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Anyone know if the physics are back to how they were?


Alex2213
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Officer Ronson
On 6/19/2018 at 1:40 AM, anthony said:

 

You clearly don't know what you are talking about.

 

 

GTA 4 and RDR euphoria are close to how the human body react to gunshot wounds, motorcycles crashes, staircases fall etc, more than GTA 5 could ever be. 

 

You guys should check out shootouts and bikes crashes videos because you clearly have a false picture of it.

i know this is probably two months later but you are full of sh*t

 

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On 9/5/2018 at 8:39 AM, Officer Ronson said:

i know this is probably two months later but you are full of sh*t

 

Enlighten me tough guy.

Edited by anthony
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22 hours ago, anthony said:

Enlighten me tough guy.

Not him but

for starters the games lack dismemberment and bone breaking.  You don't fly across the sky from a exploding car but pieces of you will. 

So calling it realistic is a stretch.

 

Edited by PvTails
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On 9/7/2018 at 11:20 AM, PvTails said:

Not him but

for starters the games lack dismemberment and bone breaking.  You don't fly across the sky from a exploding car but pieces of you will. 

So calling it realistic is a stretch.

 

That's not the point and besides, I've never called Euphoria 'realistic'.

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On 5/4/2018 at 11:23 PM, Not Kmart said:

If the physics aren't anything like RDR 's then something has gone wrong in the development process of this game..

Re dead redemptions euphoric effects were amazing a little much at some time but it made it fun.

I expect RDR2 to be like Red Dead redemption in that aspect.

And it needs to be violent.. like django unchained violent.

I mean in RDR you could shoot npc in both knees and then preform an execution animation.

Shoot them in the stomach/pelvic area they'd crawl until the bled out.

Walk up to them close and shoot them under the chin.

If you shot them in the head you could see a blow hole of an exit wound..

Shoot someone that is against a wall look at the blood splatter lol

RDR has the best physics so far and max Payne 3 has amazing physics as well. Combine those and then upgrade it with this generations hardware

And that's how I think the physics of RDR2 will be.

Hopefully

The fighting sucked in the first RDR, slightly better in RDR2 but then again I think it’s too slow moving, should be a little faster.

On 5/10/2018 at 9:56 AM, O.Z said:

Rockstar won't implement the Euphoria engine anymore... Unfortunately

I wonder what physics engine will it be then...🤔

Edited by RD2Head87
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IV’s physics were kinda good but a little too exaggerated, V’s was way too stiff and got boring, I’m hoping that RDR2 is just right.

Edited by RD2Head87
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Guest Guest176525326
43 minutes ago, RD2Head87 said:

IV’s physics were kinda good but a little too exaggerated, V’s was way too stiff and got boring, I’m hoping that RDR2 is just right.

 

IV > V in terms of physics. 

RDR2 will probably be somewhere in the middle, like you predict, will see... not long now

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58 minutes ago, O.Z said:

 

IV > V in terms of physics. 

 

 

Not for me. I found IV to be a very mixed bag.  The physics of knocking around pedestrians or making Niko go flying out of a car windshield were fun, in an exaggerated tech demo kind of way.  The driving and walking physics felt respectively like a bar of soap on a wet tile floor, and an ambulatory sack of potatoes trying to make a go of it as a person.  So while I didn't like the massively toned-down NPC physics (and AI) in V, controlling the main trio (either in a car or on foot) was much more enjoyable, and got back to the more arcadeish, responsive feel of the 3D-era games.

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Guest Guest176525326
34 minutes ago, Nutduster said:

 

Not for me. I found IV to be a very mixed bag.  The physics of knocking around pedestrians or making Niko go flying out of a car windshield were fun, in an exaggerated tech demo kind of way.  The driving and walking physics felt respectively like a bar of soap on a wet tile floor, and an ambulatory sack of potatoes trying to make a go of it as a person.  So while I didn't like the massively toned-down NPC physics (and AI) in V, controlling the main trio (either in a car or on foot) was much more enjoyable, and got back to the more arcadeish, responsive feel of the 3D-era games.

 

Are you serious? The driving physics were the best thing about the whole game. GTAIV still has the most realistic driving found in any open world game to date. But each to their own I guess...

