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Richard Power Colt

Just Cause 4

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Dryspace
1 hour ago, KY Jello said:

If you expect every game that comes out now and in the future to look like RDR2 you're gonna end up disappointed.

I think the issue is not that it doesn't look like RDR2, but that there are many, many very real, very egregious and inexcusable problems with the game.

 

And for the visuals: From what I understand, it's not that they aren't state-of-the-art -- JC2 was by no means state-of-the-art -- it's that they are, frankly pathetic. Both aesthetically and technically.

 

And staying on the subject of visuals: What about the superbullshots? What about that particular disgusting crap? There is no excuse for that because there is no excuse for lying.

 

Marketing hyberbole is not lying. Saying: "JUST CAUSE 4 IS THE BEST-LOOKING GAME THIS YEAR!!!" is not lying, because that is an entirely subjective statement. Trying to sell pre-orders using pictures that do not accurately represent the game is not subjective, but objective. What is the point of even posting pictures in the first place? As evidence. And this is faking evidence. It's lying and anyone who dismisses it is part of the problem (along with people who pre-order :D).

Edited by Dryspace

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HaRdSTyLe_83
2 hours ago, KY Jello said:

Not every dev has the money, people, or resources like R*. If you expect every game that comes out now and in the future to look like RDR2 you're gonna end up disappointed.

 

It look worse then the previous  so that is no excuse. 2018 was a bad year imo, kind off desapointed with battlefield and fallout. RDR2 is a great game, but i cant get into online like i did with GTA

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Furry_Monkey
12 hours ago, HaRdSTyLe_83 said:

 

It look worse then the previous  so that is no excuse.

It really doesn't, unless you take a small number of specific screenshots, taken because they particularly look worse than the game the other 99.9999% of the time.

 

That is, of course, unless platforms make a difference.  I'm on PS4 and apart from some blatant bugs (the often mentioned shiny hair thing, for example), it looks lovely.  It's clearly better looking than JC3.

 

I think there's a bandwagon with a LOT of people jumping on it.

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DEALUX

 

Some of the effects are definitely worse. I think the overall art style was more consistent in the previous game. JC4 has some improved lighting but in some scenes it really looks like a 360 game.

 

Edited by Dealux

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Dryspace

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Mokrie Dela

That last one....

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Furry_Monkey

All exactly what I said - specific examples of problems.  The vast majority of the time it does not look anywhere near that.

 

People like to complain from the bandwagon.

 

Edit: I just noticed something.  In that comparison video the guy makes a reference to the final big explosion at petrol stations "that causes the building itself to explode", but it does no such thing.  The building never explodes, but you can't see that in those clips.  Not sure what that means, if anything.  It's odd.

 

Another edit: Let us not forget that potato cam photos of glitches and opinionated non-fact-based videos aside, Just Cause has always, always been about having crazy fun.  Once I started playing with the gadgets, which you get relatively early in the game (with upgrade options available with small side-missions), I was hooked.  It was one of those times where you start playing something and completely lose track of time, and then suddenly it's 2am.  I've actually adopted a combination of balloons and boosters that I use more often than guns.  It's basically a "fire and forget" gadget as the bad guy flies off into the distance and then explodes.

 

Anyway, here's some of the fun you can have...

 

 

 

 

Edited by Furry_Monkey

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HaRdSTyLe_83
18 hours ago, Furry_Monkey said:

It really doesn't, unless you take a small number of specific screenshots, taken because they particularly look worse than the game the other 99.9999% of the time.

 

That is, of course, unless platforms make a difference.  I'm on PS4 and apart from some blatant bugs (the often mentioned shiny hair thing, for example), it looks lovely.  It's clearly better looking than JC3.

 

I think there's a bandwagon with a LOT of people jumping on it.

 

and what bandwagon did you jump on? there are alot of examples in were the game was downgraded for no real reason and here you are calling it "specific" examples

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Richard Power Colt

Lot of those graphical issues look like bugs and it's probably just them rushing the release again before polishing the game. There's a patch coming for the game I believe and I'd be surprised if they don't address them.

