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Sanmodder

gift for my fans army band

Recommended Posts

Sanmodder
Posted (edited)

Army band

to jest skrypt na stworzenie armi w grupie
zalety
1 bardzo stabilny
2 wszyscy mają ak47
3 są sprawniejsi
4 mogą za tobą chodzić i cie osłaniać
5 skrypt tworzy 54 żołnierzy
sterowanie
-----------------------------------------
klawisz 4 //stworzenie armi w grupie
klawisz 5 //rozłączenie armi
klawisz 6 //rozkaz żeby za tobą szli w grupie
uwaga skrypt tworzy 54 aktorów musisz pamiętać że limit bez limit indjustera wynosi ponad 100 aktorów
zaopatrz się w limit indjuster obowiązkowo
jeśli używasz nowsze skiny armi w grze spadnie kilka fps

--------------------------------------------------------------------------------------------------------------

this is a script to create an army in a group
advantages
1 very stable
2 all have ak47
3 are more efficient
4 can walk behind you and cover you
5 script creates 54 soldiers
control
-----------------------------------------
key 4 // create an army in a group
key 5 // disconnecting the army
key 6 // order that they follow you in the group
note the script creates 54 actors you need to remember that the limit without the indjuster limit is over 100 actors
stock up on indjuster limit obligatorily
if you use newer army skins in the game will drop a few fps

look at my facebook has a lot of cool skins and other scripts

zajrzyj na mój facebook ma masę fajnych skryptów skinów i innych

https://www.facebook.com/qrivq.unpxf.9

31706411_177410103085372_860760635090350
31720653_177410449752004_491211930720010

{$CLEO .cs}thread 'army_band'Model.Load(#ak47)Model.Load(#army)038B: load_requested_modelswhile true   wait 0   if and        model.Available(#ak47)       model.Available(#army)   then break   [email protected]:[email protected]:[email protected]:[email protected]:intend:startrepeatrepeatrepeatwait 0 until if Player.Defined(0)077E: get_active_interior_to [email protected] if [email protected] == 0until if 0AB0:  52 //[email protected] = [email protected] = 1   [email protected] = 2500.0 //cords [email protected] = -1659.0 //cords [email protected] = 12.3437 //cords z//or 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 6.0 1.0 WHILE TRUE     WAIT 0    for [email protected] = 0 to 219 step 4        //if slow load add WAIT 0         if [email protected] == 1        then [email protected] = [email protected]         end                                                  if and                                                                       [email protected] >= 1                                                                   11 >= [email protected]                                                               then [email protected] -= 1.0                                                            end                                                                       if [email protected] == 11                                                               then [email protected] = [email protected]                                                        [email protected] -= 1.0                                                                 end                                                                       if and                                                                       [email protected] >= 11                                                                  22 >= [email protected]                                                               then [email protected] -= 1.0                                                            end                                                                       if [email protected] == 22                                                               then [email protected] = [email protected]                                                        [email protected] -= 1.0                                                                 end                                                                       if and                                                                       [email protected] >= 22                                                                  33 >= [email protected]                                                               then [email protected] -= 1.0                                                            end                                                                       if [email protected] == 33                                                               then [email protected] = [email protected]                                                        [email protected] -= 1.0                                                                 end                                                                       if and                                                                       [email protected] >= 33                                                                  44 >= [email protected]                                                               then [email protected] -= 1.0                                                            end                                                                       if [email protected] == 44                                                               then [email protected] = [email protected]                                                        [email protected] -= 1.0                                                                 end                                                                       if and                                                                       [email protected] >= 44                                                                  55 >= [email protected]                                                               then [email protected] -= 1.0                                                            end                                                                       if not [email protected] >= 55                                                           then                                                                          [email protected] += 1                                                                   [email protected] = Actor.Create(gang2, #army, [email protected], [email protected], [email protected])                         Actor.GiveWeaponAndAmmo([email protected], 30, 8000)            Actor.WeaponAccuracy([email protected]) = 98            0446: set_actor [email protected] dismemberment_possible 0             0588: disable_actor [email protected] validate_position 1             actor.Health([email protected]) = 1000                                                        07DD: set_actor [email protected] attack_rate 100 // previously known as temper_to                                     0AC6: [email protected] = label @memory offset                                           [email protected] += [email protected]                           0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0               end                                                                   end    break                                                  endwhile true    wait 0                                                                                                             if 0AB0:  54 //6                                                                                                   then                                                                                                                   for [email protected] = 0 to 219 step 4                                                                                               0AC6: [email protected] = label @memory offset                                                                                    [email protected] += [email protected]                                                                                                           0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0                                                                 if 056D:   actor [email protected] defined                                                                                        then 0850: AS_actor [email protected] follow_actor $PLAYER_ACTOR                                                                                                                 end                                                                                                            end                                                                                                            end    if or                                                                        0AB0:  53 //5                                                            [email protected] > 54                                                                  actor.Dead($PLAYER_ACTOR)                                            then break                                                               end                                                                                                            for [email protected] = 0 to 219 step 4                                                              0AC6: [email protected] = label @memory offset                                                   [email protected] += [email protected]                                                                          0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0                                if not actor.Dead([email protected])                                                             then                                                                                  else if 056D:   actor [email protected] defined                                                  then                                                                                  Actor.RemoveReferences([email protected])                                                        wait 50                                                                           actor.DestroyInstantly([email protected])                                                        [email protected] += 1                                                                       end                                                                           end                                                                           end                                                                           endfor [email protected] = 0 to 219 step 4    0AC6: [email protected] = label @memory offset    [email protected] += [email protected]     0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0    if 056D:   actor [email protected] defined                 then actor.RemoveReferences([email protected])             end                                     endgoto @start:memoryhex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end

