Skayz Posted June 16, 2018 Share Posted June 16, 2018 Which is the best way to unlock the territory glitch without using cheats on PC? Link to comment Share on other sites More sharing options...
Lioshenka Posted June 17, 2018 Share Posted June 17, 2018 I tried and I failed. Tried it like 4 times, actually. Link to comment Share on other sites More sharing options...
OrionSR Posted June 17, 2018 Share Posted June 17, 2018 (edited) The exploit of adding weak turfs by flying off the map only works on the v1 game engine. Even then, it only works well on PS2. Only a handful of turfs can be glitched on PC and there are hazards that can glitch your game. If you've got v1 and still can't get it to work then check out the topic for mapping the off-map sectors in the Guides and Strategies sub-forum. It's a lot easier to get the glitches you want if you aren't flying around randomly. There are a lot of turf exploits that don't involve flying off the map that work on almost all versions of San Andreas. Edited June 17, 2018 by OrionSR Link to comment Share on other sites More sharing options...
Skayz Posted June 17, 2018 Author Share Posted June 17, 2018 10 hours ago, OrionSR said: The exploit of adding weak turfs by flying off the map only works on the v1 game engine. Even then, it only works well on PS2. Only a handful of turfs can be glitched on PC and there are hazards that can glitch your game. If you've got v1 and still can't get it to work then check out the topic for mapping the off-map sectors in the Guides and Strategies sub-forum. It's a lot easier to get the glitches you want if you aren't flying around randomly. There are a lot of turf exploits that don't involve flying off the map that work on almost all versions of San Andreas. Isn't there a mod that adds territories in an easier way? Link to comment Share on other sites More sharing options...
OrionSR Posted June 17, 2018 Share Posted June 17, 2018 (edited) Oh, yes. There are lots of options if you don't mind modding. There's a Big Gangs (?) mod that gets a lot of attention, and probably has the best community centered around modded gang wars. You can also use the Savegame Editor 3.x or SASE 1.00 to adjust the gang density in your save. Your question was about a "glitch" so I was focusing on exploits. Edited June 17, 2018 by OrionSR Skayz 1 Link to comment Share on other sites More sharing options...
Skayz Posted June 18, 2018 Author Share Posted June 18, 2018 22 hours ago, OrionSR said: Oh, yes. There are lots of options if you don't mind modding. There's a Big Gangs (?) mod that gets a lot of attention, and probably has the best community centered around modded gang wars. You can also use the Savegame Editor 3.x or SASE 1.00 to adjust the gang density in your save. Your question was about a "glitch" so I was focusing on exploits. Can you link them? Link to comment Share on other sites More sharing options...
Sanmodder Posted June 18, 2018 Share Posted June 18, 2018 On 6/17/2018 at 12:52 AM, Skayz said: Which is the best way to unlock the territory glitch without using cheats on PC? do not believe in any stories about some glitch on gang territories rockstar would be not let it you have here hack territories, gangs will be everywhere {$CLEO .cs} 0000: nop 0237: set_gang 0 weapons_to 28 29 30 0237: set_gang 1 weapons_to 28 29 30 0237: set_gang 2 weapons_to 28 30 29 0237: set_gang 3 weapons_to 28 32 30 0237: set_gang 4 weapons_to 30 29 25 0237: set_gang 5 weapons_to 29 28 30 0237: set_gang 6 weapons_to 29 31 28 0237: set_gang 7 weapons_to 29 30 31 FOR [email protected] = 0 TO 7 STEP 1 076C: set_zone 'SUNMA' gang [email protected] density_to 255 // Bayside Marina 076C: set_zone 'SUNNN' gang [email protected] density_to 255 // Bayside 076C: set_zone 'BATTP' gang [email protected] density_to 255 // Battery Point 076C: set_zone 'PARA' gang [email protected] density_to 255 // Paradiso 076C: set_zone 'CIVI' gang [email protected] density_to 255 // Santa Flora 076C: set_zone 'BAYV' gang [email protected] density_to 255 // Palisades 076C: set_zone 'CITYS' gang [email protected] density_to 255 // City Hall 076C: set_zone 'OCEAF1' gang [email protected] density_to 255 076C: set_zone 'OCEAF2' gang [email protected] density_to 255 076C: set_zone 'OCEAF3' gang [email protected] density_to 255 076C: set_zone 'SILLY3' gang [email protected] density_to 255 076C: set_zone 'SILLY4' gang [email protected] density_to 