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Fallout 76


Ciaran

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When I read someone shared about the leak that it's going to be online, my excitement fell down like whistling Fat Man before crashing down - especially when the leak has been true as far as the title 'Fallout 76'.

To think about it, it's really possible to be an survival online sandbox considering the timeline. The game may task you to survive and build in co-op fashion, then create clans and roleplay as anything including Raiders or other edgy organization and attack other players and their belongings. Pestilent griefing experience ensues.

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Well if it's going to be online ofcourse mods aren't going to be completely accessible.

I think that part actually makes sense. Creation Club is a better alternative to online-game modding than not allowing any mods at all.

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Uncle Sikee Atric
6 minutes ago, Fireman said:

Well if it's going to be online ofcourse mods aren't going to be completely accessible.

I think that part actually makes sense. Creation Club is a better alternative to online-game modding than not allowing any mods at all.

I think you're missing the idea of how dedicated servers work.

 

If they run the servers dedicated and allow us to run private ones, it can be down to individual server owners to mod their own servers for them to enjoy.

 

So then you can have everything from vanilla setups, right the way through to RP, wild and wacky and everything inbetween....

 

That's if the game supports that type of setup.

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That trailer was utter garbage. At this point I highly doubt this being an actual proper fallout entry. If it's vault only I couldn't give a flying f*ck. I really think it is a bad idea to get the hopes up from the fans and then come out with some VR only game or some RTS or sims like game.

For me, all the vault related sh*t is insanely boring. Vaults are fun when they are run down and full of insane sh*t. Vault 108, Vault 106, Vault 87, etc. Normal working Vaults are 100% not why I want to play a fallout game. I want to be crawling through the dirt and the rubble with a duster on clutching an old rusty shotgun ready to shoot the sh*t out of some f*ckers and take their gear. Stealing every single item not nailed down from some poor old blokes gaff. I do not give a single f*ckwinkle about hanging out in a vault for any length of time.

The best case scenario is that it is a spinoff title from the main titular games and based off the design of the TV logo, it could be some tropical island, maybe Hawaii or Florida or somewhere similar, maybe even Bikini Atoll, placing a vault on a pacific island for the sole purpose of testing a nuclear bomb drop on top of it. Then you exit the vault and murder crazy tropical mutated critters? Who the f*ck knows. Maybe they aren't that smart. It could be an interesting idea. But if it's not a full fallout game with an extreme lack of lame crap like FO4 had. Then I really am not interested.

Edited by Daz
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Quinn_flower

garbage....fk no i  dont want creation club. i dont want censorship in my mods. if i wanted that i would of stuck to xbox one. 

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1 hour ago, Uncle Sikee Atric said:

I think you're missing the idea of how dedicated servers work.

If they run the servers dedicated and allow us to run private ones, it can be down to individual server owners to mod their own servers for them to enjoy.

So then you can have everything from vanilla setups, right the way through to RP, wild and wacky and everything inbetween....

That's if the game supports that type of setup.

Nice assumptions of private servers, I doubt they'll let us put up private servers, so Creation Club is the only way to offer mods as DLC. 

 

 

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chronic lumbago

@Daz I see your point, but we never started in a functioning vault before. It also opens up 5 years after the usual 20 years so maybe something went wrong. Plus, it could be interesting if we'll find other vaults along the way that are parts of the experiment.

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He makes it sound like the things that have been ''leaked'' so far aren't the most accurate. 

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sivispacem

Anyone else hoping for a party-based 3rd person TBT/RTT using the F4 engine? A bit like the revived Wasteland series?

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Uncle Sikee Atric
2 hours ago, Fireman said:

Nice assumptions of private servers, I doubt they'll let us put up private servers, so Creation Club is the only way to offer mods as DLC. 

 

 

But Bethesda have supported modding with Fallout from day 1 (FO3) of them taking over the franchise.  Plus it extends SP games as well and they did commit to SP with the #saveplayer1 campaign.

 

FO4 is a bit of a miscreant for modding as the PC side is very healthy and since 76 looks like it is built on the same engine, the modding scene should be equally healthy client side, with the best crossing to console via creation club.

 

Until we see what's at E3, it's going to be hard to guess what is coming, but any hint of dedicated servers should get equal support from Bethesda as client mods.

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LaBombaRomba

I don't mind as long as it's not an MMO. Just some simple co-op or split screen (Like Borderlands). Cross play would also be super nice...


Also I saw that MxR video. Bethesda... pls... don't block external mods... you guys are shooting yourselves in the foot in doing so...

