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Laremi Story

[REL|BETA] Storyline Enhancement Mod

Recommended Posts

Laremi Story
Posted (edited)

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You could also call this 'Things To Do In San Andreas: Lite Edition'

Storyline Enhancement Mod aims to expand the main storyline in San Andreas with many dialogue, text and model tweaks for the purposes of fleshing out relationships, atmosphere and overall presentation in a lightweight (as much as it can be) and mod friendly fashion. Deezire's wonderful 'Things To Do In San Andreas' mod is one of, if not the best, mods out there. However there were many design choices that, while they were ingenious in their implementation, I did not fully agree with.

 

I cannot take full credit for the majority of the code in this mod, as Deezire can be attributed to that. My part in this is simply adding tweaks, cleaning up and fixing some bugs that were leftover in the base game and TTDISA itself.

 

New characters added throughout the missions do not affect free-roam pedestrians and as such, only appear in select missions. This is to ensure compatibility with other mods.

SCREENSHOTS

 

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PROGRESS
Los Santos - 100% - COMPLETE

Countryside / Badlands - 100% - COMPLETE

San Fierro - 100% - COMPLETE

Desert - 100% - COMPLETE

Las Venturas - 100% - COMPLETE

Return to Los Santos - 100% - COMPLETE


FEATURES
Los Santos

Spoiler

BIG SMOKE
- CJ and Smoke have additional dialogue when driving Smoke's Perennial in the cutscene

 

SWEET AND KENDL
- CJ has an additional line when running towards the BMXs
- Ryder and Smoke can now comment during the scene of Sweet biking away from the Ballas Voodoo
- Ryder uses another insult at CJ during the second BMX segment
- Smoke has an extra line at the end of the mission
- Sweet, in a phonecall, warns CJ that not all members wearing green are allies

 

RYDER
- The yellow interior marker to the barbers now appears after driving into the red circle - TTDISA had a bug where it didn't appear until the game gives control back to CJ
- Ryder has a new comment if CJ gets an afro haircut
- Ryder no longer calls CJ skinny if he is fat - he uses a different line as a substitute
- You are now able to move during the 'energy' explanation instead of having to wait through an unskippable cutscene
- Removed unnecessary camera reset after 'energy' text, thereby avoiding CJ being able to run around while selecting food if player was fast enough
- CJ and Ryder have extra lines when driving away from the pizza guy

 

TAGGING UP TURF
- Sweet can potentially say two additional lines when entering the Greenwood
- Sweet has randomized dialogue for both heading to, arriving at and escaping East Los Santos
- Sweet now moves to the drivers seat before driving off at East Los Santos
- The two Ballas members now say randomized dialogue when they notice CJ
- CJ and Sweet can have a slightly randomized ending conversation
- CJ, in a phonecall, sarcastically replies to Hernandez's warning


CLEANING THE HOOD
- Ryder now has randomized first lines
- CJ comments on Ryder's bat after the cutscene with B-Dup
- The drug dealer inside the Crack Den is now one of the Ballas from 'The Introduction' (BALLAS5)
- Ryder has several different pre-ass kicking lines
- Ryder can now say two randomized lines at the end of the mission

 

DRIVE-THRU
- Sweet and Smoke have different lines at the start of the Voodoo chase
- Sweet and Smoke don't magically change seats after the drive-thru cutscene

 

NINES & AKS
- Smoke has new lines during the tutorial
- Emmet reacts to CJ's shooting accuracy with appropriate comments
-  Smoke and Emmet now react to CJ killing either character with randomized lines
 

DRIVE-BY
- Sweet has randomized dialogue in response to where they're going
- Restored the full conversation between CJ and Ryder
- New lines from Sweet when fleeing to the spray shop have been added
 

SWEET'S GIRL
- A new starting conversation can play at random
- Seville Boulevard Families now have three unique models (SEV1, SEV2, SEV3)
- Extra lines for Sweet when he and his girlfriend run towards the car
- Restored a potential full conversation between CJ, Sweet and the girlfriend as well as a finished version of the vanilla one

 

