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ak47 ammo autoregen cleo script


memeboi
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somebody knows how to make a script so that the ak47 can refill its ammo without reloading but i want it to happen after stop shooting

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  • 4 weeks later...
tastyBlackTiles
On 5/23/2018 at 11:18 AM, memeboi said:

somebody knows how to make a script so that the ak47 can refill its ammo without reloading but i want it to happen after stop shooting

For AK47 only:

{$CLEO}

thread 'AK47'

while true
    wait 0
    if
        Player.Defined($PLAYER_CHAR)
    then
        if
            02D8:   actor $PLAYER_ACTOR current_weapon == 30
        then
            0331: set_player $PLAYER_CHAR fast_reload 1 // enabled if the player is holding AK-47
        else
            0331: set_player $PLAYER_CHAR fast_reload 0 // disabled if the player is not holding AK-47
        end
    end
end

For all weapons, use opcode 0331 anywhere in your script.

Opcode 0331 was never tested in SA.

Edited by tastyBlackTiles
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On 5/23/2018 at 5:18 AM, memeboi said:

somebody knows how to make a script so that the ak47 can refill its ammo without reloading but i want it to happen after stop shooting

{$CLEO .cs} 

0000: nop
wait 0
0A8C: write_memory 0x969178 size 4 value 1 virtual_protect 0
end_thread

{0x969178 - Infinite Ammo, No Reload}

 

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spaceeinstein

Sanmodder, that would affect all weapons, not just the AK47. tastyBlackTiles's code looks like it satisfies the request.

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On 6/13/2018 at 11:58 PM, tastyBlackTiles said:

For AK47 only:

{$CLEO}

thread 'AK47'

while true
    wait 0
    if
        Player.Defined($PLAYER_CHAR)
    then
        if
            02D8:   actor $PLAYER_ACTOR current_weapon == 30
        then
            0331: set_player $PLAYER_CHAR fast_reload 1 // enabled if the player is holding AK-47
        else
            0331: set_player $PLAYER_CHAR fast_reload 0 // disabled if the player is not holding AK-47
        end
    end
end

For all weapons, use opcode 0331 anywhere in your script.

Opcode 0331 was never tested in SA.

i compiled it on sanny bulider but i doesn't work i will still reload after wasting all 30 bullets from the mag

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