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Script not working


Diegoti
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Hello all, im here again :(

I have edited a cleo that spawn some militaries to 69 area, i just change it coordenates but when i want to test it, it crash my game.

 

Original one works good but when i leave that area it crash my game too :/

 

Original script

 

 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------0662: printstring "#PITBULL98/SCRIPT" thread "TOK" :TOK_28wait 0 if and   Player.Defined($PLAYER_CHAR)00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 196.1769 1873.025 17.6406 radius 200.0 200.0 200.0 jf @TOK_28 Model.Load(#ARMY)Model.Load(#SNIPER)Model.Load(#M4)Model.Load(#SHOTGSPA)Model.Load(#DESERT_EAGLE)Model.Load(#ROCKETLA)Model.Load(#HEATSEEK)038B: load_requested_models :TOK_122if    Model.Available(#ARMY)jf @TOK_122 wait 0 [email protected] = Actor.Create(Cop, #ARMY, 100.3039, 1904.609, 30.0547)[email protected] = Actor.Create(Cop, #ARMY, 117.181, 1818.137, 25.5)[email protected] = Actor.Create(Cop, #ARMY, 165.5806, 1929.36, 25.5)[email protected] = Actor.Create(Cop, #ARMY, 170.1167, 1853.49, 25.5)[email protected] = Actor.Create(Cop, #ARMY, 236.9271, 1938.588, 25.5)[email protected] = Actor.Create(Cop, #ARMY, 270.8923, 1894.273, 33.4976)[email protected] = Actor.Create(Cop, #ARMY, 258.5116, 1810.614, 30.0547)[email protected] = Actor.Create(Cop, #ARMY, 96.2779, 1918.065, 18.1291)0754: define_new_animation_path 0755: add_animation_path_3D_coord 266.9 1822.3 17.64 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 96.2912, 1922.884, 18.1309)0754: define_new_animation_path 0755: add_animation_path_3D_coord 96.2779 1918.065 18.1291 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 211.5119, 1812.287, 21.8594)[email protected] = Actor.Create(Cop, #ARMY, 289.2362, 2015.616, 17.6406)[email protected] = Actor.Create(Cop, #ARMY, 288.8179, 2018.121, 17.6406)[email protected] = Actor.Create(Cop, #ARMY, 231.1973, 1880.342, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 90.5549 1860.089 20.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 190.5549, 1860.081, 20.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 266.9 1822.3 17.64 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 257.4402, 1845.62, 17.64)0754: define_new_animation_path 0755: add_animation_path_3D_coord 266.9 1822.3 17.64 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 198.6056, 1814.501, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 257.4402 1845.62 17.64 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 143.9358, 1887.365, 18.1791)0754: define_new_animation_path 0755: add_animation_path_3D_coord 198.6056 1814.501 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 225.213, 1974.992, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 316.9109 1933.564 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 316.9109, 1933.564, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 305.339 2072.854 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 305.739 2073.253 17.6406 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 139.4735, 1933.475, 19.2471)0754: define_new_animation_path 0755: add_animation_path_3D_coord 305.339 2072.854 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 305.739 2073.253 17.6406 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 178.0258, 1930.399, 18.0686)0754: define_new_animation_path 0755: add_animation_path_3D_coord 139.4735 1933.475 19.2471 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 142.4735 1936.475 19.2471 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 204.2921, 1900.52, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 178.0258 1930.399 18.0686 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 180.0258 1938.399 18.0686 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 246.9007, 1871.392, 20.6197)0754: define_new_animation_path 0755: add_animation_path_3D_coord 204.2921 1900.52 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 210.2921 1910.52 17.6406 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 201.0226, 1859.073, 20.