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Sekiro: SHADOWS DIE TWICE


damienrayemusic
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damienrayemusic

OMG I literally gasped when i saw this on the xbox stage!! theres so many games im hyped for but man this, RDR2, And cyberpunk are at top of my list. anyway do we have any people who praise the sun?!¬† (only dark souls players will get the reference ‚ėÄūüėÜ soulsborne players in here anywhere this thread is for you! who is hyped for this tenchu x bloodborne mash up game?! what do you look forward to most?? the rumors turned out to be true and i couldnt be happier . praise the ... moon??

 

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Bloodytears1666

I very happy they didn't forget about Tenchu's action and finally decided to put it in game. Plus Bloodborne's fighting is very exciting. Overall can't imagine how much fun this combo would be. Unfortunately none tricky weapons and two hands wielding swords, guess they left it for BBII.

Also noticed kinda a lot of things has came from BB, like some environments look so familiar.

Edited by Bloodytears1666
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damienrayemusic
41 minutes ago, Bloodytears1666 said:

I very happy they didn't forget about Tenchu's action and finally decided to put it in game. Plus Bloodborne's fighting is very exciting. Overall can't imagine how much fun this combo would be. Unfortunately none tricky weapons and two hands wielding swords, guess they left it for BBII.

Also noticed kinda a lot of things has came from BB, like some environments look so familiar.

Yes! That's part of what excited me. Honestly though I bet this is a very small glimpse of the whole game as you know soulsborne games it's best with the surprises of the unknown! I think they showed a trick weapon very fast somewhere in the trailer but as I said I bet dual wielding is in there somewhere. I mean.. we are samurai!

Also, I have this strange feeling that bloodborne 2 is going to be announced tonight... 

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chronic lumbago

So it's 100% sure it's a Souls-like game? I never heard of or played older From Software titles. I have no clue if Tenchu is like a proto-dark souls.

 

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Bloodytears1666
26 minutes ago, damienrayemusic said:

Yes! That's part of what excited me. Honestly though I bet this is a very small glimpse of the whole game as you know soulsborne games it's best with the surprises of the unknown! I think they showed a trick weapon very fast somewhere in the trailer but as I said I bet dual wielding is in there somewhere. I mean.. we are samurai!

Also, I have this strange feeling that bloodborne 2 is going to be announced tonight... 

From what I learnt from all information you playing with one handed all beaten up ninja that eventually didn't die when he had too. So the main feature of game are prostheses which will be deadly, I guess, firearms and such in Bloodborn firearm manner. Technically you will play like with Chikage and Evelyne, plus stuff from Tenchu, like hook and may be others.

What I hope for, more stealth and sadistic kills from Tenchu, well, I liked them.

Dunno about BBII, that's will be overkill from this E3, too much great games, like counting Ghost of Tsushima and others from different genres.

 

9 minutes ago, 1972 said:

So it's 100% sure it's a Souls-like game? I never heard of or played older From Software titles. I have no clue if Tenchu is like a proto-dark souls.

 

What else expect from same director and developers. Tenchu was like Souls games only in terms of difficulty, in Tenchu more than one face to face combat usually would be lethal.

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5 hours ago, 1972 said:

So it's 100% sure it's a Souls-like game? I never heard of or played older From Software titles. I have no clue if Tenchu is like a proto-dark souls.

 

Tenchu is nothing like Dark Souls.

 

It's a ninja stealth game. You choose your tools to carry like grappling hook, shuriken, poisoned food, etc. A fight can break out if you get caught, it can be tough, but not in a dodge-roll / parry fashion like Dark Souls. Much simpler and doesn't have spongey health.

 

This game does seem to feature a lot of stealth kill / backstab animations and tool usage. Looks a lot like a more flexible Soulsborne.

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damienrayemusic
19 hours ago, 1972 said:

So it's 100% sure it's a Souls-like game? I never heard of or played older From Software titles. I have no clue if Tenchu is like a proto-dark souls.

 

yepūüôā tenchu is a way different game but this one is like a souls game in terms of combat/difficulty and animations. but the tenchu part comes from of course the theme and setting. i read on their site for more info and it mentioned stealth kills too!!ūüėģ

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Bloodytears1666

Actually Tenchu combat had rolls and timing attacks, no parrying though. I'm only sad, but who knows, again no Rikimaru, I always in soul games tried to recreate him, gladly a lot of stuff and character customization in dark souls hits the theme, at least in second and third.

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If I can remember, there was a parry in Tenchu 4 (basically the one for Wii and PSP). I'm talking about the Tenchu that features first person fighting and short haired Ayame.

 

You need to keep deflecting incoming attacks with motion controller on Wii and analog stick on PSP. You are allowed to hit when you succeeded. lol.

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Bloodytears1666

I guess that wasn't Tenchu, but forgot it's new name. Never had Wii or PSP, that's why may be never heard about it.

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3 hours ago, Bloodytears1666 said:

I guess that wasn't Tenchu, but forgot it's new name. Never had Wii or PSP, that's why may be never heard about it.

