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SpaceJelloYT

Fun facts about the GTA series!

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SpaceJelloYT

Welcome to the fun facts thread! feel free to post any fun facts about the GTA series and any of the GTA games.

 

I have one: Did you know that almost all the cars in GTA 5 that the player and characters own and drive are all new vehicles NOT imported from GTA 4?

 

Have fun!

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DirtCheap

The 9mm and the RPG are the only weapons you can find in every GTA game.

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jaljax
Posted (edited)

1.Vice City Stories was the only game in the series that featured actual Empire Building .

2.You can explore freely to all three islands in GTA III at the beginning of the game using exploits.

3.Vice City Stories is a prequel to Vice City in which takes place two years prior to the events of Vice City & brings back many returning cast & characters.

4. In Vice City Stories during "In The Air Tonight" concert if you let the catwalk from the stage fall onto Phil Collins resulting a "Mission Failed!" the following quote under it reads "Phil definitely felt it coming in the air tonight..."

Edited by jaljax

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Miamivicecity

-The 3D era mimics the city/location progression from GTA 1 with Liberty City first, Vice City second and San Andreas third.

 

-All the protagonists in GTA IV, EFLC and CTW have a "Grand Auto Auto" criminal entry on the LCPD database.

 

-In GTA IV the side missions are always given in a different order. Brucie's exotic exports for example are not only given in a different order, but the vehicles change from scenario to scenario on different playthroughs.

 

-Whether by coincidence or not TLAD could be seen as a blueprint for the story in RDR to the point that the protagonists and antagonists share almost identical names. Johnny = John and Billy = Bill.

 

-Vice City introduced the first mall and airport terminal interiors.

 

-Niko is the only protagonist to originate from Eastern Europe and the first to be born outside of the U.S. Though I guess Claude's a mystery as we don't know where that guy's from. Lets just say Niko's the first confirmed. ;)

 

-Another RDR related fact. The introductions of GTA IV and RDR share striking similarities with how they both show a boat and a ship docking and cars being lifted off with a crane.

 

-In GTA III Phil Cassidy's missing his left arm. In Vice City it's his right.

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Sinner!

GTA III is the only 3D game to have the top down camera option.

 

GTA 2 is the only game to not have any kind of cutscenes.

 

Chinatown Wars is the only game to have drug dealing & carjacking mini-games like hotwiring etc

 

GTA V Arms Trafficking (ground) side mission is inspired by the R* game Smugglers Run.

 

GTA V is the only game where the main antagonist can survive.

 

 

 

 

 

 

 

 

 

 

 

 

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mde2

Pretty well known at this point, but GTA (1) was originally conceptualised as a game called "Race 'n' Chase" in which you'd be either a cop or robber.

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Miamivicecity

Pretty well known at this point, but GTA (1) was originally conceptualised as a game called "Race 'n' Chase" in which you'd be either a cop or robber.

To go further than that GTA is only what it is today because during testing the cops glitched out running into player giving R* (then DMA Design) the idea of the GTA concept.

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Sinner!

GTA 1 & Advance are the only games in the series to not be scripted by Dan Houser.

 

 

 

 

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Domac
Posted (edited)

- GTA Vice City's development has started only a month after GTA III's release. When R* called Lazlow to do the voice acting, his reaction was something like "Another one already?".

 

- 9/11 attack in 2001 barely affected GTA (they said only 1% of the game was changed).

 

- GTA 4 (and EfLC) is the only game where you can shimmy left or right while holding onto the edges of something high (e.g. buildings).

 

- GTA 1's theme song can also be heard in GTA III (Claude's pager, in one radio station), GTA Vice City (in the Commodore 64-style opening), and as a ringtone in GTA 4 and EfLC (the ringtone is called 'Pager', pretty cool, eh?)

 

- In GTA:SA, the mission 'St. Mark's Bistro' was different (and better) in the beta.

Apparently, there was a cutscene with CJ landing his plane in Shoreside Vale, and you had to chase the Forellis troughout Portland. Unfortunately, due to PS2's hardware limitations, it wasn't possible.

Edited by Domac

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AlexGRFan97

From the top of my head, lesser known facts about the third game:

  • GTA III was originally named Grand Theft Auto 3D, and was supposed to have a logo similar to that of GTA 2's.
  • The opening cutscene to the game was supposed to show the franchise's transformation from top-down 2D to full 3D.
  • The first car models made especially for GTA III were the Banshee and Infernus. The Banshee looks mostly unchanged but the Infernus was much closer to a Lamborghini Diablo.
  • However, the first 3D car model made by Rockstar for use in a GTA is a car that potentially evolved into the Kuruma. This magazine shot is from early 1997. Another photo from the same time period.
  • The handling.cfg used in every 3D title dates back to 1999. The first two lines - Author: Bill Henderson Created 10/12/1999
  • One song cut from the final soundtrack and thought lost for many years;
    . Although released as part of the anniversary of GTA III, this song actually appeared complete with cut radio commentary on the
  • was cut from the PC port of the game.
  • Another song that appears to be cut is
    as you can hear it in the background on Game Radio before it cuts off.
  • A reference to Duran Duran made by Toni on Flashback FM was censored but can still be heard in much lower quality on the official GTA 3 website.
  • And finally, this thread of mine.

