Diegoti Posted May 5, 2018 Share Posted May 5, 2018 (edited) Hello all, im here again I have edited a cleo that spawn some militaries to 69 area, i just change it coordenates but when i want to test it, it crash my game. Original one works good but when i leave that area it crash my game too Original script // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------0662: printstring "#PITBULL98/SCRIPT" thread "TOK" :TOK_28wait 0 if and Player.Defined($PLAYER_CHAR)00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 196.1769 1873.025 17.6406 radius 200.0 200.0 200.0 jf @TOK_28 Model.Load(#ARMY)Model.Load(#SNIPER)Model.Load(#M4)Model.Load(#SHOTGSPA)Model.Load(#DESERT_EAGLE)Model.Load(#ROCKETLA)Model.Load(#HEATSEEK)038B: load_requested_models :TOK_122if Model.Available(#ARMY)jf @TOK_122 wait 0 [email protected] = Actor.Create(Cop, #ARMY, 100.3039, 1904.609, 30.0547)[email protected] = Actor.Create(Cop, #ARMY, 117.181, 1818.137, 25.5)[email protected] = Actor.Create(Cop, #ARMY, 165.5806, 1929.36, 25.5)[email protected] = Actor.Create(Cop, #ARMY, 170.1167, 1853.49, 25.5)[email protected] = Actor.Create(Cop, #ARMY, 236.9271, 1938.588, 25.5)[email protected] = Actor.Create(Cop, #ARMY, 270.8923, 1894.273, 33.4976)[email protected] = Actor.Create(Cop, #ARMY, 258.5116, 1810.614, 30.0547)[email protected] = Actor.Create(Cop, #ARMY, 96.2779, 1918.065, 18.1291)0754: define_new_animation_path 0755: add_animation_path_3D_coord 266.9 1822.3 17.64 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 96.2912, 1922.884, 18.1309)0754: define_new_animation_path 0755: add_animation_path_3D_coord 96.2779 1918.065 18.1291 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 211.5119, 1812.287, 21.8594)[email protected] = Actor.Create(Cop, #ARMY, 289.2362, 2015.616, 17.6406)[email protected] = Actor.Create(Cop, #ARMY, 288.8179, 2018.121, 17.6406)[email protected] = Actor.Create(Cop, #ARMY, 231.1973, 1880.342, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 90.5549 1860.089 20.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 190.5549, 1860.081, 20.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 266.9 1822.3 17.64 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 257.4402, 1845.62, 17.64)0754: define_new_animation_path 0755: add_animation_path_3D_coord 266.9 1822.3 17.64 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 198.6056, 1814.501, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 257.4402 1845.62 17.64 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 143.9358, 1887.365, 18.1791)0754: define_new_animation_path 0755: add_animation_path_3D_coord 198.6056 1814.501 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 225.213, 1974.992, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 316.9109 1933.564 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 268.027 1862.269 17.64 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 316.9109, 1933.564, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 305.339 2072.854 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 305.739 2073.253 17.6406 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 139.4735, 1933.475, 19.2471)0754: define_new_animation_path 0755: add_animation_path_3D_coord 305.339 2072.854 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 305.739 2073.253 17.6406 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 178.0258, 1930.399, 18.0686)0754: define_new_animation_path 0755: add_animation_path_3D_coord 139.4735 1933.475 19.2471 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 142.4735 1936.475 19.2471 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 204.2921, 1900.52, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 178.0258 1930.399 18.0686 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 180.0258 1938.399 18.0686 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 246.9007, 1871.392, 20.6197)0754: define_new_animation_path 0755: add_animation_path_3D_coord 204.2921 1900.52 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 210.2921 1910.52 17.6406 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 201.0226, 1859.073, 20.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 46.9007 1871.392 20.6197 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 50.9007 1880.392 20.6197 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 232.0027, 1962.324, 17.6406)0754: define_new_animation_path 0755: add_animation_path_3D_coord 238.488 2048.531 17.6406 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 240.488 2050.531 17.6406 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 289.2668, 2017.44, 17.6406)[email protected] = Actor.Create(Cop, #ARMY, 101.9121, 1902.037, 33.8984)[email protected] = Actor.Create(Cop, #ARMY, 146.9839, 1901.309, 26.2585)[email protected] = Actor.Create(Cop, #ARMY, 166.0544, 1849.629, 33.8984)[email protected] = Actor.Create(Cop, #ARMY, 162.4916, 1934.941, 33.8984)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 150)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], CombatShotgun, 6000)Actor.GiveWeaponAndAmmo([email protected], CombatShotgun, 6000)Actor.GiveWeaponAndAmmo([email protected], DesertEagle, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], RPG, 