Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    2. News

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
    1. GTA Online

      1. After Hours
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

Ghost Pulaski

GTA SA Special Vehicle Guide [2018]

Recommended Posts

Ghost Pulaski
Posted (edited)

GTA SA Special Vehicle Guide

 

This topic is under construction, please have patience.

 

Acronym legend

BP = Bulletproof. This property prohibits the vehicle from receiving any damage from bullets. Tires will still get popped, though.

FP = Fireproof. This property prohibits the vehicle from receiving any damage from fire. Entering the vehicle while the player is on fire will still set it on fire, though.

EP = Explosionproof. This property prohibits the vehicle from receiving any damage from explosions.

DP/CP = Damageproof/Collisionproof. This property prohibits the vehicle from receiving damage from collisions.

MP = Meleeproof. This property prohibits the vehicle from receiving damage from melee attacks. Due to a glitch, using a parachute on a meleeproof vehicle will still destroy it.

AP = Allproof. A vehicle with all of the above properties (BP/FP/EP/DP/MP).

PP = Popproof. This property prohibits the vehicle's tires from receiving any damage from bullets. This property can not be saved in a garage.

H = Heavy. This property increases the vehicle's mass, which allows it to push any vehicle with ease. This property can not be saved in a garage.

UT = Unique Tuning. Mods that can not be obtained on a certain vehicle under normal circumstances are classified under the UT property.

UC = Unique Color. This is any color that can not be obtained on a certain vehicle under normal circumstances.

UC2 = Unique Secondary Color. The same as above, but this color affects a different part of the vehicle, and is usually not even visible without mods.

NE = No Extra. A vehicle with this property is missing certain components, that are supposed to spawn on it. A well known example of this would be an engineless NRG-500.

Unique = A vehicle that can only be obtained from a certain mission, and can permanently be missed.

 

Special vehicle list

 

Chapter 1: Los Santos

 

1.0.   UC2 Black Perennial

1.1.   UC2 Classic Red Voodoo (1/2)

1.2.   UC2 Med.Woodrose Poly Picador (1/3)

1.3.   UC2 Classic Red Voodoo (2/2)

1.4.   FP/UC2 Arctic White Greenwood

1.5.   AP Tampa

1.6.   UC2 Med.Woodrose Poly Picador (2/3)

1.7.   BP Forklift

1.8.   UC/UC2 Dark Green Poly Mesa

1.9.   EP Mule

1.10. H Patriot

1.11. UT/UC/UC2 conversion (1/?)

1.12. AP/UC2 Black Remington

1.13. AP Blade

1.14. AP Majestic

1.15. BP/FP/EP/MP Majestic

1.16. BP/FP/EP/MP Savanna

1.17. FP/UC2 Black Remington

1.18. FP Blade

1.19. FP Majestic

1.20. FP/EP conversion

1.21. EP conversion

1.22. AP PCJ-600

1.23. AP Sanchez

1.24. NE/FP/EP/DP/MP BF-400

1.25. FP/EP/DP/MP Packer

1.26. 9 UC/UC2 Nebulas

1.27. NE/UT/UC/UC2 BF-400

1.28. FP/EP/DP BF-400

1.29. AP Packer

1.30. AP Sultan

1.31. NE/AP/UT BF-400

1.32. FP/EP/DP Sultan

1.33. BP Sultan

1.34. FP Sultan

1.35. UC2 Midnight Blue Pony with offroad wheels

1.36. UC2 Black Elegant

1.37. BP/FP/UC2 Arctic White Greenwood

1.38. BP/FP Voodoo

1.39. BP/FP Tahoma

1.40. AP Admiral

1.41. AP/UC2 Biston Brown Poly Admiral

1.42. UT/UC2 Arctic White Greenwood

1.43. FP/EP/DP/MP Police

1.44. EP Police

1.45. AP HPV1000

1.46. AP Police Maverick

1.47. FP/EP/DP/MP/UC2 Arctic White Greenwood

1.48. FP/EP/DP/MP/UT/UC2 Arctic White Greenwood

1.49. AP Tanker

1.50. AP Tanker Trailer (1/2)

1.51. AP Greenwood

1.52. AP/UC2 White Bravura

1.53. UC2 White Bravura

1.54. AP Sabre (1/2)

1.55. AP Sentinel (1/3)


1.0. UC2 Black Perennial

Spoiler

Mission
Big Smoke
 
Requirements
- Sawn-off shotgun, optionally with the Hitman weapon skill
 
Method
Push the Perennial that was destroyed during the cutscene to any available garage. You can use a sawn-off shotgun to do this, if you've picked one up before starting the mission. But you can also use CJ's body to do this, or any vehicle that is available on the streets. Alternatively, you can spawn a Rhino with a cheat (AIWPRTON on the PC version) to push it.
Once at a garage, open the door and swiftly push the wreck inside and then pass the mission.
 
Video by Fooking
 
Notes
- The Perennial is completely black, but only the roof being black is classified as special. The main body of the Perennial can be colored at Transfender, but the roof can't.
- This Perennial can also be obtained by using the black cars cheat (PAINTITBLACK on the PC version) and then finding a Perennial.
 
Credits
Champion (4emp2008)

 
1.1. UC2 Classic Red Voodoo (1/2)

Spoiler

Mission
Big Smoke
 
Requirements
- Any gun
 
Method
Get on the BMX and follow Sweet. When you see the Voodoo, leave the bike and try to shoot the driver out of the car. If done succesfully, he will fall out of the car and leave the door open. Now take the Voodoo and drive it into your garage, then fail the mission by dumping your bike into a body of water, or by killing Sweet. After failing the mission, make sure to open the garage door again to prohibit the Voodoo from disappearing.
 
Video by fnxrak
 
Notes
- This Voodoo can also be obtained during Drive-Thru.
- Despite being invisible, it still has a unique color.
 
Credits
Champion (4emp2008)

 

1.2. UC2 Med.Woodrose Poly Picador (1/3)

Spoiler

Mission
Ryder
 
Method
Pass the mission and store the car in your garage.
 
No video available at the moment
 
Notes
- It's technically uniquely colored, even though it always* spawns at Ryder's house
 * But it doesn't. If you pass House Party before Catalyst, it will never spawn again.


Credits
Fooking


1.3. UC2 Classic Red Voodoo (2/2)

Spoiler

Mission
Drive-Thru
 
Requirements
- Any gun
 
Method
Get ahead of the Voodoo that's heading to Grove Street, and kill the driver while he is inside the vehicle. He should fall out while leaving the door open, after which you can steal it. Park it inside the garage, then pass the mission. Now head back to the garage and open and close the door, or the Voodoo will disappear.
 
Video by Fooking
 
Notes
- Despite being invisible, it still has a unique color.
- This vehicle can be obtained alongside the Fireproof Greenwood.
 
Credits
Fnxrak

 
1.4. FP/UC2 Arctic White Greenwood

Spoiler

Mission
Drive-Thru
 
Method
Pass the mission and save the Greenwood in your garage.
 
Video by Fooking
 
Notes
- The roof has a unique color which does not spawn in traffic. Despite always being available at Sweet's house, it's still classified as a special vehicle.
- This vehicle can be obtained alongside the UC2 Classic Red Voodoo.
 
Credits
Fnxrak

 
1.5. AP Tampa

Spoiler

Mission
Nines and AKs
 
Requirements
- A heavy vehicle, preferably a Fire Truck (for method 2)
- A parachute
- A sawn-off shotgun, optionally with the Hitman weapon skill (for method 2)
 
Method 1 (fail)
Start the mission and reach the point where you are supposed to shoot the bottles. Instead of doing this, use Smoke's Glendale to push the nearby Tampa to your garage. Park them both inside, and then start punching the Tampa while having the Parachute equipped. Wait for it to blow up, then close and reopen the garage to restore the Tampa.
 
Video by Warp GT
 
Method 2 (pass)
Start the mission and get to the point where you are supposed to shoot the bottles. Instead of shooting them, push the Tampa all the way to the small pier at the beach. Push it into the water next to the pier until it's completely submerged, then continue with the mission. If later on the Tampa appears at Emmet's place, you will need to try again and push it in further.
After having dropped off Smoke at his house, head over to the Tampa and push it out of the water using CJ's body or a sawn-off shotgun, then push it to Binco. Now use your parachute to punch it until it blows up, after which you will need to enter and exit Binco as fast as you can. The mission will pass now, after which you can push the wreck to your garage. You can use CJ's body for this, a random vehicle, or even the sawn-off shotgun.
 
Video by Fooking
 
Credits
Grand Auto Thief, Champion (4emp2008)

 

1.6. UC2 Med.Woodrose Poly Picador (2/3)

Spoiler

Mission
Catalyst
 
Method
Pass the mission and store the car in your garage.
 
No video available at the moment
 
Notes
- It's technically uniquely colored, even though it always* spawns at Ryder's house
 * But it doesn't. If you pass House Party before this mission, it will never spawn again.


Credits
Fooking


1.7. BP Forklift

Spoiler

Mission
Robbing Uncle Sam

Method
Once you gain access to the Forklift, fail the mission and take it to your garage. Alternatively, you can also use it to fill up the Mule and then store it in your garage. Then you can pass the mission, after which you will need to open the garage door to prohibit the Forklift from disappearing.
 
Video by LieutenantCB17 (Forklift only)
Video by Fooking (All three vehicles)
 
Notes
- This Forklift can be obtained alongside the UC/UC2 Dark Green Poly Mesa and Explosionproof Mule.

 
1.8. UC/UC2 Dark Green Poly Mesa

Spoiler

Mission
Robbing Uncle Sam
 
Method
After gaining access to the compound, leave Ryder behind and take the Mesa to your garage. Now fail or pass the mission, after which you want to make sure to open the garage door to prohibit the Mesa from disappearing.

Video by LieutenantCB17 (Mesa only)
Video by Fooking (All three vehicles)

Notes
- This Mesa can be obtained alongside the Bulletproof Forklift and Explosionproof Mule.

 
1.9. EP Mule

Spoiler

Mission
Robbing Uncle Sam
 
Method
Pass the mission and store the Mule inside your garage.
 
Video by jam8tone (Mule only)
Video by Fooking (All three vehicles)
 
Notes
- This Mule can be obtained alongside the Bulletproof Forklift and UC/UC2 Dark Green Poly Mesa.
- Semi-useless, as it can be converted to FP/EP during Gray Imports

 
1.10. H Patriot

Spoiler

Mission
Robbing Uncle Sam
 
Requirements
- Satchel Charges
 
Method
Progress through the mission until you're supposed to drive the Mule to Emmet's place. Instead of doing that, find a large vehicle and block off the main entrance to the compound. Now place some Satchel Charges next to Ryder and get in the truck. Quickly leave the truck, and detonate the charges.The mission should fail now, and there should be a few Patriots that try to escape. Try to kill the driver, then steal it.
 
Video by Fooking
 
Notes
- The Patriot can't be stored with its heavy property.
- The Patriot is also allproof for one frame, before it drives out of the garage. It is not obtainable in this state, though.
 
Credits
Fooking

 

1.11. UT/UC/UC2 conversion (1/?)

Spoiler

coming soon


1.12. AP/UC2 Black Remington

Spoiler

Mission
High Stakes, Low-Rider
 
Requirements
- A phone call
- A homie

- Just Business must be available
 
Method
Please refer to the OM0 setup using 8-Track below Chapter 7: Always available for the setup before the following tutorial.


While holding the phone call, go to El Corona and grab a homie on the way there. Once there, take the nearby Voodoo and drive into the CV marker. Release the action key once Cesar starts saying 'Heeyy', and skip the cutscene after he finishes saying 'CJ'. Now spam the leave vehicle button. If done correctly, the mission should not start again. However, more likely than not the mission will start again. If this happens, you will need to close the game and retry.

 

Now wait where you are until a yellow blip appears, after which you can proceed to the race start. Nobody knows why, but waiting for the blip actually makes it so the cars that are parked there are no longer stuck. Once at the starting grid the homie will drag out the drivers, after which you can take them to your garage. The Blade, Remington, and blue Majestic are allproof, and the yellow Majestic is BP/FP/EP/MP.

