Another GTA Fan Posted May 17, 2018 Share Posted May 17, 2018 I posted about this in the modding section but I feel it's better asking here, as it's more of how the original game works. What activity in the game changes the way other gangs behave towards the player? To better explain, I have two 100% save files I done of the game. In one save file, the Ballas will attack CJ on sight, on the other, they don't, they completely ignore him. Vagos also approach CJ when you're near them, but on the other, they totally ignore CJ like the Ballas. There's no differences between the two save files, only the final mission I done to get the 100% (At least that's the only thing I can think of that is different). So what's causing their behaviour to change like this? And can it be 'undone'? Kudos to anyone that can figure it out because I have no idea. Link to comment Share on other sites More sharing options...
CohexBruh Posted May 19, 2018 Share Posted May 19, 2018 i think this usually happens in GTA SA..but anyways it may happen if you have hardly modded game. try removing mods from your game..if your game ins not modded try editing some values in gta sa save game editor.experiment with it you may fix it. Link to comment Share on other sites More sharing options...
OrionSR Posted May 20, 2018 Share Posted May 20, 2018 Try running the Pimping mission again. IIRC, this will bring the Ballas back to Dislike after getting aggravated to Hate by the story missions. DarrinPA 1 Link to comment Share on other sites More sharing options...
Another GTA Fan Posted May 22, 2018 Author Share Posted May 22, 2018 i think this usually happens in GTA SA..but anyways it may happen if you have hardly modded game. try removing mods from your game..if your game ins not modded try editing some values in gta sa save game editor.experiment with it you may fix it. This happened on a completely clean install of the game. Try running the Pimping mission again. IIRC, this will bring the Ballas back to Dislike after getting aggravated to Hate by the story missions. I tried the Pimping missions again, I even tried doing them in San Fierro to see if that would fix it, but no attempt so far has fixed them. Link to comment Share on other sites More sharing options...
OrionSR Posted May 22, 2018 Share Posted May 22, 2018 Hm... I wouldn't expect a change in Vagos anyway. To answer the question more directly, there's one story mission that changes the Ballas to Hate - sorry, I forget which. Pimping will reset the Ballas. The infamous Peds Riot Cheat known for causing the Madd Dogg Glitch will cause some peds to hate everyone, but I don't think this effects the gangs. Compare your saves using the ped preference tool in the Savegame Editor 3.x. All of the behaviors I've described are influenced by these settings. GTA SA Savegame Editor v3.0 by Paul Breeuwsma: http://www.paulinternet.nl/sa Link to comment Share on other sites More sharing options...
Another GTA Fan Posted May 22, 2018 Author Share Posted May 22, 2018 Well I've discovered the issue thanks to the savegame editor. For the data that has the ballas attack me on sight, the option is set to 'Hate'. But for my newest save where they don't attack on sight. It's set to 'Dislike'. Everything else is exactly the same in terms of ped stats. I ran a few tests only changing it from 'Dislike' to 'Hate' and back again, and sure enough it's the source of the issue. The only thing left is what mission triggered it, though now I can fix it, I'm not bothered which one it was. Interesting, though. All the years I've played this game this is the first time I've ran into this issue. CohexBruh and Lioshenka 2 Link to comment Share on other sites More sharing options...
OrionSR Posted May 23, 2018 Share Posted May 23, 2018 If it's just the Ballas then I would expect togging the Pimping mission to reset them to Dislike. Maybe try again now that you can read the flags instead of relying on in-game observations. I found some old notes. Ballas dislike CJ in the beginning. After Drive-By the Ballas hate CJ.Regardless of any previous settings, the Pimping mission will set the Ballas to like CJ when it starts and to dislike CJ when it ends. Link to comment Share on other sites More sharing options...
Another GTA Fan Posted May 24, 2018 Author Share Posted May 24, 2018 It seems you're right, though the save game editor you shared above resolves it for me I wonder if other missions were suppose to do the same? A way to stop rival gangs from interfering with the side missions when you do them. Strange only Pimping missions trigger this and not others. Link to comment Share on other sites More sharing options...
OrionSR Posted May 24, 2018 Share Posted May 24, 2018 Due to issues with the Ped Riot cheat causing the Madd Dogg Glitch, we've been through the game code looking for any change to ped acquaintances. There are very few changes to these settings during the game. Some peds get tweaked by the cheat, Ballas get tweaked by Drive-by and Pimping, and... one of the heist mission, (Caligula's?) will change CivMale to like CJ a little better. All of this was needed to make a proper fix for the Madd Dogg glitch. Link to comment Share on other sites More sharing options...