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2 hours ago, Uncle Sikee Atric said:

But Bethesda have supported modding with Fallout from day 1 (FO3) of them taking over the franchise.  Plus it extends SP games as well and they did commit to SP with the #saveplayer1 campaign.

FO4 is a bit of a miscreant for modding as the PC side is very healthy and since 76 looks like it is built on the same engine, the modding scene should be equally healthy client side, with the best crossing to console via creation club.

Until we see what's at E3, it's going to be hard to guess what is coming, but any hint of dedicated servers should get equal support from Bethesda as client mods.

Yeah we're just assuming everything now anyway.

I think if it is an online-only game with no singleplayer, mods without a CC would be unlikely and I would prefer CC as DLC than nothing. That's all I'm trying to say :P

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6 hours ago, Daz said:

That trailer was utter garbage. At this point I highly doubt this being an actual proper fallout entry.

 

I'd like to argue but there's an unpleasant smell of this being a possibility.

The worrying aspect is the whole 'lone survivor rebuilding the commonwealth'. Isn't that what 4 did?

As fun as all that was (and I wouldn't mind being a heavy part of the game again) there's nothing at all in that video to suggest the series is 'moving on' or doing anything new.

Edited by OurJud
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Wouldn't a "lone survivor rebuilding the world" be a lost cause anyway? If Vault 76 opens 20-25 years after the war, then whatever improvements you make to the wasteland would have to be small, settlement focused ones. There couldn't be massive world changing events because there's no NCR style organization on the east coast by F3 and much of the east coast is still untamed with no signs of an old organization anywhere.

Edited by D9fred95
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11 minutes ago, D9fred95 said:

Wouldn't a "lone survivor rebuilding the world" be a lost cause anyway? If Vault 76 opens 20-25 years after the war, then whatever improvements you make to the wasteland would have to be small, settlement focused ones. There couldn't be massive world changing events because there's no NCR style organization on the east coast by F3 and much of the east coast is still untamed with no signs of an old organization anywhere.

That's all a bit too heavy in Fallout lore for me.

Anyway, I said rebuilding the commonwealth, not world. My point being, though, is that gathering from what the announcer says in that video, it sounds exactly like Fallout 4. Aren't games in a series supposed to move on and offer us new stuff with each new release?

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6 hours ago, 1972 said:

@Daz I see your point, but we never started in a functioning vault before. It also opens up 5 years after the usual 20 years so maybe something went wrong. Plus, it could be interesting if we'll find other vaults along the way that are parts of the experiment.

Fallout 3 did.

And even though it was cool to do once, I think most people dislike that part and prefer that to be a very brief experience and skip it on multiple playthroughs.

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Uncle Sikee Atric
3 minutes ago, Daz said:

Fallout 3 did.

And even though it was cool to do once, I think most people dislike that part and prefer that to be a very brief experience and skip it on multiple playthroughs.

 

Fallout 1 also starts in a fully functioning Vault 13 (albeit one with a dodgy water chip)....

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chronic lumbago

Functioning might be the wrong choice of words, I meant those control vaults that weren't experiments.

Vault 101 was meant to be closed forever. It was an experiment.

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2 hours ago, 1972 said:

Vault 101 was meant to be closed forever. It was an experiment.

A pretty silly experiment honestly. Failure would be inevitable. A better idea would've been how long it could've lasted.

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MarshDanni

I just heard that one of the leakers which people are following said that "if we liked Fallout NV, we would probably like this one too" which to me sound freaking amazing. Have to agree with some of the people here that said that the trailer was trash, but if it turns out to be something in line of New Vegas this will be a great entry. However I must say that I worry about the game's setting in 2102. We'll see how are they going to deal with that.

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Lock n' Stock

Unless it's a single-player experience, I don't really care. Even Fallout 4 was underwhelming to me.

Quite surprised they're announcing this so soon, especially before a new Elder Scrolls title.

Edited by Lock n' Stock
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MarshDanni
16 minutes ago, Lock n' Stock said:

Unless it's a single-player experience, I don't really care. Even Fallout 4 was underwhelming to me.

Quite surprised they're announcing this so soon, especially before a new Elder Scrolls title.

Todd Howard did say they have 2 major games coming before the new TES title so I guess this is it, alongside Starfield of course. Something regarding that the technology is not up to date yet for what they have in plan for TES VI

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1 hour ago, MarshDanni said:

However I must say that I worry about the game's setting in 2102.

Scuse my Fallout ignorance (I may be burned at the stake for asking this) but does that mean the whole 1950s vibe will be gone, because the teaser certainly doesn't suggest so?

