Ezekiel Posted May 14, 2018 Share Posted May 14, 2018 (edited) Vertex Paint Job by Ezekiel DOWNTOWN LOS SANTOS ONLY DOWNLOAD About : -this is based on dff files only (LOD will be included) -mod will be compatible with any Textures Mod -same size / no fps drop Edited May 31, 2018 by Ezekiel SaigoFN, Hovac, indirivacua and 23 others 26 Link to comment Share on other sites More sharing options...
thalilmythos Posted May 14, 2018 Share Posted May 14, 2018 Hell yes, keep this sh*t up, someone should have done this years ago. SaigoFN, plsdeletemyprofileN0r0k and Derrick Keno 3 Link to comment Share on other sites More sharing options...
kkjj Posted May 14, 2018 Share Posted May 14, 2018 (edited) Keep this good work on Edit At night CJ is much lighter as compared to other models, I think you also need to edit the col Brightness. (More work for you,XD) Edited May 14, 2018 by kkjj SaigoFN 1 Link to comment Share on other sites More sharing options...
The Implex Posted May 14, 2018 Share Posted May 14, 2018 We are totally supporting you. SaigoFN 1 Link to comment Share on other sites More sharing options...
kkjj Posted May 14, 2018 Share Posted May 14, 2018 Off topic I think you should check your 42 pages of comments...(I was checking and reading since half n hour. It made me emotional towards insanity...) Please check it. SaigoFN 1 Link to comment Share on other sites More sharing options...
x3lebronna Posted May 14, 2018 Share Posted May 14, 2018 This looks really nice, please keep working on this. And I agree with kkjj, if you're able to make the characters less bright at night it'd really top this off! SaigoFN 1 Link to comment Share on other sites More sharing options...
turbocharger Posted May 14, 2018 Share Posted May 14, 2018 It's pretty impressive. Yes. But you'll probably give up on it. SaigoFN 1 Link to comment Share on other sites More sharing options...
LaDiDa Posted May 14, 2018 Share Posted May 14, 2018 So much better, maybe do some UV-mapping fixes as well along the way? SaigoFN 1 Link to comment Share on other sites More sharing options...
CohexBruh Posted May 14, 2018 Share Posted May 14, 2018 we are supporting you ezekiel keep this up SaigoFN 1 Link to comment Share on other sites More sharing options...
Ezekiel Posted May 15, 2018 Author Share Posted May 15, 2018 (edited) DOWNTOWN LS https://thumbs.gfycat.com/FlamboyantPhonyJerboa-max-1mb.gif https://thumbs.gfycat.com/LegitimateDizzyGoosefish-max-1mb.gif https://thumbs.gfycat.com/MarvelousBronzeGrunion-max-1mb.gif https://thumbs.gfycat.com/PreciousAcclaimedKid-max-1mb.gif https://thumbs.gfycat.com/WideeyedUnsungBullfrog-max-1mb.gif It's pretty impressive. Yes.But you'll probably give up on it. probably,working all day on this so downtown ls,some streets and grove street then RELEASE it ,map to large to continute this,sorry folks So much better, maybe do some UV-mapping fixes as well along the way? uv's,would be good so can be played with Flame Textures project Edited May 15, 2018 by Ezekiel LaDiDa, kkjj, Ivan1997GTA and 6 others 9 Link to comment Share on other sites More sharing options...
5Alex Posted May 15, 2018 Share Posted May 15, 2018 (edited) Ezekiel What is the difference of this, for the mod created per : atfburner? https://www.mixmods.com.br/2014/11/vertex-color-fix-2dfx-effects.html Edited May 15, 2018 by 5 ALEX RyanDri3957V, iAbokai, SaigoFN and 1 other 4 Link to comment Share on other sites More sharing options...
