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Laker23

Assassins Creed Odyssey

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loyletomycapo

What was so wrong with II's combat that they had to alter it so much? I thought it was a great system and wished they only expanded on that.

An amalgamation of that and Unity would be a pretty coupling.

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Dryspace

@ARTHUR.

 

I don't think Ubisoft designs gameplay from the perspective of a person who plays games, but more from the perspective of a weathercock.

 

It's not so much, "Is this good gameplay" as "Is this generating maximal revenue?".

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chronic lumbago
10 hours ago, Dryspace said:

@ARTHUR.

 

I don't think Ubisoft designs gameplay from the perspective of a person who plays games, but more from the perspective of a weathercock.

 

It's not so much, "Is this good gameplay" as "Is this generating maximal revenue?".

In their always online IPs perhaps, but Origins had solid DLC and the microtransactions were harmless. 

Discovery tour was announced before release, they could've just used it to build up hype and then don't put any effort into it, instead they poured their hearts into it.

 

I don't play their online games so I don't feel like Ubisoft are money grabbing assholes.

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Dryspace

@1972

 

You are operating on the assumption that in-game transactions* are harmless, as if a game is entirely designed and completed without any regard to monetization whatever, and at the very end, the "In-Game Transaction Module" is carted in and bolted on. I'm afraid that's just not true.

 

It's not just auxiliary monetization, but everything about the way games are designed. I don't agree with the idea that making a game less focused and more mediocre simply in order to appeal to more people is a good thing, unless it is absolutely essential in order to turn a profit or stay in business, which is not the case with the megapublishers.

 

I don't think of Ubisoft or any other publisher as a-holes, but I do believe that they are executives who primarily use video games as a means to generate maximal profit, rather than gamers who desire to make as much profit as possible after designing the best game possible--which was the case with the studios they successively bought up (and yes--the studios were complicit in selling out as well).

 

* 'Microtransaction' is a term meaning transactions of between $0.01 and $0.99--not of $5, $10, or $50. What most people refer to are plain-old ordinary transactions.

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Zello

 

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Doctor Holliday

Ugh... this game looks weak.

 

I might be inclined to buy this if it were called SPARTAN WARRIOR SIM 2018, but as an Assassin's Creed, title this couldn't look less interesting or further from the mark. Nothing about the gameplay or the characters or the story reminds of assassins or their creed. The whole thing has been boiled down into GLADIATOR: THE GAME with poor combat mechanics, lackluster AI, and no real sense of challenge.

 

Damn shame coming from such an otherwise strong franchise.

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DareYokel

They don't give a f*ck anymore. And this latest addition of "choices" is obviously terrible. Their engine is clearly not designed to allow something like that. Animations during cutscenes look worse than every AC game that came before, even the very first one from 2007, and it's all due to the fact that characters have to adjust their animation set after you pick a dialogue option instead of animations flowing naturally in a predetermined conversation. And it simply doesn't look right at all.

 

And the voice actor for the male character is terrible. I thought that female character is bad, but this guy is even worse. There's no way that I could spend dozens of hours listening to that voice.

Edited by Darth Yokel

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Dryspace

@Doctor Holliday

 

Thank you for having standards and...well, I can't say 'principles' until I know whether or not you are actually going to purchase the game, and if so, how much you will pay for it (piracy is not an option).

 

As long as enough of the market is willing to allow developers to get away with whatever they want, developers will continue to design largely around profit potential rather than any sense of quality and pride of workmanship.

 

As they say, "Follow the money"--a business can do nothing but what its customers allow it to do. I still believe that the media shares blame, though. They have influence. And yet when there is something rotten in the air, half of them don't smell anything and the other half insist it's Eau de Cologne.

 

P.S. I've noticed the latest disgusting tactic from Ubisoft: Setting an earlier release date for the most expensive editions of the game.

Edited by Dryspace
Post Script

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DareYokel

I'm willing to bet that next year Ubisoft is going to be like "we're going back to the roots, to Assassin Brotherhood that the fans all know and love and we can't wait to show you what we've been working on for the past [lie about development time]".

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Mokrie Dela

If agree

They've decimated AC and it breaks my heart. It all goes back to Desmond in aciii

 

2/b/r remain among my favourite ever games. I love them so much and each year I play them all in order (A tradition I usually do before release of a big title; I did the same with gta v). But odessey has zero interest. Well that's a lie. I'm interested in following the discussion (mostly passively) but i know i wont purchase it. Maybe second hand in a few years but it looks boring bland and repolished origins which I also got bored with.

 

It's a shame the gaming market is without principles but then any sellers market is. Perhaps one day the pride will return and they'll make a game that lives up to the ezio games in my eyes.