 

After all the desired vehicles are in your garage, simply start and fail Just Business to kill off High Stakes, Low-Rider. After doing this, open the garages containing the lowriders, as they are still connected to the mission and will disappear unless you check on them prior to saving.
 
Video by Fooking
 
Credits
toomuchinvigilation


1.13. AP Blade

Spoiler

Mission
High Stakes, Low-Rider
 
Requirements
- A phone call
- A homie

- Just Business must be available
 
Method
Refer to 1.12. AP/UC2 Black Remington for the method.
 
Video by Fooking
 
Credits
toomuchinvigilation


1.14. AP Majestic

Spoiler

Mission
High Stakes, Low-Rider
 
Requirements
- A phone call
- A homie

- Just Business must be available
 
Method
Refer to 1.12. AP/UC2 Black Remington for the method.
 
Video by Fooking
 
Credits
toomuchinvigilation


1.15. BP/FP/EP/MP Majestic

Spoiler

Mission
High Stakes, Low-Rider
 
Requirements
- A phone call
- A homie

- Just Business must be available
 
Method
Refer to 1.12. AP/UC2 Black Remington for the method.
 
Video by Fooking
 
Credits
toomuchinvigilation


1.16. BP/FP/EP/MP Savanna

Spoiler

Mission
High Stakes, Low-Rider
 
Method
Start the mission and go through all but the last checkpoint. Wait there for the Savanna to arrive, then pass the mission. Once the Remington has stopped, punch the car to force the driver out and then push the car to your garage.
 
No video available at the moment

 
1.17. FP/UC2 Black Remington

Spoiler

Mission
High Stakes, Low-Rider
 
Method
Start the mission and go through all but the last checkpoint. Wait there for the Remington to arrive, then pass the mission. Once the Remington has stopped, punch the car to force the driver out and then push the car to your garage.
 
No video available at the moment
 
Notes
- Unlike most UC2 vehicles, the color is visible here.

 
1.18. FP Blade

Spoiler

Mission
High Stakes, Low-Rider
 
Method
Start the mission and go through all but the last checkpoint. Wait there for the Blade to arrive, then pass the mission. Once the Remington has stopped, punch the car to force the driver out and then push the car to your garage.
 
No video available at the moment

 
1.19. FP Majestic

Spoiler

Mission
High Stakes, Low-Rider
 
Method
Start the mission and go through all but the last checkpoint. Wait there for the Majestic to arrive, then pass the mission. Once the Remington has stopped, punch the car to force the driver out and then push the car to your garage.

No video available at the moment

 
1.20. FP/EP conversion

Spoiler

Mission
Gray Imports
 
Method
Start the mission and drive any vehicle that you want to convert to Fire- & Explosionproof into the marker at the docks. After the cutscene, park the vehicle inside your garage and pass the mission.
 
Video by Fooking
 
Notes
- This conversion can be repeated as many times as you want to. To do this, simply fail the mission by letting the arms dealer get away, rather than passing it.
- Doing this on any vehicle that already has properties will not add these proofings to it, it will replace the already existing ones.

 
1.21. EP conversion

Spoiler

Mission
Gray Imports
 
Method
Start the mission and drive any vehicle that you want to convert to Explosionproof into the marker at the docks. This will actually make it Fireproof & Explosionproof, but if you pass the mission whilst inside it it will be Explosionproof only.
 
Video by Fooking
 
Notes
- Unlike the Fire- & Explosionproof conversion, this conversion can not be repeated.

 
1.22. AP PCJ-600

Spoiler

Mission
OG Loc
 
Requirements (for the pass method)
- A phone call
- A parachute
 
Method 1 (fail)
Drive down to the road and leave the bike, then kill OG Loc. Once the mission has failed, take the PCJ-600 in the alleyway and store it in your garage.
 
Video by Fooking
 
Method 2 (pass)
Please refer to OM0 setup using 8-Track in OM0 guide for the setup before the following tutorial.


Start the mission, and release the action button once inside the Glendale, then continue with the mission until you've reached Freddy's house. Get into the marker here and let the phone ring during the cutscene. When CJ moves towards the PCJ-600, exit it right away and walk towards the nearby strip club to restore the camera. Don't sprint, as that will skip the cutscene. Now walk over to Freddy and kill him using the Parachute, then steal the bike and reverse towards your garage. Don't drive forward before storing the bike, as that will also skip the cutscene. When the bike is stored, skip the cutscene and pass the mission, then open the garage containing the PCJ-600 to prohibit it from disappearing.
 
Video by Yeri Ah
 
Credits
Ceielo (fail method), Yeri Ah (pass method)

 
1.23. AP Sanchez

Spoiler

Mission
Wrong Side of the Tracks
 
Requirements
- A sawn-off shotgun, preferably with the Hitman weapon skill.

Method
Kill all the Vagos, then submerge the Sanchez relatively deep in any body of water and kill Smoke. Now push or shoot the Sanchez out of the water, and store it in your garage.

Video by Fooking

 

1.24. NE/FP/EP/DP/MP BF-400

Spoiler

Mission
Just Business
 
Requirements (for the pass method)
- A phone call
- A parachute (for method 2)
 
Method 1 (only the BF-400)
Please refer to OM0 setup using 8-Track in OM0 guide for the setup before the following tutorial.


Start the mission, and release the action button once inside the Glendale, then continue with the mission until you've reached the Atrium. Go inside and kill all the people, then head outside and kill everyone except two or three guys. Run to the impound garage and take a vehicle from the imppund zone (NOT a random vehicle that spawns inside the garage, but actually something that you have driven before), then wait inside the vehicle until wait the red blips disappear from the radar. When they do, leave your vehicle.

 

The phone should start to ring, while the cutscene starts. The phone call grants you the ability to move during the cutscene, so keep holding the buttons to move forward until CJ no longer resists to this. (If the bike has exhausts, it is not NE. If you want it to be NE, reload and retry.) Now kill Big Smoke by using any weapon, then store the bike inside the garage.

 

No video available at the moment

 

Method 2 (Nebulas, NE Coach and NE/FP/EP/DP/MP BF-400)

Please refer to OM0 setup using 8-Track in OM0 guide for the setup before the following tutorial.


Start the mission, and release the action button once inside the Glendale, then continue with the mission until you've reached the Atrium. Go inside and kill all the people, then head outside and kill everyone except two or three guys. Run to the impound garage and take a vehicle from the imppund zone (NOT a random vehicle that spawns inside the garage, but actually something that you have driven before), then park it next to the info icon in front of the police station. Position yourself in a way that you'll pick up the icon once you leave the vehicle, then wait for the red blips to disappear from the map. When they do, leave your vehicle and start walking forward.

 

The phone should start to ring, along with the cutscene and the information from the info icon. The phone call grants you the ability to move during the cutscene, which you will need to do so CJ won't get on the bike. If the bike has exhaust pipes, it is not NE. If this is the case, and you want to obtain the NE BF-400, you will need to reload. Otherwise wait for the informational text to disappear, and you will gain a normal camera view again. Now run to the nearby vending machine and buy a drink. This will give CJ the ability again to enter vehicles.

 

Get back to the impound garage and wait inside for a few seconds, then run back to Big Smoke and kick him off the bike by doing the special front-flip animation. Drive out of the garage, then leave the bike and run to the Packer. Drive it away from the Nebulas, then blow it up. Now take the bike and drive it around the corner, where the Coaches spawn (again, if both Coaches contain branding, they are not NE. Reload if this bothers you). Leave the bike there, then take the desired Nebulas to your garage. Now use a Fire Truck to push Big Smoke towards the Coaches, next to the bike. Kill Big Smoke using the parachute, then double drive the NE Coach and the bike to your garage. After storting the BF-400, store the Coach in Santa Maria Beach or impound it by parking it next to the Broadway at the gas station and then starting and cancelling Pimping. Also, make sure to check on the Nebulas before saving, or they'll vanish.

 

Video by Fooking

 

Method 3 (Mobile-exclusive method)

On Mobile, you can't obtain this vehicle in NE form. You can obtain the regular FP/EP/DP/MP BF-400, though.

 

Proceed with the mission until the cutscene starts where CJ and Smoke get on the BF-400. Wait for Smoke to finish saying “get on!“, and then close the game. Reopen the game and press “Resume”. After loading the game, you should appear in front of the BF-400. Press no once a message appears prompting you to restart the mission, then drive the BF-400 to your garage. If the mission restarts instead of spawning at the BF-400, simply try again.

 

Video by Fooking


Credits
rtuijhghff, Rhans

 

1.25. FP/EP/DP/MP Packer

Spoiler

Mission
Just Business
 
Requirements (for the pass method)
- A phone call
 
Method
Please refer to OM0 setup using 8-Track in OM0 guide for the setup before the following tutorial.


Start the mission, and release the action button once inside the Glendale, then continue with the mission until you've reached the Atrium. Go inside and kill all the people, then head outside and kill everyone except two or three guys. Run to the impound garage and take a vehicle from there, then park it next to the info icon in front of the police station. Position yourself in a way that you'll pick up the icon once you leave the vehicle, then wait for the red blips to disappear from the map. When they do, leave your vehicle and start walking forward.

 

The phone should start to ring, along with the cutscene and the information from the info icon. The phone call grants you the ability to move during the cutscene, which you will need to do so CJ won't get on the bike. Wait for the informational text to disappear, and you will gain a normal camera view again. Now run to the nearby vending machine and buy a drink. This will give CJ the ability again to enter vehicles.

 

Get back to the impound garage and wait inside for a few seconds, then run back to Big Smoke and kick him off the bike by doing the special front-flip animation. Drive out of the garage, then leave the bike and run to the Packer. Take the Packer to the bike, then blow up the bike to fail the mission. Now drive to the gas station with the Broadway, leave and re-enter the Packer, then start Pimping. This will impound the vehicle, as that's the only way to store the Packer at this point of the game.

 

Video by Fooking (this video shows the acquisition of the Nebulas, but the setup up until that point is the same)


Credits
Fooking

 

1.26. 9 UC/UC2 Nebulas

Spoiler

Mission
Just Business
 
Requirements (for the pass method)
- A phone call
- A parachute (for method 2)
 
Method 1 (only the Nebulas)
Please refer to OM0 setup using 8-Track in OM0 guide for the setup before the following tutorial.


Start the mission, and release the action button once inside the Glendale, then continue with the mission until you've reached the Atrium. Go inside and kill all the people, then head outside and kill everyone except two or three guys. Run to the impound garage and take a vehicle from there, then park it next to the info icon in front of the police station. Position yourself in a way that you'll pick up the icon once you leave the vehicle, then wait for the red blips to disappear from the map. When they do, leave your vehicle and start walking forward.

 

The phone should start to ring, along with the cutscene and the information from the info icon. The phone call grants you the ability to move during the cutscene, which you will need to do so CJ won't get on the bike. Wait for the informational text to disappear, and you will gain a normal camera view again. Now run to the nearby vending machine and buy a drink. This will give CJ the ability again to enter vehicles.

 

Get back to the impound garage and wait inside for a few seconds, then run back to Big Smoke and kick him off the bike by doing the special front-flip animation. Drive out of the garage, then leave the bike and run to the Packer. Drive it away from the Nebulas, then blow it up. Now take the bike and drive it around the corner, where the Coaches spawn. Leave it there, then take the desired Nebulas to your garage. Destroy the bike after storing the Nebulas, then (before you save) check on all the garages that have a Nebula inside them.

 

Video by Fooking (this video shows method two, but you can simply ignore the other vehicles)

 

Method 2 (Nebulas, NE Coach and NE/FP/EP/DP/MP BF-400)

Please refer to OM0 setup using 8-Track in OM0 guide for the setup before the following tutorial.


Start the mission, and release the action button once inside the Glendale, then continue with the mission until you've reached the Atrium. Go inside and kill all the people, then head outside and kill everyone except two or three guys. Run to the impound garage and take a vehicle from the imppund zone (NOT a random vehicle that spawns inside the garage, but actually something that you have driven before), then park it next to the info icon in front of the police station. Position yourself in a way that you'll pick up the icon once you leave the vehicle, then wait for the red blips to disappear from the map. When they do, leave your vehicle and start walking forward.

