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Is it wrong destroying someones cargo?


TheHunter1203
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Ice_cold2016
1 hour ago, TheHunter1203 said:

I hate the fact that you lie about it, I clearly explained what actually happened but you keep making up your own stories. 

 

The message once again, it’s some general lines I stated after you said “Go cry”. They weren’t meant for you.

 

Interested in the video, lets see if you have it from start to end.

You hate the "fact" i lie but it is you that is the one lying! I'm the one providing proof feller.

 

1.You keep claiming i didn't kill you. Proof of you getting upset that i killed you. Doink! https://ibb.co/kGo8Zd

 

2.You keep claiming you didn't call me a tryhard. Proof of you calling me a tryhard numerous times. Doink! https://ibb.co/gwkDZd

 

Annnddd Doink! https://ibb.co/eYrqfJ 

(Btw i never once spoke dirty. It was you calling me pussy, asshole and more. I ignored and tried to continue playing)

 

Tell us again, whose the one lying and making up his own stories? 🤔 Ya nose has gotten longer than Pinocchio. 

 

Take ya own advice feller. https://ibb.co/nhLoZd

 

Toodles. 😘

 

Edited by Ice_cold2016
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Yellow Dog with Cone
1 hour ago, Big Molio said:

Its just that it doesn’t quite work as Rockstar seem to think it does.

Believe me, it works as intended.

 

$$$$$$$$$$$$$$$$

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MaddenedGhost

I like this thread, people are having an actual conversation with opinions everywhere while the OP and his enemy are having a childish argument about "I killed you and you didn't killed me"... good one khed.

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Yellow Dog with Cone
4 hours ago, Nutduster said:

 

It was a challenge when I took out a full bunker sale using nothing but free-aimed Buzzard missiles on three different moving targets.  I felt like the king of assholes.  In fact I'm pretty sure I got called that.

That's because you imposed yourself a challenge, not because the act of destroying cargo is a challenge by itself.

 

At least you had the sport of attacking a sale in a vehicle that's easily counterable (how they never managed to shot you down is beyond me), most players are either too lazy or malicious to give you a fighting chance and grab their jets, Oppressors and Deluxos.

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Ice_cold2016
1 hour ago, The-Ghost said:

I like this thread, people are having an actual conversation with opinions everywhere while the OP and his enemy are having a childish argument about "I killed you and you didn't killed me"... good one khed.

I'm not arguing. I'm having fun. I don't argue. It's called winding someone up. lol

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Black-Dragon96
3 hours ago, Gemma_UK said:

 If it was 6 vs 1 and they were high rank high kd in jet's and deluxos then they appear to be tryhards themselves.

Nothing of this points to these people being tryhards.

6 people in jets and other highpowered equipment is regular cargo protection especially in public lobbys. Heck thats what my crew and I use to move cargo in crew-public session.

High rank does not mean anything either. I'm Level 542 and I'm not a tryhard.

A K/D thats below 5-7 also does not really indicate a K/D warrior. Some of my buddys have K/Ds around 3. Are they tryhards? No, they just rarely get killed.

Killing other people in your way while you are moving cargo is also a pretty normal thing. It makes these people unable to destroy your sh*t while you pass them.

 

 

1 hour ago, Big Molio said:

GTA online is mostly concerned with player versus player, either playing individually as a lone wolf or, as Rockstar seemingly imagine to be the ideal, organisation versus organisation.

 

What has happened in the evolution of GTAO is that Freemode, which was in the early days just a holding facility for players waiting to join race, contact mission, deathmatch lobbies etc, has now become the main play arena, with much more play features and things to do. All these DLC’s that have come out are designed to be PvP. 

 

Its just that it doesn’t quite work as Rockstar seem to think it does.

 

What they imagine happens is that teams of well-organised CEO organisations or Motorcycle Clubs made up of off-line friends work together across the map holding off opposing teams, both using all the toys that they have available. It’s all good clean, balanced fun, and all players in a lobby have exciting team skirmishes up and down the map whilst delivering product or cars. 

