Sanmodder Posted May 2, 2018 Share Posted May 2, 2018 (edited) Army band to jest skrypt na stworzenie armi w grupiezalety1 bardzo stabilny2 wszyscy mają ak473 są sprawniejsi4 mogą za tobą chodzić i cie osłaniać5 skrypt tworzy 54 żołnierzysterowanie-----------------------------------------klawisz 4 //stworzenie armi w grupieklawisz 5 //rozłączenie armiklawisz 6 //rozkaz żeby za tobą szli w grupieuwaga skrypt tworzy 54 aktorów musisz pamiętać że limit bez limit indjustera wynosi ponad 100 aktorówzaopatrz się w limit indjuster obowiązkowojeśli używasz nowsze skiny armi w grze spadnie kilka fps -------------------------------------------------------------------------------------------------------------- this is a script to create an army in a groupadvantages1 very stable2 all have ak473 are more efficient4 can walk behind you and cover you5 script creates 54 soldierscontrol-----------------------------------------key 4 // create an army in a groupkey 5 // disconnecting the armykey 6 // order that they follow you in the groupnote the script creates 54 actors you need to remember that the limit without the indjuster limit is over 100 actorsstock up on indjuster limit obligatorilyif you use newer army skins in the game will drop a few fps look at my facebook has a lot of cool skins and other scripts zajrzyj na mój facebook ma masę fajnych skryptów skinów i innych https://www.facebook.com/qrivq.unpxf.9 {$CLEO .cs}thread 'army_band'Model.Load(#ak47)Model.Load(#army)038B: load_requested_modelswhile true wait 0 if and model.Available(#ak47) model.Available(#army) then break [email protected]:[email protected]:[email protected]:[email protected]:intend:startrepeatrepeatrepeatwait 0 until if Player.Defined(0)077E: get_active_interior_to [email protected] if [email protected] == 0until if 0AB0: 52 //[email protected] = [email protected] = 1 [email protected] = 2500.0 //cords [email protected] = -1659.0 //cords [email protected] = 12.3437 //cords z//or 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 6.0 1.0 WHILE TRUE WAIT 0 for [email protected] = 0 to 219 step 4 //if slow load add WAIT 0 if [email protected] == 1 then [email protected] = [email protected] end if and [email protected] >= 1 11 >= [email protected] then [email protected] -= 1.0 end if [email protected] == 11 then [email protected] = [email protected] [email protected] -= 1.0 end if and [email protected] >= 11 22 >= [email protected] then [email protected] -= 1.0 end if [email protected] == 22 then [email protected] = [email protected] [email protected] -= 1.0 end if and [email protected] >= 22 33 >= [email protected] then [email protected] -= 1.0 end if [email protected] == 33 then [email protected] = [email protected] [email protected] -= 1.0 end if and [email protected] >= 33 44 >= [email protected] then [email protected] -= 1.0 end if [email protected] == 44 then [email protected] = [email protected] [email protected] -= 1.0 end if and [email protected] >= 44 55 >= [email protected] then [email protected] -= 1.0 end if not [email protected] >= 55 then [email protected] += 1 [email protected] = Actor.Create(gang2, #army, [email protected], [email protected], [email protected]) Actor.GiveWeaponAndAmmo([email protected], 30, 8000) Actor.WeaponAccuracy([email protected]) = 98 0446: set_actor [email protected] dismemberment_possible 0 0588: disable_actor [email protected] validate_position 1 actor.Health([email protected]) = 1000 07DD: set_actor [email protected] attack_rate 100 // previously known as temper_to 0AC6: [email protected] = label @memory offset [email protected] += [email protected] 0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 end end break endwhile true wait 0 if 0AB0: 54 //6 then for [email protected] = 0 to 219 step 4 0AC6: [email protected] = label @memory offset [email protected] += [email protected] 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 if 056D: actor [email protected] defined then 0850: AS_actor [email protected] follow_actor $PLAYER_ACTOR end end end if or 0AB0: 53 //5 [email protected] > 54 actor.Dead($PLAYER_ACTOR) then break end for [email protected] = 0 to 219 step 4 0AC6: [email protected] = label @memory offset [email protected] += [email protected] 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 if not actor.Dead([email protected]) then else if 056D: actor [email protected] defined then Actor.RemoveReferences([email protected]) wait 50 actor.DestroyInstantly([email protected]) [email protected] += 1 end end end endfor [email protected] = 0 to 219 step 4 0AC6: [email protected] = label @memory offset [email protected] += [email protected] 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 if 056D: actor [email protected] defined then actor.RemoveReferences([email protected]) end endgoto @start:memoryhex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end bonus army path bonus zawiera-----------------------------------1 patriot armytworzy przy 6 gwiazdkachpatriota ze strzelcem na dachuzalety skryptustrzelec używa1 działko i granatnikjeżdzi za carlbardzo stabilny-----------------------------------2 heli armytworzy przy 6 gwiazdkachśmigłowiec ze strzelcem z bokuzalety skryptustrzelec używa1 działko i granatnikleci za carlbardzo stabilny-----------------------------------the bonus contains-----------------------------------1 patriot armycreates at 6 starspatriot with a shooter on the roofthe advantages of the scriptthe shooter uses1 cannon and grenade launcherrides for carlvery stable-----------------------------------2 heli armycreates at 6 starshelicopter with a shooter on the sidethe advantages of the scriptthe shooter uses1 cannon and grenade launcherI'm flying for carlvery stable----------------------------------- {$CLEO .cs}thread 'patriot_army' :startrepeatrepeatrepeatwait 0 until if Player.Defined(0)077E: get_active_interior_to [email protected] until if [email protected] == [email protected] = Player.WantedLevel(0)until if [email protected] == 6Model.Load(#PATRIOT) Model.Load(2985) Model.Load(287) Model.Load(356)Model.Load(1598) 038B: load_requested_models while true wait 0 if and Model.Available(#PATRIOT) Model.Available(2985) Model.Available(287) Model.Available(356) then break end end 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 40.0 40.0 0.0 04D3: get_nearest_car_path_coords_from [email protected] [email protected] [email protected] type 0 store_to [email protected] [email protected] [email protected]@ = Car.Create(#PATRIOT, [email protected], [email protected], [email protected])Car.SetImmunities([email protected], 1, 1, 1, 1, 1)Car.Health([email protected]) = 9000Car.SetMaxSpeed([email protected], 253.0)00AE: set_car [email protected] traffic_behaviour_to 2 Car.SetDriverBehaviour([email protected], FollowRoad)053F: set_car [email protected] tires_vulnerability 0 039F: set_car [email protected] race_to [email protected] [email protected]([email protected]) = 50587: enable_car [email protected] validate_position 0 072F: enable_car [email protected] stuck_check_distance 0.5 time 4000 and_restore_if stuck 1 flipped 1 unk_place_on_road_properly 1 to_path 7 // extended 03CC 0190: add_car [email protected] to_flipped_check // 6 max //[email protected] = Actor.CreateAsDriver(Gang1, 287, [email protected])Actor.Health([email protected]) = 100000Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)0446: set_actor [email protected] dismemberment_possible 0//-------------------------------------------- [email protected] = Actor.Create(Gang1, 287, [email protected], [email protected], [email protected]) Actor.Health([email protected]) = 1000 Actor.SetImmunities([email protected], 0, 1, 1, 1, 1) 0446: set_actor [email protected] dismemberment_possible 0 0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 0.0 -0.4 1.0 position 3 shooting_angle_limit 360.0 with_weapon 0 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.0 -2.0 0.5 [email protected] = Object.Create(2985, [email protected], [email protected], [email protected]) 071F: set_object [email protected] health_to 99999 Object.CollisionDetection([email protected]) = False Object.SetImmunities([email protected], 1, 1, 1, 1, 1) 0906: set_object [email protected] mass_to 0.0 // float 0908: set_object [email protected] turn_mass_to 0.0 // float [email protected] = Object.Create(2985, 0.0, 0.0, 0.2) 0750: set_object [email protected] visibility 0 071F: set_object [email protected] health_to 99999 Model.Destroy(2985) 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -0.6 0.7 rotation 0.0 0.0 0.0 Object.CollisionDetection([email protected]) = False 04D9: object [email protected] set_scripted_collision_check 0 069A: attach_object [email protected] to_object [email protected] with_offset 0.0 0.0 0.0 rotation 0.0 0.0 90.0 0638: AS_actor [email protected] stay_put 1 069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.4 -0.6 rotation 0.0 0.0 0.0 //-------------------------------------------------------------------------------------------- [email protected] = 0//RESET [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 0//[email protected]:[email protected]:[email protected]:[email protected] = FALSEWHILE TRUE WAIT 0 if not Car.Wrecked([email protected]) THEN IF 0202: actor $PLAYER_ACTOR near_car [email protected] radius 100.0 100.0 sphere 0 THEN 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 60.0 0.0 Car.DriveTo([email protected], [email protected], [email protected], [email protected]) IF [email protected] == 2 THEN //______________________________________________________DZIAŁKO WAIT 0 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected]) 0089: [email protected] = [email protected] // (float) 0063: [email protected] -= [email protected] // (float) 0089: [email protected] = [email protected] // (float) 0063: [email protected] -= [email protected] // (float) 0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected] Object.Angle([email protected]) = [email protected] Actor.Angle([email protected]) = [email protected] 069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.4 -0.6 rotation 0.0 0.0 0.0 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 1.0 1.1 0208: [email protected] = random_float_in_ranges -0.4 0.4 0208: [email protected] = random_float_in_ranges -0.4 0.4 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] 0.0 [email protected] 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 3 097B: play_audio_at_object [email protected] event 1157 058A: create_gun_flash_from [email protected] [email protected] [email protected] to [email protected] [email protected] [email protected] //_____________________________________________________________ END IF [email protected] == 1 THEN //______________________________________________GRANATNIK IF [email protected] == FALSE THEN 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 2.0 0.0 [email protected] = Object.Create(1598, [email protected], [email protected], [email protected]) 0750: set_object [email protected] visibility 1 04D9: object [email protected] set_scripted_collision_check 1 Object.CollisionDetection([email protected]) = True 0906: set_object [email protected] mass_to 30000.0 // float 0908: set_object [email protected] turn_mass_to 30000.0 // float Object.ToggleInMovingList([email protected]) = True 08D2: object [email protected] scale_model 0.1 [email protected] = Actor.Angle([email protected]) 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 2.0 0.0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected] 02F6: [email protected] = sine [email protected] // (float) 02F7: [email protected] = cosine [email protected] // (float) [email protected] *= [email protected] [email protected] *= [email protected] [email protected] *= -1.0 Object.Throw([email protected], [email protected], [email protected], [email protected]) [email protected] = TRUE //________________________________________________________ END END IF [email protected] == TRUE THEN if 03CA: object [email protected] exists THEN 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0 04D5: create_corona_at [email protected] [email protected] [email protected] radius 0.5 type 3 flare 1 RGB 255 0 0 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 0.0 RGBA 1.0 1.0 1.0 1.0 size 10.1 last_factor 0.1 END IF 03CA: object [email protected] exists THEN if or 8474: not actor [email protected] near_object_in_cube [email protected] radius 50.0 50.0 50.0 sphere 0 04DA: has_object [email protected] collided THEN 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0 020C: create_explosion_with_radius 0 at [email protected] [email protected] [email protected] Object.Destroy([email protected]) Model.Destroy(1598) [email protected] = FALSE END END END ELSE 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 30.0 0.0 Car.DriveTo([email protected], [email protected], [email protected], [email protected]) END IF [email protected] == 1 THEN IF NOT [email protected] >= 50 THEN [email protected] += 1 ELSE [email protected] = 2 END END IF [email protected] == 2 THEN IF [email protected] > 0 THEN [email protected] -= 1 END END IF [email protected] == 1 THEN [email protected] = 1 [email protected] = 0 END END [email protected] = Player.WantedLevel(0) if OR [email protected] == 0 02BF: car [email protected] sunk Car.Wrecked([email protected]) PLAYER.Wasted(0) ACTOR.Dead([email protected]) THEN Actor.RemoveReferences([email protected]) Actor.RemoveReferences([email protected]) Object.Destroy([email protected]) Object.Destroy([email protected]) Car.RemoveReferences([email protected]) //CAR.Destroy([email protected]) GOTO @start ENDEND {$CLEO .cs}thread 'HELI_army' :startrepeatrepeatrepeatwait 0 until if Player.Defined(0)077E: get_active_interior_to [email protected] until if [email protected] == [email protected] = Player.WantedLevel(0)until if [email protected] == 6Model.Load(548)Model.Load(2985)Model.Load(287)Model.Load(356)Model.Load(1598) 038B: load_requested_models while true wait 0 if and Model.Available(548) Model.Available(2985) Model.Available(287) Model.Available(356) then break end endWHILE TRUE wait 0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 50.0 50.0 