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Is it wrong destroying someones cargo?


TheHunter1203
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Honestly I find people who destroy cargo to be assholes or simple-minded. Assholes because you're willing stopping players from making money - in a game notorious for it's high prices and inherent grindy nature - or simple-minded for not understanding this dynamic at play in freeroam work. It's not just "a kill" or a vehicle destroyed, you just screwed someone's money up. You've just made the game that much harder to enjoy; all that hard work sourcing and buying supplies put to waste. 

 

The way I look at is this: there's up to 30 players in the lobby and there's countless sessions going on all live-long day. Sure, I get the idea GTA is a game and PvP is the nature of the game, but go after the people already on that wavelength. There's people whose names pop up in the kill feed left and right, the casuals, the tryhards, the griefers. Those people love combat. Play with them. Or at least go after the dots that aren't moving cargo. We have two dozen people active in a session at any given time, give or take, there's so many other players out there to hit. 

 

So many people who would love the challenge. Who would love to take you on and really get in the mud for the next half-hour. Go after those people. They're not hard to find and hell if anything, switch to a session booming with kills and activity. But many just take the easy way out and go after the low-hanging fruit instead. As I said earlier, that's either being a dick or simple-minded. 

Edited by R3CON
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Yellow Dog with Cone
7 hours ago, kcole4001 said:

If it happens in a session full of mayhem already going on, it's a stupid move to try and claim the 'high demand' bonus unless your gang is good and play as a well oiled machine to defend the sale operation.

THAT is what the original intent likely was, why the game is programmed to urge you to attack other players:  to get people to work as a team.

That is supposedly what multiplayer is about, or at least that's what's claimed by most MP fans.

Doesn't happen much, mind you.

It doesn't hapoen much because the game forces teamplay but doesn't reward it enough.

 

You earn what, $5k-10k for defending a 2 million Titan sale? Up to $40k per real life hour for helping someone sourcing crates or cars? Yes, you can do VIP Work constantly to make up for the joke that is the Securoserv payment but let's be honest, time spent doing VIP Work is time that could be used to source more crates or supplies and that is if someone else is not running VIP/MC Work already.M MCmembers earn way less

 

You hire 3 or 4 people (the absolute minimum) and most of the time, 3 or 4 are busy moving product across the State in the slowest (Boxville), useless (Dune FAV) and outright awful (Bombushka) vehicles in the game. Even if you get an MC of 8 members, unless there's 4 of them armed to the teeth in Hydras, Deluxos and Explosive Snipers, there's no guarantee that your sale is safe from a truly determined griefer.

 

The whole system is f*cking rigged.

 

6 hours ago, bocephus said:

Is it wrong to make a sale without setting MTU = ~800 and going into an empty session with just optional friends, and then whining about getting your sh*t blown up? Yes, wrong and stupid.

Well, when you have to basically exploit the game to make sure to secure your sale, well, yes.

 

And I say this as someone who mostly plays in Solo Public Lobbies and crew dominated lobbies in which we kick anyone who arrives.

 

And unless you meddle with firewalls and sh*t, there's not guarantee that someone will join you mid sale and blow it up.

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1 hour ago, Smooth Longsack said:

I just blew up a crew's bunker sale.  The one with the phantom wedge. They were terrorizing a lobby in jets then had the balls to sell right from the war zone. I went off radar and took out their remaining jet with my personal lazer. In turn, I was hit with a mkii explosive round. I bailed and heist warped to my avenger. I fly out and land some beautiful bombs from high up as they were heading down the freeway. My avenger  was ahead of them by hundreds of feet when they got hit.  I jumped out of my avenger and went passive so i could fully enjoy the plethora of hate chat I was due.

Some players like to tenderize a lobby before selling but I usually question that strategy. It's odd to go around creating enemies right before a sale, to put it nicely.

They get to learn the hard way.