I love 50s America with a passion, but I must admit I really like the idea of a 'modern' Fallout game.

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Craigsters

If you type leaked info on Fallout 76 into google you'll get a couple of fallout 76 fan youtube  channel's mentioning leaks and speculating on if the game well be co-op and or have mods or creation club mods only, lots of chatter on the Fallout 4 steam community hub too with links to the  youtube channel videos!..

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MarshDanni
35 minutes ago, OurJud said:

Scuse my Fallout ignorance (I may be burned at the stake for asking this) but does that mean the whole 1950s vibe will be gone, because the teaser certainly doesn't suggest so?

 I love 50s America with a passion, but I must admit I really like the idea of a 'modern' Fallout game.

Absolutely not! The 50's America is a staple of Fallout series (at least the main games) and without it it's another thing totally, so even if it doesn't show in the trailer you can rest assured that it will continue to be like that. Doesn't matter if it's the earliest part of the timeline gameplay wise it's "still the 50's" lorewise since the end of the WW2. So if they try anything else it wouldn't make any sense.

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On 5/31/2018 at 5:27 AM, Uncle Sikee Atric said:

Part of me is wishing they made a modern remake of Interstate 76 instead, now that game had a proper cheesy story that was totally intentional!

No sh*t...my first thought was Interstate 76 when I saw the title in a headline without any mention of Bethesda or a telling graphic.

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27 minutes ago, MarshDanni said:

Absolutely not! The 50's America is a staple of Fallout series (at least the main games) and without it it's another thing totally, so even if it doesn't show in the trailer you can rest assured that it will continue to be like that. Doesn't matter if it's the earliest part of the timeline gameplay wise it's "still the 50's" lorewise since the end of the WW2. So if they try anything else it wouldn't make any sense.

Okay, thanks.

So what's with the DayZ-looking dude here?

 

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Uncle Sikee Atric
5 hours ago, 1972 said:

Vault 101 was meant to be closed forever. It was an experiment.

Ah, Vault 101 closed forever is incorrect....

 

While it was 'supposed' to be closed forever, the actual records and logs from the Overseer terminal in Vault 101 show the Vault sent out scouting parties and tried to recon the immediate area around the Vault while keeping it's location secret.  The adults in a trusted group around the Overseer were instructed to carry out this work, while keeping it secret from the Vaults' junior population, who were fed the 'radio feed data' about sheer hell and no all clear signal from outside.  If the Vault was supposed to be sealed, you and you dad would never even have got in the first place, since you are born at Project Purity (the room you are born in is there).

 

This is the experiment and orders for Vault 101, which is all attainable either at the start, or when Amata radios you to return later to resolve the differences you created when you left and the juniors all deduced / discovered the real experiment behind the Vault.

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MarshDanni
21 minutes ago, OurJud said:

Okay, thanks.

So what's with the DayZ-looking dude here?



 

Rumors were sparked that the game will be akin to Rust, DayZ and several other survival type of games. However I find that mystifying since the whole Fallout series is set around survival. I believe they were refering to the style of those games I said. Another thing is that I firmly believe that Bethesda knows what it's doing with the series and in my opinion they know that straying too much from the staple of the series would only alienate fans more. It's no accident that they announced Fallout: 76 several days before the E3, they wanted to see the reaction from the fanbase about this new 'experimental type' of Fallout. Something which is smart after the latest iteration in the series, Fallout 4 was getting mixed feelings from gamers (critical acclaim was amazing and so were the sales), some loved it and others hated it. The thing is they're making something different now and they need to check if it will click with the fans. If it doesn't they have enought time to sweeten the game to accustom the wishes. If it does then even better. Fallout Online was already an idea that almost came to fruition before, but because of the budget and other things it wasn't ever done. Now they're trying to do it on a smaller scale to see how it will pan out. I'm thinking it will be either co-op (up to 4 players) or small multiplayer type (maybe 8 ), but not more than that.

Edited by MarshDanni
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1 hour ago, MarshDanni said:

Fallout Online was already an idea that almost came to fruition before, but because of the budget and other things it wasn't ever done. Now they're trying to do it on a smaller scale to see how it will pan out. I'm thinking it will be either co-op (up to 4 players) or small multiplayer type (maybe 8 ), but not more than that.

So long as offline campaign is still the core of the game, then fine. Would hate to see this go the way of Rockstar's games where SP fans just get thrown in the ditch to die.

I sense a revolution against the whole online MP fad, and it can't come quick enough for me.

Edited by OurJud
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