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Starfield


Typhus
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5 minutes ago, Mister Pink said:

from a kind of protoge of Joe Rogan

 

Not a good way to sell somebody in 2022, lol.

 

I did watch a bit of the interview last night though and the questions were good and not just limited to the basic generic questions.

 

Some new details eeked out as well, like systems are effectively gated by level, planetary hazards resulting in the need of various types of space suits, deeper romances, and how they handled some of the technical side of it.

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2 minutes ago, Jason said:

Not a good way to sell somebody in 2022, lol.

I figured someone might say that, lol.  Depending on who you chat to.  For the majority not offended by him, they'll get what I mean:

 

  • Guy has a broad and diverse host of guests regardless of political affliation, colour or creed
  • It's long form conversations (often 3hrs)
  • Often touches on topics of science, religion, society, culture, history and philosophy, comedy.
  • Outside the mainstream legacy media (not beholden to mainstream sponsors that affect or censor the conversation, unlike a lot of television and radio media) 

 

Those are the kind of core tenets that I'd say many people that would listen to either Lex or Joe would listen in for. Joe is absolute donk at times but his commitment to broad types of guests and long-form conversations is what keeps dipping in. Lex has becoming more a favourite now. He's just more academic and less of a bonehead. But the guests make the shows for me. 

 

8 minutes ago, Jason said:

I did watch a bit of the interview last night though and the questions were good and not just limited to the basic generic questions.

Yeah, I really like that about him. He genuinely has a curiosty to learn and understand. 

 

8 minutes ago, Jason said:

Some new details eeked out as well, like systems are effectively gated by level, planetary hazards resulting in the need of various types of space suits, deeper romances, and how they handled some of the technical side of it.

Very interesting, indeed! It makes the 1000 planets thing a bit more streamlined now, IMO. You can't just go anywhere, anytime. Presumably mineral rich places will be the most toxic and hazarderous, meaning access to them will only be possible after levelling up and upgrading. Nice progression incentives. 

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16 minutes ago, Mister Pink said:

I figured someone might say that, lol.  Depending on who you chat to.  For the majority not offended by him, they'll get what I mean:

 

The issue with Rogan is that he's surrounded him self with idiots, looneys and straight up d*cks for so long now that he's turned into a nutcase him self. I enjoyed a whole bunch of his earlier podcasts, like the ones with Brian Cox and people of that ilk, but the moment he started entertaining the proper looneys his brain got fried.

 

Anywho the curious case of Joe Rogan is absolutely a topic for another thread, lol.

 

17 minutes ago, Mister Pink said:

It makes the 1000 planets thing a bit more streamlined now, IMO.

 

He touched on the 1000s of planets thing a bit more and it seems to, based on comments I've read, finally sunk in what their purpose is for some people.

 

He basically reiterates that many of these planets will have literally nothing but resources on them, but that's the point. Space is lonely and most planets IRL have nothing on them so they're touching on that w/ Starfield and they're doing it more so because it's pretty easy for them to do that. But the game will point you towards the actual handcrafted stuff that players expect, the 1000s of random planets are all entirely optional.

 

I really do dig their mentality and openess about it, they're not pretending these random planets are all gonna be exciting or riveting gameplay but they know some players might get an enjoyment out of them.

 

It also taps into another area they touch on in the podcast which is them developing games now with the knowledge that they could be played and supported (from both them and modders) for 10+ years. Also they 100% willhave the assumption that modders will use literally all those planets for modded stuff. 

 

Like for real, Starfield is probably going to be the most exciting modders game in a long, long time, if not ever, given how much potential there is w/ the setting, which is a very untouched setting in terms of mods, but it's also exciting cause of the room you have to work with. No more having to create brand new areas or cram stuff into the map, just go pick a planet and go f*cking wild in creating some stuff there. Modded play throughs 2-3 years after launch are going to be incredible in this game.

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I'll watch more of the video later tonight. I love how he touched on Daggerfall being an inspiration for the procedurally generated system stuff.

 

Also, Todd mentioned that you can just watch moons or a gas giant rotate around, completing the full sunrise-sunset cycle; I'll be spending the majority of my time doing that, I bet, lol. Smaller details like that get me pretty excited. That feeling of loneliness at being the only one out there, aswell.

 

It needs to hurry up and release.

Edited by DEADWOODZ
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Lock n' Stock

What Todd is saying is intriguing. At this rate, I just want to see more of the game in action.

 

The thing I like about BGS games is that despite their rough edges, they offer a specific type of experience not really found in other games. Starfield simply looks to be more of that with a hard sci-fi setting, which is good enough for me. I'm just hoping that they can pull it off well, they lost a lot of goodwill with Fallout 76.

Edited by Lock n' Stock
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19 minutes ago, Lock n' Stock said:

What Todd is saying is intriguing. At this rate, I just want to see more of the game in action.

 

The thing I like about BGS games is that despite their rough edges, they offer a specific type of experience not really found in other games. Starfield simply looks to be more of that with a hard sci-fi setting, which is good enough for me. I'm just hoping that they can pull it off well, they lost a lot of goodwill with Fallout 76.