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Furry_Monkey
4 hours ago, HaRdSTyLe_83 said:

 

and what bandwagon did you jump on? there are alot of examples in were the game was downgraded for no real reason and here you are calling it "specific" examples

I'm not in a bandwagon. I'm enjoying the game.

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HaRdSTyLe_83
1 hour ago, Furry_Monkey said:

I'm not in a bandwagon. I'm enjoying the game.

 

You can do that and still criticize its flaws.

Starting to call people out saying they are on the bandwagon bcuz they dont like something would be has terrible as me calling you a fanboy bcuz you ignore all the bad stuff 

 

Edit JC3 xxl edition is on humble bundle this month along project cars 2. Its a better deal for 12€ then 59€ for JC4

Edited by HaRdSTyLe_83

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Furry_Monkey
55 minutes ago, HaRdSTyLe_83 said:

 

You can do that and still criticize its flaws.

 

Yes, I know.  I played GTAO for over 4 years so I'm vary familiar with enjoying games with flaws.  JC4, by comparison, has some tiny minor bugs and is a breath of fresh air.  It's crashed a few times, has some unimportant (to me) visual issues that could do with ironing out, and I've seen one or two bugs that didn't affect game play at all.

 

In that respect it's a typical release for the games industry of today, but I consider it to be one of the most playable and fun new games available.

 

 

Edited by Furry_Monkey

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ṼirulenⱦEqừinox

In case anybody is intrested in modding your JC4 PC Version

 

https://justcause4mods.com/

 

As of right now there aren't very many mostly just trainers and a few graphical 

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ṼirulenⱦEqừinox

Anybody else experience a Slow Motion bug of sort where after getting blown up in a vehicle you go flying high into the air and all the sudden the game goes into Slow Motion mode and just stays there and I can't back out of it as it won't let me pause the game or go back to the main menu or anything.

 

It only seems to happen after an explosion in which I should probably die from it, As it flings me high into the air and then just a slow tumble down to the ground this last one it took me almost two minutes from the time the helicopter blew up until I touched the ground

 

 

OBwmZyr.gif

Edited by AiraCobra

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Dryspace

The more interested I am in playing a game, the less likely I am to play it when the experience is compromised.

 

In fact, I can't see any legitimate argument for playing any game until the experience is as finished as its going to get. And no, the justification, "Some people don't care as much about bugs/flaws/etc. doesn't work--that would only apply if a game was officially completed, and the choice was 'playing it unfinished' or 'not playing it at all'. But we're talking about deliberately playing games that are unfinished when all that one has to do is just....wait.

 

And it's even worse than that, because people are paying the highest prices possible in order to get the worst experience anyone will get. Literally. I guess if a person really wants to try defending that behavior, he's free to do so, but I think its really an issue of a smoker who knows he should stop smoking but finds it a lot harder than he would like to quit, and gets defensive when others bring up the subject.

 

If I'm really, really excited about watching a movie, I'm not going to watch a crappy bootleg version just because I don't have the patience to wait for the release. The more the movie means to me, the less I would ever think about doing such a thing, so the other justification--being a big fan--doesn't make sense to me, either.

 

Yes, that's what I really think about the issue. If you feel that I'm way off, just laugh at my ignorance. But if you get upset, it might--not necessarily--but might mean that I struck a chord.

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mark.gunt22
On 12/9/2018 at 3:37 AM, Dryspace said:

I think the issue is not that it doesn't look like RDR2, but that there are many, many very real, very egregious and inexcusable problems with the game.

 

And for the visuals: From what I understand, it's not that they aren't state-of-the-art -- JC2 was by no means state-of-the-art -- it's that they are, frankly pathetic. Both aesthetically and technically.

 

And staying on the subject of visuals: What about the superbullshots? What about that particular disgusting crap? There is no excuse for that because there is no excuse for lying.

