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[REL|BETA] Storyline Enhancement Mod


Laremi Story
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4 minutes ago, Laremi Story said:

Sorry everyone, I haven't been active.

 

Is development on this dead? It's very very very slow. I might end up releasing the source code as a desperate cry for help at all the bugs lol

No offense but what's the delay? Too much college work? Yes i've been patiently waiting for so long the fix itself, especially if you work with Junior_Djjr

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If you can release sources for every mission, then the community might fix stuff on its own and it will be easier to incorporate them in final .scm later on. I believe VC's Updated .SCM had source codes for every thread that was edited, I may be wrong. 

 

EDIT: I was mistaken. It was the breakable windshield mod for GTA3 by Fire_Head that had source codes for every mission edited

Edited by firedihm
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So still no response from the OP... damn I shouldve just installed the whole TTDISA mod instead of this sh*t

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On 6/7/2019 at 7:41 PM, MarkXT9000 said:

No offense but what's the delay? Too much college work? Yes i've been patiently waiting for so long the fix itself, especially if you work with Junior_Djjr

Yeah, work, pretty much. 

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I have a bug to report , in the mission LOS SEPULCROS

 

After i recruit the gang members required, sweet gets out of his car and behaves like a normal pedestrian and doesnt want to enter the greenwood ,plus his car is locked, even if i use cheats , the mission will fail saying that i left him behind

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So I messed up big time (funny, that) and thank you to @DiogoFer for pointing this out, but the cell phone call for Saint Marks isn't triggering and it's driving me insane why this is the case.

Edited by Laremi Story
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TheNicolasfull

i think that i found a momentary solution for the issue of been stuck in the story after the High Noon mission, as many people experienced this bug i was not the exception but i could solve it maybe can work for you guys til the developer solve that missing phone call from Rosenberg to activate Saint Mark's Bistro, what i did was install a Mission Selector Mod, i don't know if i'm able to share a link but just in case Google it, i used the mod from Bennington, press Ctrl+M in game and select the next mission, in this case Saint Mark's Bistro, complete the mission and automaticaly the rest of the missions will appear in the minimap as normally do, able you to do A Home In the Hills and Break The Bank at Caligula's i can continue the story doing that, i will update this if is neccesary to confirm that the game can be completed

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I think this is a bit redundant or pointless to mention but, maybe there is some dialoges and subtitles that may have been gone off your radar so maybe you should check out these webpages:

https://tcrf.net/Grand_Theft_Auto:_San_Andreas/Unused_Sounds

 

https://tcrf.net/Grand_Theft_Auto:_San_Andreas/Unused_Mission_Related_Text_and_Audio

Edited by JohnsonHu
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TheNicolasfull

for those who saw my last post i can now confirm that the story can be completed as normally using the method that i said, i know is a shame been seen in the need to use another methods to complete the story because a missing phonecall, also i'd like to mention another bug that i noticed with this mod, no one of the gym and barber shops outside Los Santos are shown in the map, i mean you can enter and use it normally but there are not icons in the map or minimap

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6 hours ago, Oskarmandude said:

how do i disable the new/cut missions

That's impossible unfortunately. However I recall that we've been promised an optional version of this mod without those missions included. But this was a while ago.

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I have a suggestion : Dont let sweets car spawn in grove street after reuniting the families , since it was destroyed

 

And also (if possible) remove ryder from the green sabre cutscene , since he is not mentioned at all

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TheNicolasfull
5 hours ago, Oskarmandude said:

On Doberman, the cutscene stays here and I cannot get back into gameplay https://i.imgur.com/4fyX1om.png

i suggest you doing that mission without any mod, i had the same problem and i solve it doing that, i don't know the cause of that, but the missions that get stuck but work without mods are Doberman and Photo Opportunity

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Does this mod have hot coffee or did my copy of the game come with it? How do I disable it

2 hours ago, TheNicolasfull said:

i suggest you doing that mission without any mod, i had the same problem and i solve it doing that, i don't know the cause of that, but the missions that get stuck but work without mods are Doberman and Photo Opportunity

I would prefer to skip this mission, any way to do that?

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On 6/26/2019 at 6:06 AM, 1xGamer said:

That's impossible unfortunately.

It's not impossible.You can remove it yourself.You just have to know how edit Main.scm and Script.img :p

Edited by PiashGamer007
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TheNicolasfull
On 6/28/2019 at 6:43 AM, Oskarmandude said:

How do I disable hot coffee

using Savegame Editor, just open it an uncheck the hot coffee option and save it... with doberman you could try using any mission selector to skip it and see what happens

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3 hours ago, TheNicolasfull said:

using Savegame Editor, just open it an uncheck the hot coffee option and save it... with doberman you could try using any mission selector to skip it and see what happens

mission selector? link?

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  • 2 weeks later...
16 minutes ago, JohnsonHu said:

Cj would have had unique responses to coke dealers

 

Interesting, I always felt that this interaction was missing something, no matter which button you clicked the answer was always the same

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  • 2 weeks later...

ey man, dont know if you're still working on this but i just wanna say good job on this mod, just downloaded this a couple days ago but its one of the best mods out there, even tho i got locked on that saint mark's bistro bug lol, hope you don't give up on this, cheers 

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So on the mission wrong side of the tracks this mod doesn't want to register the vagos members being killed (red blips still show up) and after "killing" the last one, and waiting for the next objective, Smoke says his famous line "All you had to do was follow the damn train!" I even tried following the train after they were killed, but we get to the bridge heading to Venturas and same line.

 

Edit: Nevermind. Found out it was a conflict with the Ragdoll mod.

 

Edited by Crazypostman
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  • 2 weeks later...

i have some requests:

 

1: Can you change Little Weasel's skin to that ballas member in the introduction video (the one who doesnt say anything and is wearing the purple windbreaker?)

 

2: "- If you take over a certain amount of territory before playing the mission, Sweet will instead trust CJ to take Big Bear to the hospital
- The requirement to unlock this sequence is now lowered from 34 to 20 percent of all territories taken over (34 percent is the same value to also unlock 'End of The Line', which I personally found to be a bit redundant)"

Can you remove the requirement to take over sufficient territory in order to take big bear to the hospital yourself?(that feature doesnt really make sense,tbh)

 

3: Also in the Los Sepulcros mission, there were originally two more GSF members you would meet when arriving at the cemetery as seen in this video : (also the homies dont do damage to the ballas in the cemetery, can you please change that so they are useful in this mission?)

at 13:33, maybe it would be possible to restore this?

 

Thanks for the awesome mod!

Edited by Ericowrighto
spelling mistakes
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