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Mod edit, just car and weapon (improved cops)


Diegoti
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Hello, i was trying to do this be my self but i cant.

 

 

script 1

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------0000: NOP wait 0 :[email protected] = Player.WantedLevel($PLAYER_CHAR)wait 1000 077E: get_active_interior_to [email protected] if and  [email protected] == 5   [email protected] == 0 else_jump @NONAME_6 Model.Load(#SWATVAN)Model.Load(#MP5LNG)Model.Load(#FBI)038B: load_requested_models :NONAME_66wait 300 if and   Model.Available(#SWATVAN)   Model.Available(#MP5LNG)   Model.Available(#FBI)else_jump @NONAME_66 wait 0 0209: [email protected] = random_int_in_ranges 50.0 100.0 0209: [email protected] = random_int_in_ranges 50.0 100.0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 1.0 02C1: store_to [email protected] [email protected] [email protected] car_path_coords_closest_to [email protected] [email protected] [email protected] [email protected] = Car.Create(#SWATVAN, [email protected], [email protected], [email protected])[email protected] = Actor.CreateAsDriver(Cop, #FBI, [email protected])[email protected] = Actor.CreateAsPassenger(Cop, #FBI, [email protected], 0)Actor.Health([email protected]) = 500Actor.Health([email protected]) = 500Actor.WeaponAccuracy([email protected]) = 75Actor.WeaponAccuracy([email protected]) = 75Actor.GiveWeaponAndAmmo([email protected], MP5, 99999)Actor.GiveWeaponAndAmmo([email protected], MP5, 99999)0423: set_car [email protected] improved_handling_to 2.0 // (float) Car.SetMaxSpeed([email protected], 50.0)Car.SetDriverBehaviour([email protected], DriveToPlayer)00AE: set_car [email protected] traffic_behaviour_to 2 Model.Destroy(#SWATVAN)Model.Destroy(#FBI)Model.Destroy(#MP5LNG)if    Actor.Driving($PLAYER_ACTOR)else_jump @NONAME_439 [email protected] = Actor.CurrentCar($PLAYER_ACTOR)Actor.SetCarWeapon([email protected], 29, 200000):NONAME_360wait 0 if 0205:   actor $PLAYER_ACTOR near_car [email protected] radius 300.0 300.0 150.0 flag 0 else_jump @NONAME_857 if    not Car.Wrecked([email protected])else_jump @NONAME_857 if    not Actor.Dead([email protected])else_jump @NONAME_609 jump @NONAME_439 :NONAME_439wait 0 if and   not Actor.Driving($PLAYER_ACTOR)0205:   actor $PLAYER_ACTOR near_car [email protected] radius 15.0 15.0 150.0 flag 0 else_jump @NONAME_360 0633: AS_actor [email protected] exit_car 0633: AS_actor [email protected] exit_car 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR jump @NONAME_707 :NONAME_517wait 0 Car.StorePos([email protected], [email protected], [email protected], [email protected])if and   not Actor.Driving($PLAYER_ACTOR)0205:   actor $PLAYER_ACTOR near_car [email protected] radius 15.0 15.0 150.0 flag 0 else_jump @NONAME_628 0633: AS_actor [email protected] exit_car 0633: AS_actor [email protected] exit_car 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR jump @NONAME_707 :NONAME_609wait 0 0676: AS_actor [email protected] in_car [email protected] move_from_passengerseat_to_driverseat jump @NONAME_628 :NONAME_628wait 0 if 0205:   actor $PLAYER_ACTOR near_car [email protected] radius 300.0 300.0 150.0 flag 0 else_jump @NONAME_857 if    not Car.Wrecked([email protected])else_jump @NONAME_857 if    not Actor.Dead([email protected])else_jump @NONAME_857 jump @NONAME_517 :NONAME_707wait 0 if    not Actor.Dead($PLAYER_ACTOR)else_jump @NONAME_815 if and00F2:   actor [email protected] near_actor $PLAYER_ACTOR radius 300.0 300.0 0 00F2:   actor [email protected] near_actor $PLAYER_ACTOR radius 300.0 300.0 0 else_jump @NONAME_815 if and   Actor.Dead([email protected])   Actor.Dead([email protected])else_jump @NONAME_707 if 0741:   actor $PLAYER_ACTOR busted else_jump @NONAME_707 :NONAME_815wait 0 Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Car.RemoveReferences([email protected])0209: [email protected] = random_int_in_ranges 10000 20000 wait [email protected] jump @NONAME_6 :NONAME_857wait 0 Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Car.RemoveReferences([email protected])0209: [email protected] = random_int_in_ranges 10000 20000 wait [email protected] jump @NONAME_6 

