LoneBlackWolf Posted December 27, 2019 Share Posted December 27, 2019 You must navigate to trainer.ini and add the vehicles into the added vehicles menu section you get 60 which is enough for all the dlc vehicles Link to comment Share on other sites More sharing options...
CrinutuV Posted January 4, 2020 Share Posted January 4, 2020 (edited) Hi.Can someone help? After I installed the mod I get an infinite loading screen and a message that says : gtaiv_vehicleaudiosettings.ini with name venom does not exist . Edited January 4, 2020 by CrinutuV Link to comment Share on other sites More sharing options...
Jinx. Posted January 4, 2020 Author Share Posted January 4, 2020 Yeah, somehow 4 bikes from a different mod made it into the file. Game will work just fine if you press space many times I guess. Too busy to update the file atm. Link to comment Share on other sites More sharing options...
NFR Posted January 6, 2020 Share Posted January 6, 2020 When I put RAGEIV_xp.asi in the game’s directory, I have an endless black screen when starting the game Link to comment Share on other sites More sharing options...
NFR Posted January 6, 2020 Share Posted January 6, 2020 No, no, all is well. I found one ASI plugin that conflicted with this (in my case by function) Link to comment Share on other sites More sharing options...
KDST Posted March 7, 2020 Share Posted March 7, 2020 (edited) this mod crash in 1.0.4.0 after the loadingscreen but in 1.0.8.0 nop btw in that version the computers doesn't work Edited March 7, 2020 by KDST Link to comment Share on other sites More sharing options...
Jinx. Posted March 7, 2020 Author Share Posted March 7, 2020 1.0.4.0 will never be supported. 1.0.8.0 is just untested. Don't know what's going on there. Link to comment Share on other sites More sharing options...
KDST Posted March 7, 2020 Share Posted March 7, 2020 (edited) I installed this mod and the map in hove beach i bugged AF even if i start a new game Edited March 7, 2020 by KDST Link to comment Share on other sites More sharing options...
undergroundvicious Posted March 20, 2020 Share Posted March 20, 2020 Hey Jinx, is your mod compatible with the new Complete Edition Update released today? Link to comment Share on other sites More sharing options...
Jinx. Posted March 20, 2020 Author Share Posted March 20, 2020 No. Won't be compatible for a long time. Fruntmann212 and undergroundvicious 1 1 Link to comment Share on other sites More sharing options...
Fruntmann212 Posted March 28, 2020 Share Posted March 28, 2020 Alrighty Link to comment Share on other sites More sharing options...
JoeVK78 Posted March 29, 2020 Share Posted March 29, 2020 On 3/7/2020 at 2:25 PM, KDST said: I installed this mod and the map in hove beach i bugged AF even if i start a new game Spoiler Sounds like you just started a new game. You have actually go to the savegames folder and delete all of the files. Link to comment Share on other sites More sharing options...
Jinx. Posted April 2, 2020 Author Share Posted April 2, 2020 Mod is dead until script support is brought for the new patches. I'm going to drop support for the old versions as soon as the updated scripts appear online. GTAVI(CE) 1 Link to comment Share on other sites More sharing options...
Jinx. Posted January 16, 2021 Author Share Posted January 16, 2021 Released again due to popular demand. Included the weapons and support for EFLC itself. Please read the OP. undergroundvicious, C1aude_III and Smok Novo 3 Link to comment Share on other sites More sharing options...
C1aude_III Posted January 17, 2021 Share Posted January 17, 2021 Still not better than mine haha Jinx. 1 Link to comment Share on other sites More sharing options...
Jinx. Posted January 23, 2021 Author Share Posted January 23, 2021 (edited) Added 2 audio loading methods. Thanks to B Dawg and C1aude_III for the findings. Might update EFLC Audio Loader folder to load the other gun sounds. I won't update the internal structure as this mod is also intended to work as a quick way to add weapons and cars. I recommend using this mod once it's released if you want all files to be loaded directly and even more content added in. Also added in an updated cargrp since the old one had different bikes. Added the navmeshes too. Edited January 23, 2021 by Jinx. C1aude_III 1 Link to comment Share on other sites More sharing options...