 

Marketing hyberbole is not lying. Saying: "JUST CAUSE 4 IS THE BEST-LOOKING GAME THIS YEAR!!!" is not lying, because that is an entirely subjective statement. Trying to sell pre-orders using pictures that do not accurately represent the game is not subjective, but objective. What is the point of even posting pictures in the first place? As evidence. And this is faking evidence. It's lying and anyone who dismisses it is part of the problem (along with people who pre-order :D).

sorry, but by no means is just cause 4 the best looking game this year. LOL. You people should stop already with this "it's subjective" crap. As stated many times by many great minds, there is really not such  thing as subjectivism. Only bad opinions and a good opinions. Wrong opinions, right opinions. Worse opinions, better opinions. The fact that there is a society with all the rules, ethics and laws prove you wrong. Society could not exist without objectivism. Subjectivism is the excuse of those too stupid to argue and bring valid arguments. Basically those that do not want to accept nor admit they are inferior or at least wrong, they bring this pathetic excuse so called "it"s subjective".

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Dryspace
On 12/20/2018 at 6:40 AM, mark.gunt22 said:

sorry, but by no means is just cause 4 the best looking game this year. LOL. You people should stop already with this "it's subjective" crap. As stated many times by many great minds, there is really not such  thing as subjectivism. Only bad opinions and a good opinions. Wrong opinions, right opinions. Worse opinions, better opinions. The fact that there is a society with all the rules, ethics and laws prove you wrong. Society could not exist without objectivism. Subjectivism is the excuse of those too stupid to argue and bring valid arguments. Basically those that do not want to accept nor admit they are inferior or at least wrong, they bring this pathetic excuse so called "it"s subjective".

 

Uh...I didn't say Just Cause 4 is the best looking game of this year.

 

I think the subject in question is that you failed in your objective to understand my post before responding to it.

Edited by Dryspace

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Daz

I am not going to lie, I am a little disappointed with it. I am not that far in but it seems they completely removed the way the game progression worked in previous games. I really loved the idea of military bases and towns needing to be "cleared" by destroying red labeled objects obtaining a 100% marker for that location and having it be cleared, this was satisfying clearing them with more and more OP weapons in the later game. Knowing that now you have some awesome rocket launcher or an ability to destroy things that costs no ammo, looking so forward to using it to clear areas. Now it seems these "chaos" objects aren't tied to anything anymore and they respawn which drives my OCD mad. And now the way you progress is doing mundane and simple stunt jumps as well as generic copy and pasted breakout side missions by escorting NPC's out of prisons in bases. It feels like the whole concept of blowing everything up in the entire universe has been replaced with doing stunts, helping NPC's on their first day out as a rebel and tedious sh*t that in no way supports insane destruction.

 

They also dumbed down the weapons to the max, there are basically no standard conventional weapons, the assault rifle, SMG, Shotgun, DMR, and burst rifle all are high tech black hand weapons that have alternate fire modes and these are limited and run out of ammo quickly. I keep seeing a normal pump shotgun in the cutscenes but am unsure that I will ever find one in the world. They completely removed the sidearms from the game so I often am running around with no guns as I ran out of ammo with rockets, which in this type of game is f*cking stupid. Not only should you have some fun hand cannons on your belt but they should be infinite ammo at this point as it doesn't matter regardless as if they don't explode objects they can't be OP, so you may as well let us have some sawn off or something to easily clear out enemies. So the weapons kind of blow dongs. I am not impressed in the slightest.

 

The menus, map and customization of the grapple are kind of confusing, I feel like there are almost too many options and I always have too many things applied and the grapple often doesn't work how I want it to most of the time, but still, the driving has been improved and is really fun for once and the usual fun is still there, I did actually laugh a lot on a quad bike just hitting the jump and boost buttons just hopping constantly upside-down and all up a building. The fun is still there, I just have no f*cking idea why they changed the way the game worked.

 

I also miss my bavarium wingsuit...

 

Hopefully things may get better the further I get through the game, at the moment I am a bit hesitant to bother with anything other than messing around with objects. It's like one of those games like Watch Dogs 2, where the messing around mechanics were much more fun than the actual missions and tasks it asked you to do, so you end up just not progressing anything because its far more boring than just dicking about.