script 2

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------0000: NOP wait 0 :[email protected] = Player.WantedLevel($PLAYER_CHAR)wait 1000 077E: get_active_interior_to [email protected] if and  [email protected] == 5   [email protected] == 0 jf @NONAME_6 Model.Load(#SWATVAN)Model.Load(#MP5LNG)Model.Load(#FBI)038B: load_requested_models :NONAME_66wait 300 if and   Model.Available(#SWATVAN)   Model.Available(#MP5LNG)   Model.Available(#FBI)jf @NONAME_66 wait 0 0209: [email protected] = random_int_in_ranges 50.0 100.0 0209: [email protected] = random_int_in_ranges 50.0 100.0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 1.0 02C1: store_to [email protected] [email protected] [email protected] car_path_coords_closest_to [email protected] [email protected] [email protected] [email protected] = Car.Create(#SWATVAN, [email protected], [email protected], [email protected])[email protected] = Actor.CreateAsDriver(Cop, #FBI, [email protected])[email protected] = Actor.CreateAsPassenger(Cop, #FBI, [email protected], 0)Actor.Health([email protected]) = 500Actor.Health([email protected]) = 500Actor.WeaponAccuracy([email protected]) = 75Actor.WeaponAccuracy([email protected]) = 75Actor.GiveWeaponAndAmmo([email protected], MP5, 99999)Actor.GiveWeaponAndAmmo([email protected], MP5, 99999)0423: set_car [email protected] improved_handling_to 2.0 // (float) Car.SetMaxSpeed([email protected], 50.0)Car.SetDriverBehaviour([email protected], DriveToPlayer)00AE: set_car [email protected] traffic_behaviour_to 2 Model.Destroy(#SWATVAN)Model.Destroy(#FBI)Model.Destroy(#MP5LNG)if    Actor.Driving($PLAYER_ACTOR)jf @NONAME_439 [email protected] = Actor.CurrentCar($PLAYER_ACTOR)Actor.SetCarWeapon([email protected], 29, 200000):NONAME_360wait 0 if 0205:   actor $PLAYER_ACTOR near_car [email protected] radius 300.0 300.0 150.0 flag 0 jf @NONAME_857 if    not Car.Wrecked([email protected])jf @NONAME_857 if    not Actor.Dead([email protected])jf @NONAME_609 jump @NONAME_439 :NONAME_439wait 0 if and   not Actor.Driving($PLAYER_ACTOR)0205:   actor $PLAYER_ACTOR near_car [email protected] radius 15.0 15.0 150.0 flag 0 jf @NONAME_360 0633: AS_actor [email protected] exit_car 0633: AS_actor [email protected] exit_car 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR jump @NONAME_707 :NONAME_517wait 0 Car.StorePos([email protected], [email protected], [email protected], [email protected])if and   not Actor.Driving($PLAYER_ACTOR)0205:   actor $PLAYER_ACTOR near_car [email protected] radius 15.0 15.0 150.0 flag 0 jf @NONAME_628 0633: AS_actor [email protected] exit_car 0633: AS_actor [email protected] exit_car 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR jump @NONAME_707 :NONAME_609wait 0 0676: AS_actor [email protected] in_car [email protected] move_from_passengerseat_to_driverseat jump @NONAME_628 :NONAME_628wait 0 if 0205:   actor $PLAYER_ACTOR near_car [email protected] radius 300.0 300.0 150.0 flag 0 jf @NONAME_857 if    not Car.Wrecked([email protected])jf @NONAME_857 if    not Actor.Dead([email protected])jf @NONAME_857 jump @NONAME_517 :NONAME_707wait 0 if    not Actor.Dead($PLAYER_ACTOR)jf @NONAME_815 if and00F2:   actor [email protected] near_actor $PLAYER_ACTOR radius 300.0 300.0 0 00F2:   actor [email protected] near_actor $PLAYER_ACTOR radius 300.0 300.0 0 jf @NONAME_815 if and   Actor.Dead([email protected])   Actor.Dead([email protected])jf @NONAME_707 if 0741:   actor $PLAYER_ACTOR busted jf @NONAME_707 :NONAME_815wait 0 Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Car.RemoveReferences([email protected])0209: [email protected] = random_int_in_ranges 10000 20000 wait [email protected] jump @NONAME_6 :NONAME_857wait 0 Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Car.RemoveReferences([email protected])0209: [email protected] = random_int_in_ranges 10000 20000 wait [email protected] jump @NONAME_6 

 

 

 

It spawns a SWAT APC and FBI peds with MP5, i want to set as Washingtons (black if you can or blue) with tactic shotguns (spas-12)

 

Please help

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Use Wanted Level Editor By Jack :)

Thanks but i already change that script for other one.

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