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3 hours ago, DangerZ0neX said:

I don't know, placing flashing red blips on the minimap and pestering players to destroy the cargo by texting them about it seems like an instruction to me.

 

If it really was an invite, they wouldn't shove it in your face so much.

Maybe. There’s no penalty though for ignoring them, so to my mind the way those texts are presented are a bit like spam sales emails or chalkboards outside shops that read “Buy one get one free”

 

They aren’t ordering you to indulge, simply inviting you to, even if they are pestering.

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Cutter De Blanc

What I will do is attack someone moving cargo, but with no intention of killing them or blowing up their cargo. Strafe them with the gun on the Starling and what not. I just like to put the fear of god into them. Give them a challenge while they try to sell.

Once I even made like I was attacking this guy just so that no one else would bother him

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well if you act lame, lame sh*t will happen to you. the jet guy is lame, probably has a lame life. your friend is lame for trying to sell in a public lobby, he kind of deserves to have his lame cargo blown up. also this thread is lame for it already exists multiple lame times.

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Shadowfennekin

I mean... if you want to STEAL the cargo, nothing wrong with that. I steal Air Cargo all the time as it's fun doing that and a challenge if you're stealing from an entire Org or MC. I managed to steal 3 out of 4 crates once using my Akula! I was mighty proud of myself...

 

Destroying stuff though.... no! That is just low as you can go. Especially Import/Export.... you don't even gain anything from blowing those up! All you're doing is f*cking the other guy and proving you're an asshole!

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ALifeOfMisery

I don't do it, don't consider it worth my time to waste someone else's time.

 

I have done it in the past a couple of times after a player killed me then immediately started there own source/sale mission. After the initial "f*ck you" feeling wore off I didn't feel great. Now I'll wait for them to finish what they're doing before I react, if I bother at all.

 

But seriously, this topic, again.

Edited by ALifeOfMisery
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lll-H-I-M-lll

Stealing cargo i do agree with as its gta after all (i don't bother myself but agree with it)

 

Blowing up players cargo intentionally is a dickhead move unless provoked first 

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TheHunter1203
4 hours ago, Ice_cold2016 said:

As If you are going to tell the story atleast tell the truth! lol That person was me and i have your text messages! lol🙄

 

1. I did not destroy the cargo in a jet. I was in a Rogue plane and YOU were in a jet trying to protect the cargo. It was 5 or 6 of you VS me on my own and i liked the challenge of taking you down, and i did. I took down your jet and cargo. I was taking on a Deluxo at the same time and got that too. Then you started to cry about it and sent me like 80 texts.

 

2. You kept claiming i was wrong for destroying the cargo. I told you it wasn't wrong as the game TELLS you to destroy the cargo. At first you didn't agree but then you went on to agree that i could play however i liked. But even though you agreed i could play the game however i like you kept texting me telling me i was wrong to destory it. Make ya mind up! You kept harrassing me by bombarding me with text messages claiming i was a try hard, griefer, asshole, pussy (Calling me a pussy while you were hiding in passive lol) and all kinds of dumb stuff. Then you demanded 1 on 1 at the beach.  I told you to stop crying as it was just a game and you claimed i was wrong and that you were just doing the right thing. I said "So calling me a pussy and harrassing me with crazy texts is the right thing to do is it? righto!"  Then you started saying random stuff that made no sense like "You don't destroy cargo! If your friend jumped off a cliff would you do it to?"  I said my friend wouldn't jump off a cliff and that made no sense whatsoever. You kept going on and on and on while i was trying to play. I captured the footage if you want me to post it all? The stuff you were coming out with was hilariously dumb and ironic. Claiming i was a tryhard (in a Rogue?) then demand 1 on 1 at the beach. Calling me a pussy from passive mode. Claiming i was a griefer yet it was 5 or 6 vs 1 and i killed you and went away. You were the one who kept griefing me with loads of texts claiming it was the right thing to do! lol

 

End of the day it is just a game. The game tells you to destroy the cargo, so it isn't wrong, that's part of the game. Even if you said it was morally wrong, opinions vary.   If the game said DO NOT DESTROY THE CARGO! and then i destroyed it, THEN i'd be wrong for destroying it. tata. 😃😗

 

 

In a jet or a Rogue, it doesn’t cover up the fact that you went off radar to take some quick shots when you could’ve just gone somewhere else looking for pvp. 