255 076C: set_zone 'HASH' gang [email protected] density_to 255 // Hashbury 076C: set_zone 'JUNIHO' gang [email protected] density_to 255 // Juniper Hollow 076C: set_zone 'ESPN1' gang [email protected] density_to 255 076C: set_zone 'ESPN2' gang [email protected] density_to 255 076C: set_zone 'ESPN3' gang [email protected] density_to 255 076C: set_zone 'FINA' gang [email protected] density_to 255 // Financial 076C: set_zone 'CALT' gang [email protected] density_to 255 // Calton Heights 076C: set_zone 'SFDWT1' gang [email protected] density_to 255 076C: set_zone 'SFDWT2' gang [email protected] density_to 255 076C: set_zone 'SFDWT3' gang [email protected] density_to 255 076C: set_zone 'SFDWT4' gang [email protected] density_to 255 076C: set_zone 'JUNIHI' gang [email protected] density_to 255 // Juniper Hill 076C: set_zone 'CHINA' gang [email protected] density_to 255 // Chinatown 076C: set_zone 'SFDWT5' gang [email protected] density_to 255 076C: set_zone 'THEA1' gang [email protected] density_to 255 076C: set_zone 'THEA2' gang [email protected] density_to 255 076C: set_zone 'THEA3' gang [email protected] density_to 255 076C: set_zone 'GARC' gang [email protected] density_to 255 // Garcia 076C: set_zone 'DOH1' gang [email protected] density_to 255 076C: set_zone 'DOH2' gang [email protected] density_to 255 076C: set_zone 'SFDWT6' gang [email protected] density_to 255 076C: set_zone 'SFAIR3' gang [email protected] density_to 255 076C: set_zone 'EASB1' gang [email protected] density_to 255 076C: set_zone 'EASB2' gang [email protected] density_to 255 076C: set_zone 'ESPE1' gang [email protected] density_to 255 076C: set_zone 'ESPE2' gang [email protected] density_to 255 076C: set_zone 'ESPE3' gang [email protected] density_to 255 076C: set_zone 'ANGPI' gang [email protected] density_to 255 // Angel Pine 076C: set_zone 'SHACA' gang [email protected] density_to 255 // Shady Cabin 076C: set_zone 'BACKO' gang [email protected] density_to 255 // Back o Beyond 076C: set_zone 'LEAFY' gang [email protected] density_to 255 // Leafy Hollow 076C: set_zone 'FLINTR' gang [email protected] density_to 255 // Flint Range 076C: set_zone 'HAUL' gang [email protected] density_to 255 // Fallen Tree 076C: set_zone 'FARM' gang [email protected] density_to 255 // The Farm 076C: set_zone 'ELQUE' gang [email protected] density_to 255 // El Quebrados 076C: set_zone 'ALDEA' gang [email protected] density_to 255 // Aldea Malvada 076C: set_zone 'DAM' gang [email protected] density_to 255 // The Sherman Dam 076C: set_zone 'BARRA' gang [email protected] density_to 255 // Las Barrancas 076C: set_zone 'CARSO' gang [email protected] density_to 255 // Fort Carson 076C: set_zone 'QUARY' gang [email protected] density_to 255 // Hunter Quarry 076C: set_zone 'OCTAN' gang [email protected] density_to 255 // Octane Springs 076C: set_zone 'PALMS' gang [email protected] density_to 255 // Green Palms 076C: set_zone 'TOM' gang [email protected] density_to 255 // Regular Tom 076C: set_zone 'BRUJA' gang [email protected] density_to 255 // Las Brujas 076C: set_zone 'MEAD' gang [email protected] density_to 255 // Verdant Meadows 076C: set_zone 'PAYAS' gang [email protected] density_to 255 // Las Payasadas 076C: set_zone 'ARCO' gang [email protected] density_to 255 // Arco del Oeste 076C: set_zone 'SFAIR1' gang [email protected] density_to 255 076C: set_zone 'HANKY' gang [email protected] density_to 255 // Hankypanky Point 076C: set_zone 'PALO' gang [email protected] density_to 255 // Palomino Creek 076C: set_zone 'NROCK' gang [email protected] density_to 255 // North Rock 076C: set_zone 'MONT' gang [email protected] density_to 255 // Montgomery 076C: set_zone 'MONT1' gang [email protected] density_to 255 // Montgomery 076C: set_zone 'HBARNS' gang [email protected] density_to 255 // Hampton Barns 076C: set_zone 'FERN' gang [email protected] density_to 255 // Fern Ridge 076C: set_zone 'DILLI' gang [email protected] density_to 255 // Dillimore 076C: set_zone 'TOPFA' gang [email protected] density_to 255 // Hilltop Farm 076C: set_zone 'BLUEB1' gang [email protected] density_to 255 076C: set_zone 'BLUEB' gang [email protected] density_to 255 // Blueberry 076C: set_zone 'PANOP' gang [email protected] density_to 255 // The Panopticon 076C: set_zone 'FRED' gang [email protected] density_to 255 // Frederick Bridge 076C: set_zone 'MAKO' gang [email protected] density_to 255 // The Mako Span 076C: set_zone 