Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Arena War
      2. After Hours
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA Next

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

The Eddo

Restored Icons

Recommended Posts

The Eddo

--------------
Restored Icons
by The Eddo
--------------

 

About:

 

Well, as you may already know, the Jetpack and Cellphone were supposed to have proper HUD icons. But thankfully, the icon textures were left unused in the game files.
The "Things To Do In San Andreas" mod once had a feature which restored them, but the feature was removed for compatibility with custom HUD mods.

 

Removing the feature was a good thing for people who have a custom HUD, but what about those who have the original HUD? So to fix that up, I made this.
This mod will not only restore the icons, but it will also make the Jetpack/Cellphone icon appear next to your weapon icon so you are still able to see what weapon you have.

 

Features:

 

* The icons are perfectly shaped, sized and well-placed on the screen.
* The icons don't appear when the HUD is off, the screen is fading or widescreen borders are turned on.

 

* The icons have the same quality as the unused icons present in the Jetpack and Cellphone's TXD files.
* The icons appear and disappear smoothly, and there are no "white square" texture bugs.

 

Installation:

 

The US v1.00 EXE (with 14,383,616 bytes) is required for the mod to work because it uses two memory addresses from v1.00, so make sure you are using that EXE to avoid crashes.

 

1. Download and install Silent's ASI Loader from gtagarage.com/mods/show.php?id=21709 or the Ultimate ASI Loader from github.com/ThirteenAG/Ultimate-ASI-Loader/releases.
2. Download and install CLEO Library for SA from cleo.li.
3. Put the provided "CLEO" and "models" folders next to "gta_sa.exe".

 

Credits:

 

Unused HUD icons - R*
Original idea of restoring the HUD icons - DeeZire
Proper "player holding cellphone", "hud mode on/off" and "widescreen borders on/off" checks - MKKJ
The rest of the mod - The Eddo

 

Download here: http://s000.tinyupload.com/index.php?file_id=67167782463837014161

Edited by The Eddo

Share this post


Link to post
Share on other sites
firedihm

I was really bugged with jetpack icon overdrawing your weapon icon, even if you held it in hand in TTDISA. Thank you for this!

Share this post


Link to post
Share on other sites
The Eddo
2 hours ago, firedihm said:

I was really bugged with jetpack icon overdrawing your weapon icon, even if you held it in hand in TTDISA. Thank you for this!

Thanks! But remember that this mod is still in an experimental stage so post any bugs you find and I'll attempt to fix them, but it's completely bug-free to me, however.

 

True Fact: I wrote this mod without even THINKING of looking at the TTDISA code.

Edited by The Eddo

Share this post


Link to post
Share on other sites
GroveStGTAV

Thank you my friend. Crspy also removed car recycling feature but he forgot to remove their icons.

Can you remove useless modgarage icons in around the map?

Share this post


Link to post
Share on other sites
The Eddo

Update for Restored Icons:

 

* The icons are now perfectly shaped and sized, just like the vanilla weapon icons.
* The icons are now well-placed, I had to do a lot of by-hand measuring (literally) for the most perfect position.
* Added a proper "player holding Cellphone" check (thanks MKKJ!) and thus, the Cellphone icon appears exactly when CJ pulls out his phone (just like in TTDISA).
  And so, that old, sticky and stupid "player performing 'phone_talk' animation check" workaround is now gone.

 

* Fixed the Jetpack\Cellphone icon turning into a white square before disappearing.
* The icons no longer appear when the HUD is off, the screen is fading or the widescreen borders are on (again, thanks MKKJ!).

 

All file names in the mod have been changed, so make sure to uninstall any other previous versions of the mod you have installed, here's how to do it:

 

1. Go into the "CLEO" folder inside the folder where you have installed SA.
2. Delete the "CellphoneIcon.cs" and "JetpackIcon.cs" files.
3. Go into the "models" folder.
4. Go into the "txd" folder.
5. Find and delete the "icons.txd" file.

 

Here is a feature that I'll implement sooner or later:

 

* Weapon icon orientation (kind-of thing); the script will check the REAL weapon icon's position, add some coordinate units and draw the icons next to it.

 

Now that this mod is out of experimental stages, I can finally relax in peace.

 

On 6/18/2018 at 11:10 PM, GroveStGTAV said:

Thank you my friend. Crspy also removed car recycling feature but he forgot to remove their icons.

Can you remove useless modgarage icons in around the map?

My apologies, GroveStGTAV, I cannot do that. You can try asking Crspy or Kane instead.