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 46.9007 1871.392 20.6197 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 50.9007 1880.392 20.6197 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 232.0027, 1962.324, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 238.488 2048.531 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 240.488 2050.531 17.6406 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 289.2668, 2017.44, 17.6406)[email protected] = Actor.Create(Cop, #ARMY, 101.9121, 1902.037, 33.8984)[email protected] = Actor.Create(Cop, #ARMY, 146.9839, 1901.309, 26.2585)[email protected] = Actor.Create(Cop, #ARMY, 166.0544, 1849.629, 33.8984)[email protected] = Actor.Create(Cop, #ARMY, 162.4916, 1934.941, 33.8984)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 150)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], CombatShotgun, 6000)Actor.GiveWeaponAndAmmo([email protected], CombatShotgun, 6000)Actor.GiveWeaponAndAmmo([email protected], DesertEagle, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], RPG, 6000)Actor.GiveWeaponAndAmmo([email protected], RPG, 6000)Actor.GiveWeaponAndAmmo([email protected], HeatSeek, 6000)Actor.GiveWeaponAndAmmo([email protected], HeatSeek, 6000)Actor.Angle([email protected]) = 51.2319Actor.Angle([email protected]) = 1.8237Actor.Angle([email protected]) = 188.9213Actor.Angle([email protected]) = 333.2028Actor.Angle([email protected]) = 359.0001Actor.Angle([email protected]) = 263.7747Actor.Angle([email protected]) = 142.1953Actor.Angle([email protected]) = 82.1715Actor.Angle([email protected]) = 97.8234Actor.Angle([email protected]) = 354.9795Actor.Angle([email protected]) = 3.186Actor.Angle([email protected]) = 184.0473Actor.Angle([email protected]) = 355.5921Actor.Angle([email protected]) = 343.9758Actor.Angle(15@) = 182.1539Actor.Angle([email protected]) = 93.8261Actor.Angle([email protected]) = 62.4388Actor.Angle([email protected]) = 2.4648Actor.Angle([email protected]) = 182.6849Actor.Angle([email protected]) = 182.0338Actor.Angle([email protected]) = 274.433Actor.Angle([email protected]) = 183.6527Actor.Angle([email protected]) = 86.6817Actor.Angle([email protected]) = 84.4936Actor.Angle([email protected]) = 1.0609Actor.Angle([email protected]) = 175.4216Actor.Angle([email protected]) = 61.8634Actor.Angle([email protected]) = 234.7589Actor.Angle([email protected]) = 175.5485Actor.Angle([email protected]) = 28.7711Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 80Actor.WeaponAccuracy([email protected]) = 50Actor.WeaponAccuracy([email protected]) = 90Actor.WeaponAccuracy([email protected]) = 65Actor.WeaponAccuracy([email protected]) = 60Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 50Actor.WeaponAccuracy([email protected]) = 45Actor.WeaponAccuracy([email protected]) = 60Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0812: AS_actor [email protected] perform_animation "IDLE_CHAT" IFP "PED" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time 5000 // versionB :TOK_3452wait 0 if 80FE:   not actor $PLAYER_ACTOR sphere 0 in_sphere 196.1769 1873.025 17.6406 radius 200.0 200.0 200.0  Model.Destroy(#SNIPER)Model.Destroy(#M4)Model.Destroy(#SHOTGSPA)Model.Destroy(#DESERT_EAGLE)Model.Destroy(#ROCKETLA)Model.Destroy(#HEATSEEK)Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])jump @TOK_28 