Ezekiel Posted May 15, 2018 Author Share Posted May 15, 2018 (edited) I will have to do all over again cuz I am an idiot http://www.itchy-animation.co.uk/tutorials/light01.htm but I got new idea,I'll try to draw lines and paint them as shadows but this time I learned my lesson Will post soon first example and we will see. lol shadows on map which will be frozen Edited May 15, 2018 by Ezekiel MrFinger, Kyrie, 5Alex and 5 others 8 Link to comment Share on other sites More sharing options...
Ezekiel Posted May 15, 2018 Author Share Posted May 15, 2018 (edited) Who needs ENB.render.dll.asi.fx.boris _____________________________________________________________________________________ now this next is high math and you need to be genious to understand,don't bother just scrool down,oh there's no more. Edited May 18, 2018 by Ezekiel goodidea82, RyanDri3957V, Masny and 10 others 13 Link to comment Share on other sites More sharing options...
kkjj Posted May 16, 2018 Share Posted May 16, 2018 I don't think that frozen Shadows is a good idea(I'm not opposing) but if you are going to do it then please do two versions with and without Shadows. Link to comment Share on other sites More sharing options...
Masny Posted May 18, 2018 Share Posted May 18, 2018 (edited) Little problem about frozen shadows is that, they are... frozen. San Andreas has dynamic day and night cycle with moving sun and moon on skydome. So, there gonna be some weird thiing happening like sun facing east and casting shadows on north (or something like that, you get the point). But, in the other hand - shadows gives much DEEP to image. Default San Andreas (XD) is a bit plan and flat because of lack good shading. (exept for one place in desert) BUT, when doing shadows - you have to remember that shadows should getting softer when they are casted by something that is far away. You have given us an example of expressways shadows. They are too sharp, consider making them softer. Otherwise - good job, looking foward to this. This may be a "must have after fresh instalation" mod. Edited May 18, 2018 by Masny Ezekiel and SaigoFN 2 Link to comment Share on other sites More sharing options...
Ezekiel Posted May 18, 2018 Author Share Posted May 18, 2018 (edited) I don't think that frozen Shadows is a good idea(I'm not opposing) but if you are going to do it then please do two versions with and without Shadows. In first version I have put shadows but they are not accurate photoshop example https://i.imgur.com/7B3gdGj.jpg Little problem about frozen shadows is that, they are... frozen. San Andreas has dynamic day and night cycle with moving sun and moon on skydome. So, there gonna be some weird thiing happening like sun facing east and casting shadows on north (or something like that, you get the point). But, in the other hand - shadows gives much DEEP to image. Default San Andreas (XD) is a bit plan and flat because of lack good shading. (exept for one place in desert) BUT, when doing shadows - you have to remember that shadows should getting softer when they are casted by something that is far away. You have given us an example of expressways shadows. They are too sharp, consider making them softer. Otherwise - good job, looking foward to this. This may be a "must have after fresh instalation" mod. yes lol,I have put real shadows in downtown and release it,nobody use that mod,reasons: -shadows glitching from distances, -fps drop,lags -rest of rockstar bugged shadows make problems,and they follow you around -need plugin this project gives you more than shadows,this gives you: -better LOD models, ( no transformation visible while lod is loading ) -better Night vertex light ( this time paitning surface and mimic every lampost light on ground ) -better Day vertex light ( shadows ) -fixing UV Map mistakes on any surface where they are -no fps drop so about sharp shadow corners,I can solve that but that is required more drawing lines on surface and size off dff will be larger so if los santos is 500mb it will be like 1 GB SA prelight day and night is horrible,no matter how this end's up it will be better than default Edit: If I can go back in time,This will be thing I would do,I will not do whole Map, and Flame's HRT project,I am really glad this can go together with him,that guy texturing for years SA Map that is some sick dedication Edited May 18, 2018 by Ezekiel SaigoFN, kkjj, MrFinger and 1 other 4 Link to comment Share on other sites More sharing options...
kkjj Posted May 18, 2018 Share Posted May 18, 2018 (edited) It does not matters if los Santos become of 1GB, If you can please do this. Edited May 18, 2018 by kkjj SaigoFN 1 Link to comment Share on other sites More sharing options...
