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Fallout 76


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Anachronistic
5 hours ago, Mexicola9302 said:

This is also informative. I watched The Making of too.

 

That video is pretty much a straight forward synopsis of the making of video, down to quoting anecdotes used in the documentary. Watch one or the other, you.don't need to watch both. 

 

I'm in the pro-76 camp but I do not like the idea that players will be visible on the map (if not the radar/compass as well) They explained they wanted players to be seen doing activities and others have the option to go aid or (more likely than not) hinder them. Fine if they're going to do that then just show the event on the map, not the players. Hell when I first had seen the nukes I got a dark zone extraction feel from it. Players from across the map would know what you've done, where you're at and that lucrative loot would be present, all primed for griefing. Now knowing where people are that are just minding there own business exploring is going too far. (Not that it hasn't crossed my mind to stalk people silently myself)

Edited by Anachronistic
Fighting autocorrect. Changed air to what I meant, aid
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We don't want no griefers, but here are SPECIFIC ITEMS AND SETTINGS to attract griefers.

 

24-32 players in one server, that's four times the size of Fallout 4 and no NPCs (right?), that'll look great!

 

 

Edited by Fireman
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Mexicola9302

I wonder how exactly the skill and perk system will be, if we can carry all perk cards available in the game in our inventory, we basically can have all perks after we played the game a lot, all we have to is swtich the cards every now and then.

 

For example if we need to be able to craft and cook, we can just switch to those cards, and after we are done crafting or cooking, we just switch back to let's say, 20 % damage bonus on pistols or whatever and armor upgrades, and carryweight perks this way we can fight and loot better. And after we looted and fighted for a few hours we can switch back to the crafting and cooking perks and upgrade our weapons again. Im okay with that it that is really the case.

 

Im pro 76 too, also because the Fallout games were always exactly my kinda games. The setting and atmosphere etc. was always more important to me than the game mode itself well i mean singleplayer or mutliplayer.

I'm so excited now can barely wait for the release TBH. Definitely gonna pre-order it next month. A gamekey costs only like 46 euro for the steam version in key-shops, the retail steam version probably gonna cost 50 euro. So yeah why not save 4 euro.

 

The only thing that concerns me a bit, is the hardware hunger of the game, they apparently tweaked their far distance quality and weather system too, and if the game is 4 times bigger than fallout 4 the game will be pretty big on the hard drive. Every new DLC and later the mods too gonna eat up more disk space. Maybe it will go up to something like 80-120 GB in the end with mods etc.

 

The Predicted non official requirements are:

 oH7mswXD.jpg

 

I hope i can play it vanilla in 1440p @ 60 FPS maxed out with my pc:

 

OS: Windows 10 Pro 64 Bit
CPU: i7-4930K @ 4,2 GHZ Level 3 Cache: 12MB (6 Cores)
GPU: 2-Way-SLI Asus ROG Strix GTX1070-O8G-Gaming 8GB DDR5 V-RAM (MSI SLI HB Bridge)
RAM: Corsair Vengeance Pro 32 GB DDR3 @ 1866 MHZ (Quad Channel)
Sound: Creative Soundblaster Z
MB: ASRock X79 Extreme 4
HDD: Samsung 840 EVO 1TB SSD (Rapid Mode Activated)
PS: be quiet! POWER ZONE 850W

 

And if not then at least in 1080p, maybe i have to reduce shadow distance a bit. I really hope the game is well optimized. Well just imagine going around with 3 ppl in a city dense area fighting a lot of npcs. There will probably be a big impact on CPU there then. And i hope the game supports SLI with good usage on both cards. 

 

Well i'm gonna see it in the beta then, how the well game works.

 

 

Edit: Well the nukes are endgame content, and wasting them on someones base or other players is not smart, because you get the best loot in the blast radius. And griefing is not worth it according to Pete Hines, they can't loot your corpse, so it's not really worth it killing other players. They will just respawn in a safe distance and go away again. And the griefers get a wanted level then. Probably npcs gonna attack the wanted players too. But i wonder if they can loot our bases, settlements hmm. They haven't said anything about that.