It's the good old engine, that makes BGS games so unique. You can't pickup like 99% of all items in a game world, in any other game. That is why every game compared to a BGS game, feels superficial in a way. So many ppl out there are complaning about the "outdated engine", but it is superior in a way, and these ppl just don't realize that. I hope BGS never uses another engine for their Elder Scrolls and Fallout and now Starfield games.

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Lock n' Stock
20 minutes ago, Mexicola9302 said:

It's the good old engine, that makes BGS games so unique. You can't pickup like 99% of all items in a game world, in any other game. That is why every game compared to a BGS game, feels superficial in a way. So many ppl out there are complaning about the "outdated engine", but it is superior in a way, and these ppl just don't realize that. I hope BGS never uses another engine for their Elder Scrolls and Fallout and now Starfield games.

True. The Creation Engine is far from perfect, it's actually flawed in a lot of ways. For the types of games of Bethesda makes though, I'd say it's appropriate. It also helps that it's very modder-friendly (from what I understand). I guess it's just a case of ironing out the bugs/jank.

 

Besides, I can't really see them switching to a new engine (e.g Unreal) any time soon. It would be too much work for them to learn/transition to it.

Edited by Lock n' Stock
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Fallout 76 is in decent shape these days tbf, it's another one of those games where yea they f*cked it up massively at launch but stuck w/ it and fixed up a lot of the issues and improved the game a lot. Unfair to write them off because of that, not to mention FO76 wasn't the main BGS team.

 

As for the "old" engine, every engine is old. RAGE is ancient, Unreal is ancient, etc. Age isn't the issue it's how it's maintain and developed, that's something developers struggle with now due to budget/resources which is why we're seeing a lot switch to UE5, but in terms of BGS it works for them and yea, as stated, the engine is tailor made for their types of games. BGS games do have jank, bugs and glitches (and by recent standards they're not even bad lol), but when you have games as complex as theirs there is always going to be a bit of that. Huge open worlds, NPC's with schedules, lives, lots of interactivivity be it with enemies, NPC's or the environment, tons of systems to play w/, etc. I've said it before, but their games are the absolute best for being able to just "live" in. You can put a hundred hours into any of them without ever touching the main story line.

 

It's by far away what excites me most about Starfield, just being able to f*ck off and go do my own thing and find stuff to do.

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On 11/30/2022 at 3:39 PM, Mister Pink said:

I figured someone might say that, lol.  Depending on who you chat to.  For the majority not offended by him, they'll get what I mean:

 

  • Guy has a broad and diverse host of guests regardless of political affliation, colour or creed

Judging by his guests, Friedman clearly is a conservative. Based on his guest list, he might as well be paid by a right wing think tank (like many of his guests are). It's no coincidence that the pseudo intellectual trash stars of the right like Jordan Peterson and Ben Shapiro hang out there so often.

 

Still respect him tho, he's clearly a bright dude and a good host.

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1 hour ago, Candy_Licker said:

Judging by his guests, Friedman clearly is a conservative. Based on his guest list, he might as well be paid by a right wing think tank (like many of his guests are). It's no coincidence that the pseudo intellectual trash stars of the right like Jordan Peterson and Ben Shapiro hang out there so often.

 

Still respect him tho, he's clearly a bright dude and a good host.

 

 

There are those of us in the centre that listen to coversations and voices from all sides of the political spectrum. Labelling someone conservative isn't some kind of "gotcha" although there are narrow-minded igornant people that have this kind of thought. Also having a conservative on your podcast doesn't make you conservative any more than having Rick Rubin on makes him a music producer.  And based on your logic, we can assert he's left wing for having Noam Chomskey, Duncan Trussell, Grimes, Destiny, Steven Keen, and the plehora of left leaning or completely leftist and/or liberal or socialist guests. Furthermore why not just label him Marxist/Communist for having Marxist/Communist philosopher/economist Richard Wolff on? 🤣  

 

1 hour ago, Candy_Licker said:

Based on his guest list, he might as well be paid by a right wing think tank (like many of his guests are)

OK, suppose Lex has no moral framework and is being bought by some think tank to have guests on, we can assume all his left-wing guests paid by left-wing think thanks to get on, is it? Or does your argument hinge on only right-wing or conservatives would do such a thing?  Left-wing and/or liberal guests just get on the virtue of not being conserservative, is it? lol. This is conspiracy theory nonsense. He has 343 guests on from, comedians, musicians, AI scientists, philosophers, psychologists, psychedelic drugs advocates. Cherry picking 3-4 right leaning or conservative guests (which were on once, not "hanging out there often" doesn't make you a part of some right wing conspiracy. I'll revert to Christopher Hitchen's quote. "That which can be asserted without evidence, can be dismissed without evidence."

 

What you can do is actually listen to the conversations he has with people and perhaps see he might actually be intellectually curious. You should try it some time, remove the shackles off this left/right "he's a conservacunt, hes a libtard" childish thinking and maybe learn something. 