'BLUAC' gang [email protected] density_to 255 // Blueberry Acres 076C: set_zone 'MART' gang [email protected] density_to 255 // Martin Bridge 076C: set_zone 'FALLO' gang [email protected] density_to 255 // Fallow Bridge 076C: set_zone 'CREEK' gang [email protected] density_to 255 // Shady Creeks 076C: set_zone 'CREEK1' gang [email protected] density_to 255 076C: set_zone 'WESTP1' gang [email protected] density_to 255 076C: set_zone 'WESTP2' gang [email protected] density_to 255 076C: set_zone 'WESTP3' gang [email protected] density_to 255 076C: set_zone 'LA' gang [email protected] density_to 255 // Los Santos 076C: set_zone 'VE' gang [email protected] density_to 255 // Las Venturas 076C: set_zone 'BONE' gang [email protected] density_to 255 // Bone County 076C: set_zone 'ROBAD' gang [email protected] density_to 255 // Tierra Robada 076C: set_zone 'GANTB' gang [email protected] density_to 255 // Gant Bridge 076C: set_zone 'GANTB1' gang [email protected] density_to 255 076C: set_zone 'SF' gang [email protected] density_to 255 // San Fierro 076C: set_zone 'ROBAD1' gang [email protected] density_to 255 076C: set_zone 'RED' gang [email protected] density_to 255 // Red County 076C: set_zone 'FLINTC' gang [email protected] density_to 255 // Flint County 076C: set_zone 'EBAY' gang [email protected] density_to 255 // Easter Bay Chemicals 076C: set_zone 'EBAY2' gang [email protected] density_to 255 076C: set_zone 'SFAIR4' gang [email protected] density_to 255 076C: set_zone 'SILLY1' gang [email protected] density_to 255 076C: set_zone 'SILLY2' gang [email protected] density_to 255 076C: set_zone 'SFAIR2' gang [email protected] density_to 255 076C: set_zone 'SFAIR5' gang [email protected] density_to 255 076C: set_zone 'WHET' gang [email protected] density_to 255 // Whetstone 076C: set_zone 'LAIR1' gang [email protected] density_to 255 076C: set_zone 'LAIR2A' gang [email protected] density_to 255 076C: set_zone 'BLUF1A' gang [email protected] density_to 255 076C: set_zone 'ELCO2' gang [email protected] density_to 255 076C: set_zone 'LIND1A' gang [email protected] density_to 255 076C: set_zone 'LIND1B' gang [email protected] density_to 255 076C: set_zone 'LIND2A' gang [email protected] density_to 255 076C: set_zone 'LIND2B' gang [email protected] density_to 255 076C: set_zone 'LDOC4' gang [email protected] density_to 255 076C: set_zone 'LDOC1B' gang [email protected] density_to 255 076C: set_zone 'MAR3' gang [email protected] density_to 255 076C: set_zone 'VERO4A' gang [email protected] density_to 255 076C: set_zone 'VERO4B' gang [email protected] density_to 255 076C: set_zone 'BLUF1B' gang [email protected] density_to 255 076C: set_zone 'BLUF2' gang [email protected] density_to 255 076C: set_zone 'ELCO1' gang [email protected] density_to 255 076C: set_zone 'VERO1' gang [email protected] density_to 255 076C: set_zone 'MAR1' gang [email protected] density_to 255 076C: set_zone 'MAR2' gang [email protected] density_to 255 076C: set_zone 'VERO3' gang [email protected] density_to 255 076C: set_zone 'VERO2' gang [email protected] density_to 255 076C: set_zone 'CONF1B' gang [email protected] density_to 255 076C: set_zone 'CONF1A' gang [email protected] density_to 255 076C: set_zone 'THALL1' gang [email protected] density_to 255 076C: set_zone 'COM1A' gang [email protected] density_to 255 076C: set_zone 'COM1B' gang [email protected] density_to 255 076C: set_zone 'COM2' gang [email protected] density_to 255 076C: set_zone 'PER1' gang [email protected] density_to 255 // Pershing Square 076C: set_zone 'COM4' gang [email protected] density_to 255 076C: set_zone 'COM3' gang [email protected] density_to 255 076C: set_zone 'IWD3A' gang [email protected] density_to 255 076C: set_zone 'IWD3B' gang [email protected] density_to 255 076C: set_zone 'IWD4' gang [email protected] density_to 255 076C: set_zone 'IWD1' gang [email protected] density_to 255 076C: set_zone 'IWD2' gang [email protected] density_to 255 076C: set_zone 'GLN2A' gang [email protected] density_to 255 076C: set_zone 'GLN1B' gang [email protected] density_to 255 076C: set_zone 'JEF3A' gang [email protected] density_to 255 076C: set_zone 'JEF3C' gang [email protected] density_to 255 076C: set_zone 'JEF2' gang [email protected] density_to 255 076C: set_zone 'JEF1B' gang [email protected] density_to 255 076C: set_zone 'JEF1A' gang [email protected] density_to 255 076C: set_zone 'CHC1A' gang [email protected] density_to 