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Fallout 76


Ciarán

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What a lot of people seem to be forgetting is that for many of us online play is not just something we don't enjoy on principle, but that it's something we simply can't afford.

 

When I got my first PS4 it came with 12 months subscription to Playstation Plus (or whatever the package you need to play online is called). For the first six months or so of that I did nothing with it, but when I admitted to a friend that I'd owned GTA V for all that time and hadn't played online, his jaw hit the floor. Naturally he then set about practically forcing me to try it out.

 

It was a novelty for a while, the knowledge that the players I was interacting with were actual human beings was quite exciting initially, but within the week I'd lost interest.

 

What I'm saying is that my financial situation has changed somewhat, and I can no longer afford to play online even if I wanted to. I suspect many are in the same boat and while developers can't be held responsible for people who are in such a situation, it is worth mentioning.

Edited by OurJud
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Margot Robbed Me

How it will feel to play Kim Jong Un Simulator 2018 Fallout 76.

 

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GTA stuck in 1950s America. I hope the griefers enjoy themselves.

 

Thank heaven for Metro: Exodus, that's all I can say.

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Quinn_flower

private servers and mods will be added later. says todd 

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OysterBarron

I think fallout with the kind of multiplayer I'm thinking about will be great. Even if there's griefers I beleive it will fit the fallout universe perfectly. It will introduce a hell of a lot of random chance when coming to complete missions and the chances of everyone being griefers within a session is limited.

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Skyline_Mad
2 hours ago, OurJud said:

What a lot of people seem to be forgetting is that for many of us online play is not just something we don't enjoy on principle, but that it's something we simply can't afford.

 

What I'm saying is that my financial situation has changed somewhat, and I can no longer afford to play online even if I wanted to. I suspect many are in the same boat and while developers can't be held responsible for people who are in such a situation, it is worth mentioning.

That's part of the reason for me to not like the idea of an online fallout game, i just can't afford to play online right now, my PS+ runs out in a couple weeks (last time it ran out i got a 3 month subscription but could only just afford it), i can't afford to get the game and another 3 months PS+ let alone 12 months, i have more important things to spend my money on.

 

Even if i could afford it, i don't really want to be playing with other people these days (I've always had social anxiety irl and in co-op focused games, unless it's with close friends), i've also lost interest in mp games in the last few years. BF1; bought it on sale, friends stopped playing it shortly before i got it, never even loaded the game up. GTAO; i have played it regularly since 2013, but haven't played outside of a solo public lobby for months maybe even years. Fortnite; I've played about 5-10 hours, it's not that i'm bad (k/d is positive), just i can't be bothered building things super fast to stop enemies from shooting me, especially if it's all going to be gone when the round ends. So being able to build camps/bases in fallout 76 looks good but ultimately i doubt it would be something i could do for long if everything i build gets destroyed easy by other players/monsters (unless it's just certain items that can be damaged, like power/water/food sources etc...) .

 

Exploration does look fun though, meeting another hostile player and having to fight them is just a harder more realistic version of fallout 4's encounters with raiders/gunners etc... because you are not dealing with artificial intelligence, but actual intelligence (well, for the most part lol). Unless you are low leveled and meet a team of hostile PA wearing experienced veterans, at which point i would get the hell out of there asap.

 

Ultimately i'ts the shared world that you can't avoid is what i am having trouble accepting right now, but if it eventually has a private world option (which Todd Howard confirmed is going to happen along with mods sometime after release), then maybe i will be able to enjoy it as much as Fallout 4 (i mean 4x the size of Fo4, being able to build anywhere and nuking any of the dozens of locations, then exploring the new ground zero, this game sounds awesome if it were to be SP friendly).

 

Edit: how exactly are they going to handle the nuked locations i wonder, will the map reset the next time you load up the game, or will it stay like that for a few days in real time, and reset same time each week or something. If it doesn't reset after each session, I could see it being like the raids in destiny and other mmo's where you can only do a raid once per week, per character, so if i my friends and i nuke a location, until the next weekly reset, that one location will stay destroyed and lock you or any other player in that server from nuking any other location, or just stop your group from launching another nuke. That would give you something to work towards each week (collecting access codes), and then getting to nuke a new location and loot the ruins for a different experience than previous weeks, (new unique boss fight for each location). And can other players try to beat us to ground zero to try to steal our loot?

 

So much potential in this game if implemented correctly. Will just have to wait until November to find out exactly what we can expect. 

Edited by Skyline_Mad
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- There's no offline play

- Yes, you can Solo, but in an online environment. You will still see other players.

- There is questline

- There is no NPC, but there are robots, holotapes, terminals where you get quests from

- Since there's no Raiders, your target will be other players

- You can choose to ignore PvP and get on with Solo or Co-op

- Is it always PvP? Todd says he wants to create some drama, but not in grievy level. So at least he knows the grieving potential.

- Currently the studio is still dialing and giving the incentives to fight other players or not. PvP is the end game

- But Todd stressed it again that he doesn't want things to be grievy and makes the aggressive PvP players ruining your game.

- VATS still in. It will be in real time and target parts. So basically like auto lock on.

 

 

 

Edited by luisniko
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Quote

You can interact with them, you can ignore them

Right, that's not how online games work. Specially one where PvP is always on. 

And completely dodging the possibility of toggling PvP and stuff. So it'll be always on.

 

I get, you know, his idea of it, having people and whatnot. It's such a nice idea in theory. But... 

 

He should just come out and say "Fallout Royale"

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OysterBarron

It just works.....

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What Todd doesn't know is that grievers don't need incentives and they don't care about risks. Incentive and the reward/recognition availability from the game will only give them them more reason to justify their sh*t fest.

 

Dark Souls have done this with their forced Invasion bullsh*t. The Division have done this in their DZ. As opposed to The Division RPG system, GTA Online have also done this in their Free Roam.

 

Grievers will always grief others (weaker/lower level players/newbie) by any means possible (by-passing the game standard mechanism). Their incentive is their own sh*t and giggles, hence followed by the usual quote: "If you don't like seeing me/us here, get out" or "learn how to enjoy (getting grieved by us)".

 

God knows how much I despise these type of people. The worst one I've ever read was in Dark Souls where they would strike newcomers so they quit the game.

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no NPCs? At least ESO has a variety of of NPCs and and quest they give you. They have to be relying on heavy exploration/base building for this to be a success, and this seems like a huge risk. I'm not preordering, but I'll be keeping my eyes on it. 

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Doctor Holliday

Disappointing so far.

 

Online base building defense survival? Hard pass at this point. Studios are only going this route when they've sold out for laziness and an easy dollar. Creating a multiplayer game means they don't really have to do any of the hard work. YOU have to make the experience; you and the random people around you. Which can be ok sometimes if you can rely on a consistent group of mature players... If you can't? Your experience and your mileage will seriously vary. There's a reason why so many multiplayer games are so shallow and devolve so quickly into grinding, micro-transaction-filled, grief-fests. If I wanted PVP I'd play WoW.

 

Not every franchise needs to be taken online. It's becoming gimmicky. Whether sandbox or linear, some games and some stories are truly benefited by strong writing and a strong narrative with a robust foundation that's tightly focused around reliable characters and world-building. Strictly multiplayer games eschew most of these values in favor of cheap, repetitive content. GTA Online being one of the prime examples, killing most of what was fun about Grand Theft Auto. Online ruined it's narrative sense of consistency and abandoned a great game-world with great potential, turning it into a grinding cash grab. I really hope this trend doesn't find its way into my other favorite games just yet :(

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chronic lumbago

Preordering? Hell no, far from it. I struggle to decide whether to buy this at all. I love Fallout, it's a series that I always return to whenever I finish other, newer games. Why? Because it's a singleplayer game where I can do as I please. I create my characters, explore in my own slow pace and do some "softcore" roleplaying. My own "story" kind of evolves as I play.

 

Other players ruin that. Co-op ruins that. It's fun to socialize and whatnot but Fallout is like my singleplayer mekka. 

 

Random coop partners in ESO ruined my experience and I gave up on it fairly quickly. Need a few players for a harder dungeon? No problem, but we'll skip npc dialogue faster than you can say "press x to skip" and leave you behind to die. And don't you DARE to read a note or book inside a dungeon.

 

F76 is still Fallout, but that's also my biggest gripe now. It's Fallout gone wrong and it almost hurts having to skip it. I'd love more Fallout, but not like this man. This game would only piss me off with my poor connection and other players.

 

They should've made it Battle Royale so it wouldn't be as "painful" to skip it. 

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10 hours ago, Quinn_flower said:

private servers and mods will be added later. says todd 

First good news about this game, really.  If I can play on a private server with buddies and mods, I might be interested (though it remains to be seen what kind of quest content will be included, and how lively the world will be - "no NPCs" is not very promising on either front). 

 

I gotta say though, it really seems like they're trying to cash in on the success of other online games, GTA Online included, and this is just not going to be very Fallout-like at all, except for how it looks.

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Margot Robbed Me

Did he actually say the words "Private servers" or did he twist some vague words around that just happened to include the term "private" in it, to trick skeptical buyers into actually pre-ordering now, only to be duped at release? For all we know, that private world he mentioned could just be some instanced portion of the game (like a personal player house or something, where only you are allowed).

 

And what about his mention of mods? Did he mention free mods at all? Is it going to be all paid Creation Club mods?

 

Vagueness. Vagueness never changes.

 

Hope some more sh*t gets cleared up in Todds Q&A today.

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I'm putting faith on modders adding NPCs, quests and whatnot. I'm really sure Bethesda will put all their chips in radiant quests, and "players creating meaningful stories between themselves". 

 

I mean, heck, how was that even supposed to go? "Hey guys, remember that time we took down the bat monster? It was pretty cool" "Yeah, but we also took it down 20 times since. Joe can now one shot it. Oh sh*t here comes DickBalls6969!"

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Mokrie Dela

This is a definite miss from me. It's not fallout at all. I was expecting drop in drop out co op and possibly a secondary online lobby where can fight eschother. But I'm beginning to realise this is a spin off. It's gta o to gta v. Hopefully fallout 5 will have DI/DO MP, but I'm not going to hold my breath. Looks great but has little play value for me. None of my mates play fallout anyway and I don't like randoms. 

 

Ironically if I want an actual rpg, looks like I'll have to turn to assassins creed...

 

Still keep an eye on this though, just in case...

The only true wisdom is in knowing you know nothing.


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1 hour ago, Noale said:

Did he actually say the words "Private servers" or did he twist some vague words around that just happened to include the term "private" in it, to trick skeptical buyers into actually pre-ordering now, only to be duped at release? For all we know, that private world he mentioned could just be some instanced portion of the game (like a personal player house or something, where only you are allowed).

 

And what about his mention of mods? Did he mention free mods at all? Is it going to be all paid Creation Club mods?

 

 

This is the actual quote from the interview: " "We love mods. So we are 100% committed to doing that in 76 as well. We will not be able to do that at launch, though. Our goal at launch -- this is really new for us -- is have a well-running, robust service. And then some period later (we're still currently designing what that service looks like), you'll be able to have your own private world, and be able to mod it, and do all of that. With our games, we think that's where the long-term life of them really is... that is trickier when you get into an online world, but we are definitely committed to it, it just won't be at launch."

 

So that definitely sounds like full-on private/invite-only servers, with mods as we know them (not just Creation Club stuff if you're able to make it yourself - although really, I don't think Bethesda has ever referred to "mods" and "Creation Club" interchangeably, and they shouldn't - the two are very different).

By the way, the idea that they are releasing a game in November, that is nothing but a service, when they are "still designing what that service looks like"... what the entire f*ck? Finish your game before you release it.  It seems increasingly clear that the reason the launch was so muddled and confusing is that they themselves don't even quite know what this game is.  It's like if GTA Online had come out in 2013 without being attached to GTA V.

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chronic lumbago

If it's so much trickier then why do it? Why go online? Everyone would be happy if it was your stardard singleplayer fallout.

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2 hours ago, 1972 said:

If it's so much trickier then why do it? Why go online? Everyone would be happy if it was your stardard singleplayer fallout.

 

Everyone except for the people who have been stuffing the pockets of the developers of every service-type game for the last few years.  They're risking alienating their core fans to chase bigger money (or at least a more stable revenue stream), is the bottom line.  This stuff has a lot of companies seeing dollar signs; it's a lot easier to wait years for another major release when in between you can just pump out a lot of small updates and live off microtransactions.

 

(And while Bethesda hasn't mentioned microtransactions in Fallout 76 yet, I would be shocked beyond words if the game doesn't feature them.)

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Doctor Holliday

CASH RUINS EVERYTHING AROUND ME

 

CREAM

 

GET THE MONEY

 

DOLLAR DOLLAR BILLS Y'ALL

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Definitely going to pass on this game. Fallout 4 was quite flawed but at least it was still a SP RPG game, this is just generic online sh*t that will get repetitive really quickly anyway.

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DarksunDaFirst
17 hours ago, luisniko said:

 VATS still in. It will be in real time and target parts. So basically like auto lock on.

 

 

 

Thinking like the difference between Single Player and Multi-Player versions of Deadeye from RDR.  I mean, that system seemed to work great and made a lot of sense.  Copying it and fitting it to their game just makes more sense.

9 hours ago, Doctor Holliday said:

Disappointing so far.

 

Online base building defense survival? Hard pass at this point. Studios are only going this route when they've sold out for laziness and an easy dollar. Creating a multiplayer game means they don't really have to do any of the hard work. YOU have to make the experience; you and the random people around you. Which can be ok sometimes if you can rely on a consistent group of mature players... If you can't? Your experience and your mileage will seriously vary. 

 

Well, what if this is one of those “sometimes”?  And if you’re that concerned with finding a serious and committed group - go fine one.  It’s literally not that hard.

 

I plan on finding a small community that will have a group dedicated to this - and there are plenty of them out there in all parts of the world.  And if you can’t find them, don’t buy it.

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Check this out, cosmetic microtransactions confirmed:

 

 

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Quinn_flower

fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff

 

no wait theres private servers mods will save it. 

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I’m praying this venture is a monumental disaster for Bethesda. And when they come crawling back to their SP offline fan base, I’ll take great delight in telling them to take a long walk down a short pier!

Edited by OurJud
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Jinkies...

 

I just now got around to watching some of the E3 presentations. 

 

Why is everyone so cranky about this game?  I hate multiplayer anything and I live by single player, but still...

 

This game is looking like a fine addition to Fallout.  It could be fantastic...no one knows yet.

 

I for one am excited.  The presentation looked great. 

 

 

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