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Dryspace
3 hours ago, Daz said:

I am not that far in but it seems they completely removed the way the game progression worked in previous games. I really loved the idea of military bases and towns needing to be "cleared" by destroying red labeled objects obtaining a 100% marker for that location and having it be cleared...

 

...Now it seems these "chaos" objects aren't tied to anything anymore and they respawn which drives my OCD mad....

 

...It feels like the whole concept of blowing everything up in the entire universe has been replaced with doing stunts, helping NPC's on their first day out as a rebel and tedious sh*t that in no way supports insane destruction.

This is inexcusable and one of the most ridiculous examples of a middle finger being given to a beloved and well-designed game. Not perfect, but a game that had fundamentally well-designed gameplay mechanics and needed only iteration and improvement.

 

Everything you describe was the entire point of Just Cause. It's what made Just Cause Just Cause. In other games one progresses by literally moving forward, from one point to another, or by earning XP, or by completing missions. In Just Cause, one progressed the game by creating Chaos. By destroying things. Unique. And very satisfying.

 

As you said, a fundamental aspect of Just Cause was "knocking things out", as in taking care of them. Destroying this and destroying that so that the area is one step closer to complete instability and revolution. By eliminating this entire fundamental gameplay mechanic, and even going further and having objects respawn after being destroyed, Just Cause itself was destroyed.

 

It's sad that things don't seem to change. Developers have run games/series into the ground before by defecating all over what made them unique in the first place, and there were always people who defended whatever a developer did, even as the ground was being tamped down over a game's early grave.

 

F.E.A.R. was a great game, and it was destroyed with the same middle finger. Dead Space was a good game, and it was destroyed with the same middle finger. Crysis was a great game, and it was destroyed with the greedy middle finger of Cevat Yerli. Trine was destroyed with the same middle finger. Any number of other examples can be added.

 

Avalanche New York succeeded in destroying Just Cause and causing Chaos. What remains to be seen is whether it's going to respawn.

Edited by Dryspace

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Daz

Well put.

 

I just don't understand why game devs think that we would care or find interesting helping out generic "rebels" when you are such an overpowered unstoppable force with insanely overpowered abilities for one human. By that alone the more insignificant a rebel soldier is to your battle or game, they are less than fodder, just background noise and the target of Rico's cruel jokes and grapple torture. I understand their place for a plot perspective, these are the people fighting back and I am fine with that, but the whole idea of advancing a front on the map is preposterous when you can literally fly anywhere alone on the map and unleash any hell you like at any time, yet being locked out of those areas because your "army" has not caught up, indicating that you somehow need them to help kill all the bad guys. If there has to be a game mechanic of arming a rebel army, how about you let us do things to unlock better equipment they get or customize their vehicles and loadouts to our choosing at least? Or go to the extreme and give them some insane gear such as mechs and grappling hooks and other such ridiculous weaponry. But no. It is a completely conventional battle of one side of a river to another that you feel is not even worth taking part in whatsoever. Like how a God would not want to interfere with such trivial things when he can wipe them all out with one lightning ray. It is like watching ants.

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DareYokel
6 hours ago, Daz said:

the whole idea of advancing a front on the map is preposterous when you can literally fly anywhere alone on the map and unleash any hell you like at any time, yet being locked out of those areas because your "army" has not caught up, indicating that you somehow need them to help kill all the bad guys.

Just Cause 2 let you do just that. You didn't need an army, they needed you. The game just let you take over an enemy base all on your own. Rebels came in after you did all the work.

Edited by DareYokel

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BlackScout

You guys couldn't have said it any better. They completely ruined Just Cause in the latest game...

By the way, I remember them claiming about JC4 using a new engine called Apex... That's bullsh*t, they just improved JC3's engine a little bit and called it a day. JC3 already used Apex.
The file formats are pretty much the same, internal references in the code are the same and the list goes on. It was a lazy/rushed job. Really disappointed with this game. Gladly, I didn't pre-order, so it's all good.

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chronic lumbago

I'm really enjoying it. It's a fun game to go to after such an emotional rollercoaster ride like RDR2. Glad I went with the deluxe as I love the wingsuit booster. The graphics leave a lot to be desired but they've patched the motion blur everyone complained about.