 

The phone should start to ring, along with the cutscene and the information from the info icon. The phone call grants you the ability to move during the cutscene, which you will need to do so CJ won't get on the bike. If the bike has exhaust pipes, it is not NE. If this is the case, and you want to obtain the NE BF-400, you will need to reload. Otherwise wait for the informational text to disappear, and you will gain a normal camera view again. Now run to the nearby vending machine and buy a drink. This will give CJ the ability again to enter vehicles.

 

Get back to the impound garage and wait inside for a few seconds, then run back to Big Smoke and kick him off the bike by doing the special front-flip animation. Drive out of the garage, then leave the bike and run to the Packer. Drive it away from the Nebulas, then blow it up. Now take the bike and drive it around the corner, where the Coaches spawn (again, if both Coaches contain branding, they are not NE. Reload if this bothers you). Leave the bike there, then take the desired Nebulas to your garage. Now use a Fire Truck to push Big Smoke towards the Coaches, next to the bike. Kill Big Smoke using the parachute, then double drive the NE Coach and the bike to your garage. After storting the BF-400, store the Coach in Santa Maria Beach or impound it by parking it next to the Broadway at the gas station and then starting and cancelling Pimping. Also, make sure to check on the Nebulas before saving, or they'll vanish.

 

Video by Fooking


Credits
rtuijhghff, Rhans

 

1.27. NE/UT/UT/UC2 BF-400

Spoiler

coming soon

 

1.28 FP/EP/DP BF-400

Spoiler

Mission
Just Business
 
Method 1 (only the BF-400)

Start the mission and kill all the Russians inside the Atrium. Once outside, kill all Russians except the one on the far left. Now run to the nearby vending machine, and wait. After a while the cutscene should start. Wait for it to end and let the bikers chasing you lower the health of the bike until it is almost depleted. Don’t let them destroy it, though. If the health is almost fully depleted, kill them.

 

Proceed with the chase until the cutscene where the Packer appears. After this scene the bike should be almost destroyed. Jump off the bike once Smoke starts to turn left, and the mission should fail in a few seconds. Now take the FP/EP/DP BF-400 to your garage.

 

Video by Fooking (it shows method 2, but both methods are the same (except the end)

 

Method 2 (FP/EP/DP BF-400, AP Packer & AP Sultan)
Start the mission and kill all the Russians inside the Atrium. Once outside, kill all Russians except the one on the far left. Now run to the nearby vending machine, and wait. After a while the cutscene should start. Wait for it to end and let the bikers chasing you lower the health of the bike until it is almost depleted. Don’t let them destroy it, though. If the health is almost fully depleted, kill them.

 

Proceed with the chase until the cutscene where the Packer appears. After this scene the bike should be almost destroyed. Jump off the bike once Smoke starts to turn left, and the mission should fail in a few seconds. Now take the Packer, the AP Sultan (there are several Sultans, but the AP one can be identified by trying to push the Sultans using CJ's body. If the Sultan appears stuck, it is AP), and the FP/EP/DP BF-400 and drive them to your garage.

 

The AP Packer does not fit in any garage, thus it has to be impounded. To do this simply park the Packer next to the Broadway at the gas station, then start and cancel Pimping.

 

Video by Fooking

 

Notes
- You can also use the health, money & armor cheat (HESOYAM on the PC version) to blow up the BF-400

 

1.29. AP Packer

Spoiler

Mission
Just Business
 
Method 1 (only the Packer)

Start the mission and kill all the Russians inside the Atrium. Once outside, kill all Russians except the one on the far left. Now run to the nearby vending machine, and wait. After a while the cutscene should start. Wait for it to end and let the bikers chasing you lower the health of the bike until it is almost depleted. Don’t let them destroy it, though. If the health is almost fully depleted, kill them.

 

Proceed with the chase until the cutscene where the Packer appears. After this scene the bike should be almost destroyed. Jump off the bike once Smoke starts to turn left, and the mission should fail in a few seconds. Now take the Packer to the gas station and park it next to the Broadway. Start and cancel Pimping to impound the Packer (as it does not fit in any other garage).

 

Video by Fooking (it shows method 2, but both methods are the same (except the end)

 

Method 2 (FP/EP/DP BF-400, AP Packer & AP Sultan)
Start the mission and kill all the Russians inside the Atrium. Once outside, kill all Russians except the one on the far left. Now run to the nearby vending machine, and wait. After a while the cutscene should start. Wait for it to end and let the bikers chasing you lower the health of the bike until it is almost depleted. Don’t let them destroy it, though. If the health is almost fully depleted, kill them.

 

Proceed with the chase until the cutscene where the Packer appears. After this scene the bike should be almost destroyed. Jump off the bike once Smoke starts to turn left, and the mission should fail in a few seconds. Now take the Packer, the AP Sultan (there are several Sultans, but the AP one can be identified by trying to push the Sultans using CJ's body. If the Sultan appears stuck, it is AP), and the FP/EP/DP BF-400 and drive them to your garage.

 

The AP Packer does not fit in any garage, thus it has to be impounded. To do this simply park the Packer next to the Broadway at the gas station, then start and cancel Pimping.

 

Video by Fooking

 

Notes
- You can also use the health, money & armor cheat (HESOYAM on the PC version) to blow up the BF-400

 

1.30. AP Sultan

Spoiler

Mission
Just Business
 
Method 1 (only the Sultan)

Start the mission and kill all the Russians inside the Atrium. Once outside, kill all Russians except the one on the far left. Now run to the nearby vending machine, and wait. After a while the cutscene should start. Wait for it to end and let the bikers chasing you lower the health of the bike until it is almost depleted. Don’t let them destroy it, though. If the health is almost fully depleted, kill them.

 

Proceed with the chase until the cutscene where the Packer appears. After this scene the bike should be almost destroyed. Jump off the bike once Smoke starts to turn left, and the mission should fail in a few seconds. Now take the AP Sultan to your garage.

 

Video by Fooking (it shows method 2, but both methods are the same (except the end)

 

Method 2 (FP/EP/DP BF-400, AP Packer & AP Sultan)
Start the mission and kill all the Russians inside the Atrium. Once outside, kill all Russians except the one on the far left. Now run to the nearby vending machine, and wait. After a while the cutscene should start. Wait for it to end and let the bikers chasing you lower the health of the bike until it is almost depleted. Don’t let them destroy it, though. If the health is almost fully depleted, kill them.

 

Proceed with the chase until the cutscene where the Packer appears. After this scene the bike should be almost destroyed. Jump off the bike once Smoke starts to turn left, and the mission should fail in a few seconds. Now take the Packer, the AP Sultan (there are several Sultans, but the AP one can be identified by trying to push the Sultans using CJ's body. If the Sultan appears stuck, it is AP), and the FP/EP/DP BF-400 and drive them to your garage.

 

The AP Packer does not fit in any garage, thus it has to be impounded. To do this simply park the Packer next to the Broadway at the gas station, then start and cancel Pimping.

 

Video by Fooking

 

Method 3 (Mobile-exclusive method)

Proceed with the mission until the part in the chase where the Packer is chasing you. Close the game after Smoke finishes saying “Watch our backs!”, then reload the game and press “Resume”. You should now be standing in front of the Sultan. Press no once a message appears prompting you to restart the mission, then drive the Sultan to your garage. If the mission restarts instead of spawning at the Sultan, simply try again.

 

Video by Fooking

 

Notes
- You can also use the health, money & armor cheat (HESOYAM on the PC version) to blow up the BF-400

 

1.31. NE/AP/UT BF-400

Spoiler

coming soon

 

1.32. FP/EP/DP Sultan

Spoiler

coming soon

 

1.33. BP Sultan

Spoiler

coming soon

 

1.34. FP Sultan

Spoiler

coming soon


1.35. UC2 Midnight Blue Pony with offroad wheels

Spoiler

Mission
Life's a Beach
 
Requirements (for the pass method)
- A homie (optional)


Method
Gain access to the sound van and fail the mission, then store it in your garage. The easiest way to fail the mission is by driving the Pony into the water.

You can also perform the "homie glitch" to gain access to the van without completing the dancing minigame. To do this, find a homie first and "equip" him. Now keep trying to enter the passenger side door, until the homie gets in. Now quickly shoot him, which will make him fall out of the van while leaving the door open.

Video by Fooking (both methods)
 
Notes
- Unlike sometimes thought, the sound system in the back is not special.
- Like most UC2 vehicles, the color is yet again not visible on this vehicle.

 
1.36. UC2 Black Elegant

Spoiler

Mission
Management Issues
 
Method
Pass the mission by driving the Elegant into the water, rather than driving it off the pier, then store it in your garage.
 
Video by Fooking
 
Notes
- Like most UC2 vehicles, the color is yet again not visible on this vehicle.

 
1.37. BP/FP/UC2 Arctic White Greenwood

Spoiler

Mission
House Party

Requirements
- A heavy vehicle

Method (Greenwood only)
Defeat the first and second wave of Ballas, then kill everyone in the third wave except for the one who appears in the car in the alleyway. Kill the homie who will shoot at him, or the mission will pass too soon. Now push the Greenwood next to the garage and blow it up, then pass the mission by killing the final Balla. After the mission has passed, push the wreck into the garage.

Video by 3ded

Method (all vehicles)
Start the mission and kill the driver of the Tahoma, which will make him fall out of the car with the door remaining open. Now defeat the first and second wave of Ballas, then kill everyone in the third wave except for the one who appears in the car in the alleyway. Kill the homie who will shoot at him, or the mission will pass too soon.
Now park the Tahoma next to Sweet's house, and then push the BP/FP Greenwood and Voodoo in front of the garage door. Blow them up using explosions or by punching them, and then pass the mission. Now push the wrecks inside the garage, and store the Tahoma as well.

Video by Fooking


Notes
- Despite always appearing at Sweet's house, this Greenwood is still UC2.


1.38. BP/FP Voodoo

Spoiler

Mission
House Party

Requirements
- A heavy vehicle

Method (Voodoo only)
Defeat the first and second wave of Ballas, then kill everyone in the third wave except for the one who appears in the car in the alleyway. Kill the homie who will shoot at him, or the mission will pass too soon. Now push the Voodoo next to the garage and blow it up, then pass the mission by killing the final Balla. After the mission has passed, push the wreck into the garage.

Video by Warp GT

Method (all vehicles)
Start the mission and kill the driver of the Tahoma, which will make him fall out of the car with the door remaining open. Now defeat the first and second wave of Ballas, then kill everyone in the third wave except for the one who appears in the car in the alleyway. Kill the homie who will shoot at him, or the mission will pass too soon.
Now park the Tahoma next to Sweet's house, and then push the BP/FP Greenwood and Voodoo in front of the garage door. Blow them up using explosions or by punching them, and then pass the mission. Now push the wrecks inside the garage, and store the Tahoma as well.

Video by Fooking

 
1.39. BP/FP Tahoma

Spoiler

Mission
House Party

Requirements
- A heavy vehicle

Method (Tahoma only)
Pass the mission and store the Tahoma in your garage.

Video by jam8tone

Method (all vehicles)
Start the mission and kill the driver of the Tahoma, which will make him fall out of the car with the door remaining open. Now defeat the first and second wave of Ballas, then kill everyone in the third wave except for the one who appears in the car in the alleyway. Kill the homie who will shoot at him, or the mission will pass too soon.
Now park the Tahoma next to Sweet's house, and then push the BP/FP Greenwood and Voodoo in front of the garage door. Blow them up using explosions or by punching them, and then pass the mission. Now push the wrecks inside the garage, and store the Tahoma as well.

Video by Fooking

 
1.40. AP Admiral

Spoiler

Mission
Los Sepulcros

Requirements
- A Towtruck or Tractor, or a heavy vehicle

Method

Start the mission and head over to the graveyard. Shoot at anyone that is attending the funeral, which will fail the mission. Now all you need to do is tow or push the parked Admiral to your garage.