C1aude_III Posted January 23, 2021 Share Posted January 23, 2021 (edited) 56 minutes ago, Jinx. said: Added 2 audio loading methods. Thanks to B Dawg and C1aude_III for the findings. Might update EFLC Audio Loader folder to load the other gun sounds. I won't update the internal structure as this mod is also intended to work as a quick way to add weapons and cars. I recommend using this mod once it's released if you want all files to be loaded directly and even more content added in. Also added in an updated cargrp since the old one had different bikes. Added the navmeshes too. Big problem,now IV will use whatever dlc sound it loaded first for mission complete, menu music, others + you forgot to include a content.dat for IV to use to load rmptfx.... tricking radio system Edited January 23, 2021 by C1aude_III Link to comment Share on other sites More sharing options...
Jinx. Posted January 23, 2021 Author Share Posted January 23, 2021 Fixed the effects. I have no clue how to fix the other sound stuff, atleast in normal IV. For TLAD/TBoGT I can probably make the game load their audio xmls again. Apart from this, no clue how to fix the sounds for Grenade Launcher, the Automatic 9mm and the Sawnoff. Link to comment Share on other sites More sharing options...
Jeansowaty Posted January 24, 2021 Share Posted January 24, 2021 23 hours ago, Jinx. said: Fixed the effects. I have no clue how to fix the other sound stuff, atleast in normal IV. For TLAD/TBoGT I can probably make the game load their audio xmls again. Apart from this, no clue how to fix the sounds for Grenade Launcher, the Automatic 9mm and the Sawnoff. If you don't remember, I prepared you the Sawnoff sounds to work with my edited ep2_sounds.dat15. For the Grenade Launcher, what name are you using? E1_Grenade or E2_Grenade? Link to comment Share on other sites More sharing options...
Jinx. Posted January 24, 2021 Author Share Posted January 24, 2021 E1_Grenade, though both models are added in. E2_Grenade is only used in TBoGT. Link to comment Share on other sites More sharing options...
C1aude_III Posted January 24, 2021 Share Posted January 24, 2021 1 hour ago, Jinx. said: E1_Grenade, though both models are added in. E2_Grenade is only used in TBoGT. E2_Grenade is sh*t, doesn't have sounds while E1_Grenade has pipe bomb impact sounds Link to comment Share on other sites More sharing options...
Jeansowaty Posted January 28, 2021 Share Posted January 28, 2021 On 1/24/2021 at 4:49 PM, Jinx. said: E1_Grenade, though both models are added in. E2_Grenade is only used in TBoGT. use e2_grenade_launcher as the weapon name. It should have sounds. Link to comment Share on other sites More sharing options...
Its-SG Posted January 30, 2021 Share Posted January 30, 2021 On 1/28/2021 at 9:37 PM, Jeansowaty said: use e2_grenade_launcher as the weapon name. It should have sounds. I use tbogt glauncher and force tlad to use that too. Jeansowaty 1 Link to comment Share on other sites More sharing options...
Solidcal Posted February 3, 2021 Share Posted February 3, 2021 So I managed to get this to work with GTA 4 The complete edition by downgrading it to 1.0.7.0 and changing the file path for the EFLC sfx files to where they are in the CE version. Though two issues I've noticed comes from this. The vehicles names don't show up for the EFLC vehicles and the weapons and TBOGT sounds don't seem to want to play. Though oddly the TLAD sounds play fine. Is this an issue that cane be fixed at all or not really right now? Jinx. 1 Link to comment Share on other sites More sharing options...