6000)Actor.GiveWeaponAndAmmo([email protected], RPG, 6000)Actor.GiveWeaponAndAmmo([email protected], HeatSeek, 6000)Actor.GiveWeaponAndAmmo([email protected], HeatSeek, 6000)Actor.Angle([email protected]) = 51.2319Actor.Angle([email protected]) = 1.8237Actor.Angle([email protected]) = 188.9213Actor.Angle([email protected]) = 333.2028Actor.Angle([email protected]) = 359.0001Actor.Angle([email protected]) = 263.7747Actor.Angle([email protected]) = 142.1953Actor.Angle([email protected]) = 82.1715Actor.Angle([email protected]) = 97.8234Actor.Angle([email protected]) = 354.9795Actor.Angle([email protected]) = 3.186Actor.Angle([email protected]) = 184.0473Actor.Angle([email protected]) = 355.5921Actor.Angle([email protected]) = 343.9758Actor.Angle(15@) = 182.1539Actor.Angle([email protected]) = 93.8261Actor.Angle([email protected]) = 62.4388Actor.Angle([email protected]) = 2.4648Actor.Angle([email protected]) = 182.6849Actor.Angle([email protected]) = 182.0338Actor.Angle([email protected]) = 274.433Actor.Angle([email protected]) = 183.6527Actor.Angle([email protected]) = 86.6817Actor.Angle([email protected]) = 84.4936Actor.Angle([email protected]) = 1.0609Actor.Angle([email protected]) = 175.4216Actor.Angle([email protected]) = 61.8634Actor.Angle([email protected]) = 234.7589Actor.Angle([email protected]) = 175.5485Actor.Angle([email protected]) = 28.7711Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 80Actor.WeaponAccuracy([email protected]) = 50Actor.WeaponAccuracy([email protected]) = 90Actor.WeaponAccuracy([email protected]) = 65Actor.WeaponAccuracy([email protected]) = 60Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 50Actor.WeaponAccuracy([email protected]) = 45Actor.WeaponAccuracy([email protected]) = 60Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0812: AS_actor [email protected] perform_animation "IDLE_CHAT" IFP "PED" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time 5000 // versionB :TOK_3452wait 0 if 80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 196.1769 1873.025 17.6406 radius 200.0 200.0 200.0 Model.Destroy(#SNIPER)Model.Destroy(#M4)Model.Destroy(#SHOTGSPA)Model.Destroy(#DESERT_EAGLE)Model.Destroy(#ROCKETLA)Model.Destroy(#HEATSEEK)Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])jump @TOK_28 - Edited one // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------0662: printstring "#PITBULL98/SCRIPT" thread "TOK" :TOK_28wait 0 if and Player.Defined($PLAYER_CHAR)00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 2577.5813 -2112.0571 13.2615 radius 200.0 200.0 200.0 jf @TOK_28 Model.Load(#ARMY)Model.Load(#SNIPER)Model.Load(#M4)Model.Load(#SHOTGSPA)Model.Load(#DESERT_EAGLE)Model.Load(#ROCKETLA)Model.Load(#HEATSEEK)038B: load_requested_models :TOK_122if Model.Available(#ARMY)jf @TOK_122 wait [email protected] = Actor.Create(Cop, #ARMY, 2677.5508, -2115.0305, 58.7109)[email protected] = Actor.Create(Cop, #ARMY, 2661.4314, -2120.5146, 46.2275)[email protected] = Actor.Create(Cop, #ARMY, 2661.3064, -2109.8206, 46.2275)[email protected] = Actor.Create(Cop, #ARMY, 2662.3730, -2095.8384, 26.6793)[email protected] = Actor.Create(Cop, #ARMY, 2672.0664, -2135.0010, 21.2725)[email protected] = Actor.Create(Cop, #ARMY, 2504.4958, -2076.0779, 26.5781)[email protected] = Actor.Create(Cop, #ARMY, 2516.8179, -2076.1294, 26.5547)[email protected] = Actor.Create(Cop, #ARMY, 2441.6211, -2134.3093, 17.2712)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2441.6211 -2134.3093 17.2712 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2527.0195 -2134.3093 17.2712 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2441.6323, -2134.9402, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2441.6323 -2134.9402 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2430.0647 -2137.0779 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2688.4175, -2113.332, 13.5488)[email protected] = Actor.Create(Cop, #ARMY, 2539.7358, -2111.6975, 13.5469)[email protected] = Actor.Create(Cop, #ARMY, 2539.5358, -2122.8975, 13.5469)[email protected] = Actor.Create(Cop, #ARMY, 2520.5156, -2099.6965, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2520.5156 -2099.6965 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2424.5156 -2099.6965 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2529.2913, -2095.5908, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2529.2913 -2095.5908 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2529.2913 -2095.5908 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2524.9548, -2120.0532, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2524.9548 -2120.0532 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2443.9548 -2120.0532 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2539.7295, -2083.1121, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2539.7295 -2083.1121 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2453.7295 -2083.1121 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2524.5356, -2099.7012, 25.6954)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2524.5356 -2099.7012 25.6954 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2444.5356 -2099.6689 25.6954 