Video by Fooking

 
1.41. AP/UC2 Biston Brown Poly Admiral

Spoiler

Mission
Los Sepulcros

Requirements
- A Packer

Method
Progress through the mission until you're tasked to jump over the wall. Rather than doing this, push the parked Admiral to the beach and bring a Packer there. Park the Packer slightly into the water, and push the Admiral on top of it so it will be above the water. Take note of the time you've last entered the Packer, and get back to the cemetery on foot. Wait until about 2:40 minutes have passed, then walk next to Sweet. If done correctly, the mission will fail when the brown Admiral appears, which enables you to take it.


Video by Fooking

 

Credits

Rustlerr2010

 
1.42. UT/UC2 Arctic White Greenwood

Spoiler

Mission
Reuniting the Families

Requirements
- Enough money to buy a few modifications at Loco Low Co.

Method

Progress through the mission until you're tasked to destroy the Police Maverick. Destroy it, but don't go near Sweet. Instead, jump from the building and go to the fire department to get a Fire Truck. Take the Fire Truck to the motel and drive it up the ramp to reach Sweet. Use the water cannon to push Sweet onto the road, and then continue to push him all the way to Loco Low Co, while making sure to not get too close to him or the mission will continue to the Greenwood chase. Once Sweet is next to the mod shop, grab the nearby Savanna and drive next to him to trigger his dialogue, then proceed to go into Loco Low Co. Wait for the cutscene to start, and once CJ becomes invisible buy any modification that you want on the Greenwood and leave the menu. Don’t buy anything other than wheels, exhausts, front bumpers, rear bumpers, and roof, as other mods will make the game crash. Now wait for the Greenwood to get destroyed, at which point you can push it to your garage to restore it.

 

Video by Fooking


Notes

- A sawn-off shotgun may also be used to push the Greenwood's wreck, but you will need to pick it up during the mission before triggering Sweet's dialogue.

 

Credits

Rustlerr2010

 
1.43. FP/EP/DP/MP Police

Spoiler

Mission
Reuniting the Families

Method

Progress through the mission until you reach the Greenwood chase. Start spamming the menu button (ESC on the PC version) whenever the cops shoot at you, to reduce the time it takes for the Greenwood to blow up. Keep looking at the police car with grey smoke once it appears, while continuing to spam the menu key. Try to let the cops destroy the Greenwood as close to the alleyway containing the police car that's emitting grey smoke, then steal it and drive it to your garage.

 

Video by Fooking


Notes

- This is harder on the PS2 version, because spamming the menu button does not give the same results.

 

Credits

roggan

 
1.44. EP Police

Spoiler

Mission
Reuniting the Families

Method

The method is the same as the 1.41. FP/EP/DP/MP Police, but you will need to destroy the Greenwood at a later stage. The below image shows the EP Police's location.

6ELLbdd.jpg

 

No video available at the moment.


Credits

Fooking

 
1.45. AP HPV1000

Spoiler

Mission
Reuniting the Families

Method

Progress through the mission until you reach the Greenwood chase. Don't shoot the cops, let them drain the health of your car first. Once the health is almost depleted, start killing them until you've reached the second biker. It is at this point that you want the Greenwood to blow up. If done correctly, you can take the HPV1000 to your garage from here.

 

Video by Fooking

 
1.46. AP Police Maverick

Spoiler

Mission
Reuniting the Families

 

Requirements

- Denise AND Katie as a girlfriend

- A minigun

 

Method

Please refer to Girlfriend calls and OM0 setup using 8-Track in OM0 guide, as the setup prior to starting the mission is described there.

 

Start the mission while holding the OM0 call, then skip the cutscene and release the action button. Now progress through the mission until you're tasked to destroy the Police Maverick. Destroy it, then hurt yourself until your health starts to flash, after which you can start the Greenwood chase. Keep yourself and the Greenwood alive through the entire chase, until you've reached the second biker cop. Let him kill you, then after respawning run to the alleyway where the final part of the mission takes place. Once there, stand next to the bush where the Police Maverick starts to fly over the Greenwood during the cutscene. Wait for the Greenwood to reach that point, then quickly destroy it with the minigun. Now take the Police Maverick and store it in the Santa Maria Beach safehouse.After doing this, you will need to start Reuniting the Families again to 'kill' the last instance of the mission. Fail it right away, and then get to Santa Maria Beach again and open and close the garage.

 

Video by Fooking

 

Notes

- The Police Maverick can be obtained along with the FP/EP/DP/MP/UC2 Arctic White Greenwood, as well as the same Greenwood but with the UT property added to it.

 

Credits

Rhans

 
1.47. FP/EP/DP/MP/UC2 Arctic White Greenwood

Spoiler

coming soon

 
1.48. FP/EP/DP/MP/UT/UC2 Arctic White Greenwood

Spoiler

coming soon

 
1.49. AP Tanker

Spoiler

coming soon

 
1.50. AP Tanker Trailer (1/2)

Spoiler

coming soon

 
1.51. AP Greenwood

Spoiler

coming soon

 
1.52. AP/UC2 White Bravura

Spoiler

Mission
The Green Sabre
 

Requirements

- A sawn-off shotgun with the Hitman weapon skill

- A parachute

- A good gun, preferably a minigun (for method 2)


Method 1 (only the Bravura)
Use your Parachute to punch off the door of the Bravura, then continue to punch it until it catches fire. Enter it, then leave it right away. If done correctly, the Bravura will blow up during the cutscene and CJ will be waiting next to it. Now wait for Sweet to die, and then use the sawn-off shotgun to shoot it to your garage. You can't use a vehicle to push the Bravura, as it's scripted to not be movable (though for some reason a sawn-off shotgun still works).
 

Video by 3ded

 

Method 2 (combined with the AP Sabre or Sentinel)

Use your Parachute to punch off the door of the Bravura, then continue to punch it until it catches fire. Enter it, then leave it right away. If done correctly, the Bravura will blow up during the cutscene and CJ will be waiting next to it. Quickly go to Sweet and damage either the Sabre or the Sentinel until it starts to emit dark grey smoke (at which point it becomes AP). Now take it to where the Bravura was blown up, and wait for Sweet to die. Now use the sawn-off shotgun to push both wrecks to your garage.

 

Some players have reported that the Bravura disappears before you can get back, it is not known to me what is causing this.

 

Video by rtyuijhghff

 

Credits

rtyuijhghff (method for multiple vehicles at once), roggan (classic method)

 
1.53. UC2 White Bravura

Spoiler

Mission
The Green Sabre
 
Method
Progress through the mission until the cutscene where Cesar shows you the green Sabre, then drive the Bravura to your garage and pass the mission. After passing the mission, head back to Los Santos to open the garage door, otherwise the Bravura will disappear.
 
Video by fnxrak

 
1.54. AP Sabre (1/2)

Spoiler

Mission
The Green Sabre
 

Requirements

- A sawn-off shotgun with the Hitman weapon skill (for method 2)

- A parachute (for method 2)

- A good gun, preferably a minigun


Method 1 (only the Sabre)
Get to Sweet and damage the Sabre until it starts to emit dark grey smoke, at which point it becomes AP. Then drive it to your garage while waiting for the mission to fail.
 

Video by 3ded

 

Method 2 (combined with the AP/UC2 White Bravura)

Use your Parachute to punch off the door of the Bravura, then continue to punch it until it catches fire. Enter it, then leave it right away. If done correctly, the Bravura will blow up during the cutscene and CJ will be waiting next to it. Quickly go to Sweet and damage the Sabre until it starts to emit dark grey smoke (at which point it becomes AP) and then take it to where the Bravura was blown up, and wait for Sweet to die. Now use the sawn-off shotgun to push both wrecks to your garage.

 

Some players have reported that the Bravura disappears before you can get back, it is not known to me what is causing this.

 

Video by Fooking

 

Credits

rtyuijhghff (method for multiple vehicles at once)


1.55. AP Sentinel (1/3)

Spoiler

Mission
The Green Sabre
 

Requirements

- A sawn-off shotgun with the Hitman weapon skill (for method 2)

- A parachute (for method 2)

- A good gun, preferably a minigun


Method 1 (only the Sentinel)
Get to Sweet and damage the Sentinel until it starts to emit dark grey smoke, at which point it becomes AP. Then drive it to your garage while waiting for the mission to fail.
 

Video by 3ded

 

Method 2 (combined with the AP/UC2 White Bravura)

Use your Parachute to punch off the door of the Bravura, then continue to punch it until it catches fire. Enter it, then leave it right away. If done correctly, the Bravura will blow up during the cutscene and CJ will be waiting next to it. Quickly go to Sweet and damage the Sentinel until it starts to emit dark grey smoke (at which point it becomes AP) and then take it to where the Bravura was blown up, and wait for Sweet to die. Now use the sawn-off shotgun to push both wrecks to your garage.

 

Some players have reported that the Bravura disappears before you can get back, it is not known to me what is causing this.

 

Video by Fooking

 

Credits

rtyuijhghff (method for multiple vehicles at once)

 

 

Chapter 2: Badlands

Spoiler

2.0.   AP Sanchez (2/2)

2.1.   AP Sabre (2/2)

2.2.   AP Tanker Trailer (2/2)

2.3.   BP Tanker

2.4.   AP Sadler

2.5.   AP HPV1000 (2/2)

2.6.   UT/UC/UC2 HPV1000

2.7.   BP/FP/EP/MP/UC2 Vermilion Solid Fortune (1/2)

2.8.   UC2 Vermilion Solid Sabre (1/2)

2.9.   UC2 Vermilion Solid Stallion (1/2)

2.10. UC2 Black ZR-350 (Mobile exclusive)

2.11. BP/FP/EP/MP/UC2 Vermilion Solid Elegy (1/2)

2.12. UC2 Vermilion Solid ZR-350 (1/2)

2.13. UC2 Vermilion Solid Sultan (1/2)

2.14. UC2 Black ZR-350

2.15. EP Sadler

2.16. EP/UT/UC2 White 'Mothership' Camper

 

2.0. AP Sanchez (2/2)

Spoiler

Mission

Badlands

 

Requirements

- Denise, Katie, Michelle or Helena as a girlfriend (for method 2)

 

Method 1 (fail)

Let the witness attempt to escape in his Washington, but instead of following him using the Sanchez provided at the house, drive it into the water and let the mission fail. Then push the Sanchez out of the water and park it in any available garage.

 

Video by Fooking

 

Method 2 (double pass)

Please refer to Girlfriend calls and OM0 setup using Bloodbowl / 8-Track in OM0 guide for the setup prior to starting the mission, as the full setup is explained there.

 

Start the mission while holding the call and then get on the Sanchez. Stop holding the action button and get to the house. Once all yellow blips on the map are gone and there's a red blip on the map, head back to the mission marker and start the mission again. Now take one of the bikes, (two of the three bikes will be AP, this is a hit or miss) and pass the mission. If after the mission the bike is not AP, you will need to retry and take a different bike. Once you've obtained it, park it in your garage.

 

Credits

Rhans (duping method

 

2.1. AP Sabre (2/2)

Spoiler

Mission

Tanker Commander

 

Requirements

- Towtruck or Tractor

 

Method 1

Find a Tractor or Towtruck and park it near the Sabre, then fail the mission. After failing the mission, tow the Sabre towards your garage.

 

Video by LieutenantCB17

 

Method 2 (along with the BP Tanker and AP Tanker Trailer)

Find a Towtruck or Tractor and park it near the Sabre, then fail the mission. Now connect the Tanker Trailer to the Tanker and double drive it along with the Towtruck/Tractor towards a nearby garage. Put the Sabre inside, then drive the Tanker to Doherty and store it there.

 

Video by Fooking

 

2.2. AP Tanker Trailer (2/2)

Spoiler

Mission

Tanker Commander

 

Method 1

Fail the mission and then connect the trailer to the Tanker, after which you can take it to your garage.

 

Video by jam8tone

 

Method 2 (along with the AP Sabre and BP Tanker)

Find a Towtruck or Tractor and park it near the Sabre, then fail the mission. Now connect the Tanker Trailer to the Tanker and double drive it along with the Towtruck/Tractor towards a nearby garage. Put the Sabre inside, then drive the Tanker to Doherty and store it there.