 

And I am telling the truth, I was on the other side of the city to deliver my batch, then got a jet to get my revenge on you. You didn’t take me down for sh*t. There was no challenge, no one was protecting it.

 

Now about my texts is really that I assumed you were a tryhard because I come across these players all day “Go cry” you said. Which in I responded “Typical tryhard lines, lzz 1v1 beach pssy”. These weren’t meant for you, I just stated them as tryhard lines because I assumed you were one.

 

Moral of the story, it isn’t wrong because the game tells you too and you have a free will but you’re still a douchebag for ruining someones hard work. You want to play the game in peace you’re saying but if you go ahead and do such things you can expect to get some salt back. You’re getting nothing for it and there is no challenge.

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Black-Dragon96

Is it legit to destroy other people cargo? 

Sadly, yes! Rockstars intention behind that, is that less people make money from these bussinesses. You don't make any money because your sh*t is toast and the other guy does not make any cash because je is griefing you instead of running bussines stuff himself.

In the end, two potential fish cards sold when the next update comes out. R* profit.

 

Thats also why they dont allow you to steal cargo during a sale or most of the cargo for that matter. That would mean that someone could still make a ton of money after stealing your stuff.

 

Is it moraly wrong?

Of course it is! There is no logical reason to do so unprovoked. You get measily 2 k for doing so and it is so freaking easy.

Grab a Savage, start headhunter. More cash, less time, just as easy and most importantly you are not being a dick to someone else.

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MeisterJazz

It's a game contradiction tbh. Technically according to the game you're supposed to destroy other peoples cargo yet it when it comes to R you can be reported and get in trouble for "greifing". Still though in my opinion yes it kinda is but lets all be honest here, people are gonna do whatever the hell they want. 

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i always sell in public lobbies, the more flippy players the better hihihi... and i have to say 90% i don't get attacked. sometimes i do and i still don't like an otr jet or chopper who can wipe my stinky fish boxes in one strive. butt, there were some intense fights, and seldom but happened to me twice or trice hihihi already that a player managed to uncrunchy kill me, but didn't blow up my cargo (even standing near my boxes), they just wanted to have me fight for it. these were good fights and often ended with a friendly ouff, good game hihihi.

 

as for "the game told me so"... of course, it's good for business. mc donalds also makes shiney pictures of flippy yummy burgers you want to eat right now.. is it good for your health? no. hihihi

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Mexicola9302

Never sell CEO Cargo in Sessions with ppl you don't know. Bunker and Biker Businesses are different because you don't actually have to pay for it if you steal the supplies. But if you pay for the supplies you should sell it in a safe session too, or at least a safe-ish session with a lot of friends. And you can always sell all CEO Cargo alone no friends needed for that. But you need friends for Bunker and MC Sales if the product bar is full.

 

I always sell my Large Warehouses completely alone with Firewall activated. This way nothing interferes and no friend can accidently destroy a part of the goods. If you want something done right, do it yourself. It just happens way to often that my friends get their delivery vehicles stuck somewhere or they crash it or whatever. 

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5 hours ago, R3CON said:

The way I look at is this: there's up to 30 players in the lobby and there's countless sessions going on all live-long day. Sure, I get the idea GTA is a game and PvP is the nature of the game, but go after the people already on that wavelength. 

 

So many people who would love the challenge. Who would love to take you on and really get in the mud for the next half-hour. Go after those people. They're not hard to find and hell if anything, switch to a session booming with kills and activity. But many just take the easy way out and go after the low-hanging fruit instead. As I said earlier, that's either being a dick or simple-minded. 