255 076C: set_zone 'CHC1B' gang [email protected] density_to 255 076C: set_zone 'CHC2B' gang [email protected] density_to 255 076C: set_zone 'CHC2A' gang [email protected] density_to 255 076C: set_zone 'IWD5' gang [email protected] density_to 255 076C: set_zone 'GAN2' gang [email protected] density_to 255 076C: set_zone 'GAN1' gang [email protected] density_to 255 076C: set_zone 'LIND4C' gang [email protected] density_to 255 076C: set_zone 'EBE3C' gang [email protected] density_to 255 076C: set_zone 'EBE2A' gang [email protected] density_to 255 076C: set_zone 'EBE2B' gang [email protected] density_to 255 076C: set_zone 'ELS4' gang [email protected] density_to 255 076C: set_zone 'ELS3A' gang [email protected] density_to 255 076C: set_zone 'JEF3B' gang [email protected] density_to 255 076C: set_zone 'ELS3B' gang [email protected] density_to 255 076C: set_zone 'ELS3C' gang [email protected] density_to 255 076C: set_zone 'ELS1A' gang [email protected] density_to 255 076C: set_zone 'ELS1B' gang [email protected] density_to 255 076C: set_zone 'ELS2' gang [email protected] density_to 255 076C: set_zone 'LFL1A' gang [email protected] density_to 255 076C: set_zone 'LFL1B' gang [email protected] density_to 255 076C: set_zone 'EBE1' gang [email protected] density_to 255 076C: set_zone 'CHC4A' gang [email protected] density_to 255 076C: set_zone 'CHC4B' gang [email protected] density_to 255 076C: set_zone 'CHC3' gang [email protected] density_to 255 076C: set_zone 'LDT5' gang [email protected] density_to 255 076C: set_zone 'LDT7' gang [email protected] density_to 255 076C: set_zone 'LDT4' gang [email protected] density_to 255 076C: set_zone 'LDT3' gang [email protected] density_to 255 076C: set_zone 'LDT6' gang [email protected] density_to 255 076C: set_zone 'MULINT' gang [email protected] density_to 255 // Mulholland Intersection 076C: set_zone 'MUL3' gang [email protected] density_to 255 076C: set_zone 'MUL2A' gang [email protected] density_to 255 076C: set_zone 'MUL2B' gang [email protected] density_to 255 076C: set_zone 'MKT3' gang [email protected] density_to 255 076C: set_zone 'VIN3' gang [email protected] density_to 255 076C: set_zone 'MKT4' gang [email protected] density_to 255 076C: set_zone 'LDT1A' gang [email protected] density_to 255 076C: set_zone 'LDT1B' gang [email protected] density_to 255 076C: set_zone 'LDT1C' gang [email protected] density_to 255 076C: set_zone 'SUN3A' gang [email protected] density_to 255 076C: set_zone 'SUN3B' gang [email protected] density_to 255 076C: set_zone 'SUN3C' gang [email protected] density_to 255 076C: set_zone 'MUL7A' gang [email protected] density_to 255 076C: set_zone 'MUL7B' gang [email protected] density_to 255 076C: set_zone 'MUL6' gang [email protected] density_to 255 076C: set_zone 'VIN2' gang [email protected] density_to 255 076C: set_zone 'SUN1' gang [email protected] density_to 255 076C: set_zone 'SUN4' gang [email protected] density_to 255 076C: set_zone 'SUN2' gang [email protected] density_to 255 076C: set_zone 'MUL4' gang [email protected] density_to 255 076C: set_zone 'MUL1A' gang [email protected] density_to 255 076C: set_zone 'MUL1B' gang [email protected] density_to 255 076C: set_zone 'MUL5A' gang [email protected] density_to 255 076C: set_zone 'MUL5B' gang [email protected] density_to 255 076C: set_zone 'MUL5C' gang [email protected] density_to 255 076C: set_zone 'MUL1C' gang [email protected] density_to 255 076C: set_zone 'SMB1' gang [email protected] density_to 255 076C: set_zone 'SMB2' gang [email protected] density_to 255 076C: set_zone 'ROD5B' gang [email protected] density_to 255 076C: set_zone 'ROD5A' gang [email protected] density_to 255 076C: set_zone 'ROD1A' gang [email protected] density_to 255 076C: set_zone 'ROD1B' gang [email protected] density_to 255 076C: set_zone 'ROD1C' gang [email protected] density_to 255 076C: set_zone 'ROD3A' gang [email protected] density_to 255 076C: set_zone 'ROD3B' gang [email protected] density_to 255 076C: set_zone 'ROD4A' gang [email protected] density_to 255 076C: set_zone 'ROD4B' gang [email protected] density_to 255 076C: set_zone 'ROD4C' gang [email protected] density_to 255 076C: set_zone 'VIN1B' gang [email protected] density_to 255 076C: set_zone 'RIH5A' gang [email protected] density_to 255 076C: set_zone 'RIH5B' gang [email protected] density_to 255 076C: set_zone 'ROD2B' gang [email protected] density_to 255 076C: set_zone 'ROD2A' gang [email protected] density_to 255 076C: set_zone 'RIH6A' gang [email protected] density_to 255 076C: set_zone 'RIH6B' gang [email protected] density_to 255 076C: set_zone 'RIH3A' gang [email protected] density_to 255 076C: set_zone 'RIH3B' gang [email protected] density_to 255 076C: set_zone 'RIH4' gang [email protected] density_to 255 076C: set_zone 'RIH2' gang [email protected] density_to 255 076C: set_zone 'RIH1A' gang [email protected] density_to 255 076C: set_zone 'RIH1B' gang [email protected] density_to 255 076C: set_zone 'STRIP1' gang [email protected] density_to 255 076C: set_zone 'STRIP2' gang [email protected] density_to 255 // Strip Club 076C: set_zone 'DRAG' gang [email protected] density_to 255 // The Four Dragons Casino 076C: set_zone 'PINK' gang [email protected] density_to 255 // The Pink Swan 076C: set_zone 'HIGH' gang [email protected] density_to 255 // The High Roller 076C: set_zone 'PIRA' gang [email protected] density_to 255 // Pirates in Men's Pants 076C: set_zone 'VISA1' gang [email protected] density_to 255 076C: set_zone 'VISA2' gang [email protected] density_to 255 076C: set_zone 'JTS1' gang [email protected] density_to 255 076C: set_zone 'JTW1' gang [email protected] density_to 255 076C: set_zone 'JTS2' gang [email protected] density_to 255 076C: set_zone 'RSE' gang [email protected] density_to 255 // Rockshore East 076C: set_zone 'LOT' gang [email protected] density_to 255 // Come-A-Lot 076C: set_zone 'CAM' gang [email protected] density_to 255 // The Camel's Toe 076C: set_zone 'ROY' gang [email protected] density_to 255 // Royal Casino 076C: set_zone 'CALI1' gang [email protected] density_to 255 076C: set_zone 'CALI2' gang [email protected] density_to 255 076C: set_zone 'PILL1' gang [email protected] density_to 255 076C: set_zone 'STAR2' gang [email protected] density_to 255 076C: set_zone 'STRIP3' gang [email protected] density_to 255 076C: set_zone 'STRIP4' gang [email protected] density_to 255 076C: set_zone 'ISLE' gang [email protected] density_to 255 // The Emerald Isle 076C: set_zone 'OVS' gang [email protected] density_to 255 // Old Venturas Strip 076C: set_zone 'KACC' gang [email protected] density_to 255 // K.A.C.C. Military Fuels 076C: set_zone 'CREE' gang [email protected] density_to 255 // Creek 076C: set_zone 'SRY' gang [email protected] density_to 255 // Sobell Rail Yards 076C: set_zone 'LST' gang [email protected] density_to 255 // Linden Station 076C: set_zone 'JTE2' gang [email protected] density_to 255 076C: set_zone 'LDS' gang [email protected] density_to 255 // Linden Side 076C: set_zone 'JTE1' gang [email protected] density_to 255 076C: set_zone 'JTN1' gang [email protected] density_to 255 076C: set_zone 'JTE4' gang [email protected] density_to 255 076C: set_zone 'JTE3' gang [email protected] density_to 255 076C: set_zone 'JTN2' gang [email protected] density_to 255 076C: set_zone 'JTN3' gang [email protected] density_to 255 076C: set_zone 'JTN4' gang [email protected] density_to 255 076C: set_zone 'JTN5' gang [email protected] density_to 255 076C: set_zone 'JTW2' gang [email protected] density_to 255 076C: set_zone 'JTN6' gang [email protected] density_to 255 076C: set_zone 'HGP' gang [email protected] density_to 255 // Harry Gold Parkway 076C: set_zone 'REDE1' gang [email protected] density_to 255 076C: set_zone 'REDE2' gang [email protected] density_to 255 076C: set_zone 'REDE3' gang [email protected] density_to 255 076C: set_zone 'JTN8' gang [email protected] density_to 255 076C: set_zone 'REDW2' gang [email protected] density_to 255 076C: set_zone 'REDW1' gang [email protected] density_to 255 076C: set_zone 'REDW3' gang [email protected] density_to 255 076C: set_zone 'REDW4' gang [email protected] density_to 255 076C: set_zone 'VAIR1' gang [email protected] density_to 255 076C: set_zone 'VAIR2' gang [email protected] density_to 255 076C: set_zone 'VAIR3' gang [email protected] density_to 255 076C: set_zone 'LVA1' gang [email protected] density_to 255 076C: set_zone 'BINT2' gang [email protected] density_to 255 076C: set_zone 'BINT1' gang [email protected] density_to 255 076C: set_zone 'BINT3' gang [email protected] density_to 255 076C: set_zone 'BINT4' gang [email protected] density_to 255 076C: set_zone 'LVA2' gang [email protected] density_to 255 076C: set_zone 'LVA3' gang [email protected] density_to 255 076C: set_zone 'LVA4' gang [email protected] density_to 255 076C: set_zone 'LVA5' gang [email