CESAR VIALPANDO
- Everyone now comments on CJ's performance like the dancing minigame
- The Aztecas member now invites CJ to the lowrider minigame at the end of the mission

 

HIGH STAKES, LOW RIDER
- Kendl has her current model instead of her beta one
- The lowriders at the race are now proper lowriders
- Cesar invites CJ around to his place which sets up the mission 'Impounded'

 

IMPOUNDED
- A new mission created by Deezire which introduces the impounded mechanic of the game and develops CJ's and Cesar's relationship
- While this mission counts as a story mission (which means completion is needed to unlock Reuniting the Families & The Green Sabre), it does not award progress towards 100% completion (avoiding a problem where the player can get 100% completion awards before actually completing the game)

 

HOME INVASION
- Ryder and CJ banter when entering the truck
- CJ has an extra comment after the first conversation
- An unused conversation when arriving at the house is now played
- You now must collect four crates instead of three
- Ryder comments appropriately on the player's progress
- Ryder explains the aspect of burglary further
- Completion of this mission now unlocks the Burglary minigame

 

CATALYST
- CJ and Ryder's first lines now play when CJ is getting into the Picador, not after he starts driving
- Ryder has an extra line during the ride to the train
- Ryder has more variety in his lines during the train sequence and driving to the Pay N' Spray

 

ROBBING UNCLE SAM
- Ryder has more randomized variety in his overall lines

 

OG LOC
- Freddy now has a unique Vagos model (FREDDY)
- Restored an unused line to CJ when getting onto the bike
- Freddy now has more taunts

 

RUNNING DOG
- Big Smoke now has randomized additional dialogue when tired
- After killing the Vagos gang member, you must drive Big Smoke back to his house
- Fixed Big Smoke appearing twice in the extended ending

 

WRONG SIDE OF THE TRACKS
- Enabled an unused conversation while driving to Unity Station
- Big Smoke has additional randomized dialogue throughout the mission
- After killing the Vagos, you must pick up a package dropped from the train
- More dialogue between Big Smoke and CJ have been added on the journey back

 

JUST BUSINESS
- A new line has been inserted into the first conversation
- Smoke has more randomized dialogue during the shootout
- CJ comments throughout the bike chase more often

 

LIFE'S A BEACH
- The partiers are more talkative
- CJ and the DJ have a quick conversation when he gets into the van
- CJ will now ring OG Loc to find out where to hide the stereo system

 

MADD DOGG'S RHYMES
- The guard that's playing Driver now has more randomized lines
- OG Loc will be in his Burger Shot outfit at the end of the mission (OGBURG)

 

MANAGEMENT ISSUES
- The driver now comments when CJ steals the car, assuming the player doesn't kill him
- Alan Crawford (Madd Dogg's Manager) now has a unique model (ALAN) to match his affiliation with the Ballas, as noted in his dialogue
- Crawford is now referred by his name in text instead of 'Madd Dogg's Manager'
- Crawford has an additional threat during the drive to the pier
- Crawford has randomized screaming when jumping the car off the pier

 

HOUSE PARTY
- Sweet now sings at the end of the mission

 

BURNING DESIRE
- The two Vagos that arrive when the house is on fire yell at CJ

 

DOBERMAN
A new mission created by Deezire which has CJ perform a hit on a drug dealer called Poncho, who is being taken into custody by LSPD officer Carver
- While this mission counts as a story mission (which means completion is needed to unlock Reuniting the Families & The Green Sabre), it does not award progress towards 100% completion (avoiding a problem where the player can get 100% completion awards before actually completing the game)

 

GRAY IMPORTS

- Andre is now named in text when CJ is about to enter the office
- CJ and Andre exchange a conversation during the on-foot chase

 

ALL-TERRAIN TAKE DOWN (formerly Doberman)
- The Ballas gang members now do a different handshake in the cutscene
- Little Weasel has a unique model (WEASEL)
- Little Weasel is now named as such in text instead of 'the grass'

 

LOS SEPULCROS
- Conversations have been shifted around - Sweet only talks about where they are going and Kane comes up when they reach the cemetery

- Kane is now one of the Ballas members that appears in 'The Introduction' (KANE)

 