This is what it's called. Tenchu Shadow Assassins. It's called Tenchu 4 in Japanese version. The most slow-paced Tenchu but a lot of stealth kill variation and elaborative tools.

 

 

 

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Bloodytears1666

This one is terrible, I though you meant Shinobido or Wrath of Heaven. The birth of stealth assassins probably was best.

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50 minutes ago, Bloodytears1666 said:

This one is terrible, I though you meant Shinobido or Wrath of Heaven. The birth of stealth assassins probably was best.

Good lord. I prefer Shinobido back in the day. 

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  • 9 months later...
Quinn_flower

So be honest how many times you died already?

 

35 for me bakaBaka baka

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Edward Nashton

@Quinn_flower

That f*cking ogre that breaks loose early on must have killed me 35 times alone, then there are what feels like a billion dumbass deaths I've gone through like dodging off a cliff or somehow messing up a stealth attack on a powerful enemy only for them to turn around and kill me immediately. 

 

I'm loving¬†it, though.¬†‚ėļÔłŹ

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Creed Bratton
On 6/13/2018 at 5:05 PM, Bloodytears1666 said:

Shinobido

One of the most underrated PS2 games. And the best ninja game IMHO. Most people don't even know about it.

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I want to play this but I already have Nioh, which seems like a better version of this. 

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Quinn_flower
8 minutes ago, Slappy212 said:

I want to play this but I already have Nioh, which seems like a better version of this. 

ehhhhhhhhhhhhhh

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12 hours ago, Edward Nashton said:

I'm loving¬†it, though.¬†‚ėļÔłŹ

You play this? Thank goodness.

 

Let me ask real question: is this a railcart game? Example: going from one point to another and then enemy disappear once you killed them? Once-and-done bye-bye type?

 

More Tenchu or Souls? Or good combination of both?

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Edward Nashton
4 hours ago, luisniko said:

You play this? Thank goodness.

 

Let me ask real question: is this a railcart game? Example: going from one point to another and then enemy disappear once you killed them? Once-and-done bye-bye type?

 

More Tenchu or Souls? Or good combination of both?

Well, I'm not too far in and unfortunately I never played any of the tenchu games, I'll still say it definitely feels like a souls game, but at the same time it... isn't. I guess the easiest comparison would be the GTA series and RDR - they have the same DNA but are two very different things in the end. But just like in any souls game you can revisit any, or at least most, parts of the map and enemies respawn each time you use a bonfire sculptor's idol.

 

If you like souls then you'll probably like this - then again, I'm not a super hardcore fan of Souls, so I'm not bothered by the changes done in Sekiro. It depends on your expectations, I guess.    

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35 minutes ago, Edward Nashton said:

Well, I'm not too far in and unfortunately I never played any of the tenchu games, I'll still say it definitely feels like a souls game, but at the same time it... isn't. I guess the easiest comparison would be the GTA series and RDR - they have the same DNA but are two very different things in the end. But just like in any souls game you can revisit any, or at least most, parts of the map and enemies respawn each time you use a bonfire sculptor's idol.

 

If you like souls then you'll probably like this - then again, I'm not a super hardcore fan of Souls, so I'm not bothered by the changes done in Sekiro. It depends on your expectations, I guess.    

That's clear enough for me. I was asking that because I believe this is PS4 exclusive (is that correct?) and they have a tendency of being linear, thin, once and done type. I started from Bloodborne, liking it, but eventually prefer Dark Souls more later on. To compare, Bloodborne felt like a nicely painted plywood, while Dark Souls felt like a rough brick to me. The brick felt ugly in the beginning, but it has more mass and impact in the end.

 

How about the stealth kill though? Is it instant death? In Bloodborne and Souls they are more like huge damage blow, depending on the level and build.

 

Is there leveling system? Do you think it's level-reliant or more gitgud oriented that you can win as long as you fight well?

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Quinn_flower

Any tips for the first boss?

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Edward Nashton
10 hours ago, luisniko said:

That's clear enough for me. I was asking that because I believe this is PS4 exclusive (is that correct?) and they have a tendency of being linear, thin, once and done type. I started from Bloodborne, liking it, but eventually prefer Dark Souls more later on. To compare, Bloodborne felt like a nicely painted plywood, while Dark Souls felt like a rough brick to me. The brick felt ugly in the beginning, but it has more mass and impact in the end.

 

How about the stealth kill though? Is it instant death? In Bloodborne and Souls they are more like huge damage blow, depending on the level and build.

 

Is there leveling system? Do you think it's level-reliant or more gitgud oriented that you can win as long as you fight well?

I believe Sekiro is also available on the Xbox X and PC, and I never played all the way through Bloodborne - In fact, I only played it for like two hours and didn't really care for it, I was in a bad mood at the time, and it was a borrowed copy, so I eventually just gave it back without playing it any further. People keep telling me I should give it another chance, so I'll probably pick it up once I'm done with Sekiro.

 

Stealth kills work kinda the same as in the previous games, the way I understand it so far is that a stealth attack will deplete an entire healthbar, stronger enemies have multiple health bars, they're represented by the number of dots above their main healthbar - so far I've only seen boss enemies with multiple healthbars, I'm not sure if standard foes will have them too further along, so if you stealth attack a boss, you take away one of their healthbars, making the fight a lot easier. 