 

 

A small footnote I did enjoy 3 in the end (took 3 playthroughs) and bf/r were immensely fun

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Doctor Holliday

Piracy is always an option.

Especially as a form of legitimate protest...

 

As a responsible consumer (a man with a job), I rarely pirate video games or movies. I'll pirate music all day long (because I pay for merchandise and concert tickets) but I virtually never pirate games or films. I enjoy having the real copy in-hand along with the booklets and whatever extra features are included. I don't like having to bother with cracked EXE's or keeping offline patches up to date. I appreciate official support.

 

That being said? I still consider piracy a legitimate form of protest.

Because a responsible consumer has basically run out of options. Voicing your displeasure falls on deaf ears. Nobody cares about your happiness; they only care about your CASH dollars. So boycott this sh!t. Don't give them any money. From the standpoint of story and characters, I'm interested to see what is happening in Assassin's Creed Odyssey, but as of right now I would refuse to pay for it.

 

Which means I might eventually pirate it, but even so, I'm not interested in principle. The game looks bad and I'm going to skip it unless something drastic is changed soon. That doesn't mean I won't eventually play it, but these sellouts won't get any of my hard-earned salary...

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Dbzk1999

I really can’t agree with piracy being a “form of protest”. Refusing to buy it? Definitely. Watching it on YouTube or whatever and still not spending a dime? Without doubt. But if you wanna protest, gotta go all the way with it. All pirating does is make them focus more on implementing systems to (understandably) prevent such practice, which in turn can screw players that also buy t he game (Ex: that stupid DRM system). Regardless of whether it works or not

Edited by Dbzk1999

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DareYokel

I don't see the point in pirating something that doesn't look fun enough to play.

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Dryspace

@Doctor Holliday

 

As you said, your option is to not voluntarily hand over your money, or to wait for a bargain bin price. Those are legitimate forms of boycott.

 

Let's say you like dogs, and you find out your favorite cupcake-maker sacrifices a dog for every batch of cupcakes he makes. You can't support that nonsense, so you decide to boycott. The next day, your friend sees you eating a familiar cupcake. "What? I thought you were boycotting that jerk!"

 

"I am. I didn't pay for it!"

 

I'm sorry to break it to you, but withholding your money and enjoying the product anyway isn't boycotting anything. It's entitlement and hypocrisy.

 

@Darth Yokel

 

"I don't see the point in pirating something that doesn't look fun enough to play. "

 

Entitlement and hypocrisy.

Edited by Dryspace
Addendum

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Doctor Holliday
17 hours ago, Darth Yokel said:

I don't see the point in pirating something that doesn't look fun enough to play.

 

19 hours ago, Dbzk1999 said:

I really can’t agree with piracy being a “form of protest”.

You guys are missing the point.

 

The video game / electronics consumer has no recourse. We have no other options for protest that will actually be HEARD. We have no voice. There's too much money and momentum involved, like Hollywood. Quality is rapidly being sacrificed for quantity. But they always keep track of sales versus piracy... They won't listen to or care about your valid complaints delivered through traditional channels. They won't read your letters or emails or petitions or Angry Youtube reviews. They simply don't care. Decisions at this level of any industry are based on money and money alone. Sad but true.

 

They know how many games they actually sold and they can track how many players likely have a pirated copy. This hurts their ego more than anything else. This is what led to all of the trends we hate today; DRM protections, persistent online connections, exclusive digital distribution platforms, overpriced DLC, on and on and on. Arguably none of these phenomena exist without the prevalence of piracy. If there's one thing they actually RESPOND to in real time and make adjustments to, it's your piracy.

 

At this point in history piracy is your only voice.

So speak up, kids.

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Dbzk1999

I’m not missing anything. I’m saying that piracy does jack, and if anything, it only makes things worse for everyone involved (case in point, all those trends you just mentioned)

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kBlaise

I don't get the piracy thing either. If a game is low-effort crap, like this one, why even bother pirating? Who wants to spend precious time and energy on a sh*t game?

 

Anyway, this RPG and story choices thing has completely ruined the facial animations and expression because obviously they're not hand-crafted anymore but procedurally generated. Just compare Unity's, Syndicate's faces to this. The difference is night and day.

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Dryspace

Valve did impressive procedural facial animation in 2004 with Half-Life 2. It's not motion-captured. Even to this day, there is nothing funny or ridiculous about HL2's facial animation--just low polygon-count, of course.

 

My guess would be that it comes largely down to priorities, and especially whether or not the developer has the time, or rather takes the time, to properly R & D the features he wants to implement.

