Rikintosh Posted April 29, 2018 Share Posted April 29, 2018 (edited) Features: - Much of the interior (and exterior in some cases) were made based on the actual cars on which the game was based, for example the interior of the Club, was made based on Vw golf and Vw Polo. This gave me a lot of work as I had to look for car items such as door panel, dashboard, and even seat fabric, on google, manipulate them in the image editor, often taking over 40 minutes of work for each texture by car. The work consisted of also testing the editions in the game, because the vehicles were not originally well mapped, I had to stay testing every edition that made in the texture to see if it was good. Wheels and hubcaps were made based on the original wheels and hubcaps. Some cars in the game use wheel models that do not allow you to enter a suitable texture, for example the tahoma, which features a polygonal wheel model that looks nothing like what should Monte Carlo Sport Coupe. The vast majority of the txd files for interior of the vehicles are 512x512, for a good definition, without loss of performance. As soon as the mod is finished, I'll make a special edition of the mod with the same textures in 128x128 (original size), for low end computers, and consoles. My mod requires a vehicles.txd that matches its textures, I have already developed it, and it will be attached to the mod. I will include vehicle.txd variants that have more textures than the default due to other mods, for it to easily work with third-party mods. I also tried to keep all cars compatible with the cars of the beta version of the game In the future, maybe I can develop a mod like this for gta III and vice city! Download here My mod was based on this mod: http://www.moddb.com/mods/original-vehicles-hq-retextured By the way, what motivated me to make this mod, was the above mod, I did not like the cars with a gray, poor, and generic interior, but I liked some textures (like the advertisements in the vans). I took some textures (which had an absurd size of 2048p) for my mod (resized to 512 or 256) Edited April 29, 2018 by Rikintosh Derrick Keno, Pisiont, Jago and 16 others 19 Link to comment Share on other sites More sharing options...
Rikintosh Posted April 29, 2018 Author Share Posted April 29, 2018 (edited) Edited April 29, 2018 by Rikintosh MrFinger 1 Link to comment Share on other sites More sharing options...
LaDiDa Posted April 29, 2018 Share Posted April 29, 2018 Why use a watermarked image though? Link to comment Share on other sites More sharing options...
Rikintosh Posted April 29, 2018 Author Share Posted April 29, 2018 (edited) Why use a watermarked image though? Oops! I forgot to edit this image! Thanks for reporting Edited April 29, 2018 by Rikintosh Derrick Keno 1 Link to comment Share on other sites More sharing options...
Nihilist. Posted April 29, 2018 Share Posted April 29, 2018 By the way, what motivated me to make this mod, was the above mod, I did not like the cars with a gray, poor, and generic interior, but I liked some textures (like the advertisements in the vans). I took some textures (which had an absurd size of 2048p) for my mod (resized to 512 or 256) I sure hope you asked the mod's creator(s) for permission. Stealing is not a very nice thing, you know. I think I like the general idea, adding details to already existing vehicles, keeping their original style. However, judging by the screenshots, new textures kinda stick out at times - their resolution and quality are pretty high compared to what R* has made originally. Overall, not bad, but it needs polishing here and there. Lastly, I don't think there's much of a point of releasing an LQ version of the mod for super low end computers. I mean, hardware gets old, which is easily observable with hard drives, which can last couple of years, but eventually start to show up bad sectors corrupting data and slowing down the OS and/or permanently destroying data necessary for it to work properly. If someone still uses a 20 year old PC, they most likely won't even think about playing games. The target audience for your mod's LQ release will be very limited. Not sure if there's a point, or would it simply be a waste of time to you. Either way, I wish you luck. It may become one of the small, subtle mods that make the game better without making it different. And I like that kind of mods. Rikintosh and Derrick Keno 2 Link to comment Share on other sites More sharing options...
Rikintosh Posted April 29, 2018 Author Share Posted April 29, 2018 By the way, what motivated me to make this mod, was the above mod, I did not like the cars with a gray, poor, and generic interior, but I liked some textures (like the advertisements in the vans). I took some textures (which had an absurd size of 2048p) for my mod (resized to 512 or 256) I sure hope you asked the mod's creator(s) for permission. Stealing is not a very nice thing, you know. I think I like the general idea, adding details to already existing vehicles, keeping their original style. However, judging by the screenshots, new textures kinda stick out at times - their resolution and quality are pretty high compared to what R* has made originally. Overall, not bad, but it needs polishing here and there. Lastly, I don't think there's much of a point of releasing an LQ version of the mod for super low end computers. I mean, hardware gets old, which is easily observable with hard drives, which can last couple of years, but eventually start to show up bad sectors corrupting data and slowing down the OS and/or permanently destroying data necessary for it to work properly. If someone still uses a 20 year old PC, they most likely won't even think about playing games. The target audience for your mod's LQ release will be very limited. Not sure if there's a point, or would it simply be a waste of time to you. Either way, I wish you luck. It may become one of the small, subtle mods that make the game better without making it different. And I like that kind of mods. Yes, I contacted the creator of the original mod. This is the first version of my mod, I posted it here in the forum to hear suggestions for improvement, and critiques to improve it! The idea of lowering the textures would be mainly because I'm going to use it in my modded xbox classic, and it would be a waste not to make them available to the public after that ... Link to comment Share on other sites More sharing options...