REUNITING THE FAMILIES
- Added some missing lines to the first conversation
- Seville Boulevard and Temple Drive Families homies can be seen alongside Grove Street Families at the meeting and during the motel firefight (SEV1, SEV2, SEV3, TEM1, TEM2, TEM3)
- Kissing the hooker at full health doesn't deplete health (this bug was due to a calculation error on Rockstar's part and was fixed in TTDISA)
- Sweet has an extra line when CJ finds him
- Extra lines have been inserted during the final car chase

 

THE GREEN SABRE
- Cesar has an extra line at the end of the phone call
- Sweet and CJ have an alternate conversation

- The cops that arrive at the end of the mission yell at CJ

 

MISC

- Sweet calls you regularly throughout the storyline to remind you to kill any drug dealers in the area (these phonecalls were used in TTDISA to unlock 'AWOL Angel', but here they simply remind the player of the growing drug problem in LS)

 

Countryside / Badlands

Spoiler

BADLANDS
- Carver now reappears from the mission 'Doberman' as the snitch (CARVER)
- Carver is named in text instead of 'the snitch'
- Carver has unused voice lines when you attack the cabin

 

TANKER COMMANDER
- Extra unused dialogue has been added when CJ hooks the tanker
- Mr. Whittaker now has a unique model (MRWHT)
 

BODY HARVEST
- The cultists are a lot more talkative with randomized lines

 

KING IN EXILE
- The phone call after the cutscene is more complete

 

AGAINST ALL ODDS
- An unused sequence when CJ and Catalina arrive at the betting shop is now used

 

FAREWELL, MY LOVE
- Claude now appears properly in his car instead of Woozie

 

ARE YOU GOING TO SAN FIERRO
- You must now pay $10,000 to start the mission (Originally, TTDISA made you pay $25,000 which I found too expensive unless you did some serious fund-raising)

 

San Fierro

Spoiler

WEAR FLOWERS IN YOUR HAIR

- The blips that appear on the radar are normal mission blips instead of the hospital and police icons
- The vans that appear throughout the mission are now black instead of different colours
- The drivers in the vans are now MIB instead of MALE01
- The Truth will now tell CJ to blow the horn for Jethro, Dwayne and Zero
- The Truth has a different line if CJ exits the Emperor
- Zero is now piloting the RC Goblin instead of the unused RC Raider

 

555 WE TIP
- The cop that busts the D.A. has an additional line at the end of the mission

 

DECONSTRUCTION
- The construction foreman has a different pedestrian model (WMYCONB) to match his dialogue

 

PHOTO OPPORTUNITY
- CJ has an additional line at the end of the phone call, emphasizing the urgency of the mission
- When arriving at the rooftop at Angel Pine, CJ will comment that he bought a camera
- Ryder arrives with one of the Ballas from 'The Introduction' (BALLAS4)
- Enabled unused voice lines and rearranged some existing ones during the photography sequence

 

JIZZY
- The prostitutes that you have to take to the hotel Downtown and save under the freeway now have the correct San Fierro prostitute models (SHFYPRO & SBFYPRO respectively)
- The mission text has been altered slightly to be more varied

 

T-BONE MENDEZ
- After the cutscene, a small scene plays where Jizzy asks CJ to get to the van
- The bikers now play some unused voice lines when arriving at the van
- Instead of taking the drugs back to the Pleasure Domes, you must now take it to the Syndicate's dockside warehouse at Esplanade North

 

MIKE TORENO
- Toreno has an extra line during the drive back to the Pleasure Domes

 

OUTRIDER
- An unused conversation after the cutscene is now implemented
- Toreno has some extra lines when arriving at the destination
- Minor mission text changes

 

SNAIL TRAIL

- The reporter now has a unique model (MEDIATR)
- Mission text now refers to the 'Target' as the journalist
- Fixed an error where the taxi driver that picks up the reporter was a beach partier (BMYBE) instead of one of the normal cab drivers (VBMOCD)

 

ICE COLD KILLA
- Changed some mission text

 

PIER 69
- Ryder and T-Bone's roles in the mission are swapped around - you fight Ryder on the pier and Mendez during the boat chase (the reason for this is that the animations and dialogue point to these roles; as to why Rockstar reversed them in the final product is unknown)
- Unused dialogue has been added back in such as after defeating Ryder and chasing T-Bone

 

TORENO'S LAST FLIGHT
- CJ has an extra line during the starting phonecall

 

MOUNTAIN CLOUD BOYS

- Woozie and CJ have a lot more dialogue throughout the mission, with some conversations having been restored and randomized
- Dialogue relating to the unlocked gate has been randomized
- A monologue from Woozie after killing the last Da Nang members in the car sequence now plays in its fullest
- When arriving back at Woozie's place, CJ and Woozie have some extra dialogue
 

RAN FA LI
- The car that CJ has to pick up is now a Sabre instead of a Manana (seen in the GTA SA Strategy Guide)
- The destination point is now the garage next to Woozie's apartment instead of the lockup in Esplanade North
- Changed mission text to be more clear on where to go

 

LURE
- The 'Lure' variant of the Rancher (RNCHLURE) now appears in the mission instead of the normal Rancher (this seems to either be an erroneous decision or just an oversight on Rockstar's part, as 'RNCHLURE' can be spawned with cheats instead of the regular one)
- Unused lines when CJ arrives at the sawmill have now been implemented
- The Da Nang member at the end has an additional randomized line

- Mission text has been changed to look more natural

 

AMPHIBIOUS ASSAULT
- An unused phonecall has been implemented - upon completion of the mission, Woozie will ring CJ and invite him for a helicopter ride which sets up the next mission

 

THE DA NANG THANG
- CJ can say a different line after the helicopter crash
- When entering the cargo hold, an additional line from one of the Da Nang members has been added
- The Snakehead now has a unique model (SNAKEH)
- One of the prisoner refugees now has an unused model (CSOM2)

 

YAY KA-BOOM BOOM
- The mechanic in the bomb shop is now a Triad (TRIADB) instead of WMYMECH
- The guards have been changed to San Fierro Rifa (SFR2 & SFR3)
- Corrected a few grammatical mistakes in the mission text

 

ZEROING IN
- The Uranus now has a chance to spawn a randomized license plate (1 out of 37 combinations)

 

TEST DRIVE
- CJ and Cesar have different lines when arriving at the car showroom
- The Elegy and Sultan now have a chance to spawn a randomized license plate each (1 out of 37 combinations)

 

CUSTOMS FAST TRACK
- The security guards that arrive are now the correct models (WMYSGRD)

 

PUNCTURE WOUNDS
- The Stratum now has a chance to spawn with a randomized license plate (1 out of 37 combinations)
- Unused lines when CJ successfully punctures the Stratum's tyres are now used

 

Desert

Spoiler

MONSTER
- An unused conversation before getting into the monster truck now plays

 

HIGHJACK
- Instead of taking the rig to CJ's garage, you now must drive to Whittaker's hauling firm in Whetstone County - Unused dialogue has been added to make this more natural

 

INTERDICTION
- Instead of the Leviathan you now must protect a Cargobob

 

BLACK PROJECT
- Randomized and unused lines for being spotted by the searchlights and stealing the jetpack has now been implemented

 

Las Venturas

Spoiler

FENDER KETCHUP
- Johnny and CJ have more lines during the in-game cutscene
- Lines have been moved around and an unused conversation when the player is given control now plays
- Johnny has more lines during the drive
- Guppy and CJ have new lines when CJ arrives back at the Four Dragons Casino

 

EXPLOSIVE SITUATION
- The construction workers now have more new lines

 

YOU'VE HAD YOUR CHIPS
- Mission text has been changed to be more correct to dialogue

 

DON PEYOTE
- Mission text now refers to Paul and Maccer as 'The Truth's friends' before meeting them

 

MISAPPROPRIATION
- The FBI agents now talk to CJ and react appropriately if he fires before they have noticed him
- Reverted a change from TTDISA where Andre's model was used, instead it now uses the vanilla model (WMYBU)

 

THE MEAT BUSINESS
- CJ now has more lines if he manages to get himself locked in the freezer

 

MADD DOGG
- Changed the hobos to the proper Las Venturas models
- The EMTs that tend to Madd Dogg are now the proper Las Venturas ones instead of the Los Santos ones
- Mission text changes when driving Madd Dogg to the clinic

 

HIGH NOON
- An unused conversation after killing Pulaski from CJ has been added

 

SAINT MARKS BISTRO
- Unused lines have been added when CJ arrives at Liberty City
- Unused CJ lines and altered mission text now reveal the mafia member that you have to kill to be Marco Forelli
- After killing Marco, new lines that play when CJ is flying in the cutscene has been added

 

ARCHITECHTURAL ESPIONAGE
- The receptionist has some more randomized lines

 

KEY TO HER HEART
- Benny now has a different model (WMYVA2)
- Benny's name is now reflected in mission text
- After arriving at Millie's house, you now must do a unique Hot Coffee sequence where CJ spanks Millie to pleasure her

 

COP WHEELS
- Each time you steal a cop bike, an unused line is now played
- After stealing enough bikes, dispatch will put out an APB and dynamically describe CJ's appearance
- The cop biker models now use the unused Las Venturas model (LVPDM1)

 

BREAKING THE BANK AT CALIGULA'S
- The cop biker disguises are now the proper Las Venturas models (LVPDM1)
- More variety in dialogue has been peppered throughout the mission
- An extra line when CJ uses the keycard is now used
- Zero can say a randomized line when directing CJ to the backup generator room
- Two new lines from CJ and Zero respectively now play when the power goes out
- CJ has a quip when opening the garage door
- Zero now has some more lines when talking about Berkley
- During the journey back to the generator room, Zero slips about telling Berkley earlier in unused lines

 

Return to Los Santos

Spoiler

A HOME IN THE HILLS
- Big Poppa now has a unique model (POPPA)

 

VERTICAL BIRD
- More unused lines from CJ when he's driving the boat towards the carrier

 

HOME COMING
- Sweet throws insults whenever you kill the crack dealers in Grove St.

 

CUT THROAT BUSINESS
- A potential new line can play when approaching the video shoot location
- The Vortexes now has predefined colours instead of spawning each time with random ones

 

BEAT DOWN ON B DUP
- Unused lines play when going to B Dup's apartment, arriving at and after taking over Glen Park
- If you take over a certain amount of territory before playing the mission, Sweet will instead trust CJ to take Big Bear to the hospital
- The requirement to unlock this sequence is now lowered from 34 to 20 percent of all territories taken over (34 percent is the same value to also unlock 'End of The Line', which I personally found to be a bit redundant)

 

GROVE 4 LIFE
- New lines can play after the initial conversation

 

RIOT
- Rearranged some lines and some new one can play at random

 

LOS DESPERADOS
- Cesar's homies Sunny, Hazer and Gal now have unique models (SUNNY, HAZER, GAL)
- A new line has been inserted when meeting Cesar's homies at Unity Station
- New lines when attacking the Vagos have been added
- The alleyway sequence has more lines attached

 

END OF THE LINE
- During the drive to Smoke's Crack Palace, a new line has been inserted
- Reverted the SLUT change to BFYPRO from TTDISA
- Tenpenny now uses the SPAS-12 shotgun in the in-game cutscene for consistency
- After his defeat, Big Smoke now drops a SPAS-12 instead of an AK47 for consistency (I originally had his boss fight use the SPAS-12 as well, but it ramped up the difficulty too much)
- New lines can now play during the Fire Truck chase

 

Side Missions

Spoiler

BOAT SCHOOL
- The Boat School now has an intro similar to Driving School and Bike School using unused voice lines

 

BURGLARY
- Fixed Burglary side mission corrupting the missions attempted stat

 

VIGILANTE
- Readded Deezire's features such as a checkpoint system
- Changed the number of levels required to complete the mission back to 12
- The checkpoint now kicks in at level 6
- The Police Station is now marked as a radar blip just in case the player needs to procure another police car

 

FIREFIGHTER
- Readded Deezire's features such as a checkpoint system and a time penalty for fatalities
- Changed the number of levels required to complete the mission back to 12
- The checkpoint now kicks in at level 6
- Reverted the red siren blips to normal behaviour, as it made it hard to tell whether a car is above or below you

