Cutter De Blanc Posted June 27, 2018 Share Posted June 27, 2018 (edited) How the AI reacts to the game's physics seems to be a different thing, although it seems many people are lumping the two things together. The AI in GTA V is just absolutely terrible, but the gun physics are fairly solid whereas the AI in Red Dead Redemption is more solid, but the gun physics are a bit over the top Edited June 27, 2018 by Cutter De Blanc Link to comment Share on other sites More sharing options...
Sonny_Black Posted June 27, 2018 Share Posted June 27, 2018 6 hours ago, Cutter De Blanc said: How the AI reacts to the game's physics seems to be a different thing, although it seems many people are lumping the two things together. The AI in GTA V is just absolutely terrible, but the gun physics are fairly solid whereas the AI in Red Dead Redemption is more solid, but the gun physics are a bit over the top A different thing from what ? Not sure what you mean by gun physics. Link to comment Share on other sites More sharing options...
PvTails Posted June 27, 2018 Share Posted June 27, 2018 (edited) He is referring to how much knock back a weapon makes when a npc is hit by it's projectiles inertia as we say. It's completely different to a npc reacting to injurys when they are ragdolled. This was the point I failed to explain posts earlier. Edited June 27, 2018 by PvTails Cutter De Blanc 1 Link to comment Share on other sites More sharing options...
Matrelith Posted August 9, 2018 Share Posted August 9, 2018 Holy necro bump, Batman, it appears the stumbling over physics are back. Lock n' Stock and eastriver 2 Link to comment Share on other sites More sharing options...
damienrayemusic Posted August 9, 2018 Share Posted August 9, 2018 7 minutes ago, Matrelith said: Holy necro bump, Batman, it appears the stumbling over physics are back. Yep. They are back and better than ever imo Link to comment Share on other sites More sharing options...
DexMacLeod Posted August 9, 2018 Share Posted August 9, 2018 2 hours ago, Matrelith said: Holy necro bump, Batman, it appears the stumbling over physics are back. It seems to be based on what gun your using this time around though. If you let that clip play out, Arthur pulls a more powerful weapon to take down the next two men, it kills them instantly and they just slump to the ground. Seems quite a bit more realistic in my opinion. In Redemption you could often shotgun a guy in the face and he'd still stumble around a bit before he died. JustAMetalHead, 187BURNZY, burger_mike and 1 other 4 Link to comment Share on other sites More sharing options...
MrQuiche Posted August 9, 2018 Share Posted August 9, 2018 I think each gun provides differents forces. Like with the revolver,the guy stumble but the other is shot by a hunt gun and he instantly goes down. Those things are powerful as hell in real life. They're meant for bears and buffalos Link to comment Share on other sites More sharing options...
PvTails Posted August 9, 2018 Share Posted August 9, 2018 (edited) So they are going for a more realistic approach this time around. Looks good so far I just hope the tripping bug doesn't come back which occurs often in IV. Edited August 9, 2018 by PvTails Slonitram, Grizzy, Ehrmantraut and 7 others 10 Link to comment Share on other sites More sharing options...
Lock n' Stock Posted August 9, 2018 Share Posted August 9, 2018 24 minutes ago, PvTails said: So they are going for a more realistic approach this time around. Looks good so far I just hope the tripping bug doesn't come back which occurs often in IV. That glitch was hilarious. arno_cat and GtaivCop 2 Link to comment Share on other sites More sharing options...
MrQuiche Posted August 9, 2018 Share Posted August 9, 2018 2 hours ago, PvTails said: So they are going for a more realistic approach this time around. Looks good so far I just hope the tripping bug doesn't come back which occurs often in IV. This guy need to take balances training because... Link to comment Share on other sites More sharing options...
GtaivCop Posted August 9, 2018 Share Posted August 9, 2018 (edited) 5 hours ago, Matrelith said: Holy necro bump, Batman, it appears the stumbling over physics are back. That's gonna look cool when you shoot someone in the legs next to a cliff or flight of stairs. The Crowbcat video comparing the physics of IV and V got 12 million views and got over 72,000 comments so I'm sure Rockstar saw it at some point or people linked it to them and it looks like they have may have listened to the fans Edited August 9, 2018 by GtaivCop 187BURNZY, Xiled, Lock n' Stock and 1 other 4 Link to comment Share on other sites More sharing options...
DexMacLeod Posted August 10, 2018 Share Posted August 10, 2018 1 hour ago, GtaivCop said: That's gonna look cool when you shoot someone in the legs next to a cliff or flight of stairs. The Crowbcat video comparing the physics of IV and V got 12 million views and got over 72,000 comments so I'm sure Rockstar saw it at some point or people linked it to them and it looks like they have may have listened to the fans It doesn't really look like where you shoot someone plays that significant a role in how they react. The guy in the GIF looks like he was shot in the shoulder but stumbles around like he was bonked on the head. Looks like enemies are about as tough as GTA V's pedestrians too. Lotta one shot kills in the gameplay trailer. I like that they seem to have found a balance, though. If you're one of the people that likes you're video game enemies to stumble around like a drunk when you shoot them, there's guns for that. If you like you're video game enemies to collapse into a lifeless heap when you shoot them, there's guns for that too. Link to comment Share on other sites More sharing options...
MrQuiche Posted August 10, 2018 Share Posted August 10, 2018 It looks like each gun has their own forces applied to them. Obviously a revolver won't knockback a guy but a hunt gun will do and that's a good point Link to comment Share on other sites More sharing options...
Matrelith Posted August 10, 2018 Share Posted August 10, 2018 7 hours ago, DexMacLeod said: It doesn't really look like where you shoot someone plays that significant a role in how they react. The guy in the GIF looks like he was shot in the shoulder but stumbles around like he was bonked on the head. Looks like enemies are about as tough as GTA V's pedestrians too. Lotta one shot kills in the gameplay trailer. To me it looked like he was shot in the throat or slightly below that. He stumbles around because he was running straight at Morgan before he was killed. 187BURNZY, JustAMetalHead, RiverGhost and 1 other 4 Link to comment Share on other sites More sharing options...
rickyboy123 Posted August 11, 2018 Share Posted August 11, 2018 I'd say this looks pretty promising, not just the rag doll physics but the reaction of the horse to throw him off. JustAMetalHead and burger_mike 2 Link to comment Share on other sites More sharing options...
Slonitram Posted August 11, 2018 Share Posted August 11, 2018 (edited) It seems like they are back. The reason why they were not present in GTA V was because they had to tone it down for the PS3 and Xbox 360. The PS4 Pro and Xbox One X (as well as the original counterparts) are more powerful and as such, are able to handle a big game and an advanced physics system, but I think it'll still be somewhat downgraded, just not to GTA V levels of downgrade. On 8/9/2018 at 3:04 PM, Matrelith said: Holy necro bump, Batman, it appears the stumbling over physics are back. I like how after the first guy does down, the other one does a little flinch animation and his gun fires as he runs, but the bullet goes straight to the side of it instead of going where the barrel is pointing. Edited August 11, 2018 by TheSadisticOwl CrimsonFolo and DexMacLeod 2 Link to comment Share on other sites More sharing options...
MrQuiche Posted August 11, 2018 Share Posted August 11, 2018 I don't think that this is Euphoria making this happen because of this (https://www.pocketgamer.biz/news/65937/naturalmotion-ends-commercial-tech-licensing-business/) Maybe Rockstar still had it implemented because they starting making the game in 2010 so Euphoria was still sold...i clearly don't know. But if it's not Euphoria i'm pretty sure it's an in house physics engine similar to it that Rockstar has made Link to comment Share on other sites More sharing options...
CrimsonFolo Posted August 11, 2018 Share Posted August 11, 2018 Anyone else used to do fist fights at cochinay? The ragdoll physics were funny af in RDR. I'm hoping they return but it seems like fist fights will probably result in deaths? anyway, the current physics seem really good, especially when the dude was thrown off the horse. Link to comment Share on other sites More sharing options...
donnits Posted August 11, 2018 Share Posted August 11, 2018 Link to comment Share on other sites More sharing options...
MARKUS. Posted August 13, 2018 Share Posted August 13, 2018 Seems that good old ragdoll times are back! Wootgratzhugz 1 Link to comment Share on other sites More sharing options...
eastriver Posted August 13, 2018 Share Posted August 13, 2018 On 8/9/2018 at 9:04 PM, Matrelith said: Holy necro bump, Batman, it appears the stumbling over physics are back. Remember when people freaked the f out over the guy falling from the horse in trailer 3? People were convinced this game had sh*t physics from half a second of footage lol. Mr. Morgan, Mas u Sees, JustAMetalHead and 1 other 4 Link to comment Share on other sites More sharing options...
Lock n' Stock Posted August 13, 2018 Share Posted August 13, 2018 On 8/11/2018 at 8:30 PM, dognuts said: Interesting video, but inconclusive. We need more footage really, though I imagine the next gameplay video will have more gunplay and reaction shots. VolumeRX 1 Link to comment Share on other sites More sharing options...
Wootgratzhugz Posted September 2, 2018 Share Posted September 2, 2018 (edited) Noticed alot of people have been trying to use the NPC getting flung off the Horse in the trailer as a Gauge of the physics engine in RDR2. Thought to create this to give more clarity/time to focus on specifics. (Whether it's closer to the Red Dead Redemption physics or GTA V) Sidenote. I read somewhere that the Euphoria Engine got sold off? The animations from RDR2 look similar unless it's their own version. Hope this helps. Edited September 2, 2018 by Wootgratzhugz Tasty_Pasta 1 Link to comment Share on other sites More sharing options...
JustAMetalHead Posted September 2, 2018 Share Posted September 2, 2018 (edited) 40 minutes ago, Wootgratzhugz said: Noticed alot of people have been trying to use the NPC getting flung off the Horse in the trailer as a Gauge of the physics engine in RDR2. Thought to create this to give more clarity/time to focus on specifics. (Whether it's closer to the Red Dead Redemption physics or GTA V) Sidenote. I read somewhere that the Euphoria Engine got sold off? The animations from RDR2 look similar unless it's their own version. Hope this helps. The RDR2 gif looks just like a simple animation. It has nothing to do with euphoria. Also, the RAGE engine has euphoria built in to it. Even if NaturalMotion was defunct, we'd still have euphoria. Edited September 2, 2018 by JustAMetalHead H. León 1 Link to comment Share on other sites More sharing options...
PvTails Posted September 2, 2018 Share Posted September 2, 2018 (edited) 3 hours ago, JustAMetalHead said: The RDR2 gif looks just like a simple animation. It has nothing to do with euphoria. Also, the RAGE engine has euphoria built in to it. Even if NaturalMotion was defunct, we'd still have euphoria. I think this is naturalmotion's endorphin which has been used before, it blends up animations to look smoothly to give characters a weight feel. euphoria is for ragdolls, reactions. Edited September 2, 2018 by PvTails Link to comment Share on other sites More sharing options...
CryptReaperDorian Posted September 3, 2018 Share Posted September 3, 2018 (edited) I think GTA IV was on a really good track regarding Euphoria. However, it could have used a bit of extra tuning for added realism. One really cool aspect R* introduced was the ability to incapacitate NPCs. Realistically, most people that are shot or otherwise assaulted will survive, and those that do die typically won't die instantly. As such, requiring a headshot (though people do survive such) or extensive damage beyond the point of being incapacitated to actually kill was a really nice touch. Otherwise, the reactions to being shot seem to have included knockback/knockdown, a lack of adrenaline, or both. The whole "knockdown power" thing is a myth considering that projectiles, even from very powerful rifle cartridges, simply lack the amount of momentum (not to be confused with kinetic energy) to physically "toss" somebody around. As such, practically all of the stumbling should really be a reaction to the shock, pain, and bodily damage/nerve reaction of being hit. Even then, some people don't initially realize they've been wounded due to adrenaline, and those that do don't always stumble as dramatically as GTA IV NPCs do. All that being said, however, I do enjoy having NPCs react to being injured from the gameplay perspective of a video game. As such, over-representing adrenaline would be worse than it having a near-absence. There should be a balance between the two, perhaps still leaning closer to GTA IV for the fun aspect of it. As far as the player, and sometimes NPCs, sliding and/or bouncing a ridiculous amount after falling off a bike or being hit by a vehicle, I agree that GTA IV was a bit too much. There should have been more "friction" between bodies and pavement. GTA IV's ground does seem a bit too ice-like. I still adore the game's physics either way. From the latest Red Dead Redemption 2 trailer, the physics do look great. I especially love how that guy stumbles forwards after (seemingly) being shot in the throat. With most long guns being manual-action repeating rifles, it should be a given that they'll deal a lot of damage via torso shots (generally being a one-hit or two-hit kill). I just hope that R* keeps the leg damage fairly low, however. Shooting out both of somebody's knees without dealing a lethal blow while doing such, just like the predecessor, will give it that extra "Wild West" feeling. Edited September 3, 2018 by CryptReaperDorian Tasty_Pasta, Wolfboy20 and Aborted_Fetus 3 Link to comment Share on other sites More sharing options...
Slonitram Posted September 3, 2018 Share Posted September 3, 2018 14 hours ago, Wootgratzhugz said: Noticed alot of people have been trying to use the NPC getting flung off the Horse in the trailer as a Gauge of the physics engine in RDR2. Thought to create this to give more clarity/time to focus on specifics. (Whether it's closer to the Red Dead Redemption physics or GTA V) Sidenote. I read somewhere that the Euphoria Engine got sold off? The animations from RDR2 look similar unless it's their own version. Hope this helps. Animations are not the same as ragdolls. The ones on the right are mocapped by real actors and the ones on the left are dynamic from the engine. They're two different things. H. León 1 Link to comment Share on other sites More sharing options...
GRANDHEIST Posted September 3, 2018 Share Posted September 3, 2018 (edited) The Gamestop employees who saw the game praised the physics, so good sign? EDIT: Can't we shake them for more information? Edited September 3, 2018 by GRANDHEIST Flannelmagic1 and Tasty_Pasta 2 Link to comment Share on other sites More sharing options...
DexMacLeod Posted September 3, 2018 Share Posted September 3, 2018 On 9/2/2018 at 10:20 AM, Wootgratzhugz said: Sidenote. I read somewhere that the Euphoria Engine got sold off? The animations from RDR2 look similar unless it's their own version. Yeah, the Euphoria engine is baked into R.A.G.E. at this point but Rockstar has modified it to suit whatever game they're using it in. 12 hours ago, TheSadisticOwl said: Animations are not the same as ragdolls. The ones on the right are mocapped by real actors and the ones on the left are dynamic from the engine. They're two different things. If we're gonna get technical we should also point out that what A.I. based physics engines like Euphoria do and ragdolls are two seperate things as well. People in here seem to be getting the two confused. Wootgratzhugz 1 Link to comment Share on other sites More sharing options...
RedDadRedemption Posted September 4, 2018 Share Posted September 4, 2018 i hope the ragdoll physics are back in this game Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now