 

Video by Fooking

 

2.3. BP Tanker

Spoiler

Mission

Tanker Commander

 

Method 1

Fail the mission and store the Tanker in your garage.

 

Video by 3ded

 

Method 2 (along with the AP Sabre and AP Tanker Trailer)

Find a Towtruck or Tractor and park it near the Sabre, then fail the mission. Now connect the Tanker Trailer to the Tanker and double drive it along with the Towtruck/Tractor towards a nearby garage. Put the Sabre inside, then drive the Tanker to Doherty and store it there.

 

Video by Fooking

 

2.4. AP Sadler

Spoiler

Mission
Tanker Commander

Method
Destroy the Sabre before reaching the marker at the gas station, then pass the mission. The Sadler will be at the gas station, available for you to take.


Video by LieutenantCB17

 

2.5. AP HPV1000 (2/2)

Spoiler

Mission

Small Town Bank

 

Method

Progress through the mission until the two biker cops appear. Instead of killing them, kill Catalina and then take one of the bikes to your garage.

 

Video by Fooking

 

2.6. UT/UC/UC2 HPV1000

Spoiler

Mission
Small Town Bank
 
Requirements
- Cesar's phone call for Wu Zi Mu
 
Method
To be continued
 
Video by Yeri Ah
 
Notes
- Despite the fact that colors are not visible on the HPV1000, you can still give it a unique color.
 
Credits
Yeri Ah (translated from Chinese)

 

2.7. BP/FP/EP/MP/UC2 Vermilion Solid Fortune (1/2)

Spoiler

Mission
Wu Zi Mu

Method

Start the mission and force Woozie to drive the Fortune into the barn to the right, then block off the entrance using your car. Leave the car and wait for the mission to fail, then force Woozie out by punching the car. Now push the Fortune to your garage.

 

Video by Fooking

 

Notes

- The secondary color is invisible, despite being there.

 

2.8. UC2 Vermilion Solid Sabre (1/2)

Spoiler

Mission
Wu Zi Mu

Method

Start the mission with a car that has a car bomb. Get ahead of the other cars, and arm the bomb at around 10 seconds into the race. Jump out of the car after 3-4 seconds, then look in the direction of the Sabre and wait for the mission to fail. After failing the mission, punch the Sabre to force the driver out. After this, you can push or tow it (if you can find a Tractor) to a garage.

 

Video by Fooking

 

Notes

- The secondary color is invisible, despite being there.

 

2.9. UC2 Vermilion Solid Stallion (1/2)

Spoiler

Mission
Wu Zi Mu

Method

Start the mission with a car that has a car bomb. Get ahead of the other cars, and arm the bomb at around 10 seconds into the race. Jump out of the car after 3-4 seconds, then look in the direction of the Stallion and wait for the mission to fail. After failing the mission, punch the Stallion to force the driver out. After this, you can push or tow it (if you can find a Tractor) to a garage.

 

Video by Fooking

 

Notes

- The secondary color is invisible, despite being there.

 

2.10. UC2 Black ZR-350 (Mobile exclusive)

Spoiler

Mission
Wu Zi Mu

Method
Pass the mission and the ZR-350 will be sitting next to you.

 

No video available at the moment

 

Notes

- This vehicle can not be stored in a garage though, as it doesn't get saved.

 

Credits

Fooking

 

2.11. BP/FP/EP/MP/UC2 Vermilion Solid Elegy (1/2)

Spoiler

Mission
Farewell, my Love...

Method
Bail out of the car while it's heading towards the water, then wait for the mission to fail. Now force Woozie out of the Elegy by punching the car, then push it to your garage. You can use a Tractor, if you are able to find one.

 

Video by jam8tone

 

Notes

- The secondary color is invisible, despite being there.

 

2.12. UC2 Vermilion Solid ZR-350 (1/2)

Spoiler

Mission
Farewell, my Love...

Method
Bail out of the car while it's heading towards the water, then wait for the mission to fail. Now force the driver out of the ZR-350 by punching the car, then push it to your garage. You can use a Tractor, if you are able to find one.

 

Video by jam8tone

 

Notes

- The secondary color is invisible, despite being there.

 

2.13. UC2 Vermilion Solid Sultan (1/2)

Spoiler

Mission
Farewell, my Love...

Method
Bail out of the car while it's heading towards the water, then wait for the mission to fail. Now force the driver out of the Sultan by punching the car, then push it to your garage. You can use a Tractor, if you are able to find one.

 

Video by jam8tone

 

Notes

- The secondary color is invisible, despite being there.

 

2.14. UC2 Black ZR-350

Spoiler

Mission
Farewell, my Love...

Method
Pass the mission and store the ZR-350 in your garage.


Video by Fooking

 

2.15. EP Sadler

Spoiler

Mission

Are you going to San Fierro?

 

Method 1 (pass)

Complete the mission up until you're tasked to drive to the garage in Doherty. Leave the Camper and take the Sadler to Doherty. Once there, park it on the road next to the train station (as seen in the video at 07:55) and get back to the Camper. Get to Doherty again, and leave the Camper near the marker. Blow up the Sadler, then pass the mission. Skip the cutscene, then push the wreck into the garage.

 

Video by Warp GT

 

Method 2 (fail)

Burn the weed, go into the marker at the Camper and destroy the chopper. Then get into the Camper, and leave it right away. Now drive the Sadler to any garage. Go back to the Camper and kill the Truth, then take it to a garage as well. Before saving your game, make sure to open the garage that contains the Sadler, or it will disappear.

 

Video by Champion (4emp2008)

 

Notes

- It is possible to obtain the Sadler along with the EP/UT/UC2 White 'Mothership' Camper. Refer to 2.16. EP/UT/UC2 White 'Mothership' Camper for the method.

 

Credits

Champion (4emp2008)

 

2.16. EP/UT/UC2 White 'Mothership' Camper

Spoiler

Mission

Are you going to San Fierro?

 

Method 1

Kill the Truth and take his Camper to any garage.

 

Video by HotChocolateGaming

 

Method 2 (along with the EP Sadler)

Burn the weed, go into the marker at the Camper and destroy the chopper. Then get into the Camper, and leave it right away. Now drive the Sadler to any garage. Go back to the Camper and kill the Truth, then take it to a garage as well. Before saving your game, make sure to open the garage that contains the Sadler, or it will disappear.

 

Video by Champion (4emp2008)

 

Credits

Champion (4emp2008)

 

Chapter 3: San Fierro

Spoiler

3.0.   Unique AP RC Raider

3.1.   Unique RC Raider

3.2.   UC2 Midnight Blue Merit

3.3.   AP/UC2 Midnight Blue Merit

3.4.   AP Savanna

3.5.   AP Broadway

3.6.   AP/UC2 Med.Woodrose Poly Picador

3.7.   AP/UC2 Med.Woodrose Poly ZR-350

3.8.   AP/UC2 Med.Woodrose Poly Washington

3.9.   UC Med.Flax UC2 Brt.Currant Red Poly Camper

3.10. UC2 Black Stretch (1/2)

3.11. UC2 Black Huntley

3.12. AP FCR-900

3.13. AP Boxville

3.14. UC Taxi Yellow UC2 Black Burrito

3.15. UC2 Med.Woodrose Poly Washington

3.16. H/FP/DP Rumpo

3.17. FP Rumpo

3.18. UC2 Black Stretch (2/2)

3.19. UC/UC2 Midnight Blue Pizzaboy

3.20. UC2 Med.Woodrose Poly Picador (3/3)

3.21. AP Sentinel (2/3)

3.22. UT/UC2 Sentinel

3.23. UT/UC/UC2 conversion (2/?)

3.24. UC2 Cherry Red Manana

3.25. FP/EP/DP/MP Rancher

3.26. AP Maverick (1/2)

3.27. AP/UC Saxony Blue Poly UC2 Bright Blue Poly Maverick

3.28. UC Striking Blue Pony

3.29. UC Saxony Blue Poly UC2 Bright Blue Poly Maverick

3.30. FP/EP/DP/MP Patriot

 

3.0. Unique AP RC Raider

Spoiler

Mission
Wear Flowers in your Hair

 

Requirements

- A Packer

- A parachute


Method
Reach the point where you're supposed to pick up Zero. Rather than doing this, park the Packer below the RC Raider and drive a car onto it. Jump on top of the car, and then get onto the RC Raider. Start punching it while holding the parachute until it blows up, then go into the marker. Push the wreck to your garage after meeting Zero, then pass the mission.

 

Video by LieutenantCB17

 

Notes

- This vehicle is unique, as it only appears in this mission

 

3.1. Unique RC Raider

Spoiler

Mission
Wear Flowers in your Hair

 

Requirements

- A sawn-off shotgun


Method
Pick up Zero, then destroy the RC Raider. Shoot it to your garage using the sawn-off shotgun (as it can't be pushed using a vehicle), then pass the mission.

 

Video by Fooking

 

Notes

- This vehicle is unique, as it only appears in this mission

 

3.2. UC2 Midnight Blue Merit

Spoiler

Mission
555 WE Tip

Method
Gain access to the Merit, then fail the mission and store it in your garage.
 

Video by Fooking

 

Notes

- Despite the unique color being invisible, it's still there


Credits
Fooking

 

3.3. AP/UC2 Midnight Blue Merit

Spoiler

Mission
555 WE Tip

 

Requirements

- A parachute


Method
Get through the mission until you're supposed to leave the car and call the police. Rather than doing this, wait outside the car for the valet to pick it up. Kill him once he's inside, then fail the mission by either drowning the Merit, or by destroying it using a parachute. After the mission has failed, you can store it in your garage.

 

Video by Fooking

 

Notes

- Despite the unique color being invisible, it's still there

 

3.4. AP Savanna

Spoiler

Mission
Photo Opportunity


Method
Install a bomb on the Savanna, then enter the marker in Angel Pine. Arm the bomb, then quickly run up the stairs into the marker. Once the mission fails, push the wreck towards your garage.

 

Video by LieutenantCB17

 

3.5. AP Broadway

Spoiler

coming soon

 

3.6. AP/UC2 Med.Woodrose Poly Picador

Spoiler

coming soon

 

3.7. AP/UC2 Med.Woodrose Poly ZR-350

Spoiler

coming soon

 

3.8. AP/UC2 Med.Woodrose Poly Washington

Spoiler

coming soon

 

3.9. UC Med.Flax UC2 Brt.Currant Red Poly Camper

Spoiler

Mission
Jizzy

 

Requirements

- A sniper rifle or good aiming skills (for method 2)

 

Method 1 (Camper only)

Start the mission and progress to the point where you're tasked to rescue the hooker under the intersection. Rescue her, then steal her Camper and store it in any of your garages. Pass the mission, then head back to the garage that has the Camper in it and open the doors. If you don't open the garage door prior to saving, the Camper will disappear.

 

Video by fnxrak (in the video the mission is failed, but you don't need to do this)

 

Method 2 (all vehicles from this mission)

Start the mission and progress to the point where you're tasked to rescue the hooker under the intersection. Rescue her, then steal her Camper and store it in any of your garages. Now continue with the mission until you're tasked to kill the preacher and his protection. Instead of doing that, get ahead of them and use your sniper rifle (or any gun, if your aiming is good) and kill all the people inside the Stretch and Huntley. Now take the Huntley and Stretch to your garage, along with the Broadway. Destroy the Stretch and Huntley in front of the garage and then pass the mission. After passing the mission, push both vehicles inside. If the Camper has been stored in a different garage, make sure to open the garage containing it before saving the game. If you don't do this, it will disappear.

 

Video by fnxrak

 

3.10. UC2 Black Stretch (1/2)

Spoiler

Mission
Jizzy

 

Requirements

- A sniper rifle or good aiming skills

 

Method 1 (Stretch only)

Start the mission and progress to the point where you're tasked to kill the preacher and his protection. Instead of doing that, get ahead of them and use your sniper rifle (or any gun, if your aiming is good) and kill all the people inside the Stretch and Huntley. Now destroy the Huntley and take the Stretch to your garage, along with the Broadway. Destroy the Stretch in front of the garage and then pass the mission. After passing the mission, push the wreck inside.