 

I'm sorry the thread has got derailed like this. You can't just objectively say "so and so is X because Y" without it turned in some some basic nonsense about politics. We have a forum for that called Debates and Discussions. If you want to write a coherent debate on why you think Lex Fridman is conservative, and/or is morraly bankrupt by accepting cash off right-wing think tanks, please go ahead. I'll be happy complile the stack of evidence to contrary. But you can save us both some time and actually listen to the man himself. Spend less time trying to put people in boxes. 

 

I won't accept any more off-topic politics chat in this thread. If someone wants to debate on anything I said, PM me or start a thread in Debates & Discussion and tag me there. I might not be able to respond quickly as my schedule takes me away from the forums more and more. 

 

A reminder: I brought up Fridman to introduce who he is because he has Todd Howard on. I listened to the whole podcast and it was brilliant. We don't have to contaminate everything by politicizing it. 👍

 

_______________________________________________________________________________________

 

On topic, as I said I listened to the whole podcast. I really enjoyed the discussion about videogame design and the philosphies behind some of the choices made in development. Skyrim being Lex's favourite game, you could hear the excitement he has for Starfield. I was just dissappointed to learn he'a never played Fallout 4, for all it's flaws it's still an engaging game to play. For all the bitching made about the game, when I check my friend's playtime on Fallout, it's 100's of hours. Any game that get people sucked in for 100's of hours has to be doing something right. While I try to keep my expectations low for Starfield, one thing I do expect is that I'll at least enjoy it for a minimum of 100hrs. But realistically, it would be a few hundred hours. 

 

Here's hoping we get a release date at The Game Awards. Jez Corden mentioned something about Micrsoft not being at TGA due to the Acti-Blizz-King deal. 

Rumor: Microsoft May Miss The Game Awards Due to the Activision Blizzard Acquisition (gamerant.com)

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  • 2 weeks later...

Not much as usual (yep, great marketing from Bethesda with 'unlisted' 5 min. video 🙄) but it is interesting.

If this quest/character system works branching like this it is going to be great - I just want to have lots of freedom in doing stuff on my own pace and in a way I want to... and I want lots of 'empty space & distance' so that exploring whole thing feels big & grandiose 🧐

 

 

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Nothing massive in that one, basically sounds like they're just building on what they've done in the past. Two notable things were that random events can be much bigger in Starfield, a by product of having so much spare room no doubt, so where as before in Skyrim or Fallout a random event could be running into someone or a group on your travels in Starfield it can mean running into a big base with something to do (save someone for example).

 

The other thing was having companions be able to speak for you at times during quests. One of my favourite things in some of the CRPG's I've played over recent years is party members actually voicing their opinion on stuff before and after you've made a decision so I'm really down for more ways for the companions to have a voice during quests.

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Lock n' Stock

(post retracted, delete this Jason, cheers)

Edited by Lock n' Stock
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Lock n' Stock
On 12/14/2022 at 5:12 PM, SpaceBeagle said:

Not much as usual (yep, great marketing from Bethesda with 'unlisted' 5 min. video 🙄) but it is interesting.

If this quest/character system works branching like this it is going to be great - I just want to have lots of freedom in doing stuff on my own pace and in a way I want to... and I want lots of 'empty space & distance' so that exploring whole thing feels big & grandiose 🧐

 

Good interview. This guy was apparently responsible for Fallout 4's Far Harbour DLC. I haven't played through it but apparently it's one of the better aspects of the game, so I'm quite optimistic.

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  • 3 weeks later...
SpaceBeagle

It is getting closer, people just discovered that support page for Starfield just went online - https://help.bethesda.net/#en/home/product/1218

... and some 'leaks' are talking about possible April release. 

 

I'm not buying this until it is out and I'm sure it is not some new buggy mess from Bethesda from day 1!

I'll wait for first few patches to roll out 😁

 

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Frabbi 01

The support page still says the release is the first half of 2023. Good to know. I'm waiting to buy parts for my new build about a month before release. My current (2015) build game was GTA5, so it's been awhile. 

 

I did though, upgrade from a GTX970 to 2070 Super in 2019, and got a 4k monitor, so at least I got some new much needed life out of it.

 

Not too worried about building on time, because as mentioned, all the release bugs. I might give the game an extra week, but it will be hard to resist...

Edited by Frabbi 01
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The typical Bethesda release is practicaly bug free compared to some recent major AAA releases. Always found the bug talk around BGS games a bit hyperbolic tbh, they have jank and bugs sure, due to the complex nature of their games and worlds, but they're usually perfectly playable from start to finish as far as I remember.

 

That said, my concern is that it'll run pretty poorly on PC which is a concern that comes less from a lack of trust in BGS and more from a general concern from the PC industry right now. Lot of devs struggling with their tech these days, hence all the switches to UE5.

 

Edit: just realised I put my post from last night in the Star Citizen thread lmao:

 

Quote

 

Guy on reddit who leaked Redfall's release date - May 2nd - which was verified by Jez Corden, has said that Starfield will probably release before that.

 

If so, the Xbox show that is all but officially confirmed to take place this month should be spicy.

 

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