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Doctor Holliday
On 7/29/2018 at 2:38 PM, Dbzk1999 said:

I’m not missing anything. I’m saying that piracy does jack, and if anything, it only makes things worse for everyone involved (case in point, all those trends you just mentioned)

The only reason those trends exist is because of piracy.

Which means they don't listen to boycotts, they listen to piracy.

 

If you have a better solution for a vocal protest that will actually catch their attention I'd love to hear it, but I'm pretty sure you don't...

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Dbzk1999
13 minutes ago, Doctor Holliday said:

The only reason those trends exist is because of piracy.

Which means they don't listen to boycotts, they listen to piracy.

 

If you have a better solution for a vocal protest that will actually catch their attention I'd love to hear it, but I'm pretty sure you don't...

Yeah, they listen to piracy by making terrible trends that makes things worse for everyone involved rather than actually addressing the problems.

 

They don’t listen to “boycotts” because groups never actually follow through with it. Look at Infinite Warfare as an example. If people actually, truly boycotted, with true conviction, they’d listen. It’s all about going to the people that actually matter, look at what happened with Battlefront 2. The outrage for it was so loud that EA’s stock value proceeded to drop, forcing them to address it in some way.

 

That’s my solution, actually sticking to your guns and showing outrage, while not backing down. 

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Dryspace

It's important to communicate, of course, but an unscrupulous company is in the long term going to do and continue to do whatever it is that legally pays most. Outrage without any serious attendant financial impact is only going to induce an unscrupulous company to do, or appear to do, what is necessary to appease.

 

"Oops! Looks like we turned up the heat too fast. Back it back down to '3' and this time increase more slowly. We'll get those frogs boiled just the same."

 

A company that has proven itself willing to make its games more mediocre if it means greater profit is only going to make its games better if doing that means greater profit.

 

The fact that in the U.S. piracy has never been a problem does not matter. What matters is that:

 

1. A company may or may not think that it is a problem. Look at Cevat Yerli and Crytek for a marvelous case study on greed--and how the perception of piracy is important. Despite erroneous beliefs that persist, Crysis (2007) sold millions of copies, and Yerli himself admitted within months after release that sales expectations were already exceeded. Crytek in 2008 was both a critically and financially successful PC game developer.

 

But Yerli started complaining loudly about how Crysis was the most pirated game at the time. He wasn't happy with the success that thousands of struggling developers would have reveled in. No, he was convinced that piracy cheated him out of CoD-level sales, and he swore off PC development. Last I checked Crytek was making telephone games. And there are no more AAA PC developers.

 

2. Not all markets are alike, and there are markets in the world in which piracy is very much a problem. Unfortunately, developers do not selectively utilize DRM only in markets where it might make sense, but rather utilize it indiscriminately. They get away with this because the markets in which the overwhelming majority of people pay for their games let them get away with it. If just 30% of the U.S. market stopped giving a company money without pirating, overbearing DRM would disappear overnight--because it would now be demonstrably unprofitable. And it would not be able to blame a lack of DRM, as piracy did not rise in proportion to revenue loss.

 

3. If one loves video games, pirating them--and then complaining about them--is the same thing as defecating all over one's kitchen table--and then complaining about the stink.

 

4. The video game media is largely corrupt. (Sorry, I just wanted to get that in there) :D

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Zello

 

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loyletomycapo

This just refutes my opinion that 2 steps back 1 step forward is Ubisoft's new selling plan in terms of innovation for the series. Just kill it off already.

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Laker23

If that means Watch Dogs 3 in 2019 I'm all for it.

 

As for this game, it's a wait for a sale purchase. Still playing Origins and can't do another AC so soon.

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Zello

Watch dogs 3 Watch dogs 3 Watch dogs 3 Watch dogs 3 Watch dogs 3 Watch dogs 3 Watch dogs 3 Watch dogs 3

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chronic lumbago

I'm all in for WD3 instead of Origins reskin 2.0 next year.

 

I've been hyping Greece ever since I played Origins, but I hoped we'd continue the Bayek storyline.. The protags don't seem half as interesting, there won't even be a trace of the brotherhood in the game and there are too many superpowers in my taste. Also they didn't even bother changing the HUD.

 

I'm not hyped for Odyssey as much as I expected.

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kBlaise
23 hours ago, ARTHUR. said:

This just refutes my opinion that 2 steps back 1 step forward is Ubisoft's new selling plan in terms of innovation for the series. Just kill it off already.

I wouldn't use the words "innovation" and "Ubisoft" in the same sentence. They've been quite busy degrading themselves to a "follower" company lately.

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loyletomycapo

Well there was a negative tied with innovation.

And you gonna expand on that?

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Dryspace

> READY

> Well there was a negative tied with innovation. And you gonna expand on that?

> *SyntaxError*: invalid syntax

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