Edited by Mexicola9302
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Quinn_flower

GEEZ i fit the predicted reqs..... 1070 with a 6700hq.......welp that means my game wont run on ultra...

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Anachronistic

Did they say our corpses can't be looted? I didn't see that but it makes sense if you respawn nearby. That takes a lot off my mind. 

 

I'm thinking your bases inventory is linked to your camp and can't be looted but that's just a guess. 

 

I wonder how close we can build to each other. I can't imagine a single player can build a settlement like you can in 4 but maybe a couple of us can. 

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“It’s definitely a different version of the Fallout vision,” said Hines. “There’s a reason we called it Fallout 76, it’s not a direct continuation of 1, 2, 3, and 4. It doesn't mean that this is all that Fallout will be now. It just means we wanted to try an idea that the team had and really wanted to see what it would be like if every person was a character in the same world.”
 - Pete Hines

 

 

I've mentioned before that this is an experiment. They are entirely aware of the risks and the resources that need to be put into an online game only... but they aren't going to throw SP away, they are feeding into the online frenzy and that's fine. I've learned waiting for a good SP game takes time, so it is what it is. I'll probably dabble with fallout 76 at one point or another, but most of us will be patiently waiting for the single player installment.

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Mexicola9302
6 hours ago, Quinn_flower said:

GEEZ i fit the predicted reqs..... 1070 with a 6700hq.......welp that means my game wont run on ultra...

It will probably run on Ultra with medium-minimum shadow distance and distance setting overall in 1080p. But you would probably get some drops to the 45-50 fps area in hardcore situations. But the map is not as dense like fallout 4 was it is much more open with less buildings in a smaller space than in F4. Except probably a few areas like the building where the president bunker is underneath and such, it's a lil more dense there i guess. There will be Hotspots that drain your hardware like in every other game but i think it's more moderate. And one big thing that is worth mentioning is that there are much less npcs that cost us CPU power the AI costs CPU power and if there aren't much quest npcs the cpu load must be pretty low. And i guess they optimized the engine quite a bit well in fights, i mean the npcs never were good but still did cost so much CPU power, we will see it in the game then, how it will be.

 

Edit: Yeah griefers won't be able to loot our corpses. That fact alone makes it much more enjoyable. I mean what's the point killing ppl then if there is literally no reward for it all, if you know what i mean.

Edit2: Maybe there will be a combined camp mode, where we can combine our settlements with others but only with those we built the settlement in the first place, who knows there are so much possibilities in this game. :D

 

Really looking forward to it, damn the waiting time is killing me like before every other fallout game. :D

Edited by Mexicola9302
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Basically saying the same thing as in the video I previously shared.

 

 

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OysterBarron

I must admit the more I learn about it the more I'm interested. This is new territory for them so will be happy to go along for the ride. Loving the sound of the endgame on this.

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Oh crap, I completely forgot about the sneaking skill. How will that work? Does it only make you invisible on the map? Which could be useful, I suppose. But what about during combat situations? Does it make you somewhat invisible to other players?

 

Hope the beta players will be able to answer those questions. There may still be hope for this game.

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DarksunDaFirst
6 hours ago, Tchuck said:

Oh crap, I completely forgot about the sneaking skill. How will that work? Does it only make you invisible on the map? Which could be useful, I suppose. But what about during combat situations? Does it make you somewhat invisible to other players?

 

Hope the beta players will be able to answer those questions. There may still be hope for this game.

I’m assuming that if you go into sneak mode, you’ll be invisible to other players so long as they can’t detect you.  Similar to how they did it in ESO.  

 

Once had a group of about 50 in Cyrodil and we were all sneaking and watching opposing players pass us and when the time was right we would all come out of sneak and attack.  So long as nobody got too close, their detection check would fail.