 

Seems a lot of people who play this game don't do "challenge", they want a Fish In A Barrel simulator. Hey look, that low-level guy at the top of the map is minding his own business so lets rack up some easy kills when he doesn't fight back and then run my mouth about how skilled I am

 

Lzzzzzzzzzzz

 

 

 

Back to the question though: Is it wrong to destroy cargo? Nope. At least not in terms of game mechanics, Public sessions are intentionally set up to offer attacking players as an objective.

 

Not saying I enjoy it as a core part of the experience but that's how it is. Personally I don't resort to lagswitching or emptying lobbies but I do play a lot less of the game's CEO content because of Sanic the BP-Helmeted Combat Rolling Edgehog and Lock-On Larry the Jet Fetishist. I only attempt sales and collections in quiet lobbies where the risk is there but not from all sides, all of the time. Tension is good but like so many other things in life, it's better in moderation. 

 

I scan the player list before deciding to make a sale - are there Clowns to the left of me, Jokers to the right? Do half the player names start with "iTz"? My likelihood of conducting business in session is directly proportional to the amount of red contact lenses and BIGNESS masks I see on other players.

 

Oh and also - I never, ever attack other organizations moving cargo. So if any of you end up in a session with me, you've got nothing to worry about.

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whywontyoulisten

I hope one day Rockstar posts a message telling everyone in a Hydra/Deluxo/Oppressor to hang themselves irl, as it's clear 99% of them will actually do it.

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Solo public sessions aren't a secret.

Crew controlled public sessions aren't a secret.

Crews who only grind this sh*t are not a secret.

 

If you don't want your sh*t to get blown up, stay out of public sessions full of people you don't know.

If you don't want your sh*t to get blown up, sell smart.

 

Is it wrong? It's as wrong as it is to shoot at someone before they do anything to even warrant that shot or attempt to run them over yet that sh*t happens a lot. It's a dick move but then, it's GTA not carebears. It's full of dicks who are out to be dicks for no reason. I wouldn't say it's "wrong" since it's clearly an objective that's plastered all over the place while someone is selling.

 

Unfortunately some people will get majorly butt hurt when their sale gets destroyed. Get smart, learn how to cope with the negatives of attempting a sale. Stick to friendly sessions, empty sessions, controlled session or take the risk but sell smart.

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20 minutes ago, DemonicSpaceman said:

Solo public sessions aren't a secret.

Yet you never know when guys at R* get it in their heads to regard clearing a lobby in such a fashion as "manipulating the game", and roll out one of their great algorithms to ban anyone with a "suspicious" connectivity log. 

 

 

On topic: As to "the game told me so", following an order doesn't make things automatically right, my point being that the game shouldn't demand the destruction of cargo in the first place. R* messed that one up, and probably deliberately so, yet the majority of players complacently tagging along the hate fest is another story. As a PvP concept, the current forced-open business just doesn't work: It is unfair to both sides when the seller takes a loss so entirely disproportionate towards the attacker's gain.

 

I've wishlisted it already: R* should revamp the whole PvP angle in freemode. It can't be too complicated to shift business activities to closed lobbies, where indeed players then can choose whether they want just to battle NPCs or a rivaling crew for kicks, and many new different payout boni can be applied to encourage different PvE or PvP modes in business - but it would indeed the players being in charge over the action.

Meanwhile, public lobbies receive an entirely new adversary-centered event system, with payouts high enough that killing players becomes a rewarding business model in itself on par with other businesses profit margins (very simple and rough example would indeed be 50K to whoever kills most people within 10 minutes etc., and there are many more refined possibilities they surely could come up with); within the confines of these lobbies, and nowhere else. So everybody can choose, and the PvP-savvy finally get real credits for their mastery craft, instead of just the scorn of their victims. Win-win.

