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Unified Lore


Jinx.
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Unified Lore

 

Description
Released again due to popular demand. Now includes DLC support, merged weapons and working APC and Buzzard in all games. Certain weapons will have unique properties depending on the game (like the Grenade Launcher in TBoGT). Only supports patch 7 with merged DLCs as in Tomas' tutorial, but this mod will be dead in the water until CE is supported by all script mods. Once that happens, the mod might or might not work on older patches.

 

No, I won't rerelease the radio mod. Use Tomasak's downgrader and tinker yourself with the right files. The old mod is bugged in certain missions and has no scripted speech.

 

Make sure to install FLA and ZolikaPatch first.

Known issues and bugs
-phone dialogue is bugged in EFLC (script needed)

-DSR1 sniper needs scope aim (script needed)

-buggy sounds for certain weapons


Screenshots

Spoiler

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WgtIOpv.png

unknown.png

unknown.png

 


Download Link

Credits
-Rockstar, for IV and EFLC
-Jeansowaty and Claude_lib, for helping me with audio stuff and for being generally helpful
-fastman92, for his FLA

-Zolika1351, for ZolikaPatch
-juarez/HackBoy, for EFLC Audio Loader

-B Dawg and C1aude_III for finding out that you can load custom sounds with the DLCs
-NTAuthority for CitizenIV work and RIL.Budgeted

-FusionFix for the fixed TBoGT vehicles

Edited by Jinx.
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good beans bro

  • Like 3
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Igor Bogdanoff

requires other mods
0/10

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requires other mods

0/10

i can always make a version that makes it impossibru to play the storyline yknow

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Derrick Keno

Pretty interesting, even though my PC can't run GTA IV at all.

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Inadequate

I was thinking on download it, but I did this same thing five years ago and even better because everything is working as it should, no bugs.

 

 

 

Nice work! :^:

 

 

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Thanks y'all!

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Jeansowaty

Good to see it released already :D

  • Like 2

DhF4CUK7S5mrQmZkTLK8DA.png

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ARunsMe.png

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Shogun Pacino

gta 3 beta vehicles to IV when?

 

Just joking, nice cars.

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  • 2 weeks later...

Updated the mod, courtesy of HackBoy :)

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Great idea to have the EFLC vehicle sound bank added to the mod. Makes it different and unique than any other.

 

Would love to test it and removed all the old EFLC addon cars that I have to free up some space.

 

Also, I remembered that the TBOGT vehicles' lights won't illuminate (only the coronas are illuminate). Did you use the fixed TBOGT car mods that someone has released few years ago?

  • Like 2

unknown.png


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I heard that Tomas is fixing them :)

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Absolutely FANTASTIC! Works flawlessly, so glad to see IV modding getting picked up again after it's 10th anniversary!

Only one problem, when I first installed it I couldn't load the fastman92 asi becuase it was missing some dll's that it needed, so I had to grab those from his download. I would reccomend adding those for people that don't usually use a limit adjuster on GTA IV. :)

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Absolutely FANTASTIC! Works flawlessly, so glad to see IV modding getting picked up again after it's 10th anniversary!

 

Only one problem, when I first installed it I couldn't load the fastman92 asi becuase it was missing some dll's that it needed, so I had to grab those from his download. I would reccomend adding those for people that don't usually use a limit adjuster on GTA IV. :)

I'll include them next time :)
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Inadequate

I just installed this mod a few hours ago, along fastman92's limit adjuster for first time ever in GTA IV (and SA too) and is amazing, I'm in love with it. Even EFLC engine sounds are included!

 

Geah... great work! :)

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Can I use this mod alongside with Killatomate's handling mod?

It should work flawlessly, as my mod's handling is located in a separate folder :)

 

If it's for EFLC, you'll need to edit the mod's handling separately.

Edited by Jinx.
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Those screens look beautiful :)

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  • 2 months later...
  • 1 month later...
On 7/26/2018 at 6:00 AM, UltimateT3ddy said:

I hope this is still being worked on

It is. An update is coming soon.

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New update released!

 

-added the missing .dlls and some other FLA files

-added the unused iv bikes along the tlad ones

--only the tlad ones spawn on the streets for now

Also, uninstall the old version before installing this one, or your game might have issues.

 

I'll deal with the APC cannon and the stuff someday.

Edited by Jinx.
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4 hours ago, okofficer1111 said:

For some reason, i noticed that the mod had problems with CitzenIV (some IV Multiplayer mod). What about it?

Don't use Citizen or any multiplayer mod. I can't fix this at all, as I am only working for singleplayer.

 

EDIT: I forgot to pack the updated .ini. Download the hotfix.

Edited by Jinx.
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  • 1 month later...

Alright nice so whats next peds? If so I'd like to mention you need to change the peds ide limit in fastman limit adjuster for it to work because it would simply crash if you didn't change that

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Yep, I did them already :)

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  • 1 month later...
On 12/6/2018 at 1:17 AM, purplemaroc said:

My Dear Friends!! Are somebody launched on 1.0.8.0 with FLA?

I don't think so. Ask fastman to update it or downgrade to 1.0.7.0.

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The FLA 4.3 supports WIN_X86 GTA IV v1.0.8.0 EXE.

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