bonus

army path

bonus zawiera
-----------------------------------
1 patriot army
tworzy przy 6 gwiazdkach
patriota ze strzelcem na dachu
zalety skryptu
strzelec używa
1 działko i granatnik
jeżdzi za carl
bardzo stabilny
-----------------------------------
2 heli army
tworzy przy 6 gwiazdkach
śmigłowiec ze strzelcem z boku
zalety skryptu
strzelec używa
1 działko i granatnik
leci za carl
bardzo stabilny
-----------------------------------
the bonus contains
-----------------------------------
1 patriot army
creates at 6 stars
patriot with a shooter on the roof
the advantages of the script
the shooter uses
1 cannon and grenade launcher
rides for carl
very stable
-----------------------------------
2 heli army
creates at 6 stars
helicopter with a shooter on the side
the advantages of the script
the shooter uses
1 cannon and grenade launcher
I'm flying for carl
very stable
-----------------------------------
31890331_178551806304535_229423863035015

{$CLEO .cs}thread 'patriot_army' :startrepeatrepeatrepeatwait 0 until if Player.Defined(0)077E: get_active_interior_to [email protected] until if [email protected] == [email protected] = Player.WantedLevel(0)until if [email protected] == 6Model.Load(#PATRIOT)                                     Model.Load(2985)                                    Model.Load(287)                                     Model.Load(356)Model.Load(1598)                                     038B: load_requested_models                                                                             while true                                              wait 0                                               if and                                                   Model.Available(#PATRIOT)                                Model.Available(2985)                               Model.Available(287)                                Model.Available(356)                             then break                                           end                                              end                                                 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 40.0 40.0 0.0 04D3: get_nearest_car_path_coords_from [email protected] [email protected] [email protected] type 0 store_to [email protected] [email protected] [email protected]@ = Car.Create(#PATRIOT, [email protected], [email protected], [email protected])Car.SetImmunities([email protected], 1, 1, 1, 1, 1)Car.Health([email protected]) = 9000Car.SetMaxSpeed([email protected], 253.0)00AE: set_car [email protected] traffic_behaviour_to 2 Car.SetDriverBehaviour([email protected], FollowRoad)053F: set_car [email protected] tires_vulnerability 0 039F: set_car [email protected] race_to [email protected] [email protected]([email protected]) = 50587: enable_car [email protected] validate_position 0 072F: enable_car [email protected] stuck_check_distance 0.5 time 4000 and_restore_if stuck 1 flipped 1 unk_place_on_road_properly 1 to_path 7 // extended 03CC 0190: add_car [email protected] to_flipped_check // 6 max //[email protected] = Actor.CreateAsDriver(Gang1, 287, [email protected])Actor.Health([email protected]) = 100000Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)0446: set_actor [email protected] dismemberment_possible 0//--------------------------------------------                                                                                                   [email protected] = Actor.Create(Gang1, 287, [email protected], [email protected], [email protected])                                                                                             Actor.Health([email protected]) = 1000                                                                                                                 Actor.SetImmunities([email protected], 0, 1, 1, 1, 1)                                                                                                  0446: set_actor [email protected] dismemberment_possible 0                                                                                             0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 0.0 -0.4 1.0 position 3 shooting_angle_limit 360.0 with_weapon 0        0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.0 -2.0 0.5                                                                  [email protected] = Object.Create(2985, [email protected], [email protected], [email protected])                                                                                                  071F: set_object [email protected] health_to 99999                                                                                                     Object.CollisionDetection([email protected]) = False                                                                                                   Object.SetImmunities([email protected], 1, 1, 1, 1, 1)                                                                                                 0906: set_object [email protected] mass_to 0.0 // float                                                                                                0908: set_object [email protected] turn_mass_to 0.0 // float                                                                                           [email protected] = Object.Create(2985, 0.0, 0.0, 0.2)                                                                                                   0750: set_object [email protected] visibility 0                                                                                                        071F: set_object [email protected] health_to 99999                                                                                                       Model.Destroy(2985)                                                                                                                              0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -0.6 0.7 rotation 0.0 0.0 0.0                                                 Object.CollisionDetection([email protected]) = False                                                                                                     04D9: object [email protected] set_scripted_collision_check 0                                                                                            069A: attach_object [email protected] to_object [email protected] with_offset 0.0 0.0 0.0 rotation 0.0 0.0 90.0                                                0638: AS_actor [email protected] stay_put 1                                                                                                            069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.4 -0.6 rotation 0.0 0.0 0.0                                                      //--------------------------------------------------------------------------------------------                                                   [email protected] = 0//RESET [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 0//[email protected]:[email protected]:[email protected]:[email protected] = FALSEWHILE TRUE    WAIT 0    if not Car.Wrecked([email protected])    THEN        IF 0202:   actor $PLAYER_ACTOR near_car [email protected] radius 100.0 100.0 sphere 0         THEN            04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 60.0 0.0                 Car.DriveTo([email protected],  [email protected], [email protected], [email protected])            IF  [email protected] == 2            THEN //______________________________________________________DZIAŁKO                  WAIT 0                                                                                                                                                 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                                                                                                                       Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected],  [email protected])                                                                                                                                                    0089: [email protected] = [email protected] // (float)                                                                                                                                                                       0063: [email protected] -= [email protected] // (float)                                                                                                                                                                    0089: [email protected] = [email protected] // (float)                                                                                                                                                                       0063: [email protected] -= [email protected] // (float)                                                                                                                                                                    0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected]                                                                                                                         Object.Angle([email protected]) = [email protected]                                                                                                                                                            Actor.Angle([email protected]) = [email protected]                                                                                                                                                             