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Domac

GTA 5 lost "that GTA feel"?

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perennial
Posted (edited)
21 minutes ago, iiCriminnaaL 49 said:

Not tending to nitpick, but since a lot of people have already talked about special superpowers, reducing to 5-star wanted stars, A.I, combat, driving, etc, I also believe that the new HUD designs reduce that "GTA feel". Not something that I'd rate the game down for, but I still prefer the classic HUD of weapons, radio stations and circular radar to GTA V's more "modern-like" ones. Something I also prefer is that the game doesn't slow down when switching between weapons and radio stations.

I didn't mind the UI changes that much in comparison, though I understand the feeling. I wish there was a (modless) way to turn off the wheel slowdown effect in singleplayer, but at least it's possible to cycle forward through the radio stations without opening the wheel.

10 minutes ago, xXPinguXx said:

I don't get why people had a problem with the reduced wanted level. imo, it was more realistic because the army just doesn't get out of their base just to catch one guy. 

I'll admit 5 star limitation isn't that bad (although it kinda affected the "GTA feels", IMO). But still, GTA IV had a 6-star scale without the military so GTA V could have done this too.
 

Edited by perennial

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El Penguin Bobo
Posted (edited)
On 4/30/2019 at 9:06 PM, perennial said:

I'll admit 5 star limitation isn't that bad (although it kinda affected the "GTA feels", IMO). But still, GTA IV had a 6-star scale without the military so GTA V could have done this too.

Understandable. But IV didn't have a military base in the city so I think IV tried go for some realism as well.

Edited by xXPinguXx

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billiejoearmstrong8
Posted (edited)

Yeah I don't care about 5 stars instead of 6, unless there's military involvement there's no real need for 6 imo.

 

I actually do think the game still has a GTA feel and I like the game. But I do see that the GTA feel is reduced in multiples places and why some people would feel it's totally gone. Restrictive and unnecessary rules and limitations both in missions and in free play are the number one problem.

Edited by billiejoearmstrong8

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Yinepi
Posted (edited)
On 4/30/2019 at 6:00 PM, xXPinguXx said:

I don't get why people had a problem with the reduced wanted level. imo, it was more realistic because the army just doesn't get out of their base just to catch one guy.

 

If you're somewhere near the military base, the army will chase you though.

It's a video game. It isn't meant to be 'realistic', it's meant to be fun.

Besides, if this were reality and one was able to kill hundreds of cops, SWAT teams and FBI/CIA agents, I'm sure the government would have no choice but to resort to using the highest grade military weaponry and highest grade trained killers to kill you.

Edited by Yinepi

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El Penguin Bobo
2 minutes ago, Yinepi said:

It's a video game. It isn't meant to be 'realistic', it's meant to be fun.

And 5 stars can still be 'fun'.

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Yinepi
Just now, xXPinguXx said:

And 5 stars can still be 'fun'.

I didn't say otherwise.

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D9fred95
Posted (edited)

I don't think six stars would do any good in V anyway. Unlike previous GTA's, the star system isn't very diverse. NOOSE show up at four stars and the higher you go only results in slightly more reinforcements showing up. In a nutshell, this is how it works:

 

Traditional GTA: Foot cops > Police cars > Helicopter > SWAT > FBI > Army

GTA IV: Foot cops > Police cars > Helicopter > NOOSE/FIB > More NOOSE/FIB > More NOOSE/FIB + Annihilator 

GTA V: Police cars (foot cops don't spawn) > Police cars > Helicopter > NOOSE > More NOOSE

 

Even GTA IV with its limitations had more diversity since it had the FIB.

Edited by D9fred95

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Sonicdude
Posted (edited)

I would strongly disagree. GTA V I feel keeps the GTA feel, and trims some of the fat. Personally I think it's the best (unpopular opinion here I know), I feel the only thing it's really missing in terms of feel would be world building. In GTA IV, there were missions where you had to go do specific activities like going on a date with Michelle, or surfing the web to set up a fake date with someone. GTA V unfortunately is missing stuff like this, only interested in telling it's own story, nobody else's. So I would say that was the only thing that got lost between games. 

 

GTA Online on the other hand....well, let me just show you a screenshot of the description of an update and I'll let you come to conclusions...

 

K2NaS7u.png

Edited by Sonicdude

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