thalilmythos Posted May 3, 2018 Share Posted May 3, 2018 (edited) ENGINE DAMAGE Yes, i did it again folks. GET IT HERE: https://sharemods.com/vp1iae6jo8px/CARS_DON__x27_T_BLOW.rar.html Edited August 5, 2018 by thalilmythos don_pedro, goodidea82, Davve95 and 6 others 9 Link to comment Share on other sites More sharing options...
gts. Posted May 4, 2018 Share Posted May 4, 2018 What's this exactly? Engine stops when the vehicle is severely damaged after you shoot at it instead of blow up? Link to comment Share on other sites More sharing options...
thalilmythos Posted May 4, 2018 Author Share Posted May 4, 2018 What's this exactly? Engine stops when the vehicle is severely damaged after you shoot at it instead of blow up? Exactly my man, exactly. Link to comment Share on other sites More sharing options...
GalaxyGTA Posted May 4, 2018 Share Posted May 4, 2018 I think it would be better if you made it randomized instead of always like that. C0Y0T3 1 Link to comment Share on other sites More sharing options...
LaDiDa Posted May 4, 2018 Share Posted May 4, 2018 It works in missions, well that's a huge +, nice work! thalilmythos 1 Link to comment Share on other sites More sharing options...
Ndukong Posted May 4, 2018 Share Posted May 4, 2018 You got the imagination of a real modder. Your stuff rocks. Keep up. thalilmythos 1 Link to comment Share on other sites More sharing options...
thalilmythos Posted May 4, 2018 Author Share Posted May 4, 2018 I think it would be better if you made it randomized instead of always like that. The point is not to make a random engine damage, but to substitute the fact that the car blows up when it's heavily damaged, however i don't think i will do that. Link to comment Share on other sites More sharing options...
Shogun Pacino Posted May 4, 2018 Share Posted May 4, 2018 Is this like in GTA IV? Like when a car is very damaged, the engine stops. thalilmythos 1 Link to comment Share on other sites More sharing options...
Davve95 Posted May 4, 2018 Share Posted May 4, 2018 Pretty cool. I hope you will create more vehicle stuff! Link to comment Share on other sites More sharing options...
SilverRST Posted May 5, 2018 Share Posted May 5, 2018 Love it when people still creates mods for GTA SA. Please keep making more scripts mods! Another idea: what about when you hit a ped in vehicle so hard, that ped would get out of car and dies? It's stupid the peds are invincible when you hit them with your super heavy truck so hard and the ped is in small sh*t car and survives that crash. Davve95, damiann69, inadequate and 1 other 4 Link to comment Share on other sites More sharing options...
-Anti- Posted May 6, 2018 Share Posted May 6, 2018 Maybe you could try to take it a step further and check where the car is hit by the bullets - i.e. only if it is hit whitin a specified radius from the engine or bonnet dummy. So nothing happens when you shoot at the roof or other unimoprtant parts. Also what is that white 70s car in the video at 1:02? damiann69 1 Link to comment Share on other sites More sharing options...
damiann69 Posted August 5, 2018 Share Posted August 5, 2018 Hi. This mod crash game after ~1-2 minute of playing. I've checked and it does not interfere with Real Traffic Fix and MixMods. Such a loss I really need more durable cars hence I've increased skills of cops with your other mods Link to comment Share on other sites More sharing options...
thalilmythos Posted August 5, 2018 Author Share Posted August 5, 2018 Is probably not this, but here you go, a version working perfectly fine, totally stable (been playing with it for months).https://sharemods.com/vp1iae6jo8px/CARS_DON__x27_T_BLOW.rar.html damiann69 1 Link to comment Share on other sites More sharing options...
damiann69 Posted August 6, 2018 Share Posted August 6, 2018 19 hours ago, thalilmythos said: Is probably not this, but here you go, a version working perfectly fine, totally stable (been playing with it for months).https://sharemods.com/vp1iae6jo8px/CARS_DON__x27_T_BLOW.rar.html Yay, now works perfect. Thanks. Keep it up, I really like your mod's style. They reduce arcade, yet crazy, aspects of SA. Link to comment Share on other sites More sharing options...
Junior_Djjr Posted October 15, 2018 Share Posted October 15, 2018 (edited) You are using 0AE2: wrongly. This is the correct way: {$cleo} 0000: while true wait 0 068D: get_camera_position_to 1@ 2@ 3@ if 0AE2: 0@ = random_vehicle_near_point 1@ 2@ 3@ in_radius 100.0 find_next 0 pass_wrecked 1 then repeat gosub @do_something until 8AE2: not 0@ = random_vehicle_near_point 1@ 2@ 3@ in_radius 100.0 find_next 1 pass_wrecked 1 end end :do_something 04BA: set_car 0@ speed_to 20.0 return Also, 100 meters is too near, if you shoot cars far away the mod will not act. Note: you also can not use wait inside the 0AE2: loop, because it will be incompatible with other mods that use the same command. If you really need to use wait, use this instead: {$cleo} 0000: while true wait 0 0A8D: 29@ = read_memory 0xB74494 size 4 virtual_protect 0 29@ += 0x4 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 for 30@ = 0 to 27904 step 0x100 0A8D: 0@ = read_memory 29@ size 1 virtual_protect 0 000A: 29@ += 0x1 if and 0029: 0@ >= 0x00 001B: 0x80 > 0@ then 005A: 0@ += 30@ gosub @do_something end end end :do_something 04BA: set_car 0@ speed_to 20.0 return Performance is similar; literally returns all cars created in the game and you can use wait freely. Edited October 15, 2018 by Junior_Djjr Silent and WarButler 2 Link to comment Share on other sites More sharing options...
darthpepo1 Posted February 14, 2021 Share Posted February 14, 2021 So, i found a bug related to this, when using this mod cop helicopers don't eplode if you shoot in their weak spot, they just go down to ground level and start spinning Link to comment Share on other sites More sharing options...
StuntGames Posted February 14, 2021 Share Posted February 14, 2021 (edited) Good work. Danm sharemods up in mediafire pls. Edited February 14, 2021 by StuntGames Link to comment Share on other sites More sharing options...