069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.4 -0.6 rotation 0.0 0.0 0.0                                                                                                       0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 1.0 1.1                                                                                                   0208: [email protected] = random_float_in_ranges -0.4 0.4                                                                                                                                                        0208: [email protected] = random_float_in_ranges -0.4 0.4                                                                                                                                                        04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] 0.0 [email protected]                                                                          06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target  [email protected] [email protected] [email protected] energy 3                                                                                097B: play_audio_at_object [email protected] event 1157                                                                                                                                                        058A: create_gun_flash_from [email protected] [email protected] [email protected] to  [email protected] [email protected] [email protected]                //_____________________________________________________________             END             IF [email protected] == 1             THEN //______________________________________________GRANATNIK                 IF [email protected] == FALSE                    THEN                     04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 2.0 0.0                                                         [email protected] = Object.Create(1598, [email protected], [email protected], [email protected])                                                                                          0750: set_object [email protected] visibility 1                                                                                                 04D9: object [email protected] set_scripted_collision_check 1                                                                                   Object.CollisionDetection([email protected]) = True                                                                                             0906: set_object [email protected] mass_to 30000.0 // float                                                                                     0908: set_object [email protected] turn_mass_to 30000.0 // float                                                                                Object.ToggleInMovingList([email protected]) = True                                                                                             08D2: object [email protected] scale_model 0.1                                                                                                  [email protected] = Actor.Angle([email protected])                                                                                                             04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 2.0 0.0                                                                                                                                                           04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0                                                 050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]                                                                                02F6: [email protected] = sine [email protected] // (float)                                                                                                     02F7: [email protected] = cosine [email protected] // (float)                                                                                                   [email protected] *= [email protected]                                                                                                                          [email protected] *= [email protected]                                                                                                                          [email protected] *= -1.0                                                                                                                        Object.Throw([email protected], [email protected], [email protected], [email protected])                                                                                                    [email protected] = TRUE                     //________________________________________________________                                                                                                                    END                                                                                   END                  IF [email protected] == TRUE                 THEN                        if 03CA:   object [email protected] exists                                                                                                   THEN                                                                                                                               0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                                                      04D5: create_corona_at [email protected] [email protected] [email protected] radius 0.5 type 3 flare 1 RGB 255 0 0                                                       095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 0.0 RGBA 1.0 1.0 1.0 1.0 size 10.1 last_factor 0.1                                              END                                                                                                                                                     IF 03CA:   object [email protected] exists                                                                                               THEN                                                                                                                           if or                                                                                                                          8474:   not actor [email protected] near_object_in_cube [email protected] radius 50.0 50.0 50.0 sphere 0                                            04DA:   has_object [email protected] collided                                                                                        THEN                                                                                                                               0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                                                  020C: create_explosion_with_radius 0 at [email protected] [email protected] [email protected]                          Object.Destroy([email protected])                                                                                                        Model.Destroy(1598)                         [email protected] = FALSE                                                                                                                        END                                                                                                                    END                                                                                                                                                                                                                           END        ELSE            04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 30.0 0.0                 Car.DriveTo([email protected],  [email protected], [email protected], [email protected])        END        IF [email protected] == 1                                                 THEN             IF NOT [email protected] >= 50                                            THEN [email protected] += 1            ELSE [email protected] = 2            END        END            IF [email protected] == 2                                    THEN                                                                                                                                   IF [email protected] > 0                                                                                                                THEN [email protected] -= 1            END        END        IF [email protected] == 1                                                                                                                     THEN [email protected] = 1             [email protected] = 0                                                                                                           END                                                                                                                        END    [email protected] = Player.WantedLevel(0)    if OR         [email protected] == 0        02BF:   car [email protected] sunk         Car.Wrecked([email protected])        PLAYER.Wasted(0)        ACTOR.Dead([email protected])    THEN        Actor.RemoveReferences([email protected])        Actor.RemoveReferences([email protected])        Object.Destroy([email protected])        Object.Destroy([email protected])        Car.RemoveReferences([email protected])        //CAR.Destroy([email protected])        GOTO @start    ENDEND        

