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Marty McFlaY

[SA] Memory Problem

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Marty McFlaY
0A96: [email protected] = actor $PLAYER_ACTOR [email protected] += 0x764 // Pointer to the actor who damaged you0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 00187: [email protected] = create_marker_above_actor [email protected]

This pointer to the actor who damaged me but it crashes the game. Don't know why anyone can help me. I want to create a marker on the person who damaged me. Sorry really bad at memories.

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Sanmodder
0A96: [email protected] = actor $PLAYER_ACTOR [email protected] += 0x764 // Pointer to the actor who damaged you0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 00187: [email protected] = create_marker_above_actor [email protected]

This pointer to the actor who damaged me but it crashes the game. Don't know why anyone can help me. I want to create a marker on the person who damaged me. Sorry really bad at memories.

 

HECK

WHILE TRUE    WAIT 0    Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])    IF 0AE1:   find_all_random_chars_in_sphere [email protected] [email protected] [email protected] radius 100.0 find_next 1 skip_dead 0 store_to [email protected]    THEN        IF NOT [email protected] == -1        THEN             IF 051A:   actor $PLAYER_ACTOR damaged_by_actor [email protected]            THEN 0888: create_marker_above_actor [email protected] handle_as [email protected] // versionB                 Marker.SetColor([email protected], 0)            END        END    ENDEND

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Marty McFlaY
Posted (edited)

It is good but can you do it with the memory I posted above?

Edited by Marty McFlaY

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gtav_clover
Posted (edited)

EDIT: Nevermind. Here's the best way:

https://sannybuilder.com/forums/viewtopic.php?id=250

It's in russian though, so be sure to use translate.

Edited by gtav_clover
Remembered a better way.

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