 

PARAMEDIC
- Readded Deezire's features such as a checkpoint system
- Changed the number of levels required to complete the mission back to 12
- The checkpoint now kicks in at level 6
- Hospitals are now marked with a radar blip

 

BASKETBALL
- CJ now plays animations when landing or missing a shot from a distance

 

GYM BIKE
- CJ now plays an animation when finishing up
- CJ pants when changing speeds on the bike

 

POOL
- Implemented Deezire's version of pool - wins or losses are now recorded in your stats
- A basic two player version can be played

 

NRG-500 STUNT CHALLENGE
- Implemented a fix by Deezire that fixes a problem with the Missions Attempted stat
- You now must have a certain amount of bike skill to start the mission

 

GIRLFRIENDS
- Hot Coffee has now been re-enabled for all girlfriends
- If the two-timing event occurs, the girlfriend's car will now have the appropriate license plate

 

Misc

Spoiler

- Fixed the bug that disabled the basketball and gym activities when saving at Madd Dogg's Mansion
- Barber and tattoo shops are unlocked in sequential order when opening up a new city like the clothes stores
- The airport radar dishes now spin like in Vice City
- The lighthouse at Santa Maria Beach now lights up at night time
- Adrenaline pickups now spawn around the map
- The Police Maverick (POLMAV) now spawns correctly at the SFPD helipad
- The News Chopper (VCNMAV) now spawns at Los Santos International Airport
- If wasted or busted during a mission, you can now take a taxi back to the mission giver
- Certain interiors like Colonel Fuhrburger's and Jefferson Motel are now locked from the start and unlocked when finishing the correct missions
- Catalina now has a proper Buffalo spawn with a customized license plate

REQUIREMENTS

A downgraded (1.0) version of the game

An IMG Editor

 

RECOMMENDED

SilentPatch 

(Fixes a lot of outstanding issues with the game and is generally required to have a sane playthrough)

Modloader

(Highly recommended. You never have to replace a single original file in the game with this, so if you don't like the mod you can just delete it easily)

 

DOWNLOAD

BETA_1

BETA_2

 

Please note that any save files you might have won't work with this mod installed, so you must start a new game

 

UPDATE LOG

Spoiler

BETA_1

  • Initial release

BETA_2

  • Fixed '555 We Tip'; Jethro shouldn't spawn instead of the D.A and any crashes should have been eliminated
  • Forwarded several scripts by Deezire from TTDISA such as;
  • Fixed the bug that disabled the basketball and gym activities when saving at Madd Dogg's Mansion
  • The airport radar dishes now spin like in Vice City
  • The lighthouse at Santa Maria Beach now lights up at night time
  • Adrenaline pickups now spawn around the map
  • The Police Maverick (POLMAV) now spawns correctly at the SFPD helipad instead of the normal Maverick
  • The News Chopper (VCNMAV) now spawns at Los Santos International Airport

 

VIGILANTE

  • Readded Deezire's features such as a checkpoint system
  • Changed the number of levels required to complete the mission back to 12
  • The checkpoint now kicks in at level 6
  • The Police Station is now marked as a radar blip just in case the player needs to procure another police car

 

FIREFIGHTER

  • Readded Deezire's features such as a checkpoint system and a time penalty for fatalities
  • Changed the number of levels required to complete the mission back to 12
  • The checkpoint now kicks in at level 6
  • Reverted the red siren blips to normal behaviour, as it made it hard to tell whether a car is above or below you

 

PARAMEDIC

  • Readded Deezire's features such as a checkpoint system
  • Changed the number of levels required to complete the mission back to 12
  • The checkpoint now kicks in at level 6
  • Hospitals are now marked with a radar blip

 

POOL

  • Implemented Deezire's version of pool - wins or losses are now recorded in your stats and a basic keyboard switch version of two-player can now be played

 

NRG-500 STUNT CHALLENGE

  • Implemented a fix by Deezire that fixes a problem with the Missions Attempted stat when starting the mission
  • You now must have a certain amount of bike skill to start the mission

 