31716554_178551729637876_119035471298192


{$CLEO .cs}thread 'HELI_army' :startrepeatrepeatrepeatwait 0 until if Player.Defined(0)077E: get_active_interior_to [email protected] until if [email protected] == [email protected] = Player.WantedLevel(0)until if [email protected] == 6Model.Load(548)Model.Load(2985)Model.Load(287)Model.Load(356)Model.Load(1598)      038B: load_requested_models while true    wait 0                                               if and                                                   Model.Available(548)                             Model.Available(2985)                             Model.Available(287)                             Model.Available(356)                           then break                                           end                                              endWHILE TRUE    wait 0                                                                                                      04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 50.0 50.0 50.0                       04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset -50.0 -50.0 0.0                       0208: [email protected] = random_float_in_ranges [email protected] [email protected]                                                                     0208: [email protected] = random_float_in_ranges [email protected] [email protected]                                                                    0087: [email protected] = [email protected] // (float)                                                                                   if 00C2:   sphere_onscreen [email protected] [email protected] [email protected] radius 5.0                                                            JF BREAK                                                                                                END [email protected] = Car.Create(548, [email protected], [email protected], [email protected])Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])Car.SetImmunities([email protected], 1, 1, 1, 1, 1)Car.Health([email protected]) = 5000039F: set_car [email protected] race_to [email protected] [email protected]: set_helicopter [email protected] instant_rotor_start 0726: heli [email protected] follow_actor $PLAYER_ACTOR follow_car -1 radius 25.0 07BB: set_heli [email protected] horizontal_thrust_power 6 //[email protected] = Actor.CreateAsDriver(Gang1, 287, [email protected])Actor.Health([email protected]) = 100000Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)Actor.SetMaxHealth([email protected], 1000)0446: set_actor [email protected] dismemberment_possible 0//[email protected] = Actor.Create(Gang1, 287, [email protected], [email protected], [email protected])Actor.Health([email protected]) = 1000Actor.SetImmunities([email protected], 0, 1, 1, 1, 1)0446: set_actor [email protected] dismemberment_possible 0 Actor.WeaponAccuracy([email protected]) = 900464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.4 1.3 -0.1 position 3 shooting_angle_limit 360.0 with_weapon 00407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 1.4 1.3 [email protected] = Object.Create(2985, [email protected], [email protected], [email protected])071F: set_object [email protected] health_to 99999 Object.CollisionDetection([email protected]) = FalseObject.SetImmunities([email protected], 1, 1, 1, 1, 1)0906: set_object [email protected] mass_to 0.0 // float 0908: set_object [email protected] turn_mass_to 0.0 // float [email protected] = Object.Create(2985, 0.0, 0.0, 0.2)0750: set_object [email protected] visibility 0 071F: set_object [email protected] health_to 99999 Model.Destroy(2985)0681: attach_object [email protected] to_car [email protected] with_offset 1.4 1.3 -0.1 rotation 0.0 0.0 0.0 Object.CollisionDetection([email protected]) = False04D9: object [email protected] set_scripted_collision_check 0 069A: attach_object [email protected] to_object [email protected] with_offset 0.0 0.0 0.0 rotation 0.0 0.0 90.00638: AS_actor [email protected] stay_put 1 069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.5 -0.6 rotation 0.0 0.0 0.0 //-------------------------------[email protected] = 0//RESET [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = [email protected] = 0//[email protected]:[email protected]:[email protected]:[email protected] = FALSEWHILE TRUE    WAIT 0    if not Car.Wrecked([email protected])    THEN        IF 0202:   actor $PLAYER_ACTOR near_car [email protected] radius 100.0 100.0 sphere 0         THEN            04C4: store_coords_to [email protected] [email protected] 3[email protected] from_actor $PLAYER_ACTOR with_offset 0.0 60.0 0.0                 04A2: set_heli [email protected] fly_to [email protected] [email protected] [email protected] altitude_between 70.0 and 70.0               IF  [email protected] == 2            THEN //______________________________________________________DZIAŁKO                  WAIT 0                                                                                         0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                                                               Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])                                                                                            0089: [email protected] = [email protected] // (float)                                                                                                               0063: [email protected] -= [email protected] // (float)                                                                                                            0089: [email protected] = [email protected] // (float)                                                                                                               0063: [email protected] -= [email protected] // (float)                                                                                                            0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected]                                                                 Object.Angle([email protected]) = [email protected]                                                                                                    Actor.Angle([email protected]) = [email protected]                                                                                                     069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.5 -0.6 rotation 0.0 0.0 0.0                                               0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 1.0 1.1                                                     0208: [email protected] = random_float_in_ranges -0.4 0.4                                                                                                0208: [email protected] = random_float_in_ranges -0.4 0.4                                                                                                04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] 0.0 [email protected]                  06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 3                               097B: play_audio_at_object [email protected] event 1157                                                                                                058A: create_gun_flash_from [email protected] [email protected] [email protected] to [email protected] [email protected] [email protected]                                 END            IF [email protected] == 1                                                                                                                         THEN //______________________________________________GRANATNIK                                                                         IF [email protected] == FALSE                                                                                                                    THEN                                                                                                                                   