Lioshenka Posted June 1, 2018 Share Posted June 1, 2018 (edited) On 5/24/2018 at 5:09 PM, Recommended said: I wonder if other missions were suppose to do the same? A way to stop rival gangs from interfering with the side missions when you do them. Strange only Pimping missions trigger this and not others. R* probably realised that this would be a fine addition after GTA 3 turned into hell when you tried and do paramedic mission after upsetting the mafia Edited June 2, 2018 by Lioshenka Link to comment Share on other sites More sharing options...
Sanmodder Posted June 1, 2018 Share Posted June 1, 2018 (edited) {0 =PLAYER1 //carl1 =PLAYER2 2 = PLAYER_NETWORK 3 =PLAYER_UNUSED 4 = CIVMALE 5 =CIVFEMALE 6 =COP //7 = GANG1 (Ballas)8 = GANG2 (Grove Street Families)9 =GANG3 (Los Santos Vagos)10 =GANG4 (San Fierro Rifa)11 =GANG5 (Da Nang Boys)12 =GANG6 (Mafia)13 =GANG7 (Mountain Cloud Triad)14 = GANG8 (Varrio Los Aztecas)15 = GANG9 (unused)16 =GANG10 (unused)17 =DEALER 18 = MEDIC 19 =FIREMAN 20 =CRIMINAL 21 =BUM* 22 =PROSTITUTE 23 =SPECIAL 24 =MISSION1 25 =MISSION2 26 =MISSION3 27 =MISSION4 28 =MISSION5 29 =MISSION6 30 =MISSION7 31 =MISSION8 1 =like 2 =respect 3 =dyslike 4 =hate} [------------------------->] 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 0 0746: set_acquaintance 1 of_actors_pedtype 8 to_actors_pedtype 0 0746: set_acquaintance 1 of_actors_pedtype 8 to_actors_pedtype 0 or set in ped.dat, file replace the line in the ped.dat fileGANG1 Hate GANG2 GANG3 GANG4 GANG5 GANG6 GANG7 GANG8 GANG9 GANG10 PLAYER1 or use save editor but it's just for saveit works better with a script or ped .dat or add my settingsall gangs have classes because they hunt for cops check and you will not regret it Spoiler {$CLEO .cs} thread 'path' repeat wait 0 until if Player.Defined(0) 0746: set_acquaintance 2 of_actors_pedtype 4 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 2 of_actors_pedtype 5 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 4 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 5 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 1 of_actors_pedtype 22 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 2 of_actors_pedtype 22 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 4 to_actors_pedtype 7 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 5 to_actors_pedtype 8 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 4 to_actors_pedtype 9 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 5 to_actors_pedtype 13 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 4 to_actors_pedtype 14 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 4 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 4 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 5 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 17 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 18 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 19 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 20 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 22 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 4 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 5 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 17 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 18 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 19 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 20 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 22 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 4 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 5 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 17 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 18 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 19 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 20 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 22 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 4 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 5 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 14 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 14 to_actors_pedtype 17 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 14 to_actors_pedtype 18 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 14 to_actors_pedtype 19 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 14 to_actors_pedtype 20 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 14 to_actors_pedtype 22 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 13 to_actors_pedtype 4 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 13 to_actors_pedtype 5 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 13 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 13 to_actors_pedtype 17 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 13 to_actors_pedtype 18 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 13 to_actors_pedtype 19 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 13 to_actors_pedtype 20 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 13 to_actors_pedtype 22 // see ped.dat 0746: set_acquaintance 1 of_actors_pedtype 6 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 2 of_actors_pedtype 6 to_actors_pedtype 0 // see ped.dat 0746: set_acquaintance 2 of_actors_pedtype 0 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 22 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 20 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 17 to_actors_pedtype 6 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 6 to_actors_pedtype 22 // see ped.dat 0746: set_acquaintance 4 of_actors_pedtype 6 to_actors_pedtype 20 // see ped.dat 0746: set_acquaintance 3 of_actors_pedtype 6 to_actors_pedtype 17 // see ped.dat end_thread Edited June 1, 2018 by Sanmodder Link to comment Share on other sites More sharing options...