blazgta Posted May 7, 2018 Share Posted May 7, 2018 (edited) Grand Theft Auto IV was 10 years old about a week ago so I decided to port a small part of the map to UE4.I might port more of the map in the future. Here are some screenshots: Download HERE I also added free camera and fps counter on x and y keys. Edited May 8, 2018 by blazgta Dominik_, NightmanCometh96, VollgasPilot and 4 others 7 Link to comment Share on other sites More sharing options...
jaqub Posted May 8, 2018 Share Posted May 8, 2018 Nice work you did about the 10th anniversary and I love the idea having the map on another engine or game (...*cough* LC to V *cough*) Although your idea to port the entire map to UE4 already came into light, you might set up the map like him... Ivan1997GTA, RetroSide, VollgasPilot and 1 other 4 Link to comment Share on other sites More sharing options...
blazgta Posted May 10, 2018 Author Share Posted May 10, 2018 jaqub i wanted to port the whole map but i dont know how to convert the materials because gims iv makes standard materials and i need directx or opengl materials to port to UE4 without having to apply every material by hand. Link to comment Share on other sites More sharing options...
Ash_735 Posted May 10, 2018 Share Posted May 10, 2018 Oh sh*t bro, are you using model and texture assets from a Take-Two owned product and then porting that content onto a different game/engine? You know what that calls for... HandSoap2811, UltraGizmo64, RetroSide and 6 others 9 Link to comment Share on other sites More sharing options...
jaqub Posted May 11, 2018 Share Posted May 11, 2018 Oh sh*t bro, are you using model and texture assets from a Take-Two owned product and then porting that content onto a different game/engine? You know what that calls for... the game is named after stealing cars, so why not letting him stealing the place?? Link to comment Share on other sites More sharing options...