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Laker23

Assassins Creed Odyssey

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Nick1020

Think I’ll buy it on sale. Feels like Origins if you ask me. 

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Journey_95
6 hours ago, 1972 said:

Even the beloved Ezio collection had its fair share of flaws. I personally love the new direction and put 150 hours into Origins - still want to start a NG+.

 

Bayek is also my favorite protag in the series. I know, sounds blasphemous but I'm 100% convinced he is. I have to leave it at that for now, I'm at work but my full report is coming soon.

Well nothing is perfect but I think the Ezio Trilogy alongside Black flag was the peak of the series. Origins is one of the worst games of the series for me. They turned it into the Witcher's creed (useless RPG elements), the origin story was really badly handled and while Bayek was solid (the VA was great, no doubt) the rest of the characters were crap (especially Aya)

 

 

Edited by Journey_95

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K0ol-G-R4P
3 hours ago, Nick1020 said:

Think I’ll buy it on sale. Feels like Origins if you ask me. 

Yea and that's exactly what I feared.

 

The game looks and feels more like DLC than a new game, as if they just replicated Heraklion on a massive scale.

 

and they didn't just reuse land assets

 

z-PdF0jIOqyseumAlxS08NfhNSi54gBlkgSCRbBn

 

If you played Origins you might recognize that sword

 

Its CLEARLY a re-skinned sword of the duat which Bayek receives as a reward for killing a god (think it was Anubis) and this game takes place 400 years before the events of Origins.............

Edited by K0ol-G-R4P

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Mokrie Dela
8 hours ago, Algonquin Assassin said:

 the series has lost sight since the Ezio storyline wrapped up, but the games can still be enjoyable

And the key point to this I feel is:

 

This is not assassins creed. It's a different game completely and I feel it should have been marketed as a separate IP.  People go crazy when something new comes out. They could set e3 alight of they'd detached this game from AC, which would give them a bit more freedom in design (even though this is nothing like AC's style, it's still anchored to the series slightly) and they cpuld have a new profitable cash cow to milk. I ain't getting it (maybe second hand in a year time) but for me until it rediscovered it's identity, I don't find it interesting. Origins was good but I did get bored by it and took a 2 month break before finishing it or starting the dlc (I got swept up in the 'It's better now' pr!)

This, to me, looks terrible; I watched the trailers and footage and was quite bored. 

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Corndawg93

This look cool and I hope the combat is good, it's looked like a hassel in Origins

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Money Over Bullshit

At the E3 panel with Geoff Keighley the team said that Alexios is the grandson of King Leonidas (from 300), while also maintaining that they want to remain historically accurate. In real life however his son Pleistarchus isn't known to have been married or had any children. In saying that though Alexios's history does appear to be pretty similar to that of Pleistoanax who was allegedly exiled for treason for taking a bribe from Athenian general Pericles. Perhaps they've altered the history a bit so that the Pleistoanax character (Alexios) and his Sister? (Kassandra) are the children of the in game version of Pleistarchus, therefore effectively making them prince and princess of Sparta, exiled by the Spartans and looking for a way to regain their lost reputation. 

Edited by Money Over Bullshit

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Doctor Holliday

To be honest I'm disappointed in all of this so far.

If they wanted to make 300: The Game they should have just done it. If they wanted to make Spartan Warrior: The Game they should've just done it... Odyssey doesn't look bad but it looks NOTHING like an Assassin's Creed title. It's fairly lazy how they're recycling at least 50% of Origins to make this thing, but I could honestly live with that. My complaint is that we're losing connections to the Brotherhood and to the tenets of the Creed. Are we supposed to be a stealthy assassin or a goddamn gladiator?

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Shadowfennekin
On 6/13/2018 at 4:06 AM, K0ol-G-R4P said:

Yea and that's exactly what I feared.

 

The game looks and feels more like DLC than a new game, as if they just replicated Heraklion on a massive scale.

 

and they didn't just reuse land assets

 

 

 

If you played Origins you might recognize that sword

 

Its CLEARLY a re-skinned sword of the duat which Bayek receives as a reward for killing a god (think it was Anubis) and this game takes place 400 years before the events of Origins.............

......wat?

This is before Origins?

Then what does this have to do with Assassins? Seeing how Origins was the start(Still have yet to actually play that game, waiting on a sale)

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Zello

It could be a Templar origin story 

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ThatKyloRenGuy

I can’t wait for Assassin’s Creed Odyssey, especially after seeing how bad Call of Duty: Black Ops 4 as well as Battlefield 5 look. I LOVE history class, which is why I really like the Assassin’s Creed games as well as the historical and modern COD and Battlefield games! Antiquity, the Middle Ages, WW1, and WW2 would have to be my favorite historical time periods, so yeah..I bet Assassin’s Creed Odyssey will be a blast just like all of its predecessors were! :)

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chronic lumbago

 

That Sparta kick at the beginning was f*cking hillarious :D

 

I think I'll play as Cassandra first. 