GIRLFRIENDS

  • Hot Coffee has now been re-enabled for all girlfriends
  • If the two-timing event occurs, the girlfriend's car will now have the appropriate license plate


INSTALLATION

(If you have Modloader installed) Drag and drop the modloader file into your San Andreas game directory

(If you don't have Modloader installed) Extract the contents of the 'Storyline Enhancement' folder to the game directory and overwrite, insert the contents of 'gta3.img' into the gta3.img archive using an IMG editor of choice

(IMPORTANT) Insert the contents of the 'anim' folder into the cuts.img archive using an IMG editor of choice

 

REPOSITORY

[COMING SOON]

 

TO-DO

Add Rotating Radar Dishes at the Airports

Add Lighthouse Beam

 

CREDITS

Deezire (For creating TTDISA and the majority of this code)
Rockstar Games (For this masterpiece and all the leftovers that have been re-enabled)

Various modders (who made the character models and supporting TTDISA further)

Laremi Story (Further tweaks, bugfixing, compiling everything)

IMPORTANT NOTE
If the original creators of above have a problem with this modification and the contents inside, feel free to throw me a PM or a request. I would like to emphasise that my involvement in this is a very small part; I am only building on the foundations of what these creators have made and do not take credit for the full code.

Edited by Laremi Story

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greggrulzok

What about the Dialogue that CJ uses when he cuts the throat of somebody?

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Blackbird88

Sounds amazing! Keep up the good work :^:

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JustAGuy29

This is exactly what I was waiting for years, thank you for this and good luck!

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Laremi Story
Posted (edited)
49 minutes ago, greggrulzok said:

What about the Dialogue that CJ uses when he cuts the throat of somebody?

It's a possibility, but I'm focusing on mission specific things at the moment. Extra features may find their way in after though.

If I can figure out how to draw the jetpack and cellphone icons...

Edited by Laremi Story

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LaDiDa

This is a nice thing to have 😮

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Blackbird88
Posted (edited)
40 minutes ago, Laremi Story said:

If I can figure out how to draw the jetpack and cellphone icons...

Please don't do this. Widescreen fix doesn't handle SCM draws and the icons become bigger than the rest.

Edited by Blackbird88

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Laremi Story
4 minutes ago, Blackbird88 said:

Please don't do this. Widescreen fix doesn't handle SCM draws and the icons become bigger than the rest.

Fair enough, I would have messed it up anyway :lol:

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greggrulzok
1 hour ago, Laremi Story said:

Fair enough, I would have messed it up anyway :lol:

Just use the existing ones.

E04.png
0A2.png

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JustAGuy29

You should also include the correct speed of the train in the first cutscene like on PS2.

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Laremi Story
1 hour ago, greggrulzok said:

Just use the existing ones.

E04.png
0A2.png

It's more about my skills in this programming, which is to say, very beginner. I don't even know how Deezire did it (and consequently how the peeps who did the update made it work for widescreen)

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Laremi Story
12 hours ago, Silent said:

Good stuff! Any chance of seeing source of this SCM split per-mission and uploaded on GitHub or anywhere else, so it's easily versioned and allows for proper contributions?

 

Somewhat like vcupscm was split:

https://github.com/CookiePLMonster/UpdatedSCM/blob/master/_source/MainSCM/main.txt

That's a great idea! I think when I've finished everything and released the first beta, I'll put it up.

 

11 hours ago, Napoleone said:

I was about to start a new and ultimate game but I'll just wait for now.

If you need inspiration, this channel may be of help as there are videos about unused dialogues or bugged features such as those:

https://www.youtube.com/watch?v=OUue7vCxvF0

https://www.youtube.com/watch?v=wL2pdoxRWTk

 

Thank you, I'll definitely take a look at it!

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GroveStGTAV
Posted (edited)

Will you add this too?

Also, in home invasion mission. Ryder is not wearing mask unlike CJ. You should replace Ryder2 to Ryder3 in home invasion

Edited by GroveStGTAV

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Laremi Story
Posted (edited)

For both of those, not really planned at the moment.

