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[REL|BETA] Storyline Enhancement Mod


Laremi Story
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greggrulzok

What about the Dialogue that CJ uses when he cuts the throat of somebody?

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This is exactly what I was waiting for years, thank you for this and good luck!

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Laremi Story
49 minutes ago, greggrulzok said:

What about the Dialogue that CJ uses when he cuts the throat of somebody?

It's a possibility, but I'm focusing on mission specific things at the moment. Extra features may find their way in after though.

If I can figure out how to draw the jetpack and cellphone icons...

Edited by Laremi Story
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Blackbird88
40 minutes ago, Laremi Story said:

If I can figure out how to draw the jetpack and cellphone icons...

Please don't do this. Widescreen fix doesn't handle SCM draws and the icons become bigger than the rest.

Edited by Blackbird88
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Laremi Story
4 minutes ago, Blackbird88 said:

Please don't do this. Widescreen fix doesn't handle SCM draws and the icons become bigger than the rest.

Fair enough, I would have messed it up anyway :lol:

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greggrulzok
1 hour ago, Laremi Story said:

Fair enough, I would have messed it up anyway :lol:

Just use the existing ones.

E04.png
0A2.png

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You should also include the correct speed of the train in the first cutscene like on PS2.

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Laremi Story
1 hour ago, greggrulzok said:

Just use the existing ones.

E04.png
0A2.png

It's more about my skills in this programming, which is to say, very beginner. I don't even know how Deezire did it (and consequently how the peeps who did the update made it work for widescreen)

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Good stuff! Any chance of seeing source of this SCM split per-mission and uploaded on GitHub or anywhere else, so it's easily versioned and allows for proper contributions?

 

Somewhat like vcupscm was split:

https://github.com/CookiePLMonster/UpdatedSCM/blob/master/_source/MainSCM/main.txt

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Laremi Story
12 hours ago, Silent said:

Good stuff! Any chance of seeing source of this SCM split per-mission and uploaded on GitHub or anywhere else, so it's easily versioned and allows for proper contributions?

 

Somewhat like vcupscm was split:

https://github.com/CookiePLMonster/UpdatedSCM/blob/master/_source/MainSCM/main.txt

That's a great idea! I think when I've finished everything and released the first beta, I'll put it up.

 

11 hours ago, Napoleone said:

I was about to start a new and ultimate game but I'll just wait for now.

If you need inspiration, this channel may be of help as there are videos about unused dialogues or bugged features such as those:

https://www.youtube.com/watch?v=OUue7vCxvF0

https://www.youtube.com/watch?v=wL2pdoxRWTk

 

Thank you, I'll definitely take a look at it!

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Old Man With No Name

Will you add this too?

Also, in home invasion mission. Ryder is not wearing mask unlike CJ. You should replace Ryder2 to Ryder3 in home invasion

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Laremi Story

For both of those, not really planned at the moment.

Also, Deezire recreated 'AWOL Angel' as part of the LS storyline - right now I just have the unused phonecalls that open the mission implemented, but would people be interested in having the extra missions or sticking to the vanilla timeline as much as possible?

Edited by Laremi Story
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1 hour ago, Laremi Story said:

sticking to the vanilla timeline as much as possible

This please.

 

By the way, great work!

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Laremi Story
On 6/21/2018 at 5:21 PM, gts. said:

This please.

 

By the way, great work!

Thank you! :D

Progress has been slow due to real life issues and bug testing, but I'm still working on it. I can't give a definite release date but I'm shooting for late June or early July

 

EDIT: I'm also in the process of creating a repository on github but I'm new to it so it'll be a mess

Edited by Laremi Story
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I wanted to reply earlier, but I forgot. Good job on the mod! I'll make sure I install this in my next playthrough, once it's released! :)

Edited by Jinx.
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Laremi Story

Again, thank you for all your support everyone it really does mean a lot!

And I update the changelog every day as I add new missions so if something there makes you curious why I added it, just ask away

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Old Man With No Name

You making good work. 

 

But in killing madd doggs menager missinon, why you used bmyri instead of wbydg1?

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Laremi Story
9 minutes ago, GroveStGTAV said:

You making good work. 

 

But in killing madd doggs menager missinon, why you used bmyri instead of wbydg1?

I want to keep it as close to retail San Andreas as possible, but make it a bit more unique. I wanted to keep the managers face, but change his clothes to fit his status.

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Old Man With No Name

I was talking about bmyri guys spawned background of the madd doggs menager. I watched mission video again. Now i understand they randomly spawned

 

If you need more unique peds, You can use any skins from my Ped Database project mod

Edited by GroveStGTAV
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Dude, this is storyline enhancement, not a global beta mod. Most of the people dont even care about a background character.

Edited by eagle152
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Hi,

This dialogue was cut out from the mission Farewell My Love, it was meant to be played during the race.

https://www.youtube.com/watch?v=O9FsxQLrSow

 

"- The vans that appear throughout the mission are now black instead of different colours
- The drivers in the vans are now MIB instead of MALE01"

I think it would be better to keep it how it was since those agents were trying to be undercover even if The Truth had spotted them.

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Jitterdoomer

DeeZire's Doberman just shows the player needs to kill Poncho instead of letting him live, you should program him as an ally and change it so that you escort him into the donut store after you shoot all the SWAT vans.

Edited by Jitterdoomer
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Laremi Story
2 hours ago, Jitterdoomer said:

DeeZire's Doberman just shows the player needs to kill Poncho instead of letting him live, you should program him as an ally and change it so that you escort him into the donut store after you shoot all the SWAT vans.

A good idea to consider, but I won't be doing it this release. Plus, it's hard to tell what Rockstar intended with this mission considering they scrapped it halfway through development and turned it into the gang territory mission.

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Laremi Story

Sorry to double post but the first beta of SEM has been released!

It can contains all the changes to the story missions and little alterations to side missions. I'm working on adding back some of the little ambient features that Deezire also had (such as the Santa Maria lighthouse at night and the radar dishes at the airports spinning).

 

Remember that this is a beta so you might encounter some problems with story progress. Again, thank you all for the support and I hope you enjoy the first beta!

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On 6/28/2018 at 7:55 PM, Napoleone said:

Hi,

This dialogue was cut out from the mission Farewell My Love, it was meant to be played during the race.

https://www.youtube.com/watch?v=O9FsxQLrSow

 

"- The vans that appear throughout the mission are now black instead of different colours
- The drivers in the vans are now MIB instead of MALE01"

I think it would be better to keep it how it was since those agents were trying to be undercover even if The Truth had spotted them.

The Male01 spawning is a game error, it spawns that skin because it's the first ped encountered in gta3.img. you'll see that ped spawn in various places like taxi's and the combines in the countryside.

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It's not a game error, male01 has always been defined as a "fallback" ped, so any time a ped is needed but its model did not load in time, male01 is used.

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