50.0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset -50.0 -50.0 0.0 0208: [email protected] = random_float_in_ranges [email protected] [email protected] 0208: [email protected] = random_float_in_ranges [email protected] [email protected] 0087: [email protected] = [email protected] // (float) if 00C2: sphere_onscreen [email protected] [email protected] [email protected] radius 5.0 JF BREAK END [email protected] = Car.Create(548, [email protected], [email protected], [email protected])Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Car.SetImmunities([email protected], 1, 1, 1, 1, 1)Car.Health([email protected]) = 5000039F: set_car [email protected] race_to [email protected] [email protected]: set_helicopter [email protected] instant_rotor_start 0726: heli [email protected] follow_actor $PLAYER_ACTOR follow_car -1 radius 25.0 07BB: set_heli [email protected] horizontal_thrust_power 6 //[email protected] = Actor.CreateAsDriver(Gang1, 287, [email protected])Actor.Health([email protected]) = 100000Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)Actor.SetMaxHealth([email protected], 1000)0446: set_actor [email protected] dismemberment_possible 0//[email protected] = Actor.Create(Gang1, 287, [email protected], [email protected], [email protected])Actor.Health([email protected]) = 1000Actor.SetImmunities([email protected], 0, 1, 1, 1, 1)0446: set_actor [email protected] dismemberment_possible 0 Actor.WeaponAccuracy([email protected]) = 900464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.4 1.3 -0.1 position 3 shooting_angle_limit 360.0 with_weapon 00407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 1.4 1.3 [email protected] = Object.Create(2985, [email protected], [email protected], [email protected])071F: set_object [email protected] health_to 99999 Object.CollisionDetection([email protected]) = FalseObject.SetImmunities([email protected], 1, 1, 1, 1, 1)0906: set_object [email protected] mass_to 0.0 // float 0908: set_object [email protected] turn_mass_to 0.0 // float [email protected] = Object.Create(2985, 0.0, 0.0, 0.2)0750: set_object [email protected] visibility 0 071F: set_object [email protected] health_to 99999 Model.Destroy(2985)0681: attach_object [email protected] to_car [email protected] with_offset 1.4 1.3 -0.1 rotation 0.0 0.0 0.0 Object.CollisionDetection([email protected]) = False04D9: object [email protected] set_scripted_collision_check 0 069A: attach_object [email protected] to_object [email protected] with_offset 0.0 0.0 0.0 rotation 0.0 0.0 90.00638: AS_actor [email protected] stay_put 1 069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.5 -0.6 rotation 0.0 0.0 0.0 //-------------------------------[email protected] = 0//RESET [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 0//[email protected]:[email protected]:[email protected]:[email protected] = FALSEWHILE TRUE WAIT 0 if not Car.Wrecked([email protected]) THEN IF 0202: actor $PLAYER_ACTOR near_car [email protected] radius 100.0 100.0 sphere 0 THEN 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 60.0 0.0 04A2: set_heli [email protected] fly_to [email protected] [email protected] [email protected] altitude_between 70.0 and 70.0 IF [email protected] == 2 THEN //______________________________________________________DZIAŁKO WAIT 0 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected]) 0089: [email protected] = [email protected] // (float) 0063: [email protected] -= [email protected] // (float) 0089: [email protected] = [email protected] // (float) 0063: [email protected] -= [email protected] // (float) 0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected] Object.Angle([email protected]) = [email protected] Actor.Angle([email protected]) = [email protected] 069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.5 -0.6 rotation 0.0 0.0 0.0 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 1.0 1.1 0208: [email protected] = random_float_in_ranges -0.4 0.4 0208: [email protected] = random_float_in_ranges -0.4 0.4 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] 0.0 [email protected] 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 3 097B: play_audio_at_object [email protected] event 1157 058A: create_gun_flash_from [email protected] [email protected] [email protected] to [email protected] [email protected] [email protected] END IF [email protected] == 1 THEN //______________________________________________GRANATNIK IF [email protected] == FALSE THEN 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 0.0 -20.0 [email protected] = Object.Create(1598, [email protected], [email protected], [email protected]) 0750: set_object [email protected] visibility 1 04D9: object [email protected] set_scripted_collision_check 