Share this post


Link to post
Share on other sites
PiashGamer007

Download Link Not Working

Share this post


Link to post
Share on other sites
Wolf_Gamer

-Deleted-

Edited by Wolf_Gamer

Share this post


Link to post
Share on other sites
The Eddo
On 8/9/2018 at 8:47 AM, PiashGamer007 said:

Download Link Not Working

I've just checked it and it works perfectly.

Share this post


Link to post
Share on other sites
The Eddo

Okay, let's stuff some fixes into Restored Icons:

 

* Script code now uses local variables (thanks to @Silent for the assistance), thus completely fixing compatibility and adding lots of stability.

* The icons now use the same size values @DeeZire used in TTDISA.

 

OP updated, go get the latest version!

Edited by The Eddo

Share this post


Link to post
Share on other sites
Max96
On 9/5/2018 at 7:32 PM, The Eddo said:

Okay, let's stuff some fixes into Restored Icons:

 

* Script code now uses local variables (thanks to @Silent for the assistance), thus completely fixing compatibility and adding lots of stability.

* The icons now use the same size values @DeeZire used in TTDISA.

 

OP updated, go get the latest version!

Was looking for it, thanks!

Edited by Max96

Share this post


Link to post
Share on other sites
Neo°

I've been looking a mod like this. I use widescreen fix and I change the icons to a more HD one (128x128) so it looks bigger than the original weapon icon but, cheers!

Share this post


Link to post
Share on other sites
cyv233

Can you also make a version, that replaces the fist icon?

Share this post


Link to post
Share on other sites
AquaVentusXI
Posted (edited)

Ey! Do you know a mod wich load all .txd weapon icons in one .txd? (Asi or cleo... doesn't matter)

Thanks for the mod :D

Edited by AquaVentusXI

Share this post


Link to post
Share on other sites
SHIFAAU9 / SHIFAAH9

The download link's NOT working for me, cold ya try uploading it to a place like google drive?

iReally want to try it.

Share this post


Link to post
Share on other sites
The Eddo

New update for Restored Icons:

 

* Merged "SA.CellphoneIcon.cs" and "SA.JetpackIcon.cs" into one single script file named "SA.RestoredIcons.cs", which will (hopefully) cause lesser memory usage(?).
* Text drawing now remains enabled as long as the textures are appearing.
* Fixed every single major and minor bug within the script code.

 

* Changed the memory address values to (better-looking) hexadecimal ones.
* The script code is now a lot more simplified and compact.
* Fixed the constant "getting" of the player actor handle.

 

IMPORTANT NOTE: If you still have "SA.CellphoneIcon.cs" and "SA.JetpackIcon.cs" from any previous versions of this mod in your SA directory's CLEO folder, delete them immediately!

Share this post


Link to post
Share on other sites
SHIFAAU9 / SHIFAAH9

You still haven't fixed the download link though!

Share this post


Link to post
Share on other sites
The Eddo
Posted (edited)
1 hour ago, SHIFAAU9 / SHIFAAH9 said:

You still haven't fixed the download link though!

It's not a "right-click and click 'Save as' to download" kind of link, my friend:). Click on the link, go to the site and DL it from there. If tinyupload.com doesn't work in your country, then I'm afraid I cannot help you.

Edited by The Eddo

Share this post


Link to post
Share on other sites
SHIFAAU9 / SHIFAAH9

u could try uploading it to a place like google drive which is international.

Share this post


Link to post
Share on other sites
TJGM

Any plans to support ThirteenAG's Widescreen Fix..?

Share this post


Link to post
Share on other sites
The Eddo

 

6 hours ago, TJGM said:

Any plans to support ThirteenAG's Widescreen Fix..?

Well, ThirteenAG should look into WS Fix and include fixes for the text-drawing functions:).

Share this post


Link to post
Share on other sites
The Eddo
Posted (edited)

Okay, so the SA version of Widescreen Fix received an update today which included fixes for the SCM-drawing functions. Can someone ([cough]@Inadequate[cough]) test out my mod with that fix and see how it works? Thank you:).

 

Spoiler

ThirteenAG really hates WinXP, for some reason. And thus, WS FIX doesn't work on my PC.

 

Edited by The Eddo

Share this post


Link to post
Share on other sites
The Eddo
Posted (edited)
1 hour ago, TJGM said:

Nope, still way off.

 

https://imgur.com/a/KJEWZde

How about I add in an INI file so one can easily configure the size and position? That's one way of fixing this, I suppose.

 

Or I can take the long route and figure out how MKKJ's CLEO scripts handle text-drawing with different aspect ratios (or whatever it's called).

Edited by The Eddo

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 2 Users Currently Viewing
    1 member, 0 Anonymous, 1 Guest

    • Laremi Story
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.