C1aude_III Posted February 3, 2021 Share Posted February 3, 2021 59 minutes ago, Solidcal said: So I managed to get this to work with GTA 4 The complete edition by downgrading it to 1.0.7.0 and changing the file path for the EFLC sfx files to where they are in the CE version. Though two issues I've noticed comes from this. The vehicles names don't show up for the EFLC vehicles and the weapons and TBOGT sounds don't seem to want to play. Though oddly the TLAD sounds play fine. Is this an issue that cane be fixed at all or not really right now? The vehicle name error can be fixed by adding their lines to the gxt, the weapon sounds is because only one staticbank (the soundbanks with weapons) can be loaded, and in your case it seems to be the tlad one is taking priority instead of tbogt Solidcal and Jinx. 2 Link to comment Share on other sites More sharing options...
Jinx. Posted February 3, 2021 Author Share Posted February 3, 2021 (edited) 7 hours ago, Solidcal said: So I managed to get this to work with GTA 4 The complete edition by downgrading it to 1.0.7.0 and changing the file path for the EFLC sfx files to where they are in the CE version. Though two issues I've noticed comes from this. The vehicles names don't show up for the EFLC vehicles and the weapons and TBOGT sounds don't seem to want to play. Though oddly the TLAD sounds play fine. Is this an issue that cane be fixed at all or not really right now? Yeah it works on CE with a few adjustements but there are a few bugs. What you mentioned can be fixed, but I also encountered random crashes during gameplay, which I assume it's because of the limits. I don't know how it works on downgraded game as I used the DVD version while testing. I have no clue why the audio loader ignores the TBoGT sounds, because it worked fine sometimes. By using the DLCs to load the audio, games will work but TLAD crashes when that logo is about to appear on the road in missions. Edited February 3, 2021 by Jinx. Link to comment Share on other sites More sharing options...
Solidcal Posted February 3, 2021 Share Posted February 3, 2021 (edited) 12 hours ago, C1aude_III said: The vehicle name error can be fixed by adding their lines to the gxt, the weapon sounds is because only one staticbank (the soundbanks with weapons) can be loaded, and in your case it seems to be the tlad one is taking priority instead of tbogt ANy recommendations on a gxt editor to add in the names? Can't seem to find one that actually installs right atm. Also yeah I was think the same on TLAD getting priority over TBOGT's sounds. Not sure if there is a way around that to make both have priority. Edit: Nevermind about the gxt editor. Found the one I needed. So that's the vehicle fixed. Well fixed names appearing wise. 6 hours ago, Jinx. said: Yeah it works on CE with a few adjustements but there are a few bugs. What you mentioned can be fixed, but I also encountered random crashes during gameplay, which I assume it's because of the limits. I don't know how it works on downgraded game as I used the DVD version while testing. I have no clue why the audio loader ignores the TBoGT sounds, because it worked fine sometimes. By using the DLCs to load the audio, games will work but TLAD crashes when that logo is about to appear on the road in missions. The random crash I've had when using the dited stuff in the main game is only when I spawned in the Police Bike. For the most part I didn't really have many crashing issues. Edited February 3, 2021 by Solidcal Link to comment Share on other sites More sharing options...
Jinx. Posted February 3, 2021 Author Share Posted February 3, 2021 Try deleting the "+sirens" line in vehicles.ide Link to comment Share on other sites More sharing options...
Solidcal Posted February 3, 2021 Share Posted February 3, 2021 34 minutes ago, Jinx. said: Try deleting the "+sirens" line in vehicles.ide I'll give that a try the next time I test the Police Bike then. Link to comment Share on other sites More sharing options...
Big Mouth Prick Posted April 30, 2021 Share Posted April 30, 2021 (edited) Hey @Jinx. , I hope it's not too much of a hassle, but can you go into just a bit more detail on those 3 known bugs? Just so I know, as I was planning on hopping on the episodes every now and then Oh, and in regards to audio loading, is there a definitive better method over the other? Edited April 30, 2021 by Big Mouth Prick Link to comment Share on other sites More sharing options...
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