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DOUGL4S1
Posted (edited)

Except for emergency vehicles and Taxis, the civilian vehicle that appears in the most games is the Stallion, appearing in 12 of them (I, III, Vice City, San Andreas, LCS, VCS, IV, TLaD, TBoGT, Chinatown Wars, V and Online). It's one of the few vehicles, if not the only, introduced in GTA I that appeared in all universes with little to no changes.

Edited by DOUGL4S1

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universetwisters

GTA 4 was the first GTA game after Vice City Stories

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Tycek

- Pistol and Rocket Launcher are only two weapons that were featured in all GTA games.

 

- Footage from GTA 2 was used in video clip to song Wankers On Duty by Da Hool.

 

 

- GTA London 1961 needs both GTA and London 1969 to be installed, which theoretically makes in DLC for DLC.

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TommyTheMan

Except for emergency vehicles and Taxis, the civilian vehicle that appears in the most games is the Stallion, appearing in 12 of them (I, III, Vice City, San Andreas, LCS, VCS, IV, TLaD, TBoGT, Chinatown Wars, V and Online). It's one of the few vehicles, if not the only, introduced in GTA I that appeared in all universes with little to no changes.

Actually, Banshee has appeared in 12 too, expect it was in Advance except 1.

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Tycek
Posted (edited)

GTA 2 is the first game to feature day and night, articulated trucks, saving system and working headlights and brake lights.

GTA: London 1969 is the first game to feature car tuning system.

Travis (one of playable characters in GTA 1) is based on Taxi Driver played by De Niro.

Edited by Tycek

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Evil empire

In the 3D era only the Black main protagonists can swim.

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Domac

- GTA III and VC originally had a first person view mode.

More about it:

 

 

 

 

- In GTA Vice City (and LCS afaik) if a cop is chasing a criminal, and you punch the criminal, you will get a 'Good Citizen Bonus' (50$).

 

- In GTA IV, if you see a cop arresting/chasing someone, you can:

punch the cop => the criminal will thank you and run away.

punch the criminal that's running => the cop will thank you and arrest the criminal.

 

- In GTA IV, you can access the 'Camera' on your phone inside the train/metro, thus allowing you to see the interior of it freely.

 

- GTA IV originally never had ragdolls/Euphoria.

 

- GTA V won 7 Guiness World Records in less than a month, most of them being something done under 24 hours (e.g. sales).

 

- Option C originally allowed you to kill Franklin, thus unlocking Lamar as a playable character.

The problem is, Lamar's voice actor had some personal problems and he couldn't really do the voice acting at the time.

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AlexGRFan97
Posted (edited)

- Option C originally allowed you to kill Franklin, thus unlocking Lamar as a playable character.

The problem is, Lamar's voice actor had some personal problems and he couldn't really do the voice acting at the time.

I heard that, IIRC wasn't it because he was in prison at the time? Also I thought Lamar was the reason why there was a fourth character slot, but if Franklin originally died then there would've been no point in doing that.

IV without Euphoria would have basically been San Andreas with IV's assets. Very weird.

Edited by AlexGRFan97

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Tycek
Posted (edited)

- GTA IV originally never had ragdolls/Euphoria.

 

- Option C originally allowed you to kill Franklin, thus unlocking Lamar as a playable character.

The problem is, Lamar's voice actor had some personal problems and he couldn't really do the voice acting at the time.

I wonder if there are any sources for these two facts. First sounds like giant bullsh*t, since even Saints Row used ragdoll. It would be simply stupid to make a 2008 game without it. Second one was circling around, but there was never any confirmation for this. Sure, Lamar's role was meant to be bigger, but since he was locked up, R* had to reduce his appearance. He wasn't meant to replace Franklin after selecting ending C, though.

Edited by Tycek

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Officer Ronson

 

- GTA IV originally never had ragdolls/Euphoria.

 

Probably only during earlier stages of development before euphoria was implemented, if euphoria is disabled ingame pedestrians will resort to using animations when killed.

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DOUGL4S1

 

- GTA IV originally never had ragdolls/Euphoria.

 

- Option C originally allowed you to kill Franklin, thus unlocking Lamar as a playable character.

The problem is, Lamar's voice actor had some personal problems and he couldn't really do the voice acting at the time.

I wonder if there are any sources for these two facts. First sounds like giant bullsh*t, since even Saints Row used ragdoll. It would be simply stupid to make a 2008 game without it. Second one was circling around, but there was never any confirmation for this. Sure, Lamar's role was meant to be bigger, but since he was locked up, R* had to reduce his appearance. He wasn't meant to replace Franklin after selecting ending C, though.

 

The first fact is backed up by both a

that shows NPCs getting ran over and using San Andreas-like animations on their death, as well as the fact NPCs are programmed to use those animations if Euphoria/Ragdoll is disabled.