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7 hours ago, R3CON said:

Honestly I find people who destroy cargo to be assholes or simple-minded. Assholes because you're willing stopping players from making money - in a game notorious for it's high prices and inherent grindy nature - or simple-minded for not understanding this dynamic at play in freeroam work. It's not just "a kill" or a vehicle destroyed, you just screwed someone's money up.

 

Absolutely this for me, much respect for saying the truth man!

 

When someone destroyed my cargo, multiple times, I can't even be bothered to react or sink to their level. I get that it's a game, you can do whatever the hell you want, but nah, just nah.

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Yellow Dog with Cone

"b-b-b-but the game told me to!!1"

 

Yes, also the game told you to deliver cars to Simeon; to participate in Freemode Challenges; to buy Properties; to participate in the newest Adversary Mode, Stunt Race or Contact Mission; to buy Shark Cards...

 

Yet you choose to do the only thing that negatively affects other players because the game "told you to".

Edited by Voodoo-Hendrix
Gramar
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It's not wrong, but it's a sh!t thing to do.

 

But most people that DO such things do it for the hell of it, along with spawn killing etc..

Edited by stagolee
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Bruce Khansey

Don't you find is a bit exaggerated to say that if you destroy a cargo you're an asshole? C'mon guys, it's just a game.

 

I get angry too when they do it to me, but that's part of the game. Sometimes they win, sometimes they lose.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(some were born to sing the blues)

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1 hour ago, Lucy_Woooolfe said:

As a PvP concept, the current forced-open business just doesn't work: It is unfair to both sides when the seller takes a loss so entirely disproportionate towards the attacker's gain.

 

That's only one way to look at it.

 

The seller has put in more time, effort and sometimes money to get a sale ready, the payout is proportional to the effort put in. Either running re-supply missions or paying $75,000 for supplies for a coke factory and spending something like 2 hours just to get the sale ready and possibly 30 minutes for the sale to earn $420,000 vs a dick in a jet who spends 10 seconds doing a fly by with the death cannon firing for $2,000.

 

Here's the thing though. Despite the risks, the potential losses, the "apparent" constant risk of loss, the fact that it's a given that people in online games (not just GTA) are dicks etc. yet there are still players out there who attempt sales in busy, hostile sessions without being smart about it. Those players are either too dumb to find the easy methods (come on, it's 2018, the internet is on everything and everything is on the internet) or actually enjoy the way it's done.

 

I agree, the forced open businesses don't work. Making them private too wouldn't work either. How anyone can honestly say they enjoy selling in an empty session is beyond me. You may enjoy the payout of the grind but there's little more boring than driving 5 miles on a slow ass bike and back again four times in 30 minutes. There's a reason "Delivery Truck Driver Simulator" hasn't been exactly a huge hit and has no replay value.

 

But back to the topic, and at a fundamental level, how can doing an objective that the game is suggesting, in any way be "wrong"?

14 minutes ago, Bruce Khansey said:

 

(some were born to sing the blues)

Oh, the argument never ends
It goes on and on, and on, and on

Edited by Guest
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16 minutes ago, DemonicSpaceman said:

 

That's only one way to look at it.

 

The seller has put in more time, effort and sometimes money to get a sale ready, the payout is proportional to the effort put in. Either running re-supply missions or paying $75,000 for supplies for a coke factory and spending something like 2 hours just to get the sale ready and possibly 30 minutes for the sale to earn $420,000 vs a dick in a jet who spends 10 seconds doing a fly by with the death cannon firing for $2,000.

 

Here's the thing though. Despite the risks, the potential losses, the "apparent" constant risk of loss, the fact that it's a given that people in online games (not just GTA) are dicks etc. yet there are still players out there who attempt sales in busy, hostile sessions without being smart about it. Those players are either too dumb to find the easy methods (come on, it's 2018, the internet is on everything and everything is on the internet) or actually enjoy the way it's done.