thalilmythos Posted April 29, 2018 Share Posted April 29, 2018 (edited) This seems very nice, i actually do see the point of releasing an LQ version, with textures the size of the actual game for more natural feeling, and also performance, i play on a laptop with not a very strong processor because i'm not a gamer at all i just like old gta's and modding, i'm one of a few, however, it still would be appreciated. Also, i don't think downscalling the textures will take that much work (i don't know, i'm guessing here from what i know about modding txds) I'm still going to use it as it is because daammmn this deserves checking out, i love stuff that adds details to the game, i do that myself but with cleo scripts. I have just one question, is this mipmapped? Edited April 29, 2018 by thalilmythos Honker1944 1 Link to comment Share on other sites More sharing options...
Shogun Pacino Posted April 29, 2018 Share Posted April 29, 2018 I really love the new interior textures! Keep up! Link to comment Share on other sites More sharing options...
LaDiDa Posted April 29, 2018 Share Posted April 29, 2018 They're mostly mipmapped, seems to have missed a few here and there (those are still the vanilla textures though). One thing I didn't like are the random Rikintosh watermarks with Portuguese text in the textures though, if people want to steal your content they will regardless of those (fairly easy to remove) watermarks. Link to comment Share on other sites More sharing options...
Rikintosh Posted April 29, 2018 Author Share Posted April 29, 2018 (edited) They're mostly mipmapped, seems to have missed a few here and there (those are still the vanilla textures though). One thing I didn't like are the random Rikintosh watermarks with Portuguese text in the textures though, if people want to steal your content they will regardless of those (fairly easy to remove) watermarks. The watermarks found are not mine, they are from the images I found on google from sites that wanted to sell them in full size. I added some texts and phrases in the textures as an internal joke among Brazilian modders, who have references to Brazilian culture The parts of the textures that contain texts and phrases, are not mapped on the cars, it is not in game visible Edited April 29, 2018 by Rikintosh LaDiDa, Derrick Keno and Honker1944 3 Link to comment Share on other sites More sharing options...
Weirdoutworld Posted April 12, 2019 Share Posted April 12, 2019 (edited) Sorry for the bump... I just really appreciate the work. This mod is so good! Especially since I combined it with Imvehft. I will say, having to manually add each texture to imvehft beta 15 txd's was a pain in the ass... But it was SO worth it! Also, this mod contains the BEST looking vehicle generic detail texture I've ever seen for San Andreas. A must have. Edited April 12, 2019 by Weirdoutworld Apologies for an old thread bump. Link to comment Share on other sites More sharing options...
kkjj Posted April 12, 2019 Share Posted April 12, 2019 @Weirdoutworld Man, you suffered so much But I have something to tell you, only headlightson and headlightsoff textures were present in all txds, so if you had just copied these Textures to vehicle.txd, you could prevented that pain. Lol.. Link to comment Share on other sites More sharing options...
Weirdoutworld Posted April 12, 2019 Share Posted April 12, 2019 1 minute ago, kkjj said: @Weirdoutworld Man, you suffered so much But I have something to tell you, only headlightson and headlightsoff textures were present in all txds, so if you had just copied these Textures to vehicle.txd, you could prevented that pain. Lol.. No! I tried that! My vehicle.txd has a special 2048 headlights on/off texture. As an experiment, I tried to just delete the on/off light texture inside the admiral.txd inside beta15 & it did not use the vehicle.txd lights. Lights were just white with a corona. The beta 15 imvehft cars NEED their own lights on/off textures inside. Beta 14 imvehft cars will use vehicle.txd lights, so I only had to manually do half. Link to comment Share on other sites More sharing options...
kkjj Posted April 12, 2019 Share Posted April 12, 2019 (edited) @Weirdoutworld They have different name, Just put Textures of those name(I actually not able to remember those names). Edited April 12, 2019 by kkjj Forgot to mention the person who suffered so much! Link to comment Share on other sites More sharing options...
Weirdoutworld Posted April 12, 2019 Share Posted April 12, 2019 11 minutes ago, kkjj said: @Weirdoutworld They have different name, Just put Textures of those name(I actually not able to remember those names). I was wondering why only the beta15 cars had both vehicle lights textures in each txd & why beta14 didn't. I did not notice the beta15 lights & vehicle.txd lights had different names. Lol XD Oh well. Live & