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Fallout 76


Ciarán

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Doctor Holliday
1 hour ago, Tchuck said:

Online only means no free mods, right? Bummer.

No VATS also, right?

Is that the official word? I don't have time to watch E3.

 

But if that's the case this is pretty damn disappointing.

I've never skipped a Fallout before but it sounds like this will be a pass. Also I agree with what this guy said:

 

On 6/5/2018 at 12:04 PM, Exkabewbikadid said:

I'd like to believe that this will be a full FO game much like NV was, and will precede FO5. But a name like 'Fallout 76' doesn't have the strong back perk like 'New Vegas' to carry a full-fledged Fallout experience. Hopefully I'm dead wrong.

Even before we knew anything, from the name alone, this game sounded like it was going to be more Fallout the APP than Fallout the GAME.

To be perfectly honest? After the footage we've seen, the whole thing feels more like an expansion to Fallout 3 than a new standalone adventure.

 

Bummer indeed.

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Welp..... Just found their full E3 video.

 

12:29 "There is one big difference with this game is that those of each characters (who left the Vault) is a real person."

12:45 "Yes, Fallout 76 is entirely online."

 

Shrugs.

 

But...

13:05 "Here are a couple of the big ones: Of course you can play solo.... we love those things of our game too and we'll not have it any other way.."

 

 

Edited by luisniko
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16 minutes ago, Doctor Holliday said:

Is that the official word? I don't have time to watch E3.

 

But if that's the case this is pretty damn disappointing.

I've never skipped a Fallout before but it sounds like this will be a pass. Also I agree with what this guy said:

They haven't commented on it, but it wasn't shown in the videos at all. Not to mention, being online only, it would be nigh on impossible to create a decent VATS system that didn't require the time to slow down for everyone in the game. Unless they slown down the enemies or something, but it wouldn't be nearly as good.

 

Another thing to notice... Human NPCs. There were none visible in the videos. As Todd said, Vault 76 contains the first humans to go out and rebuild. So there's no vendors, no storylines, no questgivers, nothing. Then the whole "every human you meet is another player", further solidifying the idea of no human NPCs. As for questing? The Overseer will send you on quests... Likely for fetching stuff, killing monsters, pacifying regions. So, very MMORPG general types of quests.

 

Interesting that they hype up rebuilding the world, working with each other, right after the bombs stopped dropping... And then give you the possibility to nuke it all over again.

 

This is quite literally Fallout Sandbox.

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GTA3Rockstar
24 minutes ago, Rykjeklut said:

LOL nope f*ck this. This will be f*cking awful.

How does your brain work? Online has never been an indicator of quality.

 

Bethesdas Fallouts have steadily declined in quality as is, and I bet this will take an ever bigger dive.

 

Mine works fine, thanks for asking but recent games have been boring to me if there's no multiplayer.

 

Just me

 

I'll be in on this, but might still be into RDR2 anyways

fbeRElG.png

 

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chronic lumbago

It looks incredible and even very, very fun with the coop mechanics. However, I'm going to die if it always requires an online connection. I don't want to have a game that's dependent on the internet and if I ever move out to a place with poor internet or none at all, I don't want to be f*cked.

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Listening to Todd's presentation does seem online connection is indeed required. He's talking about a server where everyone is in and your progression follows with your character. Sounds like the world goes more like GTA Online and considering you can build anywhere, a random dickbag can destroy your place and claim it as theirs. Or nuke your place and turn the area into high Rad just for their sh*t and giggles.

 

The whole rebuilding thing also stressed into 'rebuilding America'. So we will be there to rebuild together. But I'm sure there's going to be more chaos instead of building. Some people will group up just to destroy and pester others.

 

Really damn sure this is going to be GTA Online with building mechanic.

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Margot Robbed Me

Fallout Battle Royale confirmed. I can see it now. Innocent gamers JohnDoe12 and JaneDoe37 co-oping through the game. Trotting along, picking flowers and sh*t. Spending days on building their settlement, upgrading gear, etc....

 

Then xXxAD0LFH1TLERxXx joins the game and nukes them both. 😅

 

Playing solo is not playing alone. You can pretend you're playing by yourself, until some troll drops a nuke on your ass. Literally.

 

I wonder what they're going to call their version of Shark Cards.

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The gameplay looks to be pretty fun, and I can see how playing it together with a couple of buddies could be an enjoyable experience. On the other hand they showed next to nothing about the story, or interactions with NPC's and more of what makes a Fallout game a Fallout game. From what they've shown, it didn't completely turn me off but I do know it won't be a day one purchase for me personally. 

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1 hour ago, Noale said:

I wonder what they're going to call their version of Shark Cards.

Probably just 'Caps' considering they no longer write Caps as the currency and instead using a logo of red bottlecap with C on it.

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chronic lumbago

Goddamnit.

 

Bethesda Game Studios, the award-winning creators of Skyrim and Fallout 4, welcome you to Fallout 76, the online prequel where every surviving human is a real person. Work together, or not, to survive. Under the threat of nuclear annihilation, you’ll experience the largest, most dynamic world ever created in the legendary Falloutuniverse.

https://fallout.bethesda.net

 

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Todd Howard, take me home

To single player I belong

Not online one

Grieving mamma, take me home

Todd Howard

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I’m so torn with this game, on one hand I like the co-op aspect, on the other hand, I don’t want to be forced to play with others if I don’t want to, and the “always online” just worries me even more.

 

Part of me now wishes that Obsidian would make the spin-off, like they did with New Vegas, although it’s clear that’s not the case.

Edited by Stormingz
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Quinn_flower

#notmyfallout

 

no mods fk out of here with that

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Gremlin Sombra

Looks like it can be a cluster f*ck.  I'll try the Beta that i have to sadly waste time pre-ordering to get.

 

Not too disappointed because after the name not being fallout 5, them saying they were trying something new, and then the rumours.  I knew this wasn't gonna be a traditional fallout game.

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Quinn_flower

if on pc pre order then refund

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when are the devs going to learn that online gaming is mostly  pre-teens and maybe 25% collage type or mature adults, I hope the online phenomenon dies out soon, uggg

 

well at least he said solo play well be in the game

"You don't understand! I could've had class. I could've been a contender. I could've been somebody, instead of a bum, which is what I am."

                                                                                                                                                   

                                                                                                                                                                           On the Waterfront 1954 M.Brando

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Shame, shame, shame.

 

This means the entire game is tuned for online play, making it an awful experience.

 

Hey, atleast Chris Avellone is writing for Dying Light 2.

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No Mutants Allowed are not happy. And they're right to be.

 

It's the use of nukes as Orbital Strikes that get me the most. Throughout the franchise, nukes were something to be feared, they turned the wasteland into what it is after all. Nukes created the Divide, something you were responsible for. Now nukes are essentially glorified killstreaks.

Edited by D9fred95
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I actually like the destroyable settlement thing but only as an idea/concept. Should you build near a city to loot or out in the forest to hide? In reality it's much different. The thing that bothers me is other players. Just looking at past games (Rust, H1Z1, etc.) that has building you can just Youtube videos of big or small forts getting raided for all their loot, the players inside killed and just trash talk on the mic. Think of GTAO, as others said, but make it so that players can enter your business and steal your product. Shoot your workers, too, and then plant C4 and blow the place up. Restart from zero. As I said, I'm fine with that as I like the risk but knowing those precedent games where raiding is actually beneficial I can easily see that trend applying to Fallout 76.

Why would someone wait outside and ask to trade when they can just storm the place and take everything without spending a single cap. Maybe they'll trade cause you have two buddies and more weapons than they do but knowing how people become obsess with these types of games a very good lonewolf could make a killing raiding by himself. Unless Bethesda puts up "rewards" of some sort to make allies rather than enemies or something I don't see the wasteland being a friendly place.

Prepare to get 360 no scoped and lose all your duct tape.

Edited by livejoker
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Even in Portal Knights, a f*cking casual builder RPG, the dickhead population is epidemic in there. There's no form of pvp, but players can easily break and steal your stuff.

 

... And then here Bethesda encourage ganging up for nuke launcher code.

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chronic lumbago

That's actually just like the meme from 2 years back, with the option to smile and look sad. The same principle.

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The more I read about it and the more I look at it, the more it looks like Fallout version of GTA Online. 

 

They even have the orbital cannon which are nukes lol. 

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5 hours ago, Craigsters said:

 

 

well at least he said solo play well be in the game

I’m confused. He says at 12:45 in the video “... yes, this will be entirely online.”

 

This has annoyed me far more than it should. When he announced online only and everyone started whooping and cheering, I almost launched my phone at the wall! If I’d been there I’d have boo’d all over the rest of his presentation!!

 

I wonder how Bethesda are going to explain their ‘Save the Single Player Campaign promo video’ now?

Edited by OurJud
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DarksunDaFirst
17 hours ago, deadx23 said:

 

17 hours ago, Quinn_flower said:

omg it the orbit strike from gta...... fkk this

It looks like it actually serves a very real crafting purpose...don't need to actually attack anyone, just a spot nearby and claim the super-rare materials that almost never appear anywhere else unless you nuke a spot.

Edited by DarksunDaFirst
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Lock n' Stock

Meh, I understand what they're trying to do with this installment, but the online-only aspect of it turns me off. Unless enough of my friends pick it up, I may give it a go. However, I have found Bethesda's handling with the Fallout licence to be questionable in recent times. I never got into 4 as much as I wanted to because while there were good improvements to the base mechanics, the overall role-playing aspect felt too streamlined and story (father searching for son) felt like a role-reversal of 3's.

 

As bitter as a forum like No Mutants Allowed can be at times, they do have a point. I don't think Bethesda's vision is right for Fallout, and I say this as someone who started the series with Fallout 3. I would say Obsidian would do a more faithful job, but even they're not the same studio they used to be (alot of the team that worked on NV have since departed apparently).

Edited by Lock n' Stock
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DarksunDaFirst
18 hours ago, GTA3Rockstar said:

 

Mine works fine, thanks for asking but recent games have been boring to me if there's no multiplayer.

 

Just me

 

I'll be in on this, but might still be into RDR2 anyways

Don’t worry about it.  Fallout Online when announced had mostly supporters from the fanbase.  This is something that was asked for before, but it’s natural not everyone is going to like the idea.  

 

This is what I don’t get: it is an online game - how much actual roleplaying are you looking for and why is it the developers job to perfect your version of roleplay...especially in an online game?

 

Think about it: Your roleplay can be directly attributed to your interactions with other players.  Find a large RP-group and always join them.  I did this a lot on SW:TOR - you make the roleplay, you don’t play within the parameters.  I think they dropped the ball a bit with FO4 and narrowing their story.  Still doesn’t prevent you from making your character and doing whatever the f*** you want to do.  And with online?  Roleplay with the players, not the NPCs.  It’s the oldest form of roleplaying there is.

 

 

 

 

Edited by DarksunDaFirst
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53 minutes ago, DarksunDaFirst said:

Think about it: Your roleplay can be directly attributed to your interactions with other players.  Find a large RP-group and always join them.  I did this a lot on SW:TOR - you make the roleplay, you don’t play within the parameters.  I think they dropped the ball a bit with FO4 and narrowing their story.  Still doesn’t prevent you from making your character and doing whatever the f*** you want to do.  And with online?  Roleplay with the players, not the NPCs.  It’s the oldest form of roleplaying there is.

And that's a fine thing, in theory. Practice has shown that time and time again, other players are more likely to be dicks or griefers or hackers. 

 

If they can have a way to allow you to play with the same group of people, excellent. If I can setup a server and play with my gaming buddies, who share my way of playing, fantastic.

 

If it forces me to play with unknowns who are more likely to kill me on sight and wreck my sh*t than create any meaningful interaction, f*ck that.

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