Tut98 Posted May 8, 2018 Share Posted May 8, 2018 Oi. I have recently been modeling an interior (which is on pause atm) but I can't get the collision to work. I'm testing and using it on MTA. I've read that face groups should be created for larger collision files, but I'm unsure how those face groups works. I'm really looking forwards to some support. I'm modeling in 3ds max 2017 using kam's script for import/export. Link to comment Share on other sites More sharing options...
guard3 Posted May 8, 2018 Share Posted May 8, 2018 if you export .3ds and use CollEditor to make it into a COL? Yee, I know, lame, but it works well Link to comment Share on other sites More sharing options...
Tut98 Posted May 8, 2018 Author Share Posted May 8, 2018 if you export .3ds and use CollEditor to make it into a COL? Yee, I know, lame, but it works well I'll try that tommorow, thanks for the quick reply. Link to comment Share on other sites More sharing options...
Juarez Posted May 9, 2018 Share Posted May 9, 2018 (edited) Just use AXE X File Exporter with steve COL maker. Edit: Also there is problem with color style formatting. Edited May 9, 2018 by juarez Link to comment Share on other sites More sharing options...
Tut98 Posted May 9, 2018 Author Share Posted May 9, 2018 (edited) if you export .3ds and use CollEditor to make it into a COL? Yee, I know, lame, but it works well I've tried exporting as .3ds but can't import it into Coll editor. I think I didn't catch what you wrote. edit: Ah I had to simply drag it over, although it didn't import by clicking open file. I have exported both a .col and .cst from 3ds max, and they both have 2 different rotation values when viewed on CollEditor. I don't quite get why that is the case. Edited May 9, 2018 by Tut Greco Link to comment Share on other sites More sharing options...
guard3 Posted May 9, 2018 Share Posted May 9, 2018 (edited) There are various axis conventions so from one tool to another or from one format to another the rotation on one axis may be different. The .3ds is good enough though. Edited May 9, 2018 by guard3 Tut98 1 Link to comment Share on other sites More sharing options...
Juarez Posted May 9, 2018 Share Posted May 9, 2018 (edited) I've tried exporting as .3ds but can't import it into Coll editor. I think I didn't catch what you wrote. edit: Ah I had to simply drag it over, although it didn't import by clicking open file. I have exported both a .col and .cst from 3ds max, and they both have 2 different rotation values when viewed on CollEditor. I don't quite get why that is the case. Have you tried to use Reset X-Form method in 3ds max (dunno where is it, since I haven't insalled 3ds max on my computer) or just better export the object as .fbx/.obj and import it again then export DFF using rwio http://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/, and then export the COL file, (I think the rwio has an option to export COL files). Edited May 9, 2018 by juarez Link to comment Share on other sites More sharing options...
Tut98 Posted May 10, 2018 Author Share Posted May 10, 2018 There are various axis conventions so from one tool to another or from one format to another the rotation on one axis may be different. The .3ds is good enough though. This indeed seems to be the issue, as I am using different exporters for dff and colls. I did try 3ds but it didn't seem to change. A scripter that i'm working on sorted it out though. I've tried exporting as .3ds but can't import it into Coll editor. I think I didn't catch what you wrote. edit: Ah I had to simply drag it over, although it didn't import by clicking open file. I have exported both a .col and .cst from 3ds max, and they both have 2 different rotation values when viewed on CollEditor. I don't quite get why that is the case. Have you tried to use Reset X-Form method in 3ds max (dunno where is it, since I haven't insalled 3ds max on my computer) or just better export the object as .fbx/.obj and import it again then export DFF using rwio http://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/, and then export the COL file, (I think the rwio has an option to export COL files). Thanks for your reply, I have not tried either of those but i'll look into it next time I open my project! Link to comment Share on other sites More sharing options...