Ezekiel Posted May 18, 2018 Author Share Posted May 18, 2018 sorry buddy,can not make big change on one's guy wish,it's not only that when you drive more lines on surface on already vertex painted models,you lose all that you have painted you have to change model to poly and you lose vertex addon,and I have pretty much done so far so all this 4 days of work will be oblivion,plan A is to release Beta and see what people think before I continue Kifflom Kyrie, MrFinger, SaigoFN and 2 others 5 Link to comment Share on other sites More sharing options...
kkjj Posted May 18, 2018 Share Posted May 18, 2018 Well your all work gets love, because of your love and affection you put in the mod(also your skills.) SaigoFN 1 Link to comment Share on other sites More sharing options...
LaDiDa Posted May 18, 2018 Share Posted May 18, 2018 Hmmh, let's just see where this goes, at the very least it looks more interesting then stock version. Also the dynamic shadows won't be needed with Renderhooks cascade shadows. SaigoFN and kkjj 2 Link to comment Share on other sites More sharing options...
Jasmine_Azzi Posted May 20, 2018 Share Posted May 20, 2018 (edited) I hope this will be best 2018/19 map mod! Ezekiel keep this alive! Edited May 20, 2018 by Jasmine_Azzi SaigoFN 1 Link to comment Share on other sites More sharing options...
Ezekiel Posted May 21, 2018 Author Share Posted May 21, 2018 (edited) deleted video Edited May 31, 2018 by Ezekiel kkjj, SaigoFN, LaDiDa and 5 others 8 Link to comment Share on other sites More sharing options...
Kyrie Posted May 22, 2018 Share Posted May 22, 2018 Coolest Transition ever, Before and After ive ever seen in my whole Life SaigoFN and kkjj 2 Link to comment Share on other sites More sharing options...
codyJ Posted May 23, 2018 Share Posted May 23, 2018 Should do it using a proper sky light scene, if setup properly it'll give you an extremely good looking end result and it won't take you as long (Well rendering will take hours but if you have it setup right it'll give a perfect inital render then you just import it in game and you're set. Link to comment Share on other sites More sharing options...
kkjj Posted May 23, 2018 Share Posted May 23, 2018 (edited) lol @0:10 No............. Edited May 23, 2018 by kkjj SaigoFN 1 Link to comment Share on other sites More sharing options...
Ezekiel Posted May 24, 2018 Author Share Posted May 24, 2018 (edited) deleted video Edited May 31, 2018 by Ezekiel kkjj and SaigoFN 2 Link to comment Share on other sites More sharing options...
kkjj Posted May 31, 2018 Share Posted May 31, 2018 I hope you haven't stopped it. SaigoFN 1 Link to comment Share on other sites More sharing options...
greggrulzok Posted May 31, 2018 Share Posted May 31, 2018 All the videos deleted? oh great, another promising mod that dies. SaigoFN 1 Link to comment Share on other sites More sharing options...
Ezekiel Posted May 31, 2018 Author Share Posted May 31, 2018 (edited) downtown Los Santos ONLY DOWNLOAD Thank you all for voting download and test it at night to :P Peds at night are little brighter,that is not related to collision,can be fixed in timecyc ____________________________________________________________________________________________ about this RenderHook did amazing job,I also tested it (f12 for settings,and made it work) yeah its better 100x than MY MOD this take large amount of time so chances are I will abandon it Edited May 31, 2018 by Ezekiel The Implex, SaigoFN, 5Alex and 4 others 7 Link to comment Share on other sites More sharing options...
iAbokai Posted May 31, 2018 Share Posted May 31, 2018 these areas at night got more darker than the DC Universe Screenshots: https://prnt.sc/jp48zi https://prnt.sc/jp4arc 5Alex, RyanDri3957V, SaigoFN and 1 other 4 Link to comment Share on other sites More sharing options...
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