protected] density_to 255 076C: set_zone 'GGC1' gang [email protected] density_to 255 076C: set_zone 'GGC2' gang [email protected] density_to 255 076C: set_zone 'BFLD1' gang [email protected] density_to 255 076C: set_zone 'BFLD2' gang [email protected] density_to 255 076C: set_zone 'ROCE1' gang [email protected] density_to 255 076C: set_zone 'ROCE2' gang [email protected] density_to 255 076C: set_zone 'LDM' gang [email protected] density_to 255 // Last Dime Motel 076C: set_zone 'RSW1' gang [email protected] density_to 255 076C: set_zone 'RSW2' gang [email protected] density_to 255 076C: set_zone 'RIE' gang [email protected] density_to 255 // Randolph Industrial Estate 076C: set_zone 'BFC1' gang [email protected] density_to 255 076C: set_zone 'BFC2' gang [email protected] density_to 255 076C: set_zone 'JTN7' gang [email protected] density_to 255 076C: set_zone 'PINT' gang [email protected] density_to 255 // Pilson Intersection 076C: set_zone 'WWE' gang [email protected] density_to 255 // Whitewood Estates 076C: set_zone 'PRP1' gang [email protected] density_to 255 076C: set_zone 'PRP2' gang [email protected] density_to 255 076C: set_zone 'PRP3' gang [email protected] density_to 255 076C: set_zone 'SPIN' gang [email protected] density_to 255 // Spinybed 076C: set_zone 'PRP4' gang [email protected] density_to 255 076C: set_zone 'PILL2' gang [email protected] density_to 255 076C: set_zone 'SASO' gang [email protected] density_to 255 // San Andreas Sound 076C: set_zone 'FISH' gang [email protected] density_to 255 // Fisher's Lagoon 076C: set_zone 'GARV' gang [email protected] density_to 255 // Garver Bridge 076C: set_zone 'GARV1' gang [email protected] density_to 255 // Garver Bridge 076C: set_zone 'GARV2' gang [email protected] density_to 255 // Garver Bridge 076C: set_zone 'KINC' gang [email protected] density_to 255 // Kincaid Bridge 076C: set_zone 'KINC1' gang [email protected] density_to 255 // Kincaid Bridge 076C: set_zone 'KINC2' gang [email protected] density_to 255 // Kincaid Bridge 076C: set_zone 'LSINL' gang [email protected] density_to 255 // Los Santos Inlet 076C: set_zone 'SHERR' gang [email protected] density_to 255 // Sherman Reservoir 076C: set_zone 'FLINW' gang [email protected] density_to 255 // Flint Water 076C: set_zone 'ETUNN' gang [email protected] density_to 255 // Easter Tunnel 076C: set_zone 'BYTUN' gang [email protected] density_to 255 // Bayside Tunnel 076C: set_zone 'BIGE' gang [email protected] density_to 255 // 'The Big Ear' 076C: set_zone 'PROBE' gang [email protected] density_to 255 // Lil' Probe Inn 076C: set_zone 'VALLE' gang [email protected] density_to 255 // Valle Ocultado 076C: set_zone 'GLN1' gang [email protected] density_to 255 076C: set_zone 'LDOC3A' gang [email protected] density_to 255 076C: set_zone 'LINDEN' gang [email protected] density_to 255 // Linden Station 076C: set_zone 'UNITY' gang [email protected] density_to 255 // Unity Station 076C: set_zone 'VIN1A' gang [email protected] density_to 255 076C: set_zone 'MARKST' gang [email protected] density_to 255 // Market Station 076C: set_zone 'CRANB' gang [email protected] density_to 255 // Cranberry Station 076C: set_zone 'YELLOW' gang [email protected] density_to 255 // Yellow Bell Station 076C: set_zone 'SANB1' gang [email protected] density_to 255 076C: set_zone 'SANB2' gang [email protected] density_to 255 // San Fierro Bay 076C: set_zone 'ELCA' gang [email protected] density_to 255 // El Castillo del Diablo 076C: set_zone 'ELCA1' gang [email protected] density_to 255 076C: set_zone 'ELCA2' gang [email protected] density_to 255 076C: set_zone 'REST' gang [email protected] density_to 255 // Restricted Area 076C: set_zone 'MONINT' gang [email protected] density_to 255 // Montgomery Intersection 076C: set_zone 'MONINT' gang [email protected] density_to 255 // Montgomery Intersection 076C: set_zone 'ROBINT' gang [email protected] density_to 255 // Robada Intersection 076C: set_zone 'FLINTI' gang [email protected] density_to 255 // Flint Intersection 076C: set_zone 'SFBAG2' gang [email protected] density_to 255 076C: set_zone 'SFBAG3' gang [email protected] density_to 255 076C: set_zone 'SFBAG1' gang [email protected] density_to 255 076C: set_zone 'MKT1' gang [email protected] density_to 255 076C: set_zone 'MKT2' gang [email protected] density_to 255 076C: set_zone 'SFGLF4' gang [email protected] density_to 255 076C: set_zone 'c*ntC2' gang [email protected] density_to 255 076C: set_zone 'HILLP' gang [email protected] density_to 255 // Missionary Hill 076C: set_zone 'MTCHI2' gang [email protected] density_to 255 076C: set_zone 'MTCHI3' gang [email protected] density_to 255 076C: set_zone 'MTCHI1' gang [email protected] density_to 255 076C: set_zone 'MTCHI4' gang [email protected] density_to 255 076C: set_zone 'YBELL1' gang [email protected] density_to 255 076C: set_zone 'YBELL2' gang [email protected] density_to 255 076C: set_zone 'LVBAG' gang [email protected] density_to 255 076C: set_zone 'LDOC1A' gang [email protected] density_to 255 076C: set_zone 'LAIR2B' gang [email protected] density_to 255 076C: set_zone 'LDOC3B' gang [email protected] density_to 255 076C: set_zone 'LBAG1' gang [email protected] density_to 255 076C: set_zone 'LBAG2' gang [email protected] density_to 255 076C: set_zone 'LBAG3' gang [email protected] density_to 255 076C: set_zone 'CONST1' gang [email protected] density_to 255 076C: set_zone 'BEACO' gang [email protected] density_to 255 // Beacon Hill 076C: set_zone 'SFGLF1' gang [email protected] density_to 255 076C: set_zone 'SFGLF2' gang [email protected] density_to 255 076C: set_zone 'SFGLF3' gang [email protected] density_to 255 076C: set_zone 'c*ntC1' gang [email protected] density_to 255 076C: set_zone 'c*ntC3' gang [email protected] density_to 255 076C: set_zone 'PLS' gang [email protected] density_to 255 // Playa del Seville 076C: set_zone 'LDOC3C' gang [email protected] density_to 255 076C: set_zone 'STAR1' gang [email protected] density_to 255 076C: set_zone 'RING' gang [email protected] density_to 255 // The Clown's Pocket 076C: set_zone 'LDOC2' gang [email protected] density_to 255 076C: set_zone 'LIND3' gang [email protected] density_to 255 076C: set_zone 'LIND4A' gang [email protected] density_to 255 076C: set_zone 'WWE1' gang [email protected] density_to 255 076C: set_zone 'LDT8' gang [email protected] density_to 255 08AC: hide_gang_zones_on_map 0 090D: highlight_all_inactive_gang_zones_as_available_for_gangwars END end_thread Link to comment Share on other sites More sharing options...
OrionSR Posted June 19, 2018 Share Posted June 19, 2018 255 is a pretty lame density setting. For one, setting densities over 40 won't make more gangsters spawn or make the gang wars more difficult. But also, 255 is the maximum possible density. If any more density is added through gang attacks or gang wars then the density will roll over past 0 to a very low amount. Many of these zones (country, desert) are far from any popcycle that can spawn gang members. You'll have a tough time starting a gang war in remote locations. Link to comment Share on other sites More sharing options...
Sanmodder Posted June 19, 2018 Share Posted June 19, 2018 13 hours ago, OrionSR said: 255 is a pretty lame density setting. For one, setting densities over 40 won't make more gangsters spawn or make the gang wars more difficult. But also, 255 is the maximum possible density. If any more density is added through gang attacks or gang wars then the density will roll over past 0 to a very low amount. Many of these zones (country, desert) are far from any popcycle that can spawn gang members. You'll have a tough time starting a gang war in remote locations. as there are over 40 there are some more gang members and the power of color increasesso in remote areas there will be no members even save editors that can not setalę will be in san fierro las venturas and villages and sometimes on the street they will drive carsthere are special opcodes for setting density cops peds and gangs Link to comment Share on other sites More sharing options...
OrionSR Posted June 19, 2018 Share Posted June 19, 2018 Wrong, wrong, wrong and wrong. I suspect the OP will have much better luck working from examples from people with more experience with gang wars. Link to comment Share on other sites More sharing options...
Sanmodder Posted June 19, 2018 Share Posted June 19, 2018 53 minutes ago, OrionSR said: Wrong, wrong, wrong and wrong. I suspect the OP will have much better luck working from examples from people with more experience with gang wars. Well, let him go on the wrong pathafter all, it's not politicsthat we will argue who knows betterknow wellI much, knowyou, much, knowno one is weakerend of discussion Do not look for a pokeand do not make yourself an enemy Link to comment Share on other sites More sharing options...
OrionSR Posted June 19, 2018 Share Posted June 19, 2018 On 6/18/2018 at 12:39 PM, Sanmodder said: do not believe in any stories about some glitch on gang territories rockstar would be not let it Rockstar won't allow... LOL. Which game are you playing? 2 hours ago, Sanmodder said: as there are over 40 there are some more gang members and the power of color increases The color alpha maxes out at density 40. All test results showed no increase in gangster spawns with very high densities. 3 hours ago, Sanmodder said: so in remote areas there will be no members even save editors that can not set SASE 1.00 and the Savegame Editor 3.x both have tools for manipulating the popcycle of zones. 3 hours ago, Sanmodder said: alę will be in san fierro las venturas and villages and sometimes on the street they will drive cars The standard popcycles for the small towns of San Andreas do not include gangs. 3 hours ago, Sanmodder said: there are special opcodes for setting density cops peds and gangs Cops and peds do not have a density setting that is saved. Densities are recorded only for gangs and dealers. All of your comments have been so horribly inaccurate as to borderline on trolling. You should consider reserving your opinion on topics of which you have so little knowledge or experience. Link to comment Share on other sites More sharing options...
Sanmodder Posted June 20, 2018 Share Posted June 20, 2018 54 minutes ago, OrionSR said: Rockstar won't allow... LOL. Which game are you playing? The color alpha maxes out at density 40. All test results showed no increase in gangster spawns with very high densities. SASE 1.00 and the Savegame Editor 3.x both have tools for manipulating the popcycle of zones. The standard popcycles for the small towns of San Andreas do not include gangs. Cops and peds do not have a density setting that is saved. Densities are recorded only for gangs and dealers. All of your comments have been so horribly inaccurate as to borderline on trolling. You should consider reserving your opinion on topics of which you have so little knowledge or experience. Rockstar won't allow... LOL. Which game are you playing? in diffrent games playing and what Th e color alpha maxes out at density 40. All test results showed no increase in gangster spawns with very high densities. density 40 is minimal and there are not too many members on the streets do not mislead others SASE 1.00 and the Savegame Editor 3.x both have tools for manipulating the popcycle of zones. faster you set the popcycle in the notebook and it always works not only on the game record The standard popcycles for the small towns of San Andreas do not include gangs. well, you know that in the original there is not this but there was a beta Cops and peds do not have a density setting that is saved. Densities are recorded only for gangs and dealers . and what they are from game data All of your comments have been so horribly inaccurate as to borderline on trolling. You should consider reserving your opinion on topics of which you have so little knowledge or experience. after all, this you troll me I teach others how to modify well you did not even give link for the author a post what do you want to achieve this have to teach you Link to comment Share on other sites More sharing options...
OrionSR Posted June 20, 2018 Share Posted June 20, 2018 I intend to correct any misinformation you post in this topic. My comment about SASE and the Savegame Editor managing popcycles was in response to your inaccurate statement that the editors can't adjust popcycles. I didn't say there were too many gangsters spawning. I said that increasing gangster density to high levels does not increase their spawn rate on the streets. A density of 255 is unnecessary and can have unintended consequences due to the byte rolling over when gang density is added by gang attack exploits or adjusted by gang wars. The color alpha, the field that controls the darkness of the gang colors in the turf, doesn't not increase beyond the same level set by a density of 40. For that matter, setting a density for 8 gangs further complicates the matter. After a successful gang war, a density of 8 * 32 = 0, so even normal densities will have issues with roll over. Link to comment Share on other sites More sharing options...
Sanmodder Posted June 20, 2018 Share Posted June 20, 2018 8 hours ago, OrionSR said: I intend to correct any misinformation you post in this topic. My comment about SASE and the Savegame Editor managing popcycles was in response to your inaccurate statement that the editors can't adjust popcycles. I didn't say there were too many gangsters spawning. I said that increasing gangster density to high levels does not increase their spawn rate on the streets. A density of 255 is unnecessary and can have unintended consequences due to the byte rolling over when gang density is added by gang attack exploits or adjusted by gang wars. The color alpha, the field that controls the darkness of the gang colors in the turf, doesn't not increase beyond the same level set by a density of 40. For that matter, setting a density for 8 gangs further complicates the matter. After a successful gang war, a density of 8 * 32 = 0, so even normal densities will have issues with roll over. well, I know how editors work such modifications of records are more profitable on ps2 as far as I know, these are the top 2 editors save they can set something there but it only works on the game record i, sh*tting for some upsets and freezes of the game that's what the hack is about to turn everything over in main scm this is set in missions by developers gangsters densite ask an experienced person, he will tell you codes for gangs, in the street they also cause problems and who would care Link to comment Share on other sites More sharing options...
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