 

Video by 3ded

 

Method 2 (all vehicles from this mission)

Start the mission and progress to the point where you're tasked to rescue the hooker under the intersection. Rescue her, then steal her Camper and store it in any of your garages. Now continue with the mission until you're tasked to kill the preacher and his protection. Instead of doing that, get ahead of them and use your sniper rifle (or any gun, if your aiming is good) and kill all the people inside the Stretch and Huntley. Now take the Huntley and Stretch to your garage, along with the Broadway. Destroy the Stretch and Huntley in front of the garage and then pass the mission. After passing the mission, push both vehicles inside. If the Camper has been stored in a different garage, make sure to open the garage containing it before saving the game. If you don't do this, it will disappear.

 

Video by fnxrak

 

3.11. UC2 Black Huntley

Spoiler

Mission
Jizzy

 

Requirements

- A sniper rifle or good aiming skills

 

Method 1 (Huntley only)

Start the mission and progress to the point where you're tasked to kill the preacher and his protection. Instead of doing that, get ahead of them and use your sniper rifle (or any gun, if your aiming is good) and kill all the people inside the Stretch and Huntley. Now destroy the Stretch and take the Huntley to your garage, along with the Broadway. Destroy the Huntley in front of the garage and then pass the mission. After passing the mission, push the wreck inside.

 

Video by Champion (4emp2008)

 

Method 2 (all vehicles from this mission)

Start the mission and progress to the point where you're tasked to rescue the hooker under the intersection. Rescue her, then steal her Camper and store it in any of your garages. Now continue with the mission until you're tasked to kill the preacher and his protection. Instead of doing that, get ahead of them and use your sniper rifle (or any gun, if your aiming is good) and kill all the people inside the Stretch and Huntley. Now take the Huntley and Stretch to your garage, along with the Broadway. Destroy the Stretch and Huntley in front of the garage and then pass the mission. After passing the mission, push both vehicles inside. If the Camper has been stored in a different garage, make sure to open the garage containing it before saving the game. If you don't do this, it will disappear.

 

Video by fnxrak

 

3.12. AP FCR-900

Spoiler

Mission
T-Bone Mendez

 

Requirements

- A phone call (for method 1)

- A sawn-off shotgun, preferrably with the Hitman weapon skill (for method 2)

- A heat-seeking rocket launcher (for method 2)

 

Method 1 (double pass)
Please refer to OM0 setup using Bloodbowl in OM0 guide for the setup prior to starting the mission, as the full setup is explained there.

 

Start the mission while holding the call, then drive towards the Boxville. Don't drive too close, as that will trigger the cutscene. Just acknowledging the Boxville being there is enough. Now drive back to the Pleasure Domes and start the mission again, then drive all the way back to the Boxville. Go near it to trigger the cutscene, then skip it (as it is stuck and will not end naturally). Take any of the stationary FCR-900s (along with the Boxville, if you want it) to your garage. After they're in the garage, pass the mission like normal. Now go back to your garage and open and close the door, to prevent them from disappearing.

 

Video by toomuchinvigilation


Method 2 (fail)
Start the mission and head over to the area with the Boxville and the bikes. Shoot at one of the bikes that have a package using the rocket launcher to fail the mission. Now use your sawn-off shotgun or minigun to push any of the wrecks to your garage. Don't shoot the lone wreck that's closer to the Boxville than the others, as this FCR-900 isn't AP.

 

Video by LieutenantCB17

 

Credits

toomuchinvigilation (method 1)

 

3.13. AP Boxville

Spoiler

Mission
T-Bone Mendez

 

Requirements

- A phone call (method 1)

- A parachute (method 2 and 3)

- A heat-seeking rocket launcher (method 2)

 

Method 1 (double pass)
Please refer to OM0 setup using Bloodbowl in OM0 guide for the setup prior to starting the mission, as the full setup is explained there.

 

Start the mission while holding the call, then drive towards the Boxville. Don't drive too close, as that will trigger the cutscene. Just acknowledging the Boxville being there is enough. Now drive back to the Pleasure Domes and start the mission again, then drive all the way back to the Boxville. Go near it to trigger the cutscene, then skip it (as it is stuck and will not end naturally). Take the Boxville with the blue marker (along with any of the stationary FCR-900s,if you want them) to your garage. After they're in the garage, pass the mission like normal. Now go back to your garage and open and close the door, to prevent them from disappearing.

 

Video by toomuchinvigilation


Method 2 (fail)

Use a Fire Truck to push the Boxville away from the FCR-900s. It will most likely not succeed the first time, but you can try as many times as you want. After the Boxville is not near the FCR-900s, go around the area with the FCR-900s (as the cutscene will still happen if you get too close) and take the Boxville to the raised area next to the huge building and destroy it using the parachute. After it's been destroyed, use the heat-seeking rocket launcher to blow up any of the FCR-900s with a biker on it. After failing the mission, push the Boxville to your garage.

 

Video by LieutenantCB17

 

Method 3 (pass)

Use a Fire Truck to push the Boxville away from the FCR-900s. It will most likely not succeed the first time, but you can try as many times as you want. After the Boxville is nowhere near the FCR-900s, head over there while avoiding the cutscene. Now take the Boxville and drive it into a body of water. Not too deep, or you won't be able to get it out. However, it must be deep enough in order to be marked as destroyed. Now progress through the mission until you're tasked to go back to the Pleasure Domes. Now push the Boxville out of the water, then go to the Pleasure Domes. Destroy the Boxville using the parachute, then pass the mission while looking at the wreck at all times. After the mission has passed, push it to your garage.

 

Video by Stea1thman

 

Credits

toomuchinvigilation (method 1)

 

3.14. UC Taxi Yellow UC2 Black Burrito

Spoiler

Mission
Mike Toreno

 

Requirements

- A Towtruck or Tractor (method 1)

 

Method 1 (fail)

Reach the point where you're tasked to destroy the Burrito. Instead of doing this, kill Toreno or T-Bone and tow the Burrito to your garage.

 

Video by 3ded

 

Method 2 (pass)

Reach the point where you're tasked to destroy the Burrito. Instead of doing this, use a heavy vehicle or CJ's body to push it all the way to the Pleasure Domes club. Drop it in the water there, then pick up Toreno and T-Bone and get back to the club. Push the Burrito out of the water, then pass the mission. Now push or tow it to a garage.

 

Video by fnxrak

 

3.15. UC2 Med.Woodrose Poly Washington

Spoiler

Mission
Outrider

 

Method 1

Enter the Washington, then get out and kill Toreno. Then drive the Washington to your garage.

 

Video by Fooking


Method 2 (along with the FP/DP Rumpo)

Drive the Washington towards the parked Rumpo, but don't enter the marker. Instead, get out and kill the driver of the Rumpo. After the mission has failed, double-drive both vehicles to your garage.

 

Video by Fooking

 

3.16. H/FP/DP Rumpo

Spoiler

Mission
Outrider

 

Method

Drive the Washington towards the parked Rumpo, but don't enter the marker. Instead, get out and kill the driver of the Rumpo. After the mission has failed, double-drive both vehicles to your garage.

 

Video by Fooking

 

Notes

- Until the Rumpo has been stored in your garage, it's heavy. This property is lost afterwards, though.

 

3.17. FP Rumpo

Spoiler

Mission
Outrider

 

Method

Reach the first roadblock and kill the people, while leaving the vehicles in mint condition. Now wait for the Rumpo to arrive, after which you can kill the driver to fail the mission. Now take the Rumpo to your garage.

 

Video by Fooking

 

3.18. UC2 Black Stretch (2/2)

Spoiler

Mission
Ice Cold Killa

Method 1
Pass or fail the mission, then take one of the Stretches to your garage.

 

Video by LieutenantCB17

 

Method 2 (along with the UC/UC2 Midnight Blue Pizzaboy)

Destroy the Broadway prior to entering the club. This will make Jizzy steal a uniquely colored Pizzaboy from a courier. Use a nearby black Stretch to pass the mission, then double-drive both vehicles to a garage.

 

Video by fnxrak

 

3.19. UC/UC2 Midnight Blue Pizzaboy

Spoiler

Mission
Ice Cold Killa

Method

Destroy the Broadway prior to entering the club. This will make Jizzy steal a uniquely colored Pizzaboy from a courier. Pass the mission, then take the Pizzaboy to your garage. If you take one of the black Stretches, you can also obtain both the Stretch and Pizzaboy at the same time by double-driving them.

 

Video by LieutenantCB17 (Pizzaboy-only)

Video by fnxrak (both vehicles)

 

3.20. UC2 Med.Woodrose Poly Picador (3/3)

Spoiler

Mission
Pier 69
 
Method
Take the Picador and pass the mission (use a sniper rifle to kill Ryder, so you won't have to jump into the water), then store it in your garage.
 
No video available at the moment
 
Notes
- It's technically uniquely colored, even though it always* spawns at Ryder's house
 * But it doesn't. If you pass House Party before Catalyst, it will never spawn again.

- If you've done the above, this will be the last time you can get the Picador (excluding the UT/UC/UC2 conversions)


Credits
Fooking

 

3.21. AP Sentinel (2/3)

Spoiler

Mission
Mountain Cloud Boys

 

Requirements

- A parachute

- A sawn-off shotgun or minigun


Method

Destroy the parked Sentinel by punching it using a parachute, then kill Woozie. Now use your minigun or sawn-off shotgun to shoot it to any garage.

 

Video by LieutenantCB17

 

3.22. UT/UC2 Sentinel

Spoiler

Mission
Mountain Cloud Boys


Method

Kill all of the enemies except the one that's around a corner next to the locked Sentinel. Gently park the other Sentinel on top of him, but don't hit him too hard or he'll die. Now leave Woozie behind and go to Loco Low Co. in Los Santos. Enter Loco Low Co. and buy any modifications that you want on the Sentinel (and that won't crash the game). You can add colors, front & rear bumpers, exhaust, spoilers, wheels, hydraulics, nitro and bass boost. Anything else will crash the game.

 

Now quit the menu and pass the mission, then store the Sentinel in your garage.

 

Video by Bometer Fan (part 1)

Video by Bometer Fan (part 2)

 

3.23. UT/UC/UC2 conversion (2/?)

Spoiler

coming soon

 

3.24. UC2 Cherry Red Manana

Spoiler

Mission
Ran Fa Li

Method
Gain access to the Manana, but rather than taking it to the garage at Pier 69, take it to your garage and blow it up.
 
Video by Champion (4emp2008)
 
Credits
Champion (4emp2008)

 

3.25. FP/EP/DP/MP Rancher

Spoiler

Mission
Lure

 

Method

Reach the marker in Angel Pine, then drive away from the bikers into the beach in San Fierro. Drive in far enough, then leave the Rancher. Now push it out of the water, and store it in a garage.

 

Video by LieutenantCB17

 

3.26. AP Maverick (1/2)

Spoiler

Mission
The Da Nang Thang

 

Method

Swim back on shore once you've landed in the water, and then get to Flint County and jump into the water at a specific location (shown at 05:56 in the video). Then swim towards the "undrowning zone" under water, until you're able to run underwater. Now push your vehicle into the same area and then drive back to the cargo ship.

 

Once there, push the Maverick out of the water and fly it to one of your garages. After having done all of this, you can pass the mission. Be sure to check on the Maverick before saving, otherwise it will disappear.

 

Video by 3ded

 

3.27. AP/UC Saxony Blue Poly UC2 Bright Blue Poly Maverick

Spoiler

Mission
Toreno's last Flight

 

Requirements

- A phone call (method 1 & 2)

- Sawn-off shotgun with at least 600 ammo & hitman skill (method 3)

 

Method 1 (double fail)

Please refer to OM0 setup using Bloodbowl in OM0 guide for the setup prior to starting the mission, as the full setup is explained there.

 

Start the mission while holding the call, then release the action key and skip the call. Now walk back into the marker to start the mission again. Skip the cutscene, and head over to the helipad. Take the remaining Maverick after the small cutscene, and let the mission fail. Then store it in your garage.