 

The second part is backed up by how when you select to play as Lamar with a mod, NPCs will react to Lamar instead of Franklin (i.e. "Yo, Lamar!"). There might be more things to back this up but I'm not aware of them.

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eCola
Posted (edited)

- GTA 1 was going to have a port intended for the Sega Saturn, but it was ultimately scrapped.

 

- The respect bar in GTA 2 was different during development, as seen in this image:

 

 

xbUE1xS.jpg​

Edited by eCola

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Domac

 

The second part is backed up by how when you select to play as Lamar with a mod, NPCs will react to Lamar instead of Franklin (i.e. "Yo, Lamar!"). There might be more things to back this up but I'm not aware of them.

When you hold a certain button near a pedestrian, the protagonists can talk to them.

 

Michael usually greets the person and compliments them 2 times, the 3rd time he insults them.

Franklin also usually greets the person and compliments them 2 times, the 3rd time he insults them.

Trevor insults everyone right off, except if it's a woman.

 

If you turn into Lamar, he can also talk to NPCs in a similar way.

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Tycek

- GTA London 1961, 1969, GTA 2 and Advance are only GTAs to not feature any boats

- GTA London features wheelchair as a vehicle.

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mde2
Posted (edited)

- The cover art of Chinatown Wars is the only game in the series not to feature a helicopter in the top-left.

Edited by RetroMystic

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Jack Lupino

-Tommy Vercetti is the only protagonist not seen in another game nor having any reference

 

-Liberty City is the most used gta map appearing in 5 different games(3,LCS,CTW,Advance and 4)

 

-using the top view camera in gta 3 reduces the traffic and ped spawns

 

-CJ is still the most customisable gta character till date

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Tycek

Tommy was referenced in San Andreas by Ken Rosenberg.

 

Liberty City was also depicted in GTA 1, so that means it was in 6 different games.

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DOUGL4S1

- The cover art of Chinatown Wars is the only game in the series not to feature a helicopter in the top-left.

Except for the 2D era games, GTA Advance and GTA Online which features a fighter jet.

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Miamivicecity

-GTA III and Vice City introduced first person before GTA V did. It's pretty limited and primitive, but still...

 

-The mission "Eye In The Sky" in GTA V is a throw back to the 2D era top down perspective and features a HD rendition of the Z-Type which was in GTA II.

 

-The JB700 in GTA V is a nod to James Bond with 700 of course being 007 in reverse.

 

-The Fixer and Faustin are voiced by the same voice actor. His full name slips me. Karel something? It's on GTA Wiki anyway.

 

-The prologue in GTA V chronologically is the first mission in the HD era.

 

-In GTA IV if you date Alex after every date she'll comment on her blog how big Niko's "junk" is.

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Evil empire
Posted (edited)

This post contains many spoilers so read at your own risk

 

-Among all the cities that appear in the GTA's since the franchise toggled to 3D Vice City is the only one not to have a HD version.

 

It looks like the Forelli's are heavily cursed and terrific curse-bringers because:

 

-Among all the 3D-era main protagonists (since GTA Advance is only available in 2D being a mobile game) Victor Vance is the only one who didn't kill any of the Forelli brothers

 

-Victor Vance is also the only 3D-era main protagonist who dies

 

-Victor Vance faces hitmen sent by Giorgio Forelli 3 times in Vice City Stories and then dies in Vice City when making business with the Forelli mafia

 

-The 2 other persons who are murdered in the ambush where Vic Vance loses his life are members of the Forelli mafia

 

-To push the irony even further

  • since Johnny Klebitz is the only other main protagonist who dies
  • since GTA 5 gives the option to kill Trevor Philips at the end avenging Klebitz by the way
  • since Leo Teal is the only one of the 3 responsibles for Vic's death to be killed in GTA Vice City

Victor Vance is also the only murdered main protagonist the player never gets the chance to totally avenge

 

-Sonny Forelli is the only member of his family to die outside of Liberty City

 

-When death doesn't travel to kill a Forelli brother the reverse happens:

  • Marco Forelli is murdered by Carl Johnson who travels to Liberty City for this only purpose
  • Franco Forelli is murdered by Toni Cipriani who recently came back in Liberty after a 4 years exile
  • Mike Forelli is murdered by Claude who originates from San Andreas and basically travelled to Liberty for a bank robbery (in the introduction of the Turismo mission El Burro says Claude has the reputation of being a good driver despite being new in the city)

Between a main role and death there are always 4 years: As I wrote above Johnny Klebitz and Victor Vance are the only main protagonists who die in another episode. For each of these characters the game where they have the main role and the one where they die were released with a distance of 4 years.

 

In the 3D-universe black is the color of freedom: Of all the 5 3D-era main protagonists 3 of them never came to prison (at least except if I'm wrong) before the game where they have the main role. Victor Vance and Carl Johnson are among them which makes the Black main character are over-represented among the main protagonist who've always been free despite being a minority since the 3 other main protagonists are White.

Edited by Evil empire

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