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Dryspace

I apologize if this has been discussed, but I was genuinely surprised by the announcement of this game several months after the release of Origins. Didn't Ubisoft declare that they were done with yearly Assassin's Creed releases?

 

Whatever is actually going on, this seems to me like Assassin Creed's version of Far Cry: Primal.

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kBlaise

They seem to have no problem with carrying on watering down their own franchises.

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Zello

I think they release another game next year to finish off this Egypt/Greece/Rome maybe? Trilogy and then take a break again.

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chronic lumbago

I don't mind annual releases.. for now. Engines don't grow on trees and I absolutely loved Origins. I don't mind seeing "more of the same" for a game or two.

 

It bothers me that they barely changed the HUD and menus though. I liked Origins' design but this is hillariously lazy.

 

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Dryspace

@1972

 

But why don't you mind? Perhaps your view is different, but the "more of the same for a game or two" resulted in a great game in AC2, a significantly less great game with Brotherhood, and a game I quit after 5 hours with Revelations.

 

For me, it was clear that one of the aspects that appealed most to me about Assassin's Creed--the story and characterization--they simply did not have near enough time in which to dedicate the necessary effort for a 12-month schedule. I found the handling of the story by the time Revelations hit to be almost offensive.

 

But as they say, "whatever". Just so you understand that a yearly schedule--as opposed to the 3-, 4-, or 6-year schedules that most of the greatest games have had--is not selected to bring you the best game possible, but rather to bring the company the most profit possible.

Edited by Dryspace
Typo

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Chaise

@Dryspace

Yeah it sucks what this series has become over the years. AC2 is one of my favorite games ever, and ACB is up there as well. Revelations I thought was good but not great.

 

I enjoyed AC3 and AC4 a lot as well, but I really think after they killed off Desmond is really when Ubisoft started to lose sight of what AC really was as a series. It became more about gimmicks and having cool settings then the actual creed, which is why I've lost a lot of interest in the series.

 

Honestly didn't enjoy Origins all that much either even though I thought it was a good step in the right direction. So Odyssey doesn't interest me at all so far from what I've seen, maybe that will change though.

Edited by Chaise

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Dryspace

Also @ Zello: A Templar origin story? That would be one monster historical retcon, no?

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Zello
2 hours ago, Dryspace said:

Also @ Zello: A Templar origin story? That would be one monster historical retcon, no?

A Proto Templars/Order of the ancients origin story I mean. 

 

In Origins the order of the ancients were already around for a while. I really liked how Rogue focused on playing for the other side and I'd like to see them do that again.

Edited by Zello

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Money Over Bullshit

It really seems like the two branches are moving in their own directions. The contrast between the stories of Unity and Syndicate was extremely evident to the point where it seemed like there wasn't a whole lot of communication between Montreal and Quebec. Probably going to be lynched for saying this but Unity had one of the best stories in the whole series whereas Syndicate was by far one of the worst. The whole thing just seemed really detached and there were far too many unneeded cameos. Why was Charles Darwin actually in there again? 

 

Oddysee seems to just be more of the same from Quebec and they really just seem intent on doing something different while completely ignoring the fundamental lore. I mean there's no doubt that they're reusing assets but I honestly can't see this being much of continuation of Origins at all. We'll likely have to wait until next year for the true sequel to Origins tbh.

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Dryspace

@Money Over Bullsh*t

 

What do you mean by "true sequel" to Origins? Is there still a present-day or frame story?

 

I'm asking because the last game I have played is AC3 (which I didn't finish), and I was by that time disgusted at how the frame story--which was originally the "real" story--was handled. I came to understand that Ubisoft finally dropped all pretense of caring about a common thread and ditched the present altogether, with the games just becoming period-piece romps. Is this accurate?

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Money Over Bullshit
13 hours ago, Dryspace said:

@Money Over Bullsh*t

 

What do you mean by "true sequel" to Origins? Is there still a present-day or frame story?

 

I'm asking because the last game I have played is AC3 (which I didn't finish), and I was by that time disgusted at how the frame story--which was originally the "real" story--was handled. I came to understand that Ubisoft finally dropped all pretense of caring about a common thread and ditched the present altogether, with the games just becoming period-piece romps. Is this accurate?

No, the present day story will continue and truth be told they're probably getting back to the idea of making that the "real" focus of the game. It just doesn't seem right (to me at least) that the "real focus" of the game only constitutes around 5% of the story though since it just makes the remainder seem like stylized fluffer.

 

Edited by Money Over Bullshit

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Dryspace

@Money Over Bullsh*t

 

I don't see how that perception is necessary. To me, the idea that I am participating in an adventure--in a story--that is not only important of itself but is also important in a larger scheme only increases the excitement--and the mystery.

 

The same technique is used in The Longest Journey and Dreamfall. While the Elder Scrolls games don't have a frame story, they do have an overarching story or lore that makes the individual game more interesting to some people.