 

In reality, randoms club together in disorganised chaos, lone wolf players struggle on their own, jets and Deluxos fly around shooting at everything that moves and it’s generally a complete sh*t show.

 

But it is definitely PvP orientated. Just badly done.

 

That does not make it a PvP game.

CS:GO is a PvP game. There is nothing else to it than PvP (to my knowledge atleast.

 

Thats diffrent with GTA online. R* may have focused on PvP lately but there is still tons of missions that you can play cooperativly with other people. There is more to the game than just PvP.

You can technicly play gta online without ever experiencing any PvP at all.

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MaddenedGhost
1 minute ago, Ice_cold2016 said:

I'm not arguing. I'm having fun. I don't argue. It's called winding someone up. lol

Good, you keep doing you.

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@Ice_cold2016 and @TheHunter1203

 

Take it to PM or get your topic locked. 

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Just now, Mach1bud said:

@Ice_cold2016 and @TheHunter1203

 

Take it to PM or get your topic locked. 

Can we lock this now? I think enough has been said already and the longer this thread continues the more it will spiral into an unintelligible discussion that detracts from the opinion of the community - that destroying someone's cargo is essentially and morally wrong. The first three or four pages were quite good to read. Cheers.

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Spectre "2K"

not sure what all the arguing is about, but i consider destroying cargo to be the equivalent of taking something out of someone else's shopping cart at the market. Is it against the rules? no. Is it a super rude/petty thing to do that isn't worth anyone's time? yeah 

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Yellow Dog with Cone
1 minute ago, Spectre "2K" said:

not sure what all the arguing is about, but i consider destroying cargo to be the equivalent of taking something out of someone else's shopping cart at the market. Is it against the rules? no. Is it a super rude/petty thing to do that isn't worth anyone's time? yeah 

Well, if you think about it, not only is a dick move to blow up someone's sale, it also doesn't makes sense in-universe, after all, why a criminal organization would rather blow up the goods of another organization instead of stealing them for profit?

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Ice_cold2016
1 hour ago, Jenkiiii said:

Can we lock this now? I think enough has been said already and the longer this thread continues the more it will spiral into an unintelligible discussion that detracts from the opinion of the community - that destroying someone's cargo is essentially and morally wrong. The first three or four pages were quite good to read. Cheers.

What thread are you reading? This thread is about 50/50 mixed agree and disagree. As has been said numerous times. Opinions are subjective.

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Spectre "2K"
Just now, Voodoo-Hendrix said:

Well, if you think about it, not only is a dick move to blow up someone's sale, it also doesn't makes sense in-universe, after all, why a criminal organization would rather blow up the goods of another organization instead of stealing them for profit?

artificial scarcity. OH WAIT, it doesn't change how much you'd make for your own sale. It's f*cking pointless.

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Ice_cold2016
59 minutes ago, Voodoo-Hendrix said:

Well, if you think about it, not only is a dick move to blow up someone's sale, it also doesn't makes sense in-universe, after all, why a criminal organization would rather blow up the goods of another organization instead of stealing them for profit?

Why wouldn't they blow up goods? Not all bad guys are out to make money and about profit. Some just want to destroy and cause mayhem. 😄

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Look man....

 

If you don't want your product to be blown up, don't sell in a public lobby period. Blame Rockstar for allowing stuff like this to happen, not the players for actually doing it.

 

You sell in a populated lobby, you're opening yourself up to that risk, simple as that. Some people enjoy that thrill, some don't. Just don't be surprised when it ends up happening is what I'm saying. It's a dick move yes but don't be mad at the players for doing something the developers themselves allowed.

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Yellow Dog with Cone
7 minutes ago, Ice_cold2016 said:

Why wouldn't they blow up goods? Not all bad guys are out to make money and about profit. Some just want to destroy and cause mayhem. 😄

Who in their sane mind would say no to extra profit though?

 

Even literal terrorists try to fun their heinous acts somehow instead of trying to explode everything.