 

It sure cost me a bit as I could've just waited for sale and/or buy the standard but I've been having lots of fun and I can't say that I regret it. It's an improvement over JC3.

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Dryspace
6 hours ago, chronic lumbago said:

It's an improvement over JC3.

Is it possible that what you mean is that you like it better than JC3? It's the difference between simply not enjoying a certain type of game, and not enjoying a game because it's flawed.

 

There are many types of games that I don't like, or don't really have a desire to play, and yet I don't think that it is because they are poorly designed. I can tell the difference between gameplay that doesn't appeal to me, and gameplay that is flawed and needs to be improved.

 

I just wish that people who never really liked a game or series that much and then rejoice about wholesale, fundamental changes to a series would consider how they would feel if games they really enjoyed were given the same treatment. I could write about how much fun I am having with RDR3 and claim that it is improved, because the latest installment ditched the Western theme for an Arthurian fantasy setting.

 

But was the game actually improved? I say no...because the Western setting wasn't flawed to begin with. It's just that I personally prefer one over the other. And thus the question: Is it ever legitimate to completely swap out the very things that defined a game in the first place, so that the only things that remain are the title and the trappings? Is that justifiable?

 

I admit that it's easy to feel in a situation like this that people are deliberately pointing out how much they like a game just to rub it in my face, so to speak. "Hey! I like the game, and that's all that matters!" But of course I realize that that is almost certainly not the case. What I do think is that people in this situation just haven't taken the time to think about why fans of a game or series are disappointed, and whether or not their disappointment is legitimate or illegitimate. About whether the only thing that matters is whether a game is fun, or whether there are other considerations, other principles that should be taken into account.

 

An example I would give is my experience with the 2007 movie I Am Legend. I went in blind, knowing nothing about it at all, except a brief clip of a Fresh Prince running on a treadmill. Before the introductory sequence was even finished I was thoroughly immersed, and as the movie ended I was on the edge of my seat and literally shaking with adrenaline. I couldn't remember ever being as affected by a movie since I was a kid.

 

Well, I was more than surprised to find that a good number of people were going on about how bad the movie was. I had not the slightest idea what these people were talking about, and couldn't even begin to imagine where they were coming from. I stress that it made so little sense to me I thought there had to be some kind of ridiculous biases involved. Eventually I noticed that the common theme was that the movie was a disgrace to the source material, specifically the ending.

 

Some time later I found a copy of the original novel. Well, I finished it and suddenly everything made perfect sense. I not only understood exactly where these people were coming from, I agreed with them 100%. See, the problem was that the title of the story--"I Am Legend"--is a reference to everything the story builds up to, the story's raison d'être, which turns a classic notion upside-down in a clever way. The movie ripped out and replaced everything but the names of the title and main character. But the most egregious offense was that the ending--the aspect of the story that defined the very title--and vice versa--was tossed out as well. And thus the very moral of the story was lost.

 

So now I understood how a movie that I personally had enjoyed so much, and in fact is a perfectly good movie, was disliked and unappreciated by those who had been fans all along. I realized that it was only my ignorance that kept me from understanding this, and that not only do I think what was done is unjustifiable, but that the movie would have been much better had the liberties not been taken.

 

Is the fact that something is personally enjoyable the only thing that matters? For what it's worth, I think that there are higher concerns, certain standards that should be taken into account. Because while enjoyment is obviously an important factor, if it were the only factor, human entertainment would devolve down to the lowest common denominator of base gratification. If a particular game, or story, or movie is defined by certain characteristics, and those characteristics are what made it appealing in the first place, I can think of reasons for disregarding those characteristics, like greed, or ego, or incompetence--but I can't come up with any reasons that are legitimate.

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chronic lumbago

Well, you're not wrong at all and I actually agree with you. And yet, I never expected JC4 to move any mountains. I knew what I'm going to get and I'm happy with it.

 

It's not a game that elevates gaming to the next level and sure has a sh*tton of flaws, like usual. However, it really did fix some of my biggest annoyances from the previous game.