04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 0.0 -20.0                                                          [email protected] = Object.Create(1598, [email protected], [email protected], [email protected])                                                                                           0750: set_object [email protected] visibility 1                                                                                                  04D9: object [email protected] set_scripted_collision_check 1                                                                                    Object.CollisionDetection([email protected]) = True                                                                                              0906: set_object [email protected] mass_to 30000.0 // float                                                                                      0908: set_object [email protected] turn_mass_to 30000.0 // float                                                                                 Object.ToggleInMovingList([email protected]) = True                                                                                              08D2: object 11@ scale_model 0.1                                                                                                   [email protected] = Actor.Angle([email protected])                    0819: $ne3w = actor $PLAYER_ACTOR distance_from_ground                                                                                                               04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 2.0 0.0                                                          04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0                                                  050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]                                                                      02F6: [email protected] = sine [email protected] // (float)                                                                                                      02F7: [email protected] = cosine [email protected] // (float)                                                                                                    [email protected] *= [email protected]                                                                                                                           [email protected] *= [email protected]                                                                                                                           [email protected] *= -1.0                                                                                                                         Object.Throw([email protected], [email protected], [email protected], $ne3w)                                                                                                     [email protected] = TRUE                                                                                                                         //________________________________________________________                                                                     END                                                                                                                            END                                                                                                                                IF [email protected] == TRUE                                                                                                                     THEN                                                                                                                                   if 03CA:   object [email protected] exists                                                                                                       THEN                                                                                                                                   0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                                                          04D5: create_corona_at [email protected] [email protected] [email protected] radius 0.5 type 3 flare 1 RGB 255 0 0                                                           095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 0.0 RGBA 1.0 1.0 0.0 1.0 size 10.1 last_factor 0.1                          END                                                                                                                                IF 03CA:   object [email protected] exists                                                                                                       THEN                                                                                                                                   if or                                                                                                                                  8474:   not actor [email protected] near_object_in_cube [email protected] radius 70.0 70.0 70.0 sphere 0                                                       04DA:   has_object [email protected] collided                                                                                                THEN                                                                                                                                   0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                                                          020C: create_explosion_with_radius 0 at [email protected] [email protected] [email protected]                                                                                Object.Destroy([email protected])                                                                                                                Model.Destroy(1598)                                                                                                                [email protected] = FALSE                                                                                                                    END                                                                                                                            END                                                                                                                            END                                                                                                                            ELSE            04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 30.0 0.0                 04A2: set_heli [email protected] fly_to [email protected] [email protected] [email protected] altitude_between 70.0 and 70.0           END        IF [email protected] == 1                             THEN                                       IF NOT [email protected] >= 50                       THEN [email protected] += 1                          ELSE [email protected] = 2                            END                                END                                    IF [email protected] == 2                             THEN                                       IF [email protected] > 0                             THEN [email protected] -= 1                          END                                END                                    IF [email protected] == 1                            THEN [email protected] = 1                                 [email protected] = 0                            END                                END    [email protected] = Player.WantedLevel(0)    if OR         [email protected] == 0        02BF:   car [email protected] sunk         Car.Wrecked([email protected])        PLAYER.Wasted(0)        ACTOR.Dead([email protected])    THEN        Actor.RemoveReferences([email protected])        Actor.RemoveReferences([email protected])        Object.Destroy([email protected])        Object.Destroy([email protected])        Car.RemoveReferences([email protected])        CAR.Destroy([email protected])        GOTO @start    ENDEND

