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IV Fixes & Improvements


Zolika1351
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Zolika1351

I was pretty disappointed in Rockstar for not providing any fixes for the 10th anniversary, so I decided to fix some bugs myself.

I don't have a lot done currently, but I will have more fixes in the future.

 

Changes:

 

- Fixed double door in Roman's Cab Office
- Fixed invisible wall in Roman's Office in MP (and added interior)
- Fixed FIA Exit sign collision in airport
- Fixed delay in AK47 firing animation, made tapping possible
- Fixed a missing wall in Star Junction ("stairway to nowhere")
- Fixed exhaust smoke position in the Uranus
- Fixed broken texture below the Getalife Building
- Made the cutscene weapons have the same higher texture resolution as the in-game ones
- Added collision to the debris in a building in Alderney
- Fixed the very top of the Rotterdam Tower having a hole in it (was already fixed in TBOGT)
- Fixed a minor texture issue on the top of the Rotterdam Tower
- Fixed floating light on a rooftop

GXT fixes:
Fixed missing gray text in a Roman hangout conversation
Fixed a typo in Undertaker subtitles
Fixed a typo in Truck Hustle subtitles
Added Oye to Luis' line in Diamonds are a Girl's Best Friend subtitles
 

 

 

Screenshots:

 

 


rIFAxj7.jpgieXs82m.jpg

odm2cKP.jpg

Jp8YTJe.jpg7aXOAXK.jpg
 

 

 

DOWNLOAD LINK (3.3)

Edited by Zolika1351
v3.3
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Paisan™

Well, at least someone is doing something for the 10th anniversary...

  • Like 4
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Jeansowaty

Wow! That's a nice fix with Roman's cab depot :D

DhF4CUK7S5mrQmZkTLK8DA.png

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Zolika1351

not file to brook_s_10.wbn

Oh sorry I forgot to include that file, I'll upload a new zip with that in

  • Like 2
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There's no point in having "Office" written on the two sides of the door since it's meant to help visitors locate the office.

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Zolika1351

Just released the 2nd version of this mod, fixed some incorrect subtitles and removed the fire delay from the AK-47, this makes the weapon much easier to tap with, and is probably an unfair advantage in multiplayer due to how much easier it is to line up the first shot without the delay.

 

  • Like 9
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Installing this mod too. Good job :)

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The Implex

This is what this game deserves.

  • Like 1
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Zolika1351

New update, fixed the stairway to nowhere by adding a wall

Jp8YTJe.jpg

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DingoPachinko

Hi, I just wanted to show you this in case you wanted to add them to the list of planned, I don't know if you know these bugs, they are quite small details, thanks for reading and have a good day! :)

And this one

 

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Zolika1351

Hi, I just wanted to show you this in case you wanted to add them to the list of planned, I don't know if you know these bugs, they are quite small details, thanks for reading and have a good day! :)

 

 

And this one

 

I was already in the process of fixing the Uranus, the headlights are probably unfixable because the same thing happens with car shadows in the Booth Tunnel, they are most likely shader-related issues, but I'll try

EDIT: The Uranus is harder to fix than I thought, I need to either remove the exhaust smoke altogether or move one of the exhausts to match up with the smoke position. Which one would be the better option?

Nevermind, I managed to get it to work using the same trick that cars like the Sentinel use for dual exhaust.

Edited by Zolika1351
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DingoPachinko

In my opinion the best thing would be to move it, to be honest the Uranus is one of my favorite cars and I certainly never noticed the change of place, let's see what more people say :)

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Zolika1351

After a lot of trial and error, I finally managed to actually fix it. I've also added a subtitle fix for Diamonds are a Girl's best friend.

rIFAxj7.jpg

ieXs82m.jpg

Edited by Zolika1351
  • Like 6
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Is one exhaust higher than the other? If I understand it right, the normal exhaust is higher than the sport one, If you can't fix the side that the smoke is coming out, IMO the best option would be to swich the side that the sport exhaust is at, so both come out on the right side. But that would require a Model change, of course.

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Zolika1351

Here's another thing fixed that probably nobody ever noticed was broken - this texture below the Getalife building (top - before, bottom - after)

odm2cKP.jpg

Edited by Zolika1351
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Zolika1351

New update, made the cutscene weapons have the same texture resolution as the in-game ones, and added collision to this bit of debris here

aXXh03h.jpg

 

Also made the Rotterdam Tower have a top like in TBOGT and fixed a minor texture issue

sLzqZtx.png

Edited by Zolika1351
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DingoPachinko
I don't want to post too much, anyway I think this will be my last post on this topic, I've been looking all day for GTA IV bugs but really at least on the internet you don't usually find much information.
I just wanted to know if you can or will fix these bugs? The mod is progressing incredibly well and you really do a great job! :)


giphy.gif

giphy.gif

 

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Zolika1351

 

I don't want to post too much, anyway I think this will be my last post on this topic, I've been looking all day for GTA IV bugs but really at least on the internet you don't usually find much information.
I just wanted to know if you can or will fix these bugs? The mod is progressing incredibly well and you really do a great job! :)

 

 

giphy.gif

 

giphy.gif

 

 

 

I can probably fix the first one, one of the first things I wanted to fix was that radar bug but I don't think it's possible, I would have to make the radar stationary because I can't give collision to individual bones.

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Just installed this. Damn, you should really organize the files into their respective folders!

 

I also have some text bugs to report, in case you're interested:

 

-in one of Niko's lines when hanging with Roman (specifically the one where Niko mentions luggages), his Serbian lines aren't grey, like they are in missions

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  • 3 weeks later...

The Uranus exhaust issue is easy to fix in Zmod2. Make a copy of the exhaust dummy and name it exhaust_2. Then put the exhaust dummy in the hierarchy for the extra with the stock exhaust (extra_3), and the exhaust_2 dummy in the hierarchy for the extra with the custom exhaust (extra_7), then move exhaust_2 to where it should be. Done.

Edited by JoeVK
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  • 3 weeks later...
On 6/5/2018 at 4:43 AM, JoeVK said:

The Uranus exhaust issue is easy to fix in Zmod2. Make a copy of the exhaust dummy and name it exhaust_2. Then put the exhaust dummy in the hierarchy for the extra with the stock exhaust (extra_3), and the exhaust_2 dummy in the hierarchy for the extra with the custom exhaust (extra_7), then move exhaust_2 to where it should be. Done.

But if you use ZModeler instead of openFormats it will make the car buggy and crash others in multiplayer.

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Kiyone_Alien_Cop

@Zolika1351 I could do the EFLC maps in IV because the version that exists is quite incompatible with FLA. 

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19 hours ago, BBHD said:

This is a misplaced lamp i found looong time ago but never noticed ....

 

 

On 5/18/2018 at 3:15 PM, Jinx. said:

Just installed this. Damn, you should really organize the files into their respective folders!

 

I also have some text bugs to report, in case you're interested:

 

-in one of Niko's lines when hanging with Roman (specifically the one where Niko mentions luggages), his Serbian lines aren't grey, like they are in missions

Both bugs fixed, link updated

  • Like 3
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