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Ciaran

Fallout 76

Recommended Posts

luisniko

Another theme is hinting towards Nuclear Winter, but the caption is something along "grab them before they go back in the vault".

 

Don't forget to claim the Grease photomode pose. It's free, but the dripfeed is real. lol

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Anachronistic
Posted (edited)

Always interesting to see what they showed what we'll be getting. 

 

A worn white tactical suit, a cargo short outfit, I may be mistaken but that ringer t-shirt and jeans looks new. Maybe a clean bos suit. 

 

Edit: this week's survival challenge was pretty easy, the hardest part was the starving part. Luckily my 109 has speed demon now so it took about an hour to get down that low. 

Edited by Anachronistic

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luisniko

There http://beth.games/2wEKz7l

PATCH 10 COMBAT IMPROVEMENTS

Some of the adjustments below will feel more impactful in-game than they seem when reading about them, so we’ve included a few “before and after” clips to better illustrate a few of the differences. Once Patch 10 arrives, we hope you will find these changes offer more flexibility and responsiveness during combat when you’re fending off the many dangers of the Wasteland.

 

WHAT’S THE DAMAGE?

We’re adding a “Show Damage Numbers” setting to the display options menu that you can use to see exactly how much hurt you’re dishing out when your attacks hit an enemy. This setting can be toggled separately for Adventure and Survival modes and is turned off by default.

 

KEEP YOUR WEAPONS DRAWN

Has a straggling Ghoul ever caught you by surprise while you were holstering or switching a weapon? Now, you can blast it back into the shadows without hesitation! In Patch 10, you will be able to cancel many weapons’ holstering and drawing animations by firing them.

 

TAKE AIM WITH CONFIDENCE

Sometimes, your reaction speed can mean the difference between looting an enemy and re-claiming your junk from a paper bag. We’re greatly reducing the time it takes to look down pistol iron sights and peer into weapon scopes for a better view of your targets.

We’re also going to add targeting reticles to a number of weapons that didn’t previously have them when aiming down the sights in first-person perspective. This should help you make more shots count and spend less time adjusting your aim. Targeting reticles are being added for the following weapons:

 

Gatling Weapons (except Gatling Laser Guns)

Minigun

Broadsider

50 Cal Machine Gun

Auto Grenade Launcher

Fat Man

Harpoon Gun

Paddle Ball (yes, even the Paddle Ball)

 

RUN AND GUN

Whether you need to make a tactical retreat, chase down a fleeing enemy, or take a more strategic position, being ready to run is critical to maneuvering on the battlefield. Going forward, you will be able to sprint immediately after firing ranged weapons, and can sprint to cancel reload animations.

In addition, we’re removing the temporary reduction in look sensitivity that occurred after sprinting for players who use controllers. This should help combat on controllers feel more fluid and allow you to more easily line up a new target.

Finally, for those times when you need to make a hasty exit, but want to pick off one more pesky creature before you go, V.A.T.S. will now close immediately if one of your attacks scores a killing blow.

 

FINE TUNE YOUR VIEW

Thanks to feedback we’ve received from many of you in the Fallout 76 community, we’re adding a couple of new settings to the Game Options Menu that will help you better customize how you view the world. First, we’re implementing support that will allow you to invert X-axis input. Next, whether you play with a controller or a mouse, you will now be able to adjust your horizontal and vertical look sensitivity settings independently from one another.

 

We hope you’ve enjoyed this sneak peek at our next update for Fallout 76. Keep an eye on Fallout.com to catch more details about Patch 10 as soon as they are announced.

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luisniko

Well... f*ck. Danger incoming, so instead of working together with your fellow dwellers, you kill each other instead. Logic.

 

"Vault 51 wants YOU as the new Overseer! The catch? A battle to the death against your fellow Dwellers. #Fallout76 pits you against 51 other players vying for the prize in the latest free new mode, #NuclearWinter"

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Tchuck

Don't care much for that game mode. Never been a battle royale guy.

 

But Wastelanders? f*ck yes! More npcs, more quests, more stories, more gear, and the dialogue system! f*ck yeah! Where's the haters, now?

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luisniko
Posted (edited)

Human NPCs coming in Wastelanders (considered as Year 2 phase) with choice and consequence, new main quest, new gears

 

"Roll out the welcome wagon! Human NPCs will join #Fallout76 in our free update coming later this year, Wastelanders. #B3"

Just a thought, I think the caption above is really stupid. Instead of hinting the story why and where these humans appeared from, they said it as if they changed their mind or granting a request.

 

D8qTCHaWkAApiBg?format=jpg&name=large

 

 

 

And apparently also a Bow

 

SSpUzFel.png

 

 

And bye-bye to some areas because they will be upgraded into human settlement it seems

 

UPrRTdNl.png

 

Edited by luisniko

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D9fred95
41 minutes ago, Tchuck said:

More npcs, more quests, more stories, more gear, and the dialogue system! f*ck yeah! Where's the haters, now?

Probably rejoicing considering these were the things that made the previous Fallout's great and they're finally being added in. 

 

Anyway, more choices and consequences being added sounds interesting though I hope it won't amount to just "Weapon 1 or Weapon 2".  

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luisniko
Posted (edited)

I think Wastelanders also bring separatist factions? "Are you with us or with them?"

 

I hope it's not forced PvP bullsh*t. 

 

https://bethesda.net/en/article/5AMlSKCHTSbAZkycWDhq0z/fallout-76-wastelanders-and-nuclear-winter-revealed

 

HOWDY, NEIGHBOR!

 

People are returning to Appalachia in the massive free Wastelanders update! Year one of Fallout 76 was all about the opening of Vault 76 and players settling the Wasteland. In Year two, other humans are returning to reclaim Appalachia. That’s right – human NPCs are coming to Fallout 76! This huge update introduces a new main quest full of choices and consequences, and a lot of memorable characters with unique stories for you to interact with.

 

Factions of Raiders and Settlers aim to make the world their own and claim a rumored fortune. Who you side with is up to you, and your choices will determine their fates. Both the Settlers and the Raiders will present you with unique companions, stories and plenty of new weapons and armor to earn. Wastelanders will fundamentally change the way you experience Fallout 76, and it’s set to arrive in fall of 2019.

 

 


--------------------------

Yep... Exclusive rewards in Nuclear Winter mode.....

 

Edited by luisniko

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luisniko
1 hour ago, Tchuck said:

Don't care much for that game mode. Never been a battle royale guy.

 

But Wastelanders? f*ck yes! More npcs, more quests, more stories, more gear, and the dialogue system! f*ck yeah! Where's the haters, now?

As much as I actually dislike the Nuclear Winter season focus, I'm pretty sure these guys are preparing videos about that Nuclear Winter battle royale and making up story about how Bethesda add human NPCs one year later, probably re-sparking the 'FO76 has no story' bullsh*t while they are at it.

 

They just need to reheat hates and these guys ain't gonna ignore major cha-ching rolling. The whole thing is just about repeating anything their own fellows said and want to read/hear back until it becomes a fact in their own heads, after all.

 

------------------

 

Btw, the game will go F2P for a week. We'll see what kind of players will come.

https://bethesda.net/en/article/60UpNDDt2e2Zew4H9yfdwm/fallout-76-free-trial-week

 

I implore you all to keep the Adventure Mode tradition going. But please do share should you meet any dickish newbies.

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Shadowfennekin

f*ck Battle Royale. You're appealing to the wrong audience, Bethesda. Kiddies and teenagers who can't get a girl play Fortnite, grown adults do not.

 

 

NPCs on the other hand, good! I love that the dialogue system is reminiscent of Fallout 3/NV. Hopefully it can be like that with Fallout 5's.

Quite convenient that isn't coming during the free week 🙄

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KDA

Not a hater here, but as someone initially interested in Fallout 76 and still hasn't bought it. Here's my view on the game.

 

Obviously the early disappointment and reception is still affecting my decision not to buy the game. After watching some of the E3 conference today, that hasn't changed. They've added NPCs again, but if you want my honest opinion about that, it's basically "oh so you f*cking added something that should have been there to begin with". Thus Wastelanders means nothing to me. As for the Battle Royale, if I wanted that. I'd already be playing Fortnite or one of the many alternatives.

 

The one thing I'm waiting on is private worlds. Simply adding NPCs and a mode that I (and I'm sure many others) don't care for, changes nothing. The free trial week coming up is not something I'm even going to bother trying.

 

Also, the Year 2 Phase thing is hilarious. I love how they're making it sound like it was planned as phases all along, but it's very clear it's just a way to excuse the crappy "Year One" that they had. Or was Year One nicknamed the "sh*t The Bed" phase at Bethesda?

 

If you love the game, I'm glad you didn't waste your money. There's my 2 cents. At least it's more constructive than "FO76 sucks, Bethesda lick my balls".

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Tchuck
1 hour ago, Noale said:

The one thing I'm waiting on is private worlds. 

May I ask, why? Because the game feels single player if that's how you want it to feel. I sometimes see other players, but I'm always off doing things by myself. If I want to interact with someone, I can always join an event or something of the sort. By and large, the contact with other players is easily avoidable. Specially now that they've made the pacifist mode truly pacifist, and ungrieafable.

 

1 hour ago, Noale said:

The free trial week coming up is not something I'm even going to bother trying.

You should, though. If only to validate your choice. If you want a private world, my guess is because you wanted a sequel to Fallout 4 of sorts, right? Without having to interact with others. If so, this is that game. I'd really, really urge you to try the free week.

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KDA

Can you give me a run down on the updates to Pacifist mode? I tried googling it but found nothing.

 

As for your question of why I have no problem waiting. I have nearly 2,000 games on PC, my backlog is endless and I have a lot of other games to play before I even need to bother with FO76.

 

Also, I wasn't expecting a sequel to Fallout 4. As soon as the game was announced and further details cleared up, I had a feeling I wasn't buying this game until they released private worlds. If I recall, they did specifically mention that they would right? That was my only expectation. I was never expecting a Fallout 4 sequel. All I've been expecting this whole time is Fallout 76. Privately.

 

Clearly they have other priorities however, with the whole Battle Royale mode and all.

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OysterBarron

Well from what i gathered of the story ingame at the moment it always seemed that survivors would return at some point after there strategic abandoment of the area due to being overcome by scorched. I dont wanna tuin to much but completion of a certain research nulifies this threat so nocs returning is great news and will fit loverly in with the current story ark.

 

I'm not going to write off fallnite just yet as I'm really hoping bethesda has made this with there own little spin on it and if it's somehow intergrated into the standar adventure mode allready then it could be a fun side game but we shall see. I would much prefer they just continue to enhance what they allready have insread of new modes splintering the community.

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Mexicola9302
Posted (edited)

For some reason my previous camp was lost, there was no way of building it again, there was no message about it either, my camp was just in storage and i couldn't place it for some reason. So i had to build a new one, i use the same spot, but this time no brahmin and no crops. And really only automatic doors with pressure plates on both sides. Man it was tricky building this one.

 

Kinda funny here the history of my camps:

Spoiler

My First Char's Camp's currently level 143.

Oldest to newest:

 

Second Char starts here, currently level 92 i think.

 

 

 

 

Edited by Mexicola9302

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Anachronistic

So a super computer pits the residence of a vault against each other, last one alive is the overseer of what? An empty vault? Lol

 

It sounds as if there is very little at stake in the battle royale, no junk, no aid, no caps. All you have is your build and your perk cards. I'll give it a try. Like that went so well with survival. Lol

 

So will there be different modes again? 76 year 1 and 76 year 2? It sounds as if everything that came before will be wiped clean. How are we going to handle nuked when npcs are involved? I mean there'll be no problem for people who identify with the raiders and the enclave but BoS never really seemed totally heartless to me

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Billy Russo

That Wastelanders update sounds very cool. Glad to hear it that it's free as well. I was very let down last year when we were told there wouldn't be any human NPC's at all, I'm glad to see it's something they are considering now. It just felt odd.

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Tchuck
4 hours ago, KDA said:

Can you give me a run down on the updates to Pacifist mode? I tried googling it but found nothing.

Previously, you'd take some small amount of damage if you were in pacifist mode and others were hitting you. This would turn into full on damage if you fought back and began PvP. Others would also do reduced damage to your camp, but with the correct weapons they'd be able to destroy it regardless. There was also the case of you accidentally hitting others and thus initiating PvP. After the change, you take 0 damage from other players while in pacifist, you deal 0 damage to them, you can't initiate PvP (unless through events etc), and your camp is also indestructible by others. So any griefing that existed prior to the change (which was already very minimized, much to my surprise), essentially got reduced to 0.

 

4 hours ago, KDA said:

As for your question of why I have no problem waiting. I have nearly 2,000 games on PC, my backlog is endless and I have a lot of other games to play before I even need to bother with FO76.

That's fair. We all have our backlogs. Just thought it would be a nice chance to just try it out, since it's free. Though the immense download can be discouraging.

 

And I do recall them mentioning the private servers when they announced the game, but haven't talked about it since. No wonder, a lot of the folks who were wanting to play the game by themselves (myself included) found out that the game as it is is pretty much solo if you want it to be, so private servers aren't that much of an emergency. I do think it's not fair to say they're "prioritizing" the BR mode, as that is just one part of a lot of the content they've already added/will add. Wastelanders will be a massive expansion. The other stuff that has been released so far has been really good as well. BR is their attempt at fixing the PvP of the game.

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The N. Bellic Man

At some point when I almost forgot the existence of this game, this topic reminded me that it actually has an active playerbase. Upcoming Wastlanders looks what I initially wanted from this game and it also seems that they have already made it a better game than it was. That means that I might have to try this game after all.

 

And this is good. Even if I was really disappointed how Bethesda initially handle this game, I'm not going to hold a grudge against them. I always hoped that they would make this game better (and hopefully a good game - period), but many gamers thought that they would abandon this game. Of course all of this can be viewed as damage control from Bethesda, but honestly I don't care. I'm going to try it out.

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Mexicola9302

FALLOUT 76: NUCLEAR WINTER PATCH NOTES – JUNE 10, 2019

Nuclear Winter is taking Appalachia by Storm with the arrival of Patch 10. Gather your squad to compete in this all-new last-team-standing Battle Royale mode for Fallout 76. Additionally, Patch 10 brings a number of combat improvements and bug fixes to the game.

Read on to catch the full patch notes for today’s update.


PATCH HIGHLIGHTS

  • New Game Mode - Nuclear Winter: Join your squad and compete in frenzied 52-player matches with this last-team-standing Battle Royale mode built specifically for Fallout 76.
    • New to Fallout 76? You’ll need to create a character to join Nuclear Winter matches. Hit Play on the Main Menu, customize your character, and exit Vault 76 to save your progress. Then, return to the Main Menu to queue for Nuclear Winter.
  • Combat Improvements: We’re implementing a number of changes that will bring more flexibility and responsiveness to your combat experiences in Fallout 76, such as the ability to show your damage numbers, cancel reload and holstering animations, enter scopes more quickly, and more!

PATCH VERSION

For players who have already installed the most recent version of Fallout 76, download sizes for this update will be approximately 7.5 GB for consoles and 3 GB for PC.

  • PC: 1.2.0.15
  • PS4: 1.2.0.15
  • Xbox: 1.2.0.15

NEW GAME MODE: NUCLEAR WINTER

Welcome to the Nuclear Winter Pre-Beta Sneak Peek! Nuclear Winter is an all-new player-versus-player (PVP) Battle Royale game mode built from the ground up for our Fallout 76 players.

Congratulations are in order! You’ve been identified as a potential candidate to lead Vault 51 from behind the Overseer’s desk, which currently sits vacant. You and your squad are cordially invited to compete against other Overseer hopefuls in a no-holds-barred 52-player battle to the death until just one team is left standing. Will you outlast the competition and take the reins of Vault 51, or will you succumb to the hazardous Appalachian Wasteland?

  • Nuclear Winter Pre-Beta Sneak Peek will be available for play until June 17. We hope you enjoy jumping into our most competitive and dangerous Fallout 76 experience yet. Please also share your Nuclear Winter feedback with us in the Fallout 76 forums on Bethesda.net.

Below, you’ll find a rundown of how Nuclear Winter differs from Adventure and Survival modes. For even more details, check out our Nuclear Winter article on Fallout.com:

HOW TO JOIN NUCLEAR WINTER
  • To access Nuclear Winter, you’ll need use an existing Fallout 76 character.
    • If you don’t have a character yet, you can create a new one by selecting “Play” from the Main Menu. Customize your character and save it by ensuring you’ve exited Vault 76. You can then exit to the Main Menu to queue for Nuclear Winter matches.
  • Select “Play” from the Main Menu and then select the Nuclear Winter game mode.
    • Up to 3 of your friends can join your team to enter Nuclear Winter matchmaking as a squad of 4.
    • We’ve also added a “Fill” option you can toggle on or off when queuing alone or in a partial team. When the Fill option is enabled the matchmaker will find additional teammates for you. When disabled, no additional players will be added to your team.
    • Please Note: If you currently use any mods or custom game files, you will be unable to join Nuclear Winter matches until they are removed. This has been done to prevent mods and custom files from providing a competitive advantage.
GATHER YOUR WITS IN VAULT 51
  • While waiting for others to join the match, you will find yourself safe within the confines of Vault 51. Feel free to explore the Vault and make yourself at home.
  • Once enough players have joined, you and your teammates will have a short time to choose where you’d like to spawn on the Map.
  • When the timer expires, all players’ spawn locations will briefly appear on the Map and you will be whisked away to your chosen destination.
  • You and your teammates will be invulnerable and invisible for a short time after spawning so that you can get your bearings. Using an attack or interacting with an object will end this effect early.
IT BURNS, BURNS, BURNS…
  • Matches currently take place in the Forest Region of Appalachia, which is surrounded by a raging Nuclear Storm.
    • Get caught beyond the Storm's sear line and you’re toast.
    • Keep your head on a swivel and be ready to run—the Storm moves and closes in on the battlefield at regular intervals throughout each match.
GO ON THE HUNT AND GEAR UP
  • Your character’s level in Adventure or Survival mode has no bearing on your power and offers no bonuses against other players in Nuclear Winter matches.
  • Weapons, Armor, Chems, and other items in Nuclear Winter have been completely rebalanced and tuned for PVP combat—the outcome of each battle will come down to skill.
  • Check your existing items and status effects at the door. You’ll need to scavenge for weapons, armor, and supplies every time you join a Nuclear Winter match.
    • You can find items in the Containers you’re used to seeing in Fallout 76, but the best gear comes from newly placed Crates, hackable Terminals, and lootable Creatures.
    • Items you find in Nuclear Winter will be removed at the end of each match.
    • Don’t worry, any items and effects your character had in Adventure or Survival will be returned to them whenever you rejoin those game modes.
  • Items you find during Nuclear Winter will be automatically added to the favorites wheel until all 12 slots are taken.
DRESS TO KILL
  • You can now select cosmetic items that you’ve unlocked in the Atomic Shop as favorites.
    • When you favorite paints for items like weapons and Power Armor that can be found in Nuclear Winter, they will be automatically applied when you pick those items up during a match.
    • Conquer your opponents in style by favoriting cosmetic items like outfits and headwear.
MAKE YOURSELF AT HOME
  • You can build your C.A.M.P. in Nuclear Winter, and it’s not going to cost you any resources or crafting materials.
  • Many C.A.M.P. Blueprints that you create in Adventure or Survival mode can be placed in Nuclear Winter.
    • C.A.M.P. placement is also less restrictive than in other modes, which should help you place your structures in more locations.
    • Some objects in Nuclear Winter, such as Turrets, have become lootable items found throughout the region.
  • We’ve also added Quick C.A.M.P. Kits, which you can find and use to place defensive structures, traps, and pre-built bunkers with ease.
USE EVERYTHING TO YOUR ADVANTAGE
  • Scavenge to find Nuclear Briefcases and Launch Codes to unleash the power of the atom on a small area. Anyone caught within a Nuke’s blast radius will be instantly killed.
  • V.A.T.S. can be used to target Creatures, but has been disabled versus players.
  • You will start with Perk Cards that enable you to lockpick containers and hack Terminals.
    • Hack the Terminals scattered around the map to receive gear or other bonuses.
    • Lockpicking does not require Bobby Pins, and you have unlimited attempts.
  • You can use Voice Chat to communicate privately with your teammates, but Area Chat is disabled in Nuclear Winter.
YOU’RE S.P.E.C.I.A.L.: NEW PERK CARD SYSTEM
  • We’ve built an all-new Perk Card system specifically for Nuclear Winter and added 73 new Perk Cards, some of which can only be used during Nuclear Winter matches.
  • Equip up to 7 Perk Cards, one in each S.P.E.C.I.A.L. slot, while you are inside Vault 51 before a match begins.
    • Make your selections carefully, because you cannot adjust your Perk Cards after leaving Vault 51.
    • Your character’s Adventure Mode S.P.E.C.I.A.L. stats will determine which Perk Cards you can use.
  • You will begin with a starter deck of 7 Nuclear Winter Perks already equipped. Gain Overseer Ranks (more on that below) and complete Challenges to unlock more Perk Cards.
BECOME THE OVERSEER: NEW PROGRESSION SYSTEM
  • Rank up with an all-new progression system! By playing Nuclear Winter, your characters will earn Overseer XP, which unlocks Overseer Ranks.
    • By earning Overseer Ranks, you’ll unlock new cosmetics that you can use in all Fallout 76 game modes, such as Power Armor and weapon paints, C.A.M.P. and Workshop objects, and much more.
    • As your Overseer Rank increases you will gain access to new rooms within Vault 51, each offering clues about what became of the Vault’s original Dwellers.
  • Additionally, you will still earn XP and Caps for your Adventure/Survival mode character while playing Nuclear Winter, but your level has no bearing on your power and offers no bonuses against other players in Nuclear Winter matches.

Please Note: If necessary, we may bring Nuclear Winter or all of Fallout 76 offline for maintenance or updates on short notice during the sneak peek period. If this occurs, we will be sure to let you know and will work to bring the game back online as soon as possible.


The following improvements will affect Adventure, Survival, and Nuclear Winter game modes:

COMBAT IMPROVEMENTS

Catch even more details about the combat changes listed below, and see some of them in action, by checking out our recent article on Fallout.com.

MEASURE YOUR IMPACT
  • Show Damage Numbers: You can now choose to display the damage you deal with every successful attack by enabling the new Show Damage Numbers setting in the Display Menu.
    • This setting is available for all three game modes. It is toggled on by default for Nuclear Winter, and off by default for Adventure and Survival modes.
REACT MORE QUICKLY
  • Drawing and Holstering: Many weapons can now be fired to cancel their drawing and holstering animations.
  • Pistols: Now more quickly enter iron sights.
  • Scoped Weapons: Now transition to their scopes much more quickly.
  • Sprint: Can now be used immediately after firing a ranged weapon.
  • Sprint: Can now be used to cancel reload animations.
  • V.A.T.S.: Now closes immediately when one of your attacks kills the targeted enemy.
TAKE AIM WITH CONFIDENCE
  • Look Sensitivity: Horizontal and vertical look sensitivity can now be adjusted independently from one another for controllers and the mouse.
  • Look Sensitivity: For players who use controllers, the brief reduction in look stick sensitivity that would occur after sprinting has been removed.
  • X-Input: Players may now choose to invert X-input using a new toggle in the Game Options Menu.
  • Targeting Reticles: Now appear on-screen when you aim down the sights in first-person with the following weapons:
    • Gatling Weapons (except Gatling Laser Guns), the Minigun, Broadsider, .50 Cal Machine Gun, Auto Grenade Launcher, Fat Man, Harpoon Gun, and Paddle Ball.

ART, GRAPHICS, AND SOUND

  • Main Menu: A new video and music have been added and will play on the Main Menu to coincide with the arrival of Nuclear Winter.
  • Weapons: Updated the visual effects that appear when firing Black Power weapons.

BUG FIXES

ART AND GRAPHICS
  • Wall Décor: Stitched up a few holes that were visible on the Mounted Scorchbeast Queen Head.
  • Weapons: Removed a duplicate bolt and hammer from the Pioneer Scout Lever Action Rifle.
C.A.M.P., CRAFTING, AND WORKSHOPS
  • Billboards: The amount of C.A.M.P. and Workshop budget consumed by various neon billboards has been made more consistent.
  • Posters: The Mothman Poster can now be repaired using the Workshop’s Modify Menu.
  • Sleeping Bags: Sleeping Bags unlocked via the Shop now correctly count as variants of the base Sleeping Bag.
  • Vending: When Fast Traveling to a C.A.M.P. players now spawn near the owner’s Vending Machine, rather than near the center point of the C.A.M.P.’s build radius.
  • Vending: Materials that are marked for sale in the player’s Vending Machine are no longer consumed when the player is crafting.
  • Wall Décor: Greek Letters placed on a wall are no longer visible through the back of that wall.
COMBAT
  • Enemies: Addressed an issue that could occasionally cause an enemy creature to become invincible.
  • Ranged Weapons: Firing a ranged weapon rapidly no longer occasionally causes those attacks to pass through enemies at close range.
  • Scopes: Firing and aiming at the same time with a scoped weapon now correctly activates the scope instead of sometimes bringing the weapon to the middle of the screen.
  • Targeting: Names and health bars for enemies who are very far from the player’s current location no longer sometimes appear on the screen.
  • V.A.T.S.: Fixed an issue that could cause V.A.T.S. to always display a hit chance of 0% when using a melee weapon and targeting floating enemies, such as Bloatflies and Bloodbugs.
ITEMS
  • Experimental M.I.R.V.: Firing the Experimental MIRV Fat Man in a downward direction no longer causes the explosion to occur extremely close to the player.
  • Headwear: The Plague Doctor Mask now correctly prevents airborne Disease.
  • Headwear: Fixed an issue that incorrectly enabled eyewear and other items that are worn on the face to be equipped under the Vintage Football Helmet.
  • Power Armor: The Mothman Headlamp no longer visually persists after adding a new paint to a Power Armor Helmet that already had Mothman Power Armor paint applied.
  • Salvaged Assaultron Head: Fixed an issue that could prevent players from crafting the Imposter Assaultron Head version of the Salvaged Assaultron Head.
  • The Purveyor: Legendary attributes are no longer removed from 3-Star Legendary Wood Armor pieces or Salvaged Assaultron Heads obtained from the Purveyor after logging out.
    • Dev Note: Unfortunately, this fix will not apply retroactively. If you received 3-star Wood Armor or Assaultron Heads that lost attributes after logging out prior to this fix, they will not regain those attributes. We apologize for the inconvenience.
  • The Purveyor: The levels of legendary items granted by the Purveyor now better match the buyer’s Character level.
STABILITY AND PERFORMANCE
  • Stability: Addressed an issue that could cause the client to crash when entering Arktos Pharma and Big Al’s Tattoo Parlor.
  • Stability: Fixed a crash that could occur when inspecting items in another player’s Vending Machine.
  • Stability: Fixed a crash that could occur in Survival mode.
USER INTERFACE
  • Localization: Corrected an issue causing some enemies in Arktos Pharma to have unlocalized or incorrect names when playing in non-English versions of the game client.
  • Atomic Shop: On PC, the button displayed when attempting to purchase Atoms now correctly reads “Enter”, rather than “Space.”
  • Atomic Shop: On PC, pressing “Escape” now correctly exits the payment details screen when purchasing Atoms if the player does not have a controller plugged in.
  • Change Appearance: Disconnecting while in the Change Appearance Menu no longer locks the player's controls.
  • Change Appearance: Unlocking a Hairstyle from the Shop in the Change Appearance Menu no longer causes the “Unlock” option to persist.
  • Settings: Changing the Resolution setting no longer causes placeholder text to appear in the dialog box that prompts the player to restart Fallout 76.
  • Workbenches: Using a Workbench to enter the Atomic Shop no longer removes the player from the Workbench menu after exiting the Shop.

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KDA
7 hours ago, Tchuck said:

Previously, you'd take some small amount of damage if you were in pacifist mode and others were hitting you. This would turn into full on damage if you fought back and began PvP. Others would also do reduced damage to your camp, but with the correct weapons they'd be able to destroy it regardless. There was also the case of you accidentally hitting others and thus initiating PvP. After the change, you take 0 damage from other players while in pacifist, you deal 0 damage to them, you can't initiate PvP (unless through events etc), and your camp is also indestructible by others. So any griefing that existed prior to the change (which was already very minimized, much to my surprise), essentially got reduced to 0.

 

That's fair. We all have our backlogs. Just thought it would be a nice chance to just try it out, since it's free. Though the immense download can be discouraging.

 

And I do recall them mentioning the private servers when they announced the game, but haven't talked about it since. No wonder, a lot of the folks who were wanting to play the game by themselves (myself included) found out that the game as it is is pretty much solo if you want it to be, so private servers aren't that much of an emergency. I do think it's not fair to say they're "prioritizing" the BR mode, as that is just one part of a lot of the content they've already added/will add. Wastelanders will be a massive expansion. The other stuff that has been released so far has been really good as well. BR is their attempt at fixing the PvP of the game.

 

Is there a link to the patch note page for that pacifist update? Can you truly not be killed or is there still some form of accidentally entering PvP? I know nothing about the game and I'm trying to google this update and all I'm seeing are people talk about stuff such as walking into someone elses camp and having pvp activated, or something about "slap damage". Basically, stuff that would imply accidental pvp is still there. So seeing the actual patch notes would help me out.

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Anachronistic

There are several ways to enter into pvp when unwanted. 

 

First is to get wanted. Picking locks in camps and owned workshops will put a bounty on you. 

 

Tchuck already mentioned shooting a player out of pacifist mode is like challenging a person to pvp and all that is needed to accept the challenge is returning fire. 

 

Owning a workshop opens you up to pvp in that workshops boundaries. A player has to actively try to steal it from you, it's 50/50 if a player shows up if they're going to steal it or just want some xp from a defend mission. Also it is easy to continue pvp with the attacking player so if you want to forfeit you may need to fast travel away. 

 

If your teammate is engaged in pvp, so are you. 

 

I think that's it. Be wary of being attacked by low level players. It's a griefing tactic to bait someone by having a Smurf attack you while his high level buddy waits in the bushes to strike if you do. 

 

Also do not accept random team invites. Another tactic is to get you to join a team and then they will engage pvp, sucking you into it with them. Not all random invites are bad, some may just want you to help with a challenge and give you a free FT point but it isn't worth the risk. 

 

Remember if you're being griefed there is an in game block feature that will remove your dot from their map.  

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Tchuck
4 hours ago, KDA said:

Is there a link to the patch note page for that pacifist update? Can you truly not be killed or is there still some form of accidentally entering PvP?

Here you go!

 

What you're looking for is Slap Damage. This is what you would usually take if you were playing with pacifist enabled. Some players were able to deal a lot of damage and kill you.

 

Since that patch, Slap Damage has been reduced to 0 so you can't be killed by another player outside of PvP. It becomes full damage if you fire back or are marked hostile to that player (by being Wanted, by being in a workshop you own etc). But this only happens if you aren't in pacifist mode; if you are in pacifist, you can't damage players at all, so you'll never accidentally engage in PvP with that.

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KDA

So if I were to touch a workshop at all, that means full pvp I assume? Unless I'm understanding this incorrectly.

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trip
Posted (edited)

@KDA you can touch workshops without firing off PVP.  I often snag resources that dont have a collector assigned to them.  

 

 

Unrelated/related:

I just got around to watching Bethesda's E3 presentation.  This has actually been on my mind for a couple of years since Todd Howard and I are close in age(I'm a hair older);  his hair is totally hair plugs.  Take it from a guy who enjoyed his hair but has less now.  You can tell we are in the same boat except he paid to plug in some long hair.

 

 

 

Looking forward to the craziness of dialog trees with human NPCs.  What?!  Gonna be wacky.  I doubt they really shoehorned in the old FO way at this point but hey...who knows.

Edited by trip

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KDA

I'm getting conflicting posts here. Anachronistic mentioned above that owning a workshop opens up pvp. Now I'm seeing that you can touch them without opening up pvp.

 

Perhaps I need someone to simplify the workshop mechanic. The way I'm undestanding it is that there are public workshop locations on the map, which you can take? Taking it opens you to pvp within that workshops boundaries?

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Tchuck

@KDA

 

The way it works is this.

 

-You can claim a Workshop any time you want. They are public, they will produce resources if you build them up. 

-You can lock those resources so that other players would need to unlock and steal from you, marking them as wanted and putting a bounty on their heads (most people don't bother locking resources)

-You will occasionally have "defend" missions where hordes of monsters will try to attack it and destroy it. If you complete the mission, you get some rewards. If you don't bother with it, eventually you'll lose ownership of the workshop. Other players can also come and help defend.

-You can be tagged for PvP if you own a workshop and someone attacks it (to try and take it from you). This will only enable PvP in the area of the workshop. So if you're outside it, you won't be in PvP. And this only happens with the people attacking the workshop (contesting it). Any other bystander can't attack you and initiate PvP with you unless they also attack the workshop.

-To put it simply, if you were to touch a workshop at all, you'd only be in PvP if you were at the workshop and someone attacked it, initiating their claim on it and triggering PvP with you; if the person attacked it and you were somewhere else on the map, you wouldn't be in PvP, and can just let the person take the workshop off your hands that way. 

 

Edit: To elaborate on my experience with workshops, I always take one or another if I'll be on the server for a while. Build some defenses up, get the extractors going, and go about my business. Never had to deal with the workshop being contested, never. Most players only care about the resources, so leaving the extractors unlocked nearly guarantees someone won't try to take the workshop from you. And resources spawn decently quick as well.

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trip
10 minutes ago, Tchuck said:

@KDA

Edit: To elaborate on my experience with workshops, I always take one or another if I'll be on the server for a while. Build some defenses up, get the extractors going, and go about my business. Never had to deal with the workshop being contested, never. Most players only care about the resources, so leaving the extractors unlocked nearly guarantees someone won't try to take the workshop from you. And resources spawn decently quick as well.

Same.

I've never been contested by a human at a workshop.  And I take one almost every play.

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KDA
Posted (edited)

Are there only public workshops? Or do private/personal workshops exist? If a workshop I own gets attacked and I lose it, do I also lose any progress I built up on it?

 

Are workshops more of a long term investment? Or is it more along the lines of a daily quest sort of deal? And how often do public workshops get contested by other players?

 

@trip Are the resources made by the workshop actual physical objects that you physically pick up and lock into a container?

Edited by KDA

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trip
Posted (edited)

Workshops are short term and you only posses them for as long as you are on that server...log out and lose your workshop(s).

 

E:

@KDA kinda.  The resources farmed at workshops are no different than if you picked them up in the wild.  For instance;  I often take the workshop at Hemlock Holes because it has 3 acid deposits that I can build collectors on.  I sit back and do other things and let my collectors collect a bunch of acid. 

 

If I didnt do that I'd have to hunt out certain beast or hope I come across some homemade batteries for acid.

Edited by trip

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