 

I agree, the forced open businesses don't work. Making them private too wouldn't work either. How anyone can honestly say they enjoy selling in an empty session is beyond me. You may enjoy the payout of the grind but there's little more boring than driving 5 miles on a slow ass bike and back again four times in 30 minutes. There's a reason "Delivery Truck Driver Simulator" hasn't been exactly a huge hit and has no replay value.

 

But back to the topic, and at a fundamental level, how can doing an objective that the game is suggesting, in any way be "wrong"?

Oh, the argument never ends
It goes on and on, and on, and on

It can be "wrong" because we all know Rockstar purposely makes the game's progression hard. Selling cargo is the only way to make large sums of money alone and for people to ruin that payout for someone is just like... WHY? We all know it's an objective, yes. BUT why do we care about an objective that doesn't even pay out much. The only reason people do it is to grief others. It's like joining sides with Rockstar and saying "no, you can't make money easily in this game and I will personally prevent that." It's more annoying than objectively wrong. 

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9 minutes ago, DemonicSpaceman said:

Here's the thing though. Despite the risks, the potential losses, the "apparent" constant risk of loss, the fact that it's a given that people in online games (not just GTA) are dicks etc. yet there are still players out there who attempt sales in busy, hostile sessions without being smart about it. Those players are either too dumb to find the easy methods (come on, it's 2018, the internet is on everything and everything is on the internet) or actually enjoy the way it's done.

Then here's another thing being disproportionate, since there is no functional level-balance in the lobbies. And only very few really good players can defend against an even mediocre griefer just blowing up things, and a top-notch griefer can easily terrorize a whole session of average players. When a multiplayer game reaches a point where the top-skilled 5% of the player base can effectively keep the remaining 95% from playing the game properly (I slightly overdramatize, I know, don't call me out on mere numbers), something has sincerely gone kaka. (It's bad enough that economics are running that way in RL).

 

Also, yet I was not only speking on behalf of the seller, but also speaking of the actual unfairness towards the attacker. What does he get? A token sum, this is the other side of the deal being disproportionate. His only reward for applying his special talents of destruction - and I mean that indeed in a positive, acknowledging way - basically is being a dick for being a dick's sake, and I am not willing to believe that this is truly rewarding to a human being on the long run. R* is failing you by not acknowledging PvP as proper means of earning money. I may be wearing waaay to thick rose-colored glasses here, but it is still my believe that a positive, constructive goal will always create more gratification than a purely destructive one. I will not accept that a majority of people are dicks because they actually enjoy to being hated. Given the chance, they would apply their talents otherwise, and that's why I proposed this "duke-it-out"-session, even if it smells slightly of Battle Royal.

 

Business would indeed become a job like contact missions etc. (indeed i would suggest reducing business payouts within closed lobbies), people may grind their money as they use to, get their high tech toys, and then they go into the open lobby to attack with everything they got, against people defending with everything they got, and the winner gets the most money. Still no replay value in this? Training and grinding either alone, or in cooperation, on the player's preference and going to hunt down opponents, equally after the player's choice, that's how I imagine a multiplayer to be: Full of can-dos, not should-dos. 

GTA Online sells most as a PvP game, true, and I accept that. Yet R* should then take that thought serious and introduce such an arena-like session and reward system; the current business is just not suitable for PvP, for the reasons I mentioned: It just produces losers, not winners. 

 

 

 

 

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Mexicola9302

Well maybe something happens in the Business Consolidation DLC. But i doubt we can sell in Private Sessions then. I guess they make it just more rewarding for the griefers instead of the ppl that want to sell their stuff. Another Lose-Lose Situation where only Rockstar wins because they sell more Fish Cards, because ppl get tired of the grinding.

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Dr.Rosenthal

Is it wrong to build a small unenterable fort for yourself by the side of a road and stand there flinging your sh*t in the face of people who need to pass by?

 

Yes, if you care at all about things like decency or honor, or at least have some degree of empathy towards ur fellow men.

