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Starfield is a MS Play anywhere title so saves should cross over to PC if using MS game ap. What about Steam will it cross save?

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12 minutes ago, Failed Again said:

Starfield is a MS Play anywhere title so saves should cross over to PC if using MS game ap. What about Steam will it cross save?

 

Steam doesn't support cross save with Xbox (console) or the Xbox PC store app.

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2 minutes ago, Jason said:

 

Steam doesn't support cross save with Xbox (console) or the Xbox PC store app.

Thanks Just a Big Wish✨

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Microsoft Play Anywhere and the crossave through that works through Xbox's network and you're naturally signed into Xbox when you play the game through Xbox PC or console. MS only ever do that on Steam for multiplayer games, so it's unlikely it'll ever work w/ Steam for Starfield.

 

There are some ways to get around it by installing Starfield through Xbox's PC app and messing with game saves IIRC, but I think it's a bit finnicky.

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Margot Robbed Me

What's going on with the whole boycott Nexus discussion in the Starfield Steam discussion. I don't mod anymore so I pay zero attention to mod related subjects. There's talk of censorship, but I can't tell if it's a genuine concern or just another case of people trying to find something to get outraged over.

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48 minutes ago, Misumi said:

What's going on with the whole boycott Nexus discussion in the Starfield Steam discussion. I don't mod anymore so I pay zero attention to mod related subjects. There's talk of censorship, but I can't tell if it's a genuine concern or just another case of people trying to find something to get outraged over.

 

Everyone now and then some numpty uploads a a silly bigoted mod on Nexus and the Nexus team remove it. For example a year or two ago someone removed the pride flags from Spider-Man's open world and that caused a ruckus when Nexus removed it, the Starfield drama is cause someone uploaded a mod that removed pronouns and Nexus binned it. There's also other mods they remove like white washing mods and stuff.

 

Steam forums are basically a unmoderated cesspool so it's become the de facto place for the looneys to flock to, so all seven of them go there to be outraged and cry about boycotts. Meanwhile, the world goes round.

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So still haven't started the story yet and it looks like the Neon Phantom is now a legit urban legend within my first playthrough. No matter what recent save i load it appears at a random point and neon goes mental with all civies running and all these forces coming out in force.

 

Just read apparently it was a pre release bug that was patched out, well they did but the shark is now invisible lol.

 

https://www.gamespot.com/articles/one-pre-release-starfield-bug-put-a-deadly-shark-in-an-elevator/1100-6517490/

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21 hours ago, OysterBarron said:

So still haven't started the story yet and it looks like the Neon Phantom is now a legit urban legend within my first playthrough. No matter what recent save i load it appears at a random point and neon goes mental with all civies running and all these forces coming out in force.

 

Just read apparently it was a pre release bug that was patched out, well they did but the shark is now invisible lol.

 

https://www.gamespot.com/articles/one-pre-release-starfield-bug-put-a-deadly-shark-in-an-elevator/1100-6517490/

That Shark won't get far on foot.

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Margot Robbed Me

Has anybody actually figured out what the hell "Shape Blends" in character creation are? I've google for an answer and the only one attempting to explain it is complete nonsense, and that answer is supposedly from one of the developers who worked on the game.

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2 minutes ago, Misumi said:

Has anybody actually figured out what the hell "Shape Blends" in character creation are? I've google for an answer and the only one attempting to explain it is complete nonsense, and that answer is supposedly from one of the developers who worked on the game.

 

Every face feature customisation option (eyes, cheeks, etc) has multiple presets. You pick a preset you want and then you can blend that chosen preset with other presets together in the shape blend section. So if you pick preset 1 you can then blend/mix it with a bit of preset 2, a bit of present 3, etc.

 

If you've played GTAO it is effectively a modern version of what GTAO did with it's parent system in character customisation except here it's done on a feature by feature basis and not entire face by face.

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Margot Robbed Me

It's a bit clearer now after playing around with it, but it's one of the messiest implementations I've ever seen. The numbered presets on the left initially misled me to think they were linked to the actual Shape Blends, but they are often out of order. Then I realized the presets themselves are useless, and you can leave it at 1 for simplicity, and just move around the Shape Blends.

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Themanwiththeplan

I gotta say, I love the game but I can't help but feeling that the whole loot system is a step backwards from what Fallout 76 has. I much prefer the 76 system whereby you can loot objects and scrap them into components etc. Maybe I just need more time to get my head around it but it defo is one of my gripes about the game. 

Now for some positivity, some of the humour in this game has actually made me laugh out loud. Some of the sarcastic comments etc you can choose in dialogue are great.

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9 hours ago, Misumi said:

Then I realized the presets themselves are useless, and you can leave it at 1 for simplicity, and just move around the Shape Blends.

