Marty McFlaY Posted May 7, 2018 Share Posted May 7, 2018 :PAwait 0if 0ADC: "TEST"jf @[email protected] = "ABCD"0AC7: [email protected] = var [email protected] [email protected] += 2 0A8D: [email protected] = read_memory [email protected] size 2 virtual_protect 0 0AD1: "%s" [email protected] @PA This makes my game crash every time. Can someone help me? Link to comment Share on other sites More sharing options...
Sloth- Posted May 7, 2018 Share Posted May 7, 2018 Change this: 0AD1: "%s" 1@ By this: 0AD1: "%s" 2000 1@v Link to comment Share on other sites More sharing options...
Sanmodder Posted May 7, 2018 Share Posted May 7, 2018 :PAwait 0if 0ADC: "TEST"jf @[email protected] = "ABCD"0AC7: [email protected] = var [email protected] [email protected] += 2 0A8D: [email protected] = read_memory [email protected] size 2 virtual_protect 0 0AD1: "%s" [email protected] @PA This makes my game crash every time. Can someone help me? first 1 @ and 1 @ v is the same variable only 1 @ v means strings 0AD1: "% s" 1 @ error 0AD1: "% s" 1 @ v this is a string 0AD1: print_formatted_now "This is% .4X opcode" time 2000 0x0AD1 use a different opcode to display the text 0AC7: 0 @ = var 1 @ offset // 1 @ you have assigned as strings 1 @ v = "ABCD" 1 @ you have assigned as strings do it this way PA wait 0 f 0ADC: "TEST" jf @PA 2 @ v = "ABCD" 0AC7: 0 @ = var 1 @ offset 0 @ + = 2 0A8D: 2 @ = read_memory 0 @ size 2 virtual_protect 0 0AD1: "% s" 2 @ v jump @PA Link to comment Share on other sites More sharing options...