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Yeah, I think I'm gonna have to do the pre-order for beta access.  I hate that trick for beta access.   I really do.  Being Xbox I'll get to be part of the first wave though.  Yay!

 

I get the feeling  that the game and all will be worked out as we are playing.  A bit like GTAO started off and morphed as needed.

 

I'm not part of any hype or hate...but I am getting excited and can't believe it is a fall release.

 

 

 

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Doctor Holliday

I really feel sorry for the guinea pigs who are paying to test this, but I say the same thing about kids who sign up for the military, so...

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19 hours ago, trip said:

Yeah, I think I'm gonna have to do the pre-order for beta access.  I hate that trick for beta access.   I really do.  Being Xbox I'll get to be part of the first wave though.  Yay!

 

I get the feeling  that the game and all will be worked out as we are playing.  A bit like GTAO started off and morphed as needed.

 

I'm not part of any hype or hate...but I am getting excited and can't believe it is a fall release.

 

No, no, no trip.

 

You can't just buy beta access and not be part of the hype.

 

We are sworn enemies now.

Edited by Fireman
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Watch out, trip, Fireman will eventually buy the game and nuke your base.

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Man, they took down all the E3 presentation bits from unofficial accounts. Goddamn.

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Mokrie Dela
4 hours ago, Tchuck said:

Watch out, trip, Fireman will eventually buy the game and nuke your base.

There's already an outfit for him in game 

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Anachronistic

Does anyone else, when they say there is a way "shut down" pvp when someone is grieving another, get GTA passive mode vibe?

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They didn't mean a shut down. They said they have a way to prevent repeated kill which only by then it becomes grieving.

 

Probably anyone who kills other player will be transferred to a different world/room. Either that or a different style of Passive Mode where the one who just got killed can't be killed by the same player/group for a prolonged time unless they engage in a fight.

 

I prefer auto-kicking them out of the room though. Because grieving isn't always about repeated kill. It can come in another form, for example, repeatedly destroying player-created buildings (in this game).

 

Anyway, I'm just glad that whenever I come across Fallout 76 topic, I see a lot of people are against PvP. Of course that doesn't guarantee there will be 0 grieving of course since there ARE people who just like to buy games for PvP and online grieving no matter the game is.

Edited by luisniko
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Anachronistic

I know they didn't mean shut down but that was the term they used.

They also stated it would be player initiated, that they player had a choice to continue engaging or could opt out.

I don't think auto-kick is viable because what if the kicked is part of a larger group (in many cases it be a "too bad, so sad <s/>" situation) also load screens, what if they're camp overlaps another's, so on and so on. 

I don't shy away from pvp (playing a raider sounds somewhat appealing. I hope we can have multiple characters so I can have one dedicated to that) but I know there will be players that will just want to grieve and the game should and, according to them, will compensate for that. I hope it is more than the shown bounty system, these can often be utilized for grieving too. 

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If PvP is player initiated the only way I could see it working is if you have to flag your self for PvP? It would be a fairly simple and sensible solution to the problem if you can't do things like pick PvP only servers.

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Yeah...I don't think I'm going to get it. Just looks like a mix of Fortnite and DayZ. And at this point. Bethesda has done more to f*ck the series over than save it. I acknowledge it's a spin off. But Todd Howard made it like the game was actually going to be an online/offline game and actually have a story. I feel like he lied to everyone big time. So it's a no for me.

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Jerking For Soup

quite literally a joke. ppl asked for voiced pc, they got it had hated it. ppl asked for multiplayer and they hate it now again.

 

beth should just stop trying to satisfy minorities of their playerbase. We all just want something like New Vegas again, but this is released, oh boy.

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8 hours ago, Jerking For Soup said:

ppl asked for voiced pc, they got it had hated it.

I'm going to play devil's advocate here - I loved the voiced protagonist, albeit I needed some time to let it grow on me. First couple of hours I played, I sure felt the voice doesn't fit my original vision of my character, but with time I did not only start to appreciate it, but I couldn't imagine my character sounding different. Both actors did phenomenal job, and I wouldn't mind a voiced protagonist in Fallout 5. I'd like that, in fact.

The problem is how streamlined this game has become, with only 4 dialogue options, and no real way to roleplay. You were destined to be a good guy in the main game, a detective of sorts in Far Harmor, and an evil bandit in Nuka World, instead of having actual freedom we've got in previous Fallout/TES games.

 

I probably won't play 76, since I have zero interest in online PvP in any shape and form. Multiplayer Fallout per se wouldn't be bad, after all there's TES Online, but no NPCs meaning very limited ways to tell a story, PvP orientation, and using the lowest common denominators in form of survival/battle royale nonsense, all made me very sceptical about this game. Finally, Todd Howard's statement that Beth will go back to making single player games after this one made me worry even more - you can read between the lines that 76 is what it is, and it won't be changed. Hopefully I'm wrong, but for now I have a bad gut feeling about it all.

 

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Mexicola9302

I think the own char won't have a voice this time. Wich means there should be much more freedom, questing is only through finding robots to talk to, environmental storytelling for example you pick something up that triggers a quest, or enter a new area on the map and something happens, well and holotapes give more background story.

 

A quote of Pete Hines.

“There are still tons of quests,” reassured Hines. “That’s what I do, when I play, I am building my character, questing, and leveling up, and deciding what kind of stuff to be good at and finding things in the world.”

 

I can live with the always online and playing with and against other players. The game is cheap (only 46-50 Euro), there will be no dlcs or a gold edition or season pass. They will update the game over the years every 3 months or so with new content. It will be similar to GTAO but with much less griefing. Sure there will probably be a few assholes in the game like in every other, but i don't think it will be as bad as in GTAO.

 

Im just worried about cheaters/hackers/modders whatever you call it.

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Mokrie Dela

Voices protags aren't a problem. I think because they're not typing the response but having to record several takes of voice acting for each reply, it realoy lengthens the development time tbus giving us less options.

 

Couple that with the undeniable fact that fallout is being made more of a shooter game, the focus was never going to be on role play options. 

Online has little need for voicing as it's essentially a shooting lobby; who are you going to be talking to? Can't Charm a human player with a speech check.

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1 hour ago, Mokrie Dela said:

Voices protags aren't a problem. I think because they're not typing the response but having to record several takes of voice acting for each reply, it realoy lengthens the development time tbus giving us less options.

 

It mostly stems from the fact that Fallout was very heavy on the roleplay since the first game. A voiced protagonist kinda goes against that since you're supposed to make up your character from scratch, including voice. Having a voiced protag can effect your RP when comes to inflections or motivations. Having "I need to find my son" in an RP situation could be like a calm "I'll find him somewhere out here" or "I can't find him but I'll keep looking". Fallout 4 railroads the characterization as "I need to find him RIGHT NOW!" with the voiced lines which screws up RP for anything else since the protag is so immediate. The voiced lines dictate the protag to be super worried about their child whereas an unvoiced one would not. This is part of the reason people bring up the disconnect of looking for your son while also building towns and doing quests, why fool around as the Silver Shroud when your child's out there. 

Edited by D9fred95
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A lot of the issue with voice protags is also that developers, for whatever reason, don't tell you exactly what you will say because they use things like dialog wheels. This obviously is a bit of a pain in the arse when you're trying to RP a situation in a certain way and you choose a response that comes off very differently than what the dialog wheel summarisation said. You're basically having deep conversations with NPC's but you're picking your responses based on 3-4 word sentences.

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Mexicola9302

There are mods out there, after installing them you see everything your char is gonna say in the dialouge menu. I didn't mind the story with looking for the son etc. i mean nobody complains about the stupid witcher story either, why they do it in fallout?

 

In The Witcher the protagonist has a voice too and nobody complains about that, wondering why.

I prefer voiced chars over mute ones.

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