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Laremi Story

[REL|BETA] Storyline Enhancement Mod

Recommended Posts

lowpolygangster
On 2/1/2019 at 7:42 AM, markivancoros said:

CAN SOMEONE HELP ME AT THE REUNITING THE FAMILIES MISSION IT KEEPS ON CRASHING!!!!!

CyLrETt.png

 

this mod is dead, I do not think if Silent go to fix this mod, since many months ago there is no update or a statement from the creator of the topic.

 

TTDISA I would not recommend because it is not lore-friendly as it adds (few) things from Vice City Stories.

Edited by lowpolygangster

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markivancoros
17 hours ago, PiashGamer007 said:

Instead of spamming this topic you better try TTDISA mod

no TTDISA  is incompatible with CLEO Mods And Some other Mods

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Laremi Story

Ain't dead, I've just been busy with my new job but I've been beta testing the hell out of this and making sure everything is as air-tight as it can be.

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markivancoros

welp somebody said its dead :{

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markivancoros
34 minutes ago, Laremi Story said:

Ain't dead, I've just been busy with my new job but I've been beta testing the hell out of this and making sure everything is as air-tight as it can be.

btw are you doing the sem_beta 3 or just beta testing?

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Laremi Story
1 hour ago, markivancoros said:

welp somebody said its dead :{

I'll blame myself for not saying anything these past few months but honestly these things take time (especially since I'm so new and noob to GTA coding).

 

46 minutes ago, markivancoros said:

btw are you doing the sem_beta 3 or just beta testing?

SEM_Beta 3

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markivancoros

oh ok :D

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markivancoros

when's the release?

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Junior_Djjr

First, about Ryder not being a antagonist in beta version:

 

 

 

I think we can agree with these two videos, the game script should not be like this.

 

So, what about this?

 

 

I'd love to see this.

 

If you think this doesn't fit the purpose of this mod, then someone might consider creating a new mod using this.

 

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markivancoros

i hope SEM_Beta 3 Gets Release soon

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Talamantes

This is the best addition to my beloved and good GTA SA. But sometimes it happens that in the Doberman mission, going to the red marker, my CJ sneaks up on Poncho's house and nothing happens. How to correct this error, I do not know, and then I can’t go further along the plot, because the game hangs tight.

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markivancoros

im not play gta sa without the SEM Beta 3

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1xGamer
8 hours ago, Talamantes said:

This is the best addition to my beloved and good GTA SA. But sometimes it happens that in the Doberman mission, going to the red marker, my CJ sneaks up on Poncho's house and nothing happens. How to correct this error, I do not know, and then I can’t go further along the plot, because the game hangs tight.

This is most likely caused by custom Lae2.ipl. if you are using map fixes or any other kind of mod that replaces this file, just delete it from modloader and that should do it.

(P.S I had this error once too, when I was trying to complete this mission in the original TTDISA.)

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Talamantes
18 hours ago, 1xGamer said:

This is most likely caused by custom Lae2.ipl. if you are using map fixes or any other kind of mod that replaces this file, just delete it from modloader and that should do it.

(P.S I had this error once too, when I was trying to complete this mission in the original TTDISA.)

Thank you very much. I think this is due to the modification of PS2 Map to PC downloaded to mixmods. I will combine these 2 wonderful fixes.
18 hours ago, 1xGamer said:

This is most likely caused by custom Lae2.ipl. if you are using map fixes or any other kind of mod that replaces this file, just delete it from modloader and that should do it.

(P.S I had this error once too, when I was trying to complete this mission in the original TTDISA.)

Still, tell me, is this modification 100% completely passable? But it was a pity for me to lose preservation in which all the secondary tasks were completed before this mission 🙁

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markivancoros

is the sem_beta 3 is almost finished?

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Talamantes
1 hour ago, markivancoros said:

is the sem_beta 3 is almost finished?

Mr. markivancoros, I am not a developer and I do not know the further fate of this modification. But I will hope that the developer will do everything in his power so that we can enjoy all the beauty and diversity of GTA SA:r*:

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Spider-Vice
6 hours ago, markivancoros said:

is the sem_beta 3 is almost finished?

Please stop spamming about the mod being finished, almost all of the posts in this page are yours asking the same things. There will be news when and if the developer wants to give them.

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Junior_Djjr
Posted (edited)

A person, Mike, reported several problems with this mod. Here the translated message:

Quote

 

After completing 100% of the game with this mod, I would like to leave some feedback, both for management and for those interested in it in the future:

1- Sex appeal functions do not seem to work well. Cars, clothing, physical appearance, nothing works except collect all oysters;
2 - From some moment of the game the CJ can not exercise, it keeps giving that warning that he exercised too much for the day;
3- RS Haul missions duplicate the trucks and trailers, and mark the targets (yellow squares of mission objective on the map) permanently;
4- At some point in the game, CJ can't healths up by eating, Burger Shot, Cluckin 'Bell, The Well Stacked Pizza Co., Soda Pop and Snack Machines, nothing works. * Edit: The remaining ways to recover health are to die to go to hospital or save the game. *

It is not the first time I play a version of the game with mods, and despite this, this was the first time I came across these bugs, so I suppose they are related to this mod, since beyond this, the only mod I I have to prevent loading the save (in order to test) if it is removed is the Fastman Limit Adjust and even removing everything else, the problems persisted. I probably will not play it again, and despite the bugs I recommend that you play at least once. Filling in some blanks.

 

The "2" is fixed by SilentPatch, but for original main.scm files. So we have a fix, just add it to your main.scm (I don't know exactly what to do).

Edited by Junior_Djjr

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Dragos Cosma

I'm playing through the game with this mod which is very great until I've encountered a serious problem meaning that once I've finished the High Noon mission I don't get any phone call from Ken Rosenberg to trigger Salvatore's mission. And yes I did finished the airstrip missions as well as Mad Dogg and the heist preparations, plus I've got Millies card too. I'm real bummed that I'm pretty much stuck at this point since I was doing a 100% run.

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Datalvarezguy
On 3/10/2019 at 10:20 PM, Dragos Cosma said:

I'm playing through the game with this mod which is very great until I've encountered a serious problem meaning that once I've finished the High Noon mission I don't get any phone call from Ken Rosenberg to trigger Salvatore's mission. And yes I did finished the airstrip missions as well as Mad Dogg and the heist preparations, plus I've got Millies card too. I'm real bummed that I'm pretty much stuck at this point since I was doing a 100% run.

Welp fella, you shoulda read when I posted this exact same thing months ago. And then got no answer

 

Your playthru is over. Congratulations and sorry for your loss I guess.

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wutwut

My game ended up at "Key to her heart"

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Pirushu

Is it possible to do it for other languages?
(As for example ... Spanish)

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