 

 

Is it possible that you are among the group that didn't like being taken out of the Animus at all, and want to justify having no meta-story? If that is your preference, I don't think it needs justifying. But I do think you are mistaken about focus.

 

'Real story' and 'real focus' (a term I didn't use) are not the same thing. The way I see it, it is the opposite: In each individual game, the focus is the in-Animus story. I use the term 'real story' to mean the one that contains the over-arching goal that each story contributes to.

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Money Over Bullshit
2 hours ago, Dryspace said:

@Money Over Bullsh*t

 

Is it possible that you are among the group that didn't like being taken out of the Animus at all, and want to justify having no meta-story? If that is your preference, I don't think it needs justifying. But I do think you are mistaken about focus.

 

'Real story' and 'real focus' (a term I didn't use) are not the same thing. The way I see it, it is the opposite: In each individual game, the focus is the in-Animus story. I use the term 'real story' to mean the one that contains the over-arching goal that each story contributes to.

No definitely not I just don't see the point in going back to the Animus now since Desmond's story has ended and they've already come up with an alternative starting with Black Flag. Currently the way it stands is that there's a woman who uses her own Animus to explore the lives of people who have been dead for thousands of years using their DNA. No need for an ancestral connection or genetic memories, nothing. In fact from what I gather in Oddysee she doesn't even know who's DNA she's using, so she has to decide whether she thinks they're male or female, hence the gender choice at the beginning. 

 

The way it currently stands there's no need for anybody lying in the Animus at all and they can easily tell the historical tale and relate it back to the present day without ever having to show the conduit on screen. Like they've shown in the past.

Edited by Money Over Bullshit

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Doctor Holliday
On 7/1/2018 at 5:17 AM, 1972 said:

 

Spoiler

 

That Sparta kick at the beginning was f*cking hillarious :D

 

I think I'll play as Cassandra first. 

Oh boy... this game looks terrible.

I mean there's nothing Assassin's Creed about it, let alone 'assassin.'

 

Dumb sneaking, dumb combat, dumb enemies, dumb gameplay all around. The sparta kick knocks guys like 50 yards away. Greece looks like a hyper-fake-Crysis tropical island. Everything looks ridiculous. Am I an assassin or a naval admiral or a field general? I'm all three? Make up your mind. Make one game at a time. Why are they getting so far away from the Creed? What happened to stealth? What happened to subtlety and subterfuge?

 

Ugh.

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DareYokel

They're selling cheap thrills. They don't care what the series is supposed to be about anymore. It's all about location now. They're just catering to old fan wishes. I don't necessarily have a problem with the settings they choose, as long as they stay true to the core principles of Assassin's Creed, but that's been gone for a while now. They no longer have a story to tell so they have to make up something stupid to justify selling their game under the Assassin's Creed brand. But Unity and Rogue were the last true Assassin's Creed games.

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Dryspace

@Money Over Bullsh*t

 

Ahhh...lol. Unfortunately, I had to avert my eyes after the first few words of your reply in order to avoid spoilers.

 

As I said, the furthest I have gotten into the story so far is the beginning of ACIII. I will be tackling ACIV, Unity, and Syndicate soon, and Origins whenever I end up purchasing it.

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Doctor Holliday
6 hours ago, Darth Yokel said:

They're selling cheap thrills. They don't care what the series is supposed to be about anymore. It's all about location now. They're just catering to old fan wishes. I don't necessarily have a problem with the settings they choose, as long as they stay true to the core principles of Assassin's Creed, but that's been gone for a while now. They no longer have a story to tell so they have to make up something stupid to justify selling their game under the Assassin's Creed brand. But Unity and Rogue were the last true Assassin's Creed games.

For what it's worth, I still enjoyed the London of Syndicate, but you're right it feels like the Creed truly died with Unity. Paris is the last game in which you were actually encouraged to play like a silent assassin and given all of the tools to do so. It was also the last game with challenging combat where you had to think about your timing and combinations.

 

Ever since Syndicate they ruined the combat by making it animation-based; if you don't press the magical counter-attack button which matches up with the magical window of opportunity according to the attack animation of your enemy, then it doesn't matter if you're blocking or parrying or anything, because the animation 'runs its course' and you get hit every single time. Enemies now perform these attack animations which are literally unblockable if you failed to press the magical button right at the magical moment.

 

It started in Syndicate and it's really, really ugly on display in Origins. You can tell from that gameplay video that it's only getting worse in Odyssey.

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Dryspace

@Doctor Holliday

 

As far as I'm concerned, that violates basic gameplay design principles.

 

What I find frustrating is that it doesn't have to be this way. Traditionally you have the solid mechanics which don't necessarily make for attractive or realistic animation, and you have poor mechanics but realistic animation. But with advanced physics simulation, and blending of animation and physics, there is no reason that core gameplay must suffer.

 

I guess it depends on where one is willing to dedicate those precious console resources.

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