 

8 minutes ago, Spectre "2K" said:

artificial scarcity. OH WAIT, it doesn't change how much you'd make for your own sale. It's f*cking pointless.

That reminds me when Smugglers Run came up and there was this misleading message by Ron that said destroying other player's freight cargo would actually raise your own's value and it was actually bullsh*t.

Edited by Voodoo-Hendrix
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2 minutes ago, Ice_cold2016 said:

Why wouldn't they blow up goods? Not all bad guys are out to make money and about profit. Some just want to destroy and cause mayhem. 😄

 

More to the point then, and so we can understand this from your own perspective. Why do you destroy other people's cargo?

 

No need to get defensive, but I'm sure many of us would genuinely like to understand why you do it?

 

I see it differently, and when I see cargo trundling up and down the map I kind of sympathise with my fellow GTA online player trying to make money, and leave them to it, especially as it doesn't make any money for me.

 

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3 hours ago, Dr.Rosenthal said:

 

You don't mind? You don't mind, when you've done x amount of pickups, hurled crates back and forth across the map for hours on end, when you have PAID with in-game currency for every one of those packages as well as paid with your time spent grinding, and someone who just happens to pass by blows up your cargo with a few explosive cannon rounds and flies away? I call bullsh*t.

 

This discussion can go on forever. There's "good guy"-stuff we can do, and there's "bad guy"-stuff. In a sense, I like it that GTAO has a lot of griefers and tryhards because I feel like it ups my game, and it requires skill of those who play it. But I don't think there's any way around saying "Blowing someone's cargo is a sh*tty thing to do." It just is. Period. Especially so when you've got the upper hand. But then you're not just a dick but a coward at that, too.

 

Edit: Oh, I forgot to add; about the last part of your paragraph when you said you have more important real world stuff to worry about - I think most of us would agree with that. Which is why when I grind in this game (and put my important time away from other important stuff) I don't want that time to be completely wasted, which it is if someone blows up my cargo. Which in turn might make people rage.

 

I don't really whine about having my cargo blown up anymore because it never is, because I'm using methods that have proven to work for me to get it done more safely. So in a sense, I guess I too would agree to some extent with "If you sell cargo in a crowded session, it's your own fault if you get blown up." Still is a sh*tty thing to do to someone though, doesn't change that.

No i don't mind. The game is like gambling you win some you lose some. When i gamble on a fruit machine while on holiday i'm fully aware i may or may not lose my hard earned money that i spent all week earning. If you don't like losing then don't gamble. That's how i see it.

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Ice_cold2016
1 hour ago, Voodoo-Hendrix said:

Who in their sane mind would say no to extra profit though?

 

Even literal terrorists try to fun their heinous acts somehow instead of trying to explode everything.

 

That reminds me when Smugglers Run came up and there was this misleading message by Ron that said destroying other player's freight cargo would actually raise your own's value and it was actually bullsh*t.

Who said all bad guys were sane? Most are criminally insane. lol

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CosmicBuffalo

I sold GR one vehicle only for months...did enough steals to get the egg and had no problems, was I gotten a hand full of times, sure, but I usually got pay back, and that was just as fun.  It was exciting and you get paid more.  IE is the same but for the fact that u had to go to the office over and over which killed IE for me.  GR is the best business for a solo there is no reason to go solo public.  Its actually really boring to grind business in solo publics but I literally had done crates and bikers to death in solo publics. I even ran a good amount of smuggler run in public and had very little problems.

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Ice_cold2016
1 hour ago, Jenkiiii said:

 

More to the point then, and so we can understand this from your own perspective. Why do you destroy other people's cargo?

 

No need to get defensive, but I'm sure many of us would genuinely like to understand why you do it?

 

I see it differently, and when I see cargo trundling up and down the map I kind of sympathise with my fellow GTA online player trying to make money, and leave them to it, especially as it doesn't make any money for me.