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2647.2039, -2133.0229, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2647.2039 -2133.0229 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2698.2039 -2133.0229 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2701.46, -2131.7402, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2701.46 -2131.7402 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2701.46 -2074.7402 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2628.9475, -2107.6833, 16.9531)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2628.9475 -2107.6833 16.9531 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2644.6707 -2107.6833 16.9531 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2647.6338, -2097.5332, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2647.6338 -2097.5332 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2665.6338 -2097.5332 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2666.1016, -2120.9905, 13.5469)0754: define_new_animation_path 0755: add_animation_path_3D_coord 2666.1016 -2120.9905 13.5469 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 2640.1016 -2120.9905 13.5469 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 [email protected] = Actor.Create(Cop, #ARMY, 2560.7061, -2112.5251, 20.6641)[email protected] = Actor.Create(Cop, #ARMY, 2591.7061, -2112.5251, 20.6641) [email protected] = Actor.Create(Cop, #ARMY, 2560.7061, -2121.5251, 20.6641) [email protected] = Actor.Create(Cop, #ARMY, 2591.7061, -2121.5251, 20.6641)[email protected] = Actor.Create(Cop, #ARMY, 2655.5056, -2135.1309, 21.2725)[email protected] = Actor.Create(Cop, #ARMY, 2653.4941, -2095.7092, 26.6793)[email protected] = Actor.Create(Cop, #ARMY, 2651.5903, -2135.0725, 18.5752)[email protected] = Actor.Create(Cop, #ARMY, 2682.8428, -2107.4260, 13.5488)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 150)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.AddArmour([email protected], 100)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], SniperRifle, 6000)Actor.GiveWeaponAndAmmo([email protected], CombatShotgun, 6000)Actor.GiveWeaponAndAmmo([email protected], CombatShotgun, 6000)Actor.GiveWeaponAndAmmo([email protected], DesertEagle, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], M4, 6000)Actor.GiveWeaponAndAmmo([email protected], RPG, 6000)Actor.GiveWeaponAndAmmo([email protected], RPG, 6000)Actor.GiveWeaponAndAmmo([email protected], HeatSeek, 6000)Actor.GiveWeaponAndAmmo([email protected], HeatSeek, 6000)Actor.Angle([email protected]) = 51.2319Actor.Angle([email protected]) = 1.8237Actor.Angle([email protected]) = 188.9213Actor.Angle([email protected]) = 333.2028Actor.Angle([email protected]) = 359.0001Actor.Angle([email protected]) = 263.7747Actor.Angle([email protected]) = 142.1953Actor.Angle([email protected]) = 82.1715Actor.Angle([email protected]) = 97.8234Actor.Angle([email protected]) = 354.9795Actor.Angle([email protected]) = 3.186Actor.Angle([email protected]) = 184.0473Actor.Angle([email protected]) = 355.5921Actor.Angle([email protected]) = 343.9758Actor.Angle([email protected]) = 182.1539Actor.Angle([email protected]) = 93.8261Actor.Angle([email protected]) = 62.4388Actor.Angle([email protected]) = 2.4648Actor.Angle([email protected]) = 182.6849Actor.Angle([email protected]) = 182.0338Actor.Angle([email protected]) = 274.433Actor.Angle([email protected]) = 183.6527Actor.Angle([email protected]) = 86.6817Actor.Angle([email protected]) = 84.4936Actor.Angle([email protected]) = 1.0609Actor.Angle([email protected]) = 175.4216Actor.Angle([email protected]) = 61.8634Actor.Angle([email protected]) = 234.7589Actor.Angle([email protected]) = 175.5485Actor.Angle([email protected]) = 28.7711Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 80Actor.WeaponAccuracy([email protected]) = 50Actor.WeaponAccuracy([email protected]) = 90Actor.WeaponAccuracy([email protected]) = 65Actor.WeaponAccuracy([email protected]) = 60Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 50Actor.WeaponAccuracy([email protected]) = 45Actor.WeaponAccuracy([email protected]) = 60Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 70Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 077A: set_actor [email protected] acquaintance 4 to_actors_pedtype 0 // see ped.dat 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0638: AS_actor [email protected] stay_put 1 0812: AS_actor [email protected] perform_animation "IDLE_CHAT" IFP "PED" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time 5000 // versionB :TOK_3452wait 0 if 80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 196.1769 1873.025 17.6406 radius 200.0 200.0 200.0 Model.Destroy(#SNIPER)Model.Destroy(#M4)Model.Destroy(#SHOTGSPA)Model.Destroy(#DESERT_EAGLE)Model.Destroy(#ROCKETLA)Model.Destroy(#HEATSEEK)Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])Model.Destroy([email protected])jump @TOK_28 Please help Edited May 6, 2018 by Diegoti Link to comment Share on other sites More sharing options...
Richie Makyura Posted May 10, 2018 Share Posted May 10, 2018 Theres a Sub Forum for Coding Help (Is in the Top) Link to comment Share on other sites More sharing options...