 

Video by Rhans

 

Method 2 (double fail)

Please refer to OM0 setup using Bloodbowl in OM0 guide for the setup prior to starting the mission, as the full setup is explained there.

 

Start the mission while holding the call and skip the cutscene. Continue to hold the call until you've entered a vehicle, after which you can release the action key. Now get a burglary van, which can be found nearby. Take it to the helipad, then start and end the Burglary side mission. This will 'kill' the mission, which allows you to steal the Maverick and store it.

 

Video by Elgoistic_

 

Method 3 (fail+suicide)

Land on top of the police station using a Maverick stolen from the airport and then jump onto the edge of the helipad. Use your sawn-off shotgun to shoot the Maverick off the helipad, then take it to your garage and commit suicide. Get back to the garage after respawning at the hospital to confirm the Maverick being inside the garage.

 

Video by automoto95

 

Notes

- This vehicle can be obtained along with the UC Pony

 

Credits
Rhans (method 1)

Elgoistic_ (method 2)

ipino & deuxhero (method 3)

 

3.28. UC Striking Blue Pony

Spoiler

Mission
Toreno's last Flight
 
Method
Take the Pony and then pass the mission.
 
Video by Warp GT (the mission is failed in this video, but you may also pass it)

Video by automoto95 (showing both the AP/UC/UC2 Maverick and the Pony)
 
Notes
- This Pony can be obtained along with the Maverick from this mission. To do this, simply put the Pony in the garage, priot to obtaining the Maverick.

 

3.29. UC Saxony Blue Poly UC2 Bright Blue Poly Maverick

Spoiler

Mission
Toreno's last Flight
 
Requirements
- A Dozer
 
Method
Pass the mission, then push the wreck of the Maverick towards your garage.
 
Video by Fooking
 
Credits
Fooking

 

3.30. FP/EP/DP/MP Patriot

Spoiler

Mission
Courier
 
Requirements
- A Towtruck (recommended)
 
Method
Wait in Grove Street for Cesar to call you on monday or friday, then decline the offer. Now shoot the driver of the Patriot, and tow or push the Patriot into your garage.
 
Video by LieutenantCB17
 
Credits
Fooking (refined method)

 

Chapter 4: Desert

Spoiler

4.0.  

 

Chapter 5: Las Venturas

Spoiler

5.0.  

 

Chapter 6: Return to Los Santos

Spoiler

6.0.  

 

Chapter 7: Always available

Spoiler

7.0.   PP police vehicles

7.1.   FP firefighter vehicles

7.2.   AP Mountain Bike

7.3.   FP Mountain Bike

7.4.   AP Monster

7.5.   AP Romero

7.6.   AP Ranger

7.7.   AP Feltzer

7.8.   AP Bandito

7.9.   UC2 White Club

7.10. AP/UC Deep Jewel Green Hustler

7.11. UC Deep Jewel Green Hustler

7.12. UC Concord Blue Poly Club

7.13. UC Twilight Blue Poly Vincent

7.14. An awful lot of FP race vehicles

 

7.0. PP police vehicles

Spoiler

Mission
Vigilante
 
Method
Start and cancel Vigilante.
 
No video available at the moment
 
Notes
- This property can not be saved in a garage.

 

OM0 guide

Spoiler

OM0: What is it, and how do you get it?

In all 3D-era GTAs there's a hidden flag that indicates whether you're on a mission or not. When you're on a mission or are receiving a phone call, the game sets the on mission flag to 1, which removes save icons and makes you unable to start other missions. Once a mission is over, or you are no longer receiving a phone call, the game sets the on mission flag to 0, which allows you to save your game or start missions again. OM0 and OM1 are simply acronyms for 'on mission 0' or 'on mission 1'.

 

However, there are various tricks that you may use to trick the game into thinking you're not on a mission, while you actually are. This allows you to start another mission during a mission, buy a property, or even save your game. Most of the time this will crash your game, but there are some cases where this does not happen, and where it proves to be a useful tool to do other things, like collecting special vehicles.

 

Since this is the special vehicle guide for San Andreas, I will be explaining in full detail on how to get OM0 while on a mission in San Andreas. This process involves phone calls, that you get from other people such as Sweet or Catalina. Without these, it is unfortunately not possible to gain OM0 during a mission. However, there are more than enough phone calls available in the game that you may use to your advantage. Below the 'Girlfriend calls' section is a list of setups that may be used, along with the advantages and disadvantages of them.

 

Girlfriend calls

Spoiler

In some cases, such as after End of the Line or Reuniting the Families, there are no regular phone calls available. There are, however, special girlfriend calls that many people don't even know about. These can be used to gain OM0 as well, although it usually takes a longer time to do it with these calls.

 

The first important step is to understand how girlfriend calls work. It's actually rather simple, if you pay close attention. Basically ever since unlocking your first girlfriend (Denise is the first girl that can actually call you, although you can get several girlfriends before her) the game will make her call you at a specific time. After this call, if no other girlfriend is currently being dated, the same girlfriend will call you again at another specific time. Once two or more girlfriends are being dated at once, a random girlfriend is picked that will try to call you. The girlfriend who's trying to call you is made 'active'.

 

Active girlfriends

An active girlfriend is a girlfriend who is currently trying to call you. If for example Denise is the currently active girlfriend and you're in Los Santos, she will call you within 45 minutes. If you're in a vehicle or in an interior, a popup will instead appear telling you that you've lost progress with her. If you're not in Los Santos, nothing will appear at all. After either of these have happened, another girlfriend is picked at random who will be 'active'.

 

Finding the active girlfriend

To find an active girlfriend, the first thing you will need to do is determine what you want her for. If you for example want to use the phone call in Los Santos, then you don't need any girlfriend other than Denise. By killing everyone except Denise, Denise will be the active girlfriend. If you want to have a call in San Fierro, then you obviously want to kill everyone except Katie or Michelle (although I would not recommend killing Denise and Millie, as they can't be met again after being killed, unlike the other girls).

 

After having done this, save your game and wait outside of your safehouse. It can take up to 45 minutes for a girl to call. If it takes any longer than that, it means that another girlfriend is active. To speed up the waiting time you can use the speed up gameplay cheat, which is SPEEDITUP on the PC version. Remember the time when you've been called, and then reload the game. If a girlfriend has called you at 19:16 and you reload your game, she will call you at 19:16 again. Now you can use the girlfriend calls in the setups below, by going into the marker approximately a second before she is expected to call you.

 

OM0 setup using 8-Track (available after starting the game)

Spoiler

When you have a phone call available, head over to the stadium and wait for it to ring. Once it starts ringing, cancel it by firing a weapon, or by attempting to enter a car. Take a close look at the radar, and start counting once the mission markers appear on the radar again. Once the phone starts ringing again, you can stop counting. Phone calls before Badlands have a 20 second delay, and later on they usually have a 15 second delay (with the exception of Catalina's calls, which have a 60 second delay). Now cancel the phone call once more and wait for the phone to ring. In the last second, you will need to go into the marker to start 8-Track, after which you need to hold down the menu button (ESC on the PC version). Holding down the menu button is actually not necessary, but it makes it a lot easier. Once the phone starts to ring, stop holding the menu button and start holding the action button (by default, it is TAB on the PC version). Leave the Hotring Racer when you can, and blow it up. The mission should fail, and you'll spawn outside of the stadium. Now you're holding an OM0 call, which you may use to duplicate missions or start them with OM0.

 

Below is a video demonstrating the 8-Track OM0 setup being done on the PC version

Spoiler

 

 

Advantages:

- It's available early in the game

- It's located close to a safehouse, which saves time in case you need to reload a few million times for a certain task

Disadvantages:

- It requires 20% driving skill

- It doesn't work on the Remastered versions of the game (Mobile, Windows 10, XBOX one, PS3)

 

OM0 setup using Bloodbowl (available after Are you going to San Fierro?)

Spoiler

When you have a phone call available, head over to the stadium and wait for it to ring. Once it starts ringing, cancel it by firing a weapon, or by attempting to enter a car. Take a close look at the radar, and start counting once the mission markers appear on the radar again. Once the phone starts ringing again, you can stop counting. Phone calls usually have a 15 second delay, with the exception of Catalina's calls, which have a 60 second delay. Now cancel the phone call once more and wait for the phone to ring. In the last second, you will need to go into the marker to start Bloodbowl, after which you need to hold down the menu button (ESC on the PC version). Holding down the menu button is actually not necessary, but it makes it a lot easier. Once the phone starts to ring, stop holding the menu button and start holding the action button (by default, it is TAB on the PC version). If you're using a phone call with a short delay, you can stop holding the action button once inside the Bloodring Banger. If you're using Catalina's call, you will need to continue holding it. Wait for the timer to run out while keeping the car alive, and start holding the action button again in the last few seconds. You will now teleport outside of the stadium while holding an OM0 call, which you may use to duplicate missions or start them with OM0.

 

Below is a video demonstrating the Bloodbowl OM0 setup being done on the PC version

Spoiler

 

 

Advantages:

- It's located close to Doherty and the airport, which makes it a good setup for the UT/UC/UC2 conversion

- It's also located close to Zero's RC shop, which makes it a good location for the OM0 setup for obtaining the RC Barons

Disadvantages:

- It requires 20% driving skill

- It doesn't work on the Remastered versions of the game (Mobile, Windows 10, XBOX one, PS3)

 

OM0 setup using Trucking (available after Tanker Commander)

Spoiler

When you have a phone call available, head over to the marker for Trucking and wait for it to ring. Once it starts ringing, cancel it by firing a weapon, or by attempting to enter a car. Look at the location of the Trucking marker and start counting once it appears again. Once the phone starts ringing again, you can stop counting. Phone calls usually have a 15 second delay, with the exception of Catalina's calls, which have a 60 second delay. Now cancel the phone call once more and wait for the phone to ring. In the last second, you will need to go into the marker to start Trucking. If done correctly, the phone will ring during and after the cutscene. Now you have three options: you can either take the truck and date a girlfriend for the AP conversion, or go to the airport for the UT/UC/UC2 conversion, OR you can destroy the truck while holding the action button to hold an OM0 call.

 

Usually you can arrive with a bike and get out right into the marker, but this does not work 100% of the time.

 

Below is a video demonstrating the Trucking OM0 setup being done on the PC version

Spoiler

 

 

Advantages:

- It works on every version of the game

- It's really easy to do

- It's useful for the UT/UC/UC2 conversion, especially on Mobile, because it's in between two airports that are needed for the conversion

Disadvantages:

- It's relatively far away from pretty much anything

 

OM0 setup using Quarry (available after Explosive Situation)

Spoiler

When you have a phone call available, head over to the Quarry and wait for it to ring. Once it starts ringing, cancel it by firing a weapon, or by attempting to enter a car. Look at the location of the Trucking marker and start counting once it appears again. Once the phone starts ringing again, you can stop counting. Phone calls usually have a 15 second delay, with the exception of Catalina's calls, which have a 60 second delay. Now cancel the phone call once more and wait for the phone to ring. In the last second, you will need to go into the marker to start Quarry. If done correctly, the phone will ring during and after the cutscene. You've successfully started Quarry with OM0 now, which opens up many possibilities.

 

Usually you can arrive with a bike and get out right into the marker, but this does not work 100% of the time.

 

Below is a video demonstrating the Quarry OM0 setup being done on the PC version

Spoiler

 

 

Advantages:

- It works on every version of the game

- It's really easy to do

Disadvantages:

- It's not really a good setup if you've passed the Quarry missions in a fast way, as you won't have much time to drive to other locations

 

OM0 setup using Bike School (available after Deconstruction)

Spoiler

When you have a phone call available, head over to the Bike School using a bike and exit the bike right into the marker. If the phone starts to ring, start holding the action button (by default, this is TAB on the PC version). Now leave the menu while continuing to hold the action button. If it doesn't ring when opening the menu, try again.