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1 hour ago, O.Z said:

 

Are you serious? The driving physics were the best thing about the whole game. GTAIV still has the most realistic driving found in any open world game to date. But each to their own I guess...

 

Yes, I'm quite serious.  I found the driving physics to be over-exaggerated and traction was a problem in most of the cars.  I didn't find them to be especially realistic either - more like they took elements of realism and exaggerated them until they had something that went far in the opposite direction from the older games' very arcade-y driving.  But the main issue I had with it was that it was not responsive and controllable enough for a game where I expect to engage in a lot of high-speed mayhem.  Driving in V is simply much more fun than it was in IV, realism be damned.

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  • 2 weeks later...

I don't know if this has been posted before, but here for you who keep asking about the body physics in RDR2. Source: IGN

 

Quote

It's back, and it feels pretty similar. But it's WAY more fun to watch it play out because of the evolution in the Euphoria physics system that Rockstar now uses.

 

 

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Nope, The physics look just like the ones from GTA V, I’m very disappointed because the physics make the gunplay more fun.

Edited by DoctorMike
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BonnieMarston
55 minutes ago, DoctorMike said:

Nope, The physics look just like the ones from GTA V, I’m very disappointed because the physics make the gunplay more fun.

Really? f*ck... I haven't seen the new gameplay

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I have watched it many times and the physics looked almost the same

Edited by DoctorMike
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Lock n' Stock

Everything in the new trailer looked fantastic, though I can't help but feel like the physics looked a bit off. This shot however looked fine.

 

07A9LBY.gif

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32 minutes ago, DoctorMike said:

I have watched it many times and the physics looked almost the same

 

Could not disagree more.  I don't see the super-exaggerated physics of Red Dead but I see a lot of animations that look way better than most of what you see in GTA V.  A few notables:

 

- Great tumble off a horse here, going head over heels and continuing his roll after he hits the ground: https://youtu.be/Wg7O1VHCx9g?t=121

 

- Check out the cart driver on the left, the way he pitches forward from the explosion and his head twists awkwardly. None of this is stock and it's all very ragdoll: https://youtu.be/Wg7O1VHCx9g?t=140

 

- Head thrown straight back in response to a headshot (similar to the later close-up "duel" shot - I won't link that one since it's above, but it looks even better): https://youtu.be/Wg7O1VHCx9g?t=147

 

- Guy falling off a horse -watch the way he slumps, then takes the horse down with him. This is really impressive though it goes quick. We should see some spectacular results when shooting riders.  https://youtu.be/Wg7O1VHCx9g?t=223

 

- Two nice bits here.  First guy takes a shot to the shoulder and instead of just dropping, he falls back in a way that favors the side he was shot on, left shoulder hitting the ground first.  It's subtle (in RDR he would have probably spun like a top) but better than GTA V.  Then immediately after, Arthur's buddy walks in and shoots two guys - check the guy on the left jerking toward the window, and how his head snaps back when he hits it: https://youtu.be/Wg7O1VHCx9g?t=225

 

Add in the other details we know from previews (guys crawling or running around while wounded, limb detachment) and I expect the overall effect of violence in this game to be very effective, if maybe a bit toned down compared to RDR.

 

Edited by Nutduster
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30 minutes ago, DoctorMike said:

I have watched it many times and the physics looked almost the same

That's just not true!  A moment that stands out is at the 2:03 mark of the trailer when Arthur shoots a guy of his horse' his body ragdolls and rolls like there is weight to it, this isn't and wasn't possible with GTA V's physics system. Don't spread false information.

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1 minute ago, 187BURNZY said:

That's just not true!  A moment that stands out is at the 2:03 mark of the trailer when Arthur shoots a guy of his horse' his body ragdolls and rolls like there is weight to it, this isn't and wasn't possible with GTA V's physics system. Don't spread false information.

 

Yep, that's my first link above.  Also check out 3:43, the guy who gets shot (in first person mode) and tumbles off the side of his horse, dragging the horse to the ground with him.  That is incredibly impressive IMO.