1 Object.CollisionDetection([email protected]) = True 0906: set_object [email protected] mass_to 30000.0 // float 0908: set_object [email protected] turn_mass_to 30000.0 // float Object.ToggleInMovingList([email protected]) = True 08D2: object [email protected] scale_model 0.1 [email protected] = Actor.Angle([email protected]) 0819: $ne3w = actor $PLAYER_ACTOR distance_from_ground 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 2.0 0.0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected] 02F6: [email protected] = sine [email protected] // (float) 02F7: [email protected] = cosine [email protected] // (float) [email protected] *= [email protected] [email protected] *= [email protected] [email protected] *= -1.0 Object.Throw([email protected], [email protected], [email protected], $ne3w) [email protected] = TRUE //________________________________________________________ END END IF [email protected] == TRUE THEN if 03CA: object [email protected] exists THEN 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0 04D5: create_corona_at [email protected] [email protected] [email protected] radius 0.5 type 3 flare 1 RGB 255 0 0 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 0.0 RGBA 1.0 1.0 0.0 1.0 size 10.1 last_factor 0.1 END IF 03CA: object [email protected] exists THEN if or 8474: not actor [email protected] near_object_in_cube [email protected] radius 70.0 70.0 70.0 sphere 0 04DA: has_object [email protected] collided THEN 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0 020C: create_explosion_with_radius 0 at [email protected] [email protected] [email protected] Object.Destroy([email protected]) Model.Destroy(1598) [email protected] = FALSE END END END ELSE 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 30.0 0.0 04A2: set_heli [email protected] fly_to [email protected] [email protected] [email protected] altitude_between 70.0 and 70.0 END IF [email protected] == 1 THEN IF NOT [email protected] >= 50 THEN [email protected] += 1 ELSE [email protected] = 2 END END IF [email protected] == 2 THEN IF [email protected] > 0 THEN [email protected] -= 1 END END IF [email protected] == 1 THEN [email protected] = 1 [email protected] = 0 END END [email protected] = Player.WantedLevel(0) if OR [email protected] == 0 02BF: car [email protected] sunk Car.Wrecked([email protected]) PLAYER.Wasted(0) ACTOR.Dead([email protected]) THEN Actor.RemoveReferences([email protected]) Actor.RemoveReferences([email protected]) Object.Destroy([email protected]) Object.Destroy([email protected]) Car.RemoveReferences([email protected]) CAR.Destroy([email protected]) GOTO @start ENDEND zapomniałem dodaćże skrypty tworzą tylko jeden pojazdzrób tak skopiuj plik cs z tym skryptem i wklej do folderu cleoprawdziwe trudności zaczynają się dopiero przy 4 patriotach i 3 śmigłowcachśmigłowce znajdą carla nawet w następnym mieście patrioty też szybko jeżdząi mają bardzo mocną i z dalekim zasięgiem brońciekawostka jeszcze planuję zrobić skrypt że śmigłowce będą przylatywały i będą wypuszczać 8 komandosówa ciekawe jak by agenci fbi mieli śmigłowiec ze snajperamijestem ciekawy dlaczego hydra poluje na gracza jak ma 4 gwiazdki zamiast przy 6 gwiazdkach I forgot to addthat scripts form only one vehicledo so copy the cs file with this script and paste it into the cleo folderreal difficulties begin only with 4 patriots and 3 helicoptershelicopters will find a carla even in the next city of patriot also quickly rideand have very strong and far-reaching weaponscuriosity is still planning to make a script that helicopters will fly and they will release 8 commandosI wonder how the fbi agents would have a helicopter with snipersI am curious why the hydra hunts for the player as he has 4 stars instead of 6 stars Edited May 4, 2018 by Sanmodder MrFinger 1 Link to comment Share on other sites More sharing options...
Sanmodder Posted May 2, 2018 Author Share Posted May 2, 2018 MrFinger dzięki Link to comment Share on other sites More sharing options...
Shogun Pacino Posted May 3, 2018 Share Posted May 3, 2018 Damn, imagine all those army members with miniguns doing a gang war with other enemy gangs. Don't even need to fire a single bullet lol. Link to comment Share on other sites More sharing options...
SodaDog Posted May 3, 2018 Share Posted May 3, 2018 Would a computer be able to handle that? Link to comment Share on other sites More sharing options...
Shogun Pacino Posted May 3, 2018 Share Posted May 3, 2018 (edited) I think so...He is using Windows Vista, and as some message sources it has pretty bad specs. Edited May 3, 2018 by CoolMods Link to comment Share on other sites More sharing options...
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