 

I'm not being defensive. You have taken it the wrong way. I have already explained why i destroyed the OP's cargo, it was me that destroyed it. He was in a high rank group of 6 KD warriors. They were killing the room WHILE selling their cargo. And not killing to protect the cargo either. These guys had high KD's of 3.03 and above and in jet's, deluxos and such.  I was flying by in a slow wobbly Rogue plane and loved the challenge of taking them down in thier jets, deluxos and getting the cargo. So i battled it out with them and beat them. I did it for the challenge and the satisfaction of beating high rank KD warriors. That's how i play GTA. I like to attack high rank KD groups, bite off more than i can chew for the love of the challenge. I don't destroy everyones cargo.  Call me a bad person but i also like to play heists for free and i give away all my bounty and challenge money to random low rankers.

Edited by Ice_cold2016
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egomaniac247

It's a pure dbag move.  I rarely ever have it happen to me b/c I'm pretty careful about when I do it.  I've even been in lobbies with only 3-4 other players and see a Deluxo make a turn 1/2 way across the map and start moving in my direction.....at which point I texted that person "you're a douchebag" and hit the power button on my PS4.

 

The other day I was an associate with a guy who made the decision to sell in a populated lobby.  He had enough to sell 3 loads, it was the deliver the insurgents mode.....I was in the 3rd insurgent....and wouldn't you know a jerk in a laser started attacking.  I was the only one that made it to the sell point and only because I took cover under underpasses and buildings when he'd make his runs on me.

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Ice_cold2016
1 hour ago, Gemma_UK said:

No i don't mind. The game is like gambling you win some you lose some. When i gamble on a fruit machine while on holiday i'm fully aware i may or may not lose my hard earned money that i spent all week earning. If you don't like losing then don't gamble. That's how i see it.

Well said. 💁‍♂️

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Lonely-Martin

Oooo, meaty thread, lol. I'll read this in a mo.

 

To me, no. It's not wrong, in terms of gameplay and what's sanctioned and is well within the game's parameters.

 

I don't do it, as I know the time and effort I've lost through my times running these businesses. Never had the interest in blowing anything of this stuff up. What idiot wants to blow up a 100k's worth of car, or 2m's worth of crates, lol. Stealing things though, that's fair game. That should be the game more and more. But it's not.

 

Shame, definitely feel it's a huge missed opportunity to have had some sort of competitive nature to all this. I have a healthy respect for players that challenge me/others in hope of filling their warehouses with cargo.

 

Flyby's, Deluxo/Oppressor hits and such. For pussies.

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lowriderlife63

In my opinion their's no point in blowing up peoples cargo's, your not getting anywhere by doing that. By blowing up that persons cargo all you get is a measly 2000$ that wont even get you a piece of clothing in the store while that sale you blew up is worth about 200k to a million. For all you know that player was saving up for the next update or something expensive and depending how much the average players plays it could take them either a day or a week to get everything back.The only thing accomplished there is the seller is probably pissed off and the attacker just gets 2000$ that wont spend it on anything.  Its only ok if they keep terrorizing the lobby and ruining other peoples sales. I just leave everybody be and let them do there own thing while I do mine and if somebody starts messing with my sales or supply runs I just switch sessions. What I see when people blow up players cargo for no reason 

Related image

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2 hours ago, Voodoo-Hendrix said:

That's because you imposed yourself a challenge, not because the act of destroying cargo is a challenge by itself.

 

At least you had the sport of attacking a sale in a vehicle that's easily counterable (how they never managed to shot you down is beyond me), most players are either too lazy or malicious to give you a fighting chance and grab their jets, Oppressors and Deluxos.

 

Yeah, I don't have any interest in that unless I'm deliberately trying to get back at someone that attacked me.  I usually don't bother going after cargo at all (the exception is I/E cars - lord help me, I love stealing those).  But in a Buzzard against vehicles you can't lock onto, it's pretty fun.  The mistake those guys made was driving onward and attempting to dodge, rather than stopping, getting out, and shooting me down or scaring me off.  They probably assumed I couldn't free aim missiles worth a damn (most players can't) and that their small, quick targets - the dune buggies - would be hard to hit.  Their mistake!  And after they respawned, I was usually already out of range for a homing launcher revenge kill.