 

Yea. It's not well explained and the terminology is a bit messy if you don't immediately figure it out but once you know it's pretty straight forward. Based on what I've seen it seems like a very good creator, people have been able to recreate a wild variety of actors and fictional characters which is always a sign of it's depth.

 

1 hour ago, Themanwiththeplan said:

I gotta say, I love the game but I can't help but feeling that the whole loot system is a step backwards from what Fallout 76 has. I much prefer the 76 system whereby you can loot objects and scrap them into components etc. Maybe I just need more time to get my head around it but it defo is one of my gripes about the game. 

 

From a lore perspective there's an argument it doesn't make a whole lot of sense for you to be breaking down guns or microscopes for parts in the year 2400, plus a lot of Starfield relies on the actual raw materials and advanced parts and not pieces of a microscope or duct tape.

 

...but from a pure gameplay perspective, I 100% agree with you. In Fallout 4 (and 76) they made it so every single item in the game had purpose and it was great. Looking in lockers, combining shelves, etc was all worth it if you were a crafter or settlement builder. It made it so nothing was ever junk and that was a big step forward.

 

So yea, I hope they add a way for it in Starfield. Some type of disassembler machine or whatever to justify it in lore if they must, but junk right now is just junk as it's not worth picking up as weapons are better mass/value. Readding it here would also provide an another path to gather resources along with buying at shops, mining your self or extracting from the ground w/ outposts and for a game like this more ways to do stuff is better.

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3 hours ago, Themanwiththeplan said:

I gotta say, I love the game but I can't help but feeling that the whole loot system is a step backwards from what Fallout 76 has. I much prefer the 76 system whereby you can loot objects and scrap them into components etc. Maybe I just need more time to get my head around it but it defo is one of my gripes about the game. 

Now for some positivity, some of the humour in this game has actually made me laugh out loud. Some of the sarcastic comments etc you can choose in dialogue are great.

 

I feel the same way. I really miss some of the things I can do in 76 that I can't in Starfield. But I'm sure, or I hope, there will be mods to add some qol stuff I enjoy in 76.

 

That said I'm on my 5th playthrough of Starfield. >.>

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Themanwiththeplan
3 hours ago, Jason said:

 

Yea. It's not well explained and the terminology is a bit messy if you don't immediately figure it out but once you know it's pretty straight forward. Based on what I've seen it seems like a very good creator, people have been able to recreate a wild variety of actors and fictional characters which is always a sign of it's depth.

 

 

From a lore perspective there's an argument it doesn't make a whole lot of sense for you to be breaking down guns or microscopes for parts in the year 2400, plus a lot of Starfield relies on the actual raw materials and advanced parts and not pieces of a microscope or duct tape.

 

...but from a pure gameplay perspective, I 100% agree with you. In Fallout 4 (and 76) they made it so every single item in the game had purpose and it was great. Looking in lockers, combining shelves, etc was all worth it if you were a crafter or settlement builder. It made it so nothing was ever junk and that was a big step forward.

 

So yea, I hope they add a way for it in Starfield. Some type of disassembler machine or whatever to justify it in lore if they must, but junk right now is just junk as it's not worth picking up as weapons are better mass/value. Readding it here would also provide an another path to gather resources along with buying at shops, mining your self or extracting from the ground w/ outposts and for a game like this more ways to do stuff is better.


Yeah I totally get that argument that it has been implemented due to the lore. It does make sense from a lore point of view. Although I am finding it a lot harder to manage my storage space in Starfield. I think it's maybe because I haven't went hard at the building outposts part of the game yet and still don't have my head fully around it as i have been too busy enjoying all the side quests. 
 

1 hour ago, Tacymist said:

 

I feel the same way. I really miss some of the things I can do in 76 that I can't in Starfield. But I'm sure, or I hope, there will be mods to add some qol stuff I enjoy in 76.

 

That said I'm on my 5th playthrough of Starfield. >.>


5th playthrough? Dayum. That is impressive!

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1 minute ago, Themanwiththeplan said:

Yeah I totally get that argument that it has been implemented due to the lore. It does make sense from a lore point of view. Although I am finding it a lot harder to manage my storage space in Starfield. I think it's maybe because I haven't went hard at the building outposts part of the game yet and still don't have my head fully around it as i have been too busy enjoying all the side quests. 

 

There are basically three ways to handle storage, if it's stuff you don't need at hand you can use an outpost or a home and use storage crates and resource containers.

 

If it's stuff you need on hand then the key is your ships cargo. Cargo storage for ships is very cheap and while it comes at a cost of added weight and reduced mobility you can, with higher class engines, reach around 5k cargo and still retain high (90-100/max) mobility, which is enough for most. The ship cargo skill can also take this further too. In the early game you can honestly get by with low mobility just fine and the extra cargo space is generally worth it. Akila, Neon and depending on choices you made, The Key, are the best places to sell yet loot cause they have the least running about between stores.