 

Chaos isn't a checklist of every location anymore. You just have to go out there, wherever you want and blow sh*t up, without looking for that last stupid tank for 5 minutes.

 

Driving is finally better. No longer am I playing 95% of the game with my grappling hook.

 

Unlockables aren't tied to challenges.

 

The graphics could've been better.

I do feel a little bit of repetition in the missions where you unlock new regions to takeover, but it's nowhere near as repetitive as JC3.

 

But it's all just my personal opinion. I should've mentioned it. I wasn't saying that everyone should get it right now and that the game is the next big thing on the market. I simply like it.

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Daz
On 12/30/2018 at 8:29 AM, chronic lumbago said:

 

 

Chaos isn't a checklist of every location anymore. You just have to go out there, wherever you want and blow sh*t up, without looking for that last stupid tank for 5 minutes.

 

Driving is finally better. No longer am I playing 95% of the game with my grappling hook.

 

Unlockables aren't tied to challenges.

 

The graphics could've been better.

I do feel a little bit of repetition in the missions where you unlock new regions to takeover, but it's nowhere near as repetitive as JC3.

 

I don't know why you would even have any drive to blow anything up if it doesnt give you anything other than more squads to send over which at most points you have far more than enough. Searching for that last thing to blow up in an area on JC3 sure might have been frustrating but there was satisfaction in your work in clearing it, the map was nice and blue showing what you owned, instead now the opposite all sh*tty and red with it being unsatisfying and dull. At least with taking down a base you had an icon showing you what you were missing and it was extremely fun clearing a base out knowing that one missile you saved up to use on a base wasn't going to waste. That one vehicle you sent off a cliff into a satelite dish wasn't in vain, it was helping you progress. The whole purpose and drive for blowing sh*t up now has gone. And if it expects you to blow up sh*t whenever you want, well that is only tied to if you have god damn ammo or not. Which often I never have, or even a gun for that matter due to the lack of ammo it has. It does not seem to be tied to any unlockables to increase the capacity which would have been nice.

 

Unlockables, I assume you mean gear cogs to upgrade your gear? While those challenges were awful and a pain in the ass to do. You still have to do stunt jumps and wingsuit challenges to unlock things. Though so far they are much easier. It is still a kind of pointless errand to unlock gear and items. Because this is assuming you even want to use the vehicle or weapon drop system, which is complicated in itself, having multiple humans that are on cooldowns and each has a set up loadout, but seemingly you can't make them drop a vehicle and a gun, or two guns at once. Instead it would have been nicer to just have that feature be not only unlimited, but instantaneous with no delay in dropping the item. Sure it is cool to see that plane fly over but after the 10th time I am just sat there waiting for the damn thing to spawn and it often doesn't make it off the ground if it is an aircraft due to it hitting trees or a ped drives into it. Plus I have never been a fan of dropping in items, I feel like somehow I have failed that I couldn't find it in the world as is and have to drop something in that lasts 30 seconds anyway and have to call another in. At least there is no cost, but still I feel like there could have been a more fun way of doing it. Put it this way, I almost never used it in the previous games, I never felt I had to. There was always some form of helicopter or tank or car available in the nearest vicinity that I could steal. I would rather just grapple jack some jet flying over than spawn one.

 

What is repetitive to me is having to escort humans or vehicles with life bars in vehicles that they are forced to be tied to in a game where any slight cough can send an entire building structure to the moon. This is not the type of missions that should be in the game. It should be assassination missions. Specific destruction missions and fun orientated. Even the director woman's missions are tedious, having to drive some piece of sh*t vehicle over jumps that don't work right because the car chosen clips on the ground and the ramp and doesn't get enough air ever, or the ramp itself is too narrow so it ends up being easily missable. Or you have to drive through checkpoints on some tedious race that is totally not suited for this game.

 

At least I agree with you the driving is better, it still could be improved but it is miles above the previous games.

 

The game isn't bad, it is just the missions and pathing structure that is an unwanted change to me and leaves me feeling a bit empty in what I am doing.