 

The thing is, a) It’s easy, b) it’s easy to get away with it, and c) some people are cowards, and d) attacking others on unequal terms somehow boosts their confidence

 

These are often the same people who’ll go passive, leave the session or blow themselves up when fighting on equal terms.

 

I have no other straight answer to the question really.

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1 hour ago, AdrianInHD said:

It can be "wrong" because we all know Rockstar purposely makes the game's progression hard. Selling cargo is the only way to make large sums of money alone and for people to ruin that payout for someone is just like... WHY? We all know it's an objective, yes. BUT why do we care about an objective that doesn't even pay out much. The only reason people do it is to grief others. It's like joining sides with Rockstar and saying "no, you can't make money easily in this game and I will personally prevent that." It's more annoying than objectively wrong. 

I can only argue that by saying "wrong" isn't the right word. Bad design or poorly designed would be better terms.

1 hour ago, Lucy_Woooolfe said:

Business would indeed become a job like contact missions etc. (indeed i would suggest reducing business payouts within closed lobbies),

 

 

I've always been in favour of reduced payouts in private lobbies. However, it's not the real answer. No opposition for a sale would make it very dull. Imagine playing Payday and not being spotted, without alerting anyone etc., you could rob that bank/store by running in with no challenge, is that really fun? Or even imagine doing Pacific Standard finale without the police chasing you at the end, would that be fun? It would be a grinders paradise but it wouldn't exactly be fun.

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Ice_cold2016
8 hours ago, TheHunter1203 said:

In a jet or a Rogue, it doesn’t cover up the fact that you went off radar to take some quick shots when you could’ve just gone somewhere else looking for pvp. 

 

And I am telling the truth, I was on the other side of the city to deliver my batch, then got a jet to get my revenge on you. You didn’t take me down for sh*t. There was no challenge, no one was protecting it.

 

Now about my texts is really that I assumed you were a tryhard because I come across these players all day “Go cry” you said. Which in I responded “Typical tryhard lines, lzz 1v1 beach pssy”. These weren’t meant for you, I just stated them as tryhard lines because I assumed you were one.

 

Moral of the story, it isn’t wrong because the game tells you too and you have a free will but you’re still a douchebag for ruining someones hard work. You want to play the game in peace you’re saying but if you go ahead and do such things you can expect to get some salt back. You’re getting nothing for it and there is no challenge.

🙄More lies!

 

1.It was 5 or 6 of you VS me on my own. You say you just wanted to make some money. Well, i wanted to make some kills and the challenge of taking on a group of high rankers in jets, deluxos etc in a slow old plane. Your team were killing the room while delivering the cargo. Killing the room while delivering the cargo in a full room is asking for trouble. Several of your crew were high rank KD warriors.

 

2.I blew you and your jet out of the sky and instead of continuing to protect your team you chose to flood me with salty messages instead. You are rank 600+ and hated the fact you got killed. Then went passive and demanded 1 on 1 at the beach, called me a pussy and more.

 

3.I never said go cry. You flooded me with texts so i said "It is just a game stop crying"but you were raging.

 

4. It was a challenge. That's what i like to do in GTA. I like to take on entire high rank groups on my own, bite off more than i can chew for the love of the challenge. You were all high ranked ranking from around 146 to 600+. You were 600+ and in a Lazer jet protecting the cargo. I was in a slow Rogue plane taking on you in a lazer jet, some guy in a Deluxo at the same time AND trying to destroy the cargo. I beat all 3 of you. That was a challenge not many could have pulled off. My Rogue plane wouldn't even lock onto the cargo, i had to manual aim. Than in itself is a challenge in a wobbly Rogue. I got satisfaction from it. And after all the salty texts from you i'm glad i destroyed your cargo. I'd do it again.

 

5. Moral of the story is it is just a game and people have different playstyles and opinions. Not everyone thinks like you do. If playing the game makes you rage and get upset then why play it.

 

6. Tits.

 

Smooches. 😗

Edited by Ice_cold2016
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