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Nope, in RDR1 he would fall down but he wouldn't be so stiff, the enemies had self preservation, in RDR2 however, the enemies always fall down with their arms by their side, just like in GTA 5, the legs don't even move, they just die on place, only the upper body seems to react to the shots, 

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2 minutes ago, DoctorMike said:

Nope, in RDR1 he would fall down but he wouldn't be so stiff, the enemies had self preservation, in RDR2 however, the enemies always fall down with their arms by their side, just like in GTA 5, the legs don't even move, they just die on place, only the upper body seems to react to the shots, 

 

I'm not even sure what you are trying to say exactly, but I see some major improvements from V's physics.  And we already know from previews that enemies won't just die every time they are shot (though we don't see anyone survive a shot in this trailer).  They can be wounded and crawl or run around that way until you finish them off - a couple people wrote about it, we just haven't seen it yet.

Edited by Nutduster
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We'll find that out when the game gets released, from what I've seen, it just looks like GTA V with small improvements

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It seems like the type of gun being used determines enemies reactions to being shot, because when Arthur shot the guy with the revolver in the last video, he stumbled to the ground, but right after that he shot the next two guys with a shotgun and they just fell flat. Same thing happened in this trailer. To be fair, that is quite realistic. If you got hit with a shotgun blast, you wouldn't go stumbling about like in GTA IV or RDR, you'd just fall flat on your ass. V's problem was that every gun made people fall limply. Overall, the physics look more similar to Max Payne 3's than anything else, which would be a good thing, but we'll have to wait till the game releases to really judge.

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The Algerian
On 5/4/2018 at 10:19 PM, Mach1bud said:

I'm the opposite, that is exactly what I want it to be like. Bad acting in an old movie. Lol.

 

On 5/4/2018 at 10:38 PM, Nutduster said:

Hell yeah, that's exactly what I want. Realism is not my main concern in a game like this. I want to feel the larger-than-life violence and atmosphere of a Western (preferably the kind that Sergio Leone made). They can stake out their own territory of course, but all of Rockstar's best games are strongly influenced by cinema, and I want them to feel explicitly cinematic, even down to some of the parts that aren't realistic.

 

Good to know I'm not the only one who'd 100x prefer the action in the game to look movie-like than realistic.

I'd take someone just dying from a bullet to the chest with a dramatic slow fall to "errr you know, actually, a lot of people IRL have survived blah blah", I DON'T CARE! I want it to look COOL.

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BonnieMarston
39 minutes ago, Piggsy pls said:

It seems like the type of gun being used determines enemies reactions to being shot, because when Arthur shot the guy with the revolver in the last video, he stumbled to the ground, but right after that he shot the next two guys with a shotgun and they just fell flat. Same thing happened in this trailer. To be fair, that is quite realistic. If you got hit with a shotgun blast, you wouldn't go stumbling about like in GTA IV or RDR, you'd just fall flat on your ass. V's problem was that every gun made people fall limply. Overall, the physics look more similar to Max Payne 3's than anything else, which would be a good thing, but we'll have to wait till the game releases to really judge.

I hope you are right... I'm kind of worried, i didn't see it the new gameplay because i don't need to see more, but man the gunplay is something essential in this saga, i mean, i always come back to RDR because of it. 

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3 hours ago, DoctorMike said:

Nope, The physics look just like the ones from GTA V, I’m very disappointed because the physics make the gunplay more fun.

They absolutely do not look like the GTA V physics.  At all.

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The reactions of the horses to dead bodies looked nice (bucking them off etc.).

 

That scene inside the house when Micah busted in looked dodgy though.. The bodies fly around like feathers and the first guy, who Arther shot, looked a bit stiff (reminded me of GTA V physics)...

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5 minutes ago, JohnnyBhoy said:

That scene inside the house when Micah busted in looked dodgy though.. The bodies fly around like feathers and the first guy, who Arther shot, looked a bit stiff (reminded me of GTA V physics)...

Well that's because not everyone dies the same. 

 

Go around and shoot a few people irl, you will see what I mean.

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1 minute ago, Mach1bud said:

Well that's because not everyone dies the same. 

 

Go around and shoot a few people irl, you will see what I mean.

That's fine but the bullets here are essentially just pushing them into walls like they weigh nothing. That is nowhere close to realistic.

 

And where's the staggering around and grasping the wounds? They just appear to go limp.. Reminds me more of GTA than RDR. Dissapointing..

 

Gore looks to be on point though..

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