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Need an guide...


KaizerHind
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KaizerHind

Hello... I really ask for the favor, for someone to help me ...

I do not know if it's too much to ask, but, this is a headache for me.
I spent weeks researching how to apply lighting in buildings, objects, etc, in the gta, but I have no success, and visited many pages, videos, and although I find information, it does not work ...
I do not know if someone would be kind enough to explain to me, or teach me a guide to help me, how to apply Vertex Color in a model, because every model I use, CJ looks very dark when it is near this one.
• Images:
What I want to learn, is this, that CJ, when it is inside or outside of an Exterior / Interior, its illumination, gets the same aspect, as in this Interior.
I don't know if I make myself explain.
Pd: The programs that I am using, to try to add this 'effect', are 3d max, RW Analyze, NVCM.
Edited by ZaikerHind
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If i understand well, what you want is not changing vertex color of model, but changing how dark or light looks player when standing over the model.

 

Use CollEditor2:

http://www.steve-m.com/downloads/tools/colleditor2/

 

Open your .col file and you will see something like this:

 

DBym9U6.png

 

 

Click on Edit Mode:

 

gwhZrTd.png

 

 

Click on "Face" Tab:

 

Jg89h14.png

 

 

Click on this icon (it's the collision brighness):

 

vZBINBK.png

 

 

In my case i see the model in yellow, because already i have the collision set on max brightness, but since you see CJ dark when you stand over the model, you should look this in another color:

 

llncMtY.png

 

 

Press CTRL+A to select every face on model, then it will turn red.

(Alternatively you can only select faces you want to edit by clicking on them).

 

XOxgJ2Z.png

 

 

Scroll down until you find the brightness bar. Then you can adjust it at your preferences. Max level means you will see CJ fully iluminated when he stands over the model.

 

0DDKZsK.png

 

 

For last, click on File > Save.

Edited by Sloth-
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KaizerHind

 

 

If i understand well, what you want is not changing vertex color of model, but changing how dark or light looks player when standing over the model.

 

Use CollEditor2:

http://www.steve-m.com/downloads/tools/colleditor2/

 

Open your .col file and you will see something like this:

 

DBym9U6.png

 

 

Click on Edit Mode:

 

gwhZrTd.png

 

 

Click on "Face" Tab:

 

Jg89h14.png

 

 

Click on this icon (it's the collision brighness):

 

vZBINBK.png

 

 

In my case i see the model in yellow, because already i have the collision set on max brightness, but since you see CJ dark when you stand over the model, you should look this in another color:

 

llncMtY.png

 

 

Press CTRL+A to select every face on model, then it will turn red.

(Alternatively you can only select faces you want to edit by clicking on them).

 

XOxgJ2Z.png

 

 

Scroll down until you find the brightness bar. Then you can adjust it at your preferences. Max level means you will see CJ fully iluminated when he stands over the model.

 

0DDKZsK.png

 

 

For last, click on File > Save.

 

 

 

Hello!
Thank you very much for answering.
Just a doubt, I was trying what you tell me, but ... do you know the reason why, in the ColEditor, the brightness is not active?
Image:

rGIcf6g.png

 

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Thank you very much for answering.
Just a doubt, I was trying what you tell me, but ... do you know the reason why, in the ColEditor, the brightness is not active?

 

I almost forgot it!

 

Some collisions are composed by faces, and others by spheres and boxes.

 

So instead of selecting "Face" tab, go for "Sphere" or "Box" tab. Rest should be similar.

Edited by Sloth-
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KaizerHind

 

I almost forgot it!

 

 

Some collisions are composed by faces, and others by spheres and boxes.

 

So instead of selecting "Face" tab, go for "Sphere" or "Box" tab. Rest should be similar.

 

 

Hello, sorry for not answering.

For some reason, I do not have that option enabled, why?

 

5vrYRE4.png

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I almost forgot it!

 

 

Some collisions are composed by faces, and others by spheres and boxes.

 

So instead of selecting "Face" tab, go for "Sphere" or "Box" tab. Rest should be similar.

 

 

Hello, sorry for not answering.

For some reason, I do not have that option enabled, why?

 

5vrYRE4.png

 

 

Does that only happen with this particular file? Or does it occur always?

Never happened to me.

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KaizerHind
It always happens.

They told me that when you create a cube in ColEditor, you can not use that option, but I wanted to create a 'default' box in 3DMax, and even then, I can not increase the brightness.


Edit


Hello; I already found how to solve it.

Close theme

Edited by ZaikerHind
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