Also, Deezire recreated 'AWOL Angel' as part of the LS storyline - right now I just have the unused phonecalls that open the mission implemented, but would people be interested in having the extra missions or sticking to the vanilla timeline as much as possible?

Edited by Laremi Story

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gts.
1 hour ago, Laremi Story said:

sticking to the vanilla timeline as much as possible

This please.

 

By the way, great work!

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Laremi Story
Posted (edited)
On 6/21/2018 at 5:21 PM, gts. said:

This please.

 

By the way, great work!

Thank you! :D

Progress has been slow due to real life issues and bug testing, but I'm still working on it. I can't give a definite release date but I'm shooting for late June or early July

 

EDIT: I'm also in the process of creating a repository on github but I'm new to it so it'll be a mess

Edited by Laremi Story

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Jinx.
Posted (edited)

I wanted to reply earlier, but I forgot. Good job on the mod! I'll make sure I install this in my next playthrough, once it's released! :)

Edited by Jinx.

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Laremi Story

Again, thank you for all your support everyone it really does mean a lot!

And I update the changelog every day as I add new missions so if something there makes you curious why I added it, just ask away

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GroveStGTAV

You making good work. 

 

But in killing madd doggs menager missinon, why you used bmyri instead of wbydg1?

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Laremi Story
9 minutes ago, GroveStGTAV said:

You making good work. 

 

But in killing madd doggs menager missinon, why you used bmyri instead of wbydg1?

I want to keep it as close to retail San Andreas as possible, but make it a bit more unique. I wanted to keep the managers face, but change his clothes to fit his status.

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GroveStGTAV
Posted (edited)

I was talking about bmyri guys spawned background of the madd doggs menager. I watched mission video again. Now i understand they randomly spawned

 

If you need more unique peds, You can use any skins from my Ped Database project mod

Edited by GroveStGTAV

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eagle152
Posted (edited)

Dude, this is storyline enhancement, not a global beta mod. Most of the people dont even care about a background character.

Edited by eagle152

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Napoleone

Hi,

This dialogue was cut out from the mission Farewell My Love, it was meant to be played during the race.

https://www.youtube.com/watch?v=O9FsxQLrSow

 

"- The vans that appear throughout the mission are now black instead of different colours
- The drivers in the vans are now MIB instead of MALE01"

I think it would be better to keep it how it was since those agents were trying to be undercover even if The Truth had spotted them.

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Jitterdoomer
Posted (edited)

DeeZire's Doberman just shows the player needs to kill Poncho instead of letting him live, you should program him as an ally and change it so that you escort him into the donut store after you shoot all the SWAT vans.

Edited by Jitterdoomer

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Laremi Story
2 hours ago, Jitterdoomer said:

DeeZire's Doberman just shows the player needs to kill Poncho instead of letting him live, you should program him as an ally and change it so that you escort him into the donut store after you shoot all the SWAT vans.

A good idea to consider, but I won't be doing it this release. Plus, it's hard to tell what Rockstar intended with this mission considering they scrapped it halfway through development and turned it into the gang territory mission.

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Laremi Story

Sorry to double post but the first beta of SEM has been released!

It can contains all the changes to the story missions and little alterations to side missions. I'm working on adding back some of the little ambient features that Deezire also had (such as the Santa Maria lighthouse at night and the radar dishes at the airports spinning).

 

Remember that this is a beta so you might encounter some problems with story progress. Again, thank you all for the support and I hope you enjoy the first beta!

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LaDiDa
On 6/28/2018 at 7:55 PM, Napoleone said:

Hi,

This dialogue was cut out from the mission Farewell My Love, it was meant to be played during the race.

https://www.youtube.com/watch?v=O9FsxQLrSow

 

"- The vans that appear throughout the mission are now black instead of different colours
- The drivers in the vans are now MIB instead of MALE01"

I think it would be better to keep it how it was since those agents were trying to be undercover even if The Truth had spotted them.

The Male01 spawning is a game error, it spawns that skin because it's the first ped encountered in gta3.img. you'll see that ped spawn in various places like taxi's and the combines in the countryside.

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Silent

It's not a game error, male01 has always been defined as a "fallback" ped, so any time a ped is needed but its model did not load in time, male01 is used.

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