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Help!, i don´t put him Melee Weapons to my Actor


CinthiaBarbie93
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CinthiaBarbie93

Hi, i'm really noob using Cleo scripts

 

Nonetheless, i started make a simple mod that consist and create a Actor that become in my bodyguard, this actor comes driving his car until parking near to me. My current weapon will be his weapon too:

 

:POLBACK_11
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @POLBACK_11
if
$ONMISSION == 0
else_jump @POLBACK_11
wait 0
if and
0AB0: key_pressed 69
0AB0: key_pressed 87
else_jump @POLBACK_11
0470: [email protected] = actor $PLAYER_ACTOR current_weapon
Model.Load([email protected])
Model.Load(#CELLPHONE)
Model.Load(#RANCHER)
Model.Load(#CWFYFR1)
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 70.0 0.0 5.0
02C1: store_to [email protected] [email protected] [email protected] car_path_coords_closest_to [email protected] [email protected] [email protected]
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 5.0 0.0

 

:POLBACK_183
wait 0
if and
Model.Available([email protected])
Model.Available(#CELLPHONE)
Model.Available(#RANCHER)
Model.Available(#CWFYFR1)
else_jump @POLBACK_183
0729: AS_actor $PLAYER_ACTOR hold_cellphone 1
wait 2500
03E5: show_text_box 'COWGIRL'
wait 2500
0729: AS_actor $PLAYER_ACTOR hold_cellphone 0
wait 100
[email protected] = Car.Create(#RANCHER, [email protected], [email protected], [email protected])
03CC: enable_car [email protected] stuck_check_distance_to 2.0 time_to 2000
[email protected] = Marker.CreateAboveCar([email protected])
07E0: set_marker [email protected] type_to 3
00AE: set_car [email protected] traffic_behaviour_to 2
[email protected] = Actor.CreateAsDriver(CivFemale, #CWFYFR1, [email protected])
Actor.Health([email protected]) = 500
Actor.WeaponAccuracy([email protected]) = 85

 

 

Up there all right! but the problem what is driving me crazy its that if i change the Weapon for "#knifecur" or "#Bat"

 

Model.Load(#BAT)

Actor.GiveWeaponAndAmmo([email protected], #BAT, 200)

 

When executing the Mod, my game crashed, this always happens, i'm tired changing codelines, simply when i add a Melee weapon my game crashed. It should be mentioned that this not happen with Fire weapons o Any weapon, only with Melee (Knife, Baseball Bat, Katana, Pool cue)

 

Please! i hope your Valuable help =)

Edited by CinthiaBarbie93
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