Not saying it took the most skill ever, but it was a good hunt.  And afterward I was the subject of a good hunt in return.  Fair's fair!

Edited by Nutduster
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Would not be so bad if it were not so easy for an attacking player to destroy your cargo. I only ever did it once to a guy who was an asshole to people just to see how easy it was and my god was it so easy. One off the radar sucker punch with a Hydra and that was all she wrote for that sale. In reality things should be stacked against the attackers but instead its stacked against the defending players. There are several sale missions that are clearly set up to have a high probability of failure, those such as the delivery with Boxvilles for example.

 

Attacking players can just respawn over and over and try repeatedly while if the defending players f*ck up and die only once, the sale will be destroyed, because of that it should be stacked in their favor not in the favor of the attackers. If they die they won't get a second chance. Their cargo will be destroyed before they can get back to the cargo to defend it.

Its obvious why that mechanic is there, its there to undo hours worth of progression in mere moments, very easily. The goal is to cause anger and frustration, to break one's willpower, and coerce them to pay the micro-transaction menu a visit if their cargo gets blown up too many times. There is no better way of doing that than trying to frustrate the hell out of the players.

 

Rockstar took note of the toxicity within the community of their game and instead of doing the responsible thing and try to do what they can to tone it down, they encouraged it, and rewarded players for it, and in so doing they got a game community so toxic that it even surpasses games like Call of Duty. They realized they would look better by utilizing that toxicity and have the players screw themselves over instead of doing it themselves directly. Course many like myself saw right through that charade.

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4 minutes ago, Ghoffman9 said:

Would not be so bad if it were not so easy for an attacking player to destroy your cargo. I only ever did it once to a guy who was an asshole to people just to see how easy it was and my god was it so easy. One off the radar sucker punch with a Hydra and that was all she wrote for that sale. In reality things should be stacked against the attackers but instead its stacked against the defending players. There are several sale missions that are clearly set up to have a high probability of failure, those such as the delivery with Boxvilles for example.

 

 

Rockstar is sh*t at game balance, is why.  It's almost comical how vulnerable you are in Boxvilles or trash trucks against basically any attacker in a weaponized vehicle (hell, a fast car and sticky bombs is at a serious advantage over those two vehicles).  Meanwhile, events like Stand Your Ground and Piracy Prevention completely favor the defenders.  Stand Your Ground is ridiculous especially - they get a damage boost and in most locations on the map, they will respawn so close to you that you're getting shot within seconds of killing them.  I have to admit, I got so sick of being overpowered in that event, and so bored of seeing teams of tryhards run it over and over just to kill-farm, that now every time I see it I go off-radar in a Khanjali and just go f*ck them up for a few minutes with no intent of capturing.

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1 hour ago, Nutduster said:

 

Rockstar is sh*t at game balance, is why.  It's almost comical how vulnerable you are in Boxvilles or trash trucks against basically any attacker in a weaponized vehicle (hell, a fast car and sticky bombs is at a serious advantage over those two vehicles).  Meanwhile, events like Stand Your Ground and Piracy Prevention completely favor the defenders.  Stand Your Ground is ridiculous especially - they get a damage boost and in most locations on the map, they will respawn so close to you that you're getting shot within seconds of killing them.  I have to admit, I got so sick of being overpowered in that event, and so bored of seeing teams of tryhards run it over and over just to kill-farm, that now every time I see it I go off-radar in a Khanjali and just go f*ck them up for a few minutes with no intent of capturing.

Well the thing is they don't want it to be balanced, should be plainly obvious with the introduction of the orbital cannon. To put it simply, they don't want players completing sales, they want them to fail and so they increased the chances of them failing. Through the tools enemy players can use as well as the missions themselves. They want the deck to be stacked in every way that it can be stacked. This is not laziness or incompetence on their part, this is intentional.

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