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GTASA - Problems with certain script mods

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I decided to return here prematurely from an 18 month hiatus to see if anyone here could help end my modding woes that I cannot find help for anywhere else with regards to scripts.

The scripts in question are First Person Mod V3 Fixed by BOPOH and Vehicle Special Abilities Editor 1.2 by Alexander Blade. No matter which one I run, the game will always call in a Range Error Exception and give off some random memory address. The game will then load but refuse to acknowledge those scripts. Other mods, such as Car Spawner V2.1 by fastman92, 2DFX, SkyGfx and Thirteenag's widescreen fixes all work perfectly fine, though the latter author's Windowed Mode Plugin also crashes my game at startup.

I have found many threads that talk about these errors. Not one of them came with a definitive answer.

Here are the list of things I have tried in succession:

  • Ran San Andreas in compatibility mode for XP SP2 and XP SP3
  • Tried multiple versions of CLEO
  • Tried multiple versions of the mods in question
  • Played musical chairs with the mods, putting them in the main directory, scripts and CLEO folders
  • Had the mods installed automatically from those Russian sites that always steal mods and use the worst ENB/camera angles to show off cars
  • Reinstalled San Andreas from scratch off my EU 2.0 CD (more on that later)
  • Reinstalled San Andreas from a torrented copy
  • Reinstalled San Andreas from an ISO
  • Installed all of the x64 C++ Redistributables from 2005 to 2017
  • Downloaded the newest drivers for all my hardware
  • Installed the latest updates for my operating system (Windows 7 Ultimate SP1)
  • Tried installing and running the game/mods inside my Windows 10 partition I have purely for 10-only games
  • Pasted in a modded copy from a portable HD that worked fine on my previous computer and had the FPS mod already installed
  • Tried running said modded copy directly off the portable HD in case copying it somehow broke it
  • Bought a boxed copy of V1.0 US from eBay and waited a week plus import charges just to get my hands on the true version of the game, then installed nothing but CLEO, the ASI Loader and the first person camera mod in that order
  • Loaded up systempropertiesperformance and turned DEP off for GTASA
  • Bought new RAM from Amazon and installed it to see if it was a memory issue

At this point I'm almost fully convinced it's a hardware incompatibility problem that has gone undiagnosed for the best part of a decade. Installing a simple mod should never be anywhere near this hard. My specs are below:

CPU: AMD FX-4300 3.8GHz Quad Core Processor - CPU ID 178BFBFF00600F20
RAM: 8GB DDR3, formerly 2 Kingston sticks rated at 4GB each, now a single Corsair stick rated at 8GB
Graphics Card: NVidia GeForce GTX 1050 Ti, Shader version 5.1
Operating System: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit

And in case you're wondering, this computer was bought and built brand new back in January, and San Andreas was one of the very first things I installed.

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Alexander blade scripts had problems since start and he refused to fix those and the guy mixmods didnt fix those (even when is known those scripts are prone to crash but he fixed plugins and cleo that worked perfect without problem weird dont) remove anything from him from you gta sa since his scripts and gta sa are like water and oil they dont mix even his stream fix was known to crash after 15 minutes.


I tested a cleo from him called better video and it lagged my game and started to crash after 2 minutes of gameplay,also something important is you need to install the x86 version of VC++ (common sense on 64 but windows you have to install both since is hybrid x86_64) and install directx9 jun 2010 is used by the game and most of the scripts are made for USA version of gta

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