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Diegoti

Get camera Z angle?

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Diegoti

How can i get it? Im making a custom turret and i want that turret be always looking to camera z angle. pls help

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gtav_clover
Posted (edited)

LUA:

Spoiler
function getCameraZAngle()
local cx, cy, cz = getActiveCameraCoordinates()
local tx, ty, tz = getActiveCameraPointAt()
return getHeadingFromVector2d(tx-cx, ty-cy)
end

Example:

Spoiler

-- (1) Script Properties
script_name("---GetCameraZAngle---")
script_authors("gtav_clover")

-- (2) Requires

-- (3) Main Function Start
function main()

-- (4) Execute Once:

-- (4.1) Variables/Constants:
-- (4.1.1) Settings

-- (4.1.2) Internal; don't touch without experience!

-- (4.2) Tables:
-- (4.2.1) Settings

-- (4.2.2) Internal; don't touch without experience!

while true do
wait(0)
-- (5) Main Loop Start
-- Start
local zangle = getCameraZAngle()
setCharHeading(PLAYER_PED, zangle)
-- End
-- (6) Main Loop End
end
-- (7) Main Function End
end

-- (8) Functions
function getCameraZAngle()
local cx, cy, cz = getActiveCameraCoordinates()
local tx, ty, tz = getActiveCameraPointAt()
return getHeadingFromVector2d(tx-cx, ty-cy)
end


-- (9) Events

-- (10) FFI

 

 

 

CLEO:

Spoiler
:GetCameraZAngle
//0AB1: call_scm_func @GetCameraZAngle 0 Ret- [email protected]
068D: get_camera_position_to [email protected] [email protected] [email protected]
068E: get_camera_target_point_to [email protected] [email protected] [email protected]
0063: [email protected] -= [email protected]
0063: [email protected] -= [email protected]
0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected]
0AB2: ret 1 [email protected]

Example:

Spoiler

{$CLEO .cs}

0000: NOP

:Start
wait 0
0AB1: call_scm_func @GetCameraZAngle 0 Ret- [email protected]
0173: set_actor $PLAYER_ACTOR Z_angle_to [email protected]
goto @Start

:GetCameraZAngle
//0AB1: call_scm_func @GetCameraZAngle 0 Ret- [email protected]
068D: get_camera_position_to [email protected] [email protected] [email protected]
068E: get_camera_target_point_to [email protected] [email protected] [email protected]
0063: [email protected] -= [email protected]
0063: [email protected] -= [email protected]
0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected]
0AB2: ret 1 [email protected]

 

 

 

Edited by gtav_clover

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