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Margot Robbed Me

My old home ship redone in SR-2 Cerberus colors. Eventually I'll try to make a ship that is actually shaped like the Normandy, but it's nearly impossible with the parts available to you. It'll be fun to try though.

 

I added the

 

[Spaceship]
fShipBuilderModuleOverlapTolerance=-5.0000

 

line to the Starfield.ini file to allow me to overlap some parts. The reactor, grav drive, shield, and fuel tanks are all overlapping in a 1x1 area. And it's also noticeable in the center Deimos tail and Stroud tail overlap.

 

NBoAkei.jpg

 

Md1VY9L.jpg

 

YecPMGA.jpg

 

pUctX50.jpg

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I can't progress beyond NG+3 due to a game breaking bug that doesn't allow me to properly finish the final quest after the final encounter. The quest 'finishes' but I can't progress any further, it wasn't even letting me do some of the other quests I had left over. So yeah, game breaking. Nice going, Bethesda. 

 

Like usual, need to rely on mods to do what Bethesda can't, but that's a long wait. =/

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So I completed "Into the Unknown." Looks like things are going to get extremely interesting. Holding out for a bit longer and doing more side quests for now.

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3 hours ago, Misumi said:

My old home ship redone in SR-2 Cerberus colors. Eventually I'll try to make a ship that is actually shaped like the Normandy, but it's nearly impossible with the parts available to you. It'll be fun to try though.

 

I've seen some good attempts at it but it's difficult right now to add verticality to a ship with the parts atm, the way the engines sit below the main hull of the Normany can't really be done elegantly. Once we get those types of parts in, be it mods or official, it'll open so many new doors for the ship builder.

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Margot Robbed Me

20 minutes into this actual attempt at a Normandy using whatever parts were available at the outpost, and while I think it can be done decently, I think the hallway feeling of the interior layout isn't ideal, and thus the novelty would wear off quickly.

 

I also had to use the ship limit .ini edit, to go beyond 80 meters. Otherwise it just looks incredibly compressed. At 116 meters, it's still around half the length of the true Normandy SR2 (220 meters)

 

F0ZFjYJ.jpg

 

bZeh7sy.jpg

 

For comparison, here's what fits within the default 80m limit. The Midget Normandy.

 

e0CH9DS.jpg

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It's a nice attempt w/ the wings, those are difficult to do with the parts we have available atm. main hull and interior will be basically impossible to do anywhere close to accurately though yea, the Normandy is like a 50 crew ship or whatever it was.

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21 hours ago, Tacymist said:

 

I feel the same way. I really miss some of the things I can do in 76 that I can't in Starfield. But I'm sure, or I hope, there will be mods to add some qol stuff I enjoy in 76.

 

That said I'm on my 5th playthrough of Starfield. >.>

 

Just curious, how are you already in your 5th playthrough? I'm 39 hours in and just got to Akila. Have only just started the faction quests and haven't progressed the story beyond Into the Unknown lol

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If you enter NG+ it's not that difficult, or time consuming, to very quickly end up in your 3rd, 4th and 5th playthrough. :)

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Ya what Jason said.

 

And the glitch has fixed itself. I was able to complete my playthrough and can continue my marathon. 

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On 9/22/2023 at 4:30 PM, Jason said:

If you enter NG+ it's not that difficult, or time consuming, to very quickly end up in your 3rd, 4th and 5th playthrough. :)

 

Very interesting, atleast I have something to look forward to when i complete the game.

Decided to try out the quantum reshade and neutral LUT mod in tandem and boy it made quite a difference. The game looks much more visually pleasing now. Not sure why BGS decided to apply that washed-out effect in the first place:

 

eoFe5ur.png

 

5uu5N2T.png

 

dVTN5bK.png

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6 minutes ago, Ducard said:

Very interesting, atleast I have something to look forward to when i complete the game.

 

My general advice on NG+ is that you do not rush to it. There was pre-launch advice from f*cking reviews that you should do that and it's genuinely awful advice. It's cool and the ideas behind it are cool but it won't be something everyone is interested in.

 

11 minutes ago, Ducard said:

Decided to try out the quantum reshade and neutral LUT mod in tandem and boy it made quite a difference. The game looks much more visually pleasing now. Not sure why BGS decided to apply that washed-out effect in the first place:

 

Washed out colours aside which simple gamma adjustments fix, I think they've tried to give places their own atmosphere and feel, much like R* do, through the use of filters and colouring. The problem here though is that while say RDR2 executes it well, a good example being Lemoyne with it's yellow filter and heat haze to make the place feel hot and humid, in Starfield they just placed a really heavy filter over everything and called it a day.

 

The reduced LUT mods I think are the best way to go, they preserve some of that intended feel but allow the games natural colours to come out, resulting in a more natural looking world.

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