 

As far as I know there is no traditional leveling system, it's skill tree based where you earn skill points to spend by gaining xp, but the game is pretty punishing when it comes to death, you lose half of your xp and money if you die, so you could be SOL after 2 or 3 deaths early on. You also gain vitality by collecting and turning in four prayer beads at a time, and you increase attack power by collecting memories from defeated bosses. The game is still slowly drip feeding in new mechanics and stuff, so I'm not sure if this is a complete description of the progression system. 

 

It's definitely been a gitgud experience so far, but there are some enemy types that are next to impossible to beat without certain skills unlocked. 

 

2 hours ago, Quinn_flower said:

Any tips for the first boss?

If you're talking about Lady Butterfly, I've been taking out as many mini-bosses as I can,¬†collecting prosthetic tools, and unlocking skills to be best prepared for the¬†fight. I literally stopped the game at the idol right before her arena area, I'll probably take her on after work.¬†ūüė¨

 

 

Edited by Edward Nashton
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3 hours ago, Edward Nashton said:

Stealth kills work kinda the same as in the previous games, the way I understand it so far is that a stealth attack will deplete an entire healthbar, stronger enemies have multiple health bars, they're represented by the number of dots above their main healthbar - so far I've only seen boss enemies with multiple healthbars, I'm not sure if standard foes will have them too further along, so if you stealth attack a boss, you take away one of their healthbars, making the fight a lot easier. 

 

As far as I know there is no traditional leveling system, it's skill tree based where you earn skill points to spend by gaining xp, but the game is pretty punishing when it comes to death, you lose half of your xp and money if you die, so you could be SOL after 2 or 3 deaths early on. You also gain vitality by collecting and turning in four prayer beads at a time, and you increase attack power by collecting memories from defeated bosses. The game is still slowly drip feeding in new mechanics and stuff, so I'm not sure if this is a complete description of the progression system. 

 

It's definitely been a gitgud experience so far, but there are some enemy types that are next to impossible to beat without certain skills unlocked. 

And losing XP means you can get your unlocked skills to be disabled until you regained the XP? 

 

I mean dropping something isn't a new concept. In dark souls we have less health after death, but this sounds discouraging, yet also interesting at the same time. Damn. 

 

Thanks though. I think this is clear enough. Good luck.

Edited by luisniko
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Quinn_flower
19 hours ago, Edward Nashton said:

I believe Sekiro is also available on the Xbox X and PC, and I never played all the way through Bloodborne - In fact, I only played it for like two hours and didn't really care for it, I was in a bad mood at the time, and it was a borrowed copy, so I eventually just gave it back without playing it any further. People keep telling me I should give it another chance, so I'll probably pick it up once I'm done with Sekiro.

 

Stealth kills work kinda the same as in the previous games, the way I understand it so far is that a stealth attack will deplete an entire healthbar, stronger enemies have multiple health bars, they're represented by the number of dots above their main healthbar - so far I've only seen boss enemies with multiple healthbars, I'm not sure if standard foes will have them too further along, so if you stealth attack a boss, you take away one of their healthbars, making the fight a lot easier. 

 

As far as I know there is no traditional leveling system, it's skill tree based where you earn skill points to spend by gaining xp, but the game is pretty punishing when it comes to death, you lose half of your xp and money if you die, so you could be SOL after 2 or 3 deaths early on. You also gain vitality by collecting and turning in four prayer beads at a time, and you increase attack power by collecting memories from defeated bosses. The game is still slowly drip feeding in new mechanics and stuff, so I'm not sure if this is a complete description of the progression system. 

 

It's definitely been a gitgud experience so far, but there are some enemy types that are next to impossible to beat without certain skills unlocked. 

 

If you're talking about Lady Butterfly, I've been taking out as many mini-bosses as I can,¬†collecting prosthetic tools, and unlocking skills to be best prepared for the¬†fight. I literally stopped the game at the idol right before her arena area, I'll probably take her on after work.¬†ūüė¨

 

 

Thanks and good luck!

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Edward Nashton
16 hours ago, luisniko said:

And losing XP means you can get your unlocked skills to be disabled until you regained the XP? 

 

I mean dropping something isn't a new concept. In dark souls we have less health after death, but this sounds discouraging, yet also interesting at the same time. Damn. 

 

Thanks though. I think this is clear enough. Good luck.

I don't think skills are disabled, it just makes player progression harder - e.i: say you want to 'level up' before a tough boss fight and you go to an area with basic type enemies, you take most of them out, only for the last guy to get in a lucky shot or two and kills you, half of the XP you accumulated between the last time you earned a skill point and then is gone for good. You can resurrect yourself to avoid the loss, but I use it sparingly because it accelerates a plague that is spreading around in the game world and I still don't fully understand the consequences of it's effects.

 

So given that this is a Souls-type game, you'll be dying alot and you'll be earning skill points at a slow rate. So, you're almost always underpowered when facing a new boss. 

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Quinn_flower

everyone use the fps unlocker 

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