zapomniałem dodać
że skrypty tworzą tylko jeden pojazd
zrób tak skopiuj plik cs z tym skryptem i wklej do folderu cleo
prawdziwe trudności zaczynają się dopiero przy 4 patriotach i 3 śmigłowcach
śmigłowce znajdą carla nawet w następnym mieście patrioty też szybko jeżdzą
i mają bardzo mocną i z dalekim zasięgiem broń
ciekawostka jeszcze planuję zrobić skrypt że śmigłowce będą przylatywały i będą wypuszczać 8 komandosów
a ciekawe jak by agenci fbi mieli śmigłowiec ze snajperami
jestem ciekawy dlaczego hydra poluje na gracza jak ma 4 gwiazdki zamiast przy 6 gwiazdkach

 

I forgot to add
that scripts form only one vehicle
do so copy the cs file with this script and paste it into the cleo folder
real difficulties begin only with 4 patriots and 3 helicopters
helicopters will find a carla even in the next city of patriot also quickly ride
and have very strong and far-reaching weapons
curiosity is still planning to make a script that helicopters will fly and they will release 8 commandos
I wonder how the fbi agents would have a helicopter with snipers
I am curious why the hydra hunts for the player as he has 4 stars instead of 6 stars


Edited by Sanmodder

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Sanmodder

MrFinger dzięki ;)

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CoolMods

Damn, imagine all those army members with miniguns doing a gang war with other enemy gangs. Don't even need to fire a single bullet lol.

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Squidkid Mobile

Would a computer be able to handle that?

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CoolMods
Posted (edited)

I think so...He is using Windows Vista, and as some message sources it has pretty bad specs.

Edited by CoolMods

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