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Dryspace
2 hours ago, Daz said:

I don't know why you would even have any drive to blow anything up if it doesnt give you anything other than more squads to send over which at most points you have far more than enough.

Just Cause is a game about blowing things up--about causing Chaos--in order to progress. Avalanche NY decided to make a different game but forgot to give it a different name.

 

2 hours ago, Daz said:

Searching for that last thing to blow up in an area on JC3 sure might have been frustrating but there was satisfaction in your work in clearing it.

Exactly. At least, I'm referring to Just Cause 2, but still...exactly. I've heard from more than one person the argument that "it stinks searching for that last such-and-such" as an excuse for turning Just Cause into a different game.

 

First: I do agree that it rather stinks when you just can't find something, but that is not at all common for me, at least in JC2, and when it does happen it is invariably my own fault--because I kept NOT searching an area that I thought I had searched but actually hadn't. The same thing sometimes happens in Adventure games, when I finally resort to a hint, and then have to kick myself because I made an assumption I shouldn't have made and thus didn't try something I should have tried.

 

It's frustrating when people use a single gripe as an excuse for eliminating an entire Just Cause gameplay mechanic--as if the entire mechanic is irredeemably broken. This one tiny issue could have been solved in any number of ways; as I've said elsewhere, simply having a defector contact available who provides general info on equipment locations for a sizeable fee is one possibility. Instead of calling people dishonest, I'm just assuming that they don't think these things through.

 

2 hours ago, Daz said:

...it was extremely fun clearing a base...The whole purpose and drive for blowing sh*t up now has gone.

Yep. The entire gameplay mechanic that used to be known as "Just Cause" has now gone. Why? Just 'cause. Apparently. (I invented that joke just now, so nobody better steal it.)

 

2 hours ago, Daz said:

And if it expects you to blow up sh*t whenever you want

But why would you want? This isn't Minecraft or Goat Simulator. Despite what some Steam reviewers think, Just Cause is not about "messing around" and "being stupid". That can be an incidental part of the game, but it's not the entire point. And even then, destroying something that respawns isn't actually destroying anything at all, and is unsatisfying to the max.

 

2 hours ago, Daz said:

Plus I have never been a fan of dropping in items, I feel like somehow I have failed that I couldn't find it in the world as is and have to drop something in that lasts 30 seconds anyway and have to call another in.

Again, I agree. It kind of works against the real fun of Just Cause, which is moving around the world, finding things. And as you mention, it's like buying a $1,000 cup of coffee.

 

2 hours ago, Daz said:

At least there is no cost, but still I feel like there could have been a more fun way of doing it. Put it this way, I almost never used it in the previous games, I never felt I had to. There was always some form of helicopter or tank or car available in the nearest vicinity that I could steal. I would rather just grapple jack some jet flying over than spawn one.

I'm guessing you would agree that the primary issue is the implementation. If the things that could be called in were better, more epic, more meaningful---more unattainable elsewhere, then I think the mechanic would be more satisfying.

 

3 hours ago, Daz said:

At least I agree with you the driving is better, it still could be improved but it is miles above the previous games.

Just Cause 2's driving isn't bad, or flawed, though it leaves a whole lot to be desired. I'm not disputing what you're saying, I'm just not sure it's fair to put Just Cause 2's driving in the same category with Just Cause 3's.

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Richard Power Colt

In JC3 you could actually see the remaining destructables on the map so you didn't really have to spend that much time looking for it. 

 

I've yet to play 4, but it sounds like they've made improvements in some areas and made things worse in others. Dunno why they'd get rid of base clearing, that was the one thing that I really enjoyed doing in the last game. Maybe they went too far with the mentality of turning the game into an open "sandbox". I do love a game that lets you f*ck around and experiment with physics and stuff, but there should be some compelling goals to work for as well.

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chronic lumbago

To each their own. I prefer this sandbox approach to destroying stuff. 

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Urban Legends

I returned this game so quick. Pretty sure it was the first time playing the series and just couldnt get into it.. This and that new Battlefield...wow

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