 

 

 

-

Edited one

 

 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------0662: printstring "#PITBULL98/SCRIPT" thread "TOK" :TOK_28wait 0 if and   Player.Defined($PLAYER_CHAR)00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2577.5813 -2112.0571 13.2615 radius 200.0 200.0 200.0 jf @TOK_28 Model.Load(#ARMY)Model.Load(#SNIPER)Model.Load(#M4)Model.Load(#SHOTGSPA)Model.Load(#DESERT_EAGLE)Model.Load(#ROCKETLA)Model.Load(#HEATSEEK)038B: load_requested_models :TOK_122if    Model.Available(#ARMY)jf @TOK_122 wait [email protected] = Actor.Create(Cop, #ARMY, 2677.5508, -2115.0305, 58.7109)[email protected] = Actor.Create(Cop, #ARMY, 2661.4314, -2120.5146, 46.2275)[email protected] = Actor.Create(Cop, #ARMY, 2661.3064, -2109.8206, 46.2275)[email protected] = Actor.Create(Cop, #ARMY, 2662.3730, -2095.8384, 26.6793)[email protected] = Actor.Create(Cop, #ARMY, 2672.0664, -2135.0010, 21.2725)[email protected] = Actor.Create(Cop, #ARMY, 2504.4958, -2076.0779, 26.5781)[email protected] = Actor.Create(Cop, #ARMY, 2516.8179, -2076.1294, 26.5547)[email protected] = Actor.Create(Cop, #ARMY, 2441.6211, -2134.3093, 17.2712)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2441.6211 -2134.3093 17.2712 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2527.0195 -2134.3093 17.2712 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2441.6323, -2134.9402, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2441.6323 -2134.9402 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2430.0647 -2137.0779 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2688.4175, -2113.332, 13.5488)[email protected] = Actor.Create(Cop, #ARMY, 2539.7358, -2111.6975, 13.5469)[email protected] = Actor.Create(Cop, #ARMY, 2539.5358, -2122.8975, 13.5469)[email protected] = Actor.Create(Cop, #ARMY, 2520.5156, -2099.6965, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2520.5156 -2099.6965 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2424.5156 -2099.6965 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2529.2913, -2095.5908, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2529.2913 -2095.5908 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2529.2913 -2095.5908 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2524.9548, -2120.0532, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2524.9548 -2120.0532 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2443.9548 -2120.0532 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2539.7295, -2083.1121, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2539.7295 -2083.1121 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2453.7295 -2083.1121 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2524.5356, -2099.7012, 25.6954)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2524.5356 -2099.7012 25.6954 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2444.5356 -2099.6689 25.6954 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2647.2039, -2133.0229, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2647.2039 -2133.0229 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2698.2039 -2133.0229 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2701.46, -2131.7402, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2701.46 -2131.7402 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2701.46 -2074.7402 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2628.9475, -2107.6833, 16.9531)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2628.9475 -2107.6833 16.9531 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2644.6707 -2107.6833 16.9531 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2647.6338, -2097.5332, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2647.6338 -2097.5332 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2665.6338 -2097.5332 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2666.1016, -2120.9905, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2666.1016 -2120.9905 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2640.1016 -2120.9905 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2560.7061, -2112.5251, 20.6641)[email protected] = Actor.Create(Cop, #ARMY, 2591.7061, -2112.5251, 20.6641) [email protected] = Actor.Create(Cop, #ARMY, 2560.7061, -2121.5251, 20.6641) [email protected] = Actor.Create(Cop, #ARMY, 2591.7061, -2121.5251, 20.6641)[email protected] = Actor.Create(Cop, #ARMY, 2655.5056, -2135.1309, 21.2725)[email protected] = Actor.Create(Cop, #ARMY, 2653.4941, -2095.7092, 26.6793)[email protected] = Actor.Create(Cop, #ARMY, 2651.5903, -2135.0725, 18.5752)[email protected] = Actor.Create(Cop, #ARMY, 2682.8428, -2107.4260, 13.5488)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 150)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], CombatShotgun, 6000)Actor.GiveWeaponAndAmmo([email protected], CombatShotgun, 6000)Actor.GiveWeaponAndAmmo([email protected], DesertEagle, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], RPG, 6000)Actor.GiveWeaponAndAmmo([email protected], RPG, 6000)Actor.GiveWeaponAndAmmo([email protected], HeatSeek, 6000)Actor.GiveWeaponAndAmmo([email protected], HeatSeek, 6000)Actor.Angle([email protected]) = 51.2319Actor.Angle([email protected]) = 1.8237Actor.Angle([email protected]) = 188.9213Actor.Angle([email protected]) = 333.2028Actor.Angle([email protected]) = 359.0001Actor.Angle([email protected]) = 263.7747Actor.Angle([email protected]) = 142.1953Actor.Angle([email protected]) = 82.1715Actor.Angle([email protected]) = 97.8234Actor.Angle([email protected]) = 354.9795Actor.Angle([email protected]) = 3.186Actor.Angle([email protected]) = 184.0473Actor.Angle([email protected]) = 355.5921Actor.Angle([email protected]) = 343.9758Actor.Angle([email protected]) = 182.1539Actor.Angle([email protected]) = 93.8261Actor.Angle([email protected]) = 62.4388Actor.Angle([email protected]) = 2.4648Actor.Angle([email protected]) = 182.6849Actor.Angle([email protected]) = 182.0338Actor.Angle([email protected]) = 274.433Actor.Angle([email protected]) = 183.6527Actor.Angle([email protected]) = 86.6817Actor.Angle([email protected]) = 84.4936Actor.Angle([email protected]) = 1.0609Actor.Angle([email protected]) = 175.4216Actor.Angle([email protected]) = 61.8634Actor.Angle([email protected]) = 234.7589Actor.Angle([email protected]) = 175.5485Actor.Angle([email protected]) = 28.7711Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 80Actor.WeaponAccuracy([email protected]) = 50Actor.WeaponAccuracy([email protected]) = 90Actor.WeaponAccuracy([email protected]) = 65Actor.WeaponAccuracy([email protected]) = 60Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 50Actor.WeaponAccuracy([email protected]) = 45Actor.WeaponAccuracy([email protected]) = 60Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0812: AS_actor [email protected] perform_animation "IDLE_CHAT" IFP "PED" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time 5000 // versionB :TOK_3452wait 0 if 80FE:   not actor $PLAYER_ACTOR sphere 0 in_sphere 196.1769 1873.025 17.6406 radius 200.0 200.0 200.0  Model.Destroy(#SNIPER)Model.Destroy(#M4)Model.Destroy(#SHOTGSPA)Model.Destroy(#DESERT_EAGLE)Model.Destroy(#ROCKETLA)Model.Destroy(#HEATSEEK)Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])jump @TOK_28 

 

 

 

Please help

Edited by Diegoti
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Richie Makyura

Theres a Sub Forum for Coding Help (Is in the Top)

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