 

Below is a video demonstrating the Bike School OM0 setup being done on the PC version

Spoiler

 

 

Advantages:

- It's really easy to do

- It's located just outside of Las Venturas, which makes it a good location for the setup for several vehicles

Disadvantages:

- It doesn't work on the Remastered versions of the game (Mobile, Windows 10, XBOX one, PS3)

 

 

 

 

Edited by Ghost Pulaski

Share this post


Link to post
Share on other sites
Ghost Pulaski
Posted (edited)

Reserved post in case the guide doesn't fit in one.

 

22 hours ago, toomuchinvigilation said:

Great initiative! If you had any questions regarding Om0, I'd try to answer as well as I could, even though I haven't been using Om0 for a long time.

If I have any, I will ask you for sure. I am not really that good with OM0 yet, and so far your videos have helped me rather well :D

Edited by Ghost Pulaski

Share this post


Link to post
Share on other sites
toomuchinvigilation
Posted (edited)

I'm very glad to hear (read) that. It would be great if someone could test all these Om0 methods on different versions of the game and different platforms.

I plan to remake my Photo Opportunity AP Cars video, so that it shows the Pimping method instead of the Driving School method + I'll cut pointless segments showing driving around to save all these cars. It should be much better to watch.

Edited by toomuchinvigilation

Share this post


Link to post
Share on other sites
OrionSR
Posted (edited)
Quote

Does anyone know anything about the AP Esperanto in Mountain Cloud Boys?

My main frustration with locked topics is that they are difficult to quote and  it doesn't provide proper links to the original post. Anyway...

 

It's a long shot, but this got me thinking. I looked into this Esperanto at one point and came to the conclusion that it's creation is part of a dead segment of code. There is quite a lot of unused code in SA, and sometimes it's hard to tell for sure that the segment can never be executed. But I don't see why mission duping strategies couldn't execute an usused code segment, it's just extremely unlikely. 

Edited by OrionSR

Share this post


Link to post
Share on other sites
Ghost Pulaski

Well, I just finished up the Los Santos section of the guide, but apparently there's such a thing as "Yeah, too much time has passed since you last pressed save, so we just signed you out of your account and deleted all of your current progress". I'll finish it later today, I guess.

Share this post


Link to post
Share on other sites
3D Universe

May I ask, why was SpriteFan's SA Special Vehicle guide closed?

Share this post


Link to post
Share on other sites
George Costanza

He was banned.


Also i like the new style more, walls of texts with unnecessary filling gone.

Share this post


Link to post
Share on other sites
3D Universe

I see. It's a bit of a shame that all that work was put into making those guides only to be closed. With that said it will be interesting to see Ghost Pulaski's new take on Special Vehicles on gtaforums (with the easiest methods obtaining vehicles) aswell as SpriteFan's guides on Gamefaqs (with the best methods for the stats). :) I wish you both the best of luck.

Share this post


Link to post
Share on other sites
OrionSR
28 minutes ago, Lethal Vaccine said:

I can assure you, though, the best Methods once again will be shown.  Already I see Mission Failure Methods here when you can pass the Mission instead.  For instance,

I have high hopes that the host of this new topic won't be so obsessed with perfect stats and methods that they feel compelled to criticize everyone else. The atmosphere is corrosive and pushing conversations away from our forums. I, for one, don't appreciate being judged by players that have never contributed an original thought to the conversation.

 

The old topic disappeared for a while. I was worried that someone who wasn't even a member when this topic was started somehow managed to remove or restrict everything that everyone has contributed to this topic over the years in a petty fit of rage so I notified the forum leaders. Now the topic is back and locked, which hopefully will prevent anyone from sabotaging the content. Players may want to consider whether or not they are willing to contribute their videos or other content to players that would abuse our trust.

Share this post


Link to post
Share on other sites
Lethal Vaccine
Posted (edited)
28 minutes ago, OrionSR said:

I have high hopes that the host of this new topic won't be so obsessed with perfect stats and methods that they feel compelled to criticize everyone else.

 

Whether you want to play like that or not is up to the Player, right?  So if the Player reading a Guide isn't informed of such a Method to exist and would LIKE to know how to pass a Mission whilst getting a Special Vehicle, shouldn't they have a right to know?  See, I can play devil's advocate, too.  It works both ways.  Yet, I am somehow the one with bias.  Meh, at the end of the day, the other SA Guide was around for 2+ years and it's been linked to other locations not tied to this Forum, so as long as it's not fully DELETED/HIDDEN, then a Padlock on it or not is all the same.  Besides I personally never need a Guide hence why I gave the ownership to SpriteFan274.  I know where to look for information, I know how to look for information, and I know who to ask for information.  And with each Video Guide on my Channel...Need I say more?  As long as Channels exist and remain showing all the Vehicles and such in a Playlist, that'll help any Special Vehicle collector to get what they need and they will know where to look if they are really into it and want to assemble a Save, etc...

 

You can't say someone is biased when those saying that are no different.  "Militia doesn't want OM0 in the Guide."  Ok, and apparently the next guy "doesn't want Mission Passed" Methods in the Guides and rather just show each Vehicle individually using a Mission Failure Method for each.  Good logic...I guess...

 

It's a bit bizarre seeing so many people frequenting these Topics these days when they have not made a single post in any Guides or helped anyone out since they were made.  Yet all of a sudden, they pop out of the wood work and now must know everything about Special Vehicles and have all the knowledge to help people, I guess lol...Now don't take this the wrong way, OrionSR, since it wasn't directed at you personally.  I know you've helped and been around these areas and Topics over the last few years.

Edited by Lethal Vaccine

Share this post


Link to post
Share on other sites
toomuchinvigilation

I think methods with no suicide and/or with mission pass should be a priority, but if there is a much easier method involving mission fail and/or a suicide I think it should be mentioned as well.

Share this post


Link to post
Share on other sites
toomuchinvigilation

I've remade my Photo Opportunity AP Cars video to make some various tweaks to it and to show the Pimping method.

 

 

Share this post


Link to post
Share on other sites
Spider-Vice

Let's let the OP do his thing and not fight over what's better or what's worse for these guides. It's on OP's hands now. Cleaned up the thread.

Share this post


Link to post
Share on other sites
Ghost Pulaski

I have updated the format a bit. Is it better this way, or do you guys believe I should add back a list of all the vehicles, before all of the guides?

Share this post


Link to post
Share on other sites
SorveteQuente
5 minutes ago, Ghost Pulaski said:

I have updated the format a bit. Is it better this way, or do you guys believe I should add back a list of all the vehicles, before all of the guides?

I think a list would be good for searching and stuff, like a summary.

Share this post


Link to post
Share on other sites
SorveteQuente

Do I need to fail Nines and AK's in order to obtain the Tampa?

Share this post


Link to post
Share on other sites
Ghost Pulaski
4 minutes ago, SorveteQuente said:

Do I need to fail Nines and AK's in order to obtain the Tampa?

This depends on whether you want better stats or not. Method 1 in the guide requires a failure, while being easier. Method 2 involves passing the mission, but is a bit harder.

Share this post


Link to post
Share on other sites
OrionSR

I really like paragraphs.

 

I'm worried that Ghost has not reserved enough space for a complete guide, but maybe the new forum software can handle it. I would recommend against fancy tricks to force in some extra posts. Too much manipulation of the thread structure tends to have some odd consequences, especially on long topics. Again, the new forums might be better, but you might want to get organized first and then look for a clean start.

 

The hidden structure is nice and helps make the topic more readable but, in the past, hiding the text in spoilers also hid it from searches. I've had issues with both the in-forum search and Google. It will take a while before the web crawlers catch up with a new topic (one reason to avoid manipulating the title of the guide too much), but we should run a few tests to find the right balance between readable and searchable.

 

I'm glad to see that credits are included. That was something I really liked about the order guides. They helped maintain a history of the collectors. I enjoy reading their names and remembering their struggles and accomplishments. A great deal of that history is recorded here on GTAF. It would be awesome if the guide could link to their original stories so players can find additional clues from the discussion at the time. But that would be a monumental project.

Share this post


Link to post
Share on other sites
Ghost Pulaski
Posted (edited)
2 hours ago, OrionSR said:

I'm glad to see that credits are included.

I'll include them as much as possible, unfortunately it is rather hard to find out who discovered what, especially the vehicles that were discovered when SA was just released. Fortunately, there are many methods that have come after 2015 that can be credited to people.

 

2 hours ago, OrionSR said:

I'm worried that Ghost has not reserved enough space for a complete guide

I have reported the original post, in the hopes of a new post being moved after it. At the time of creating the topic I tried making another post, but it kept merging with the first post.

 

EDIT: Toomuch's reply has been removed, thus I have a second post which should be enough for the guide (maybe one post would've been enough as well, since this guide is straight to the point, without any nonsense added to it).

 

EDIT 2: If anyone would want to make a video showing the full OM0 setup with 8-Track in detail, that would be awesome. Having one video available to post would result in the guide being a lot smaller in size, rather than having to explain the setup for every LS OM0 vehicle.

Edited by Ghost Pulaski

Share this post


Link to post
Share on other sites
OrionSR
Posted (edited)

A lot of the old stuff from System Error on GameFAQs and Krawk's unofficial update topic include references for credit. The Krawk's guide often had links to discovery topics and posts, but many of the links died because the topic got manipulated too much.

Edited by OrionSR

Share this post


Link to post
Share on other sites
Ghost Pulaski

Thanks, I'll use it to give credits to the rightful person. Btw, are roggan and Dooom41k the same person?

 

Also, is there a list of phone calls & their approximate delays somewhere? I'm 90% sure that early LS calls have a 20 second delay, and later calls have a 15 second delay, but is this correct?

Share this post


Link to post
Share on other sites
toomuchinvigilation
Posted (edited)

Yes, phone calls before Badlands have 20 seconds delay and later calls have 15 seconds delay.
Here is the list of phone calls:
https://kb.speeddemosarchive.com/Grand_Theft_Auto:_San_Andreas/Game_Mechanics_and_Glitches/Phonecalls

BTW: I'm going to make a video for 8-Track Om0 setup.

EDT: Here it is, though somebody could make a better one.

 

 

Edited by toomuchinvigilation

Share this post


Link to post
Share on other sites
Ghost Pulaski
2 hours ago, toomuchinvigilation said:

Here it is

 

That's perfect! Perhaps you could do a video of the other setups too (Bloodbowl, Trucking, Quarry, Bike School), in a similar fashion :D (If you have spare time, of course).

Share this post


Link to post
Share on other sites
toomuchinvigilation
Posted (edited)

I'm not sure if it's really needed. Bloodbowl and Trucking are very similar to the 8-Track while Quarry and Bike School are extremely easy.

EDIT: I guess it should be done for the sake of completeness. I'll try to make these videos shortly.

Edited by toomuchinvigilation

Share this post


Link to post
Share on other sites
Ghost Pulaski

SlijcnF.png

 

Well... I guess I should write the things in Google Docs, then copy-paste it here, because this keeps happening and I've lost hours of work due to this :D

Share this post


Link to post
Share on other sites
OrionSR

Um... Looking at your image. I doubt you can edit your posts when you aren't logged in.

Share this post


Link to post
Share on other sites
Ghost Pulaski
20 hours ago, OrionSR said:

Um... Looking at your image. I doubt you can edit your posts when you aren't logged in.

It signs me out after a while, for some weird reason...

 

35 minutes ago, toomuchinvigilation said:

Ok, the rest of the Om0 setup series is here

Thank you very much! I've added them into the OM0 section after Chapter 7.If you see any mistakes there, please let me know :)

Share this post


Link to post
Share on other sites
toomuchinvigilation

About the Quarry:

"Usually you can arrive with a bike and get out right into the marker, but this does not work 100% of the time."

 

It should work 100% of the time with high priority phone call (at least on my PC version). Did somebody have some trouble with it?

Share this post


Link to post
Share on other sites
Ghost Pulaski
Posted (edited)

I was busy working, but I'm going to continue writing the guide today.

 

Edit 1: Finished up the Badlands section, except for the UT/UC/UC2 HPV1000, which I couldn't figure entirely. I'm going to continue with San Fierro for now.

 

Edit 2: nvm

Edited by Ghost Pulaski

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • 1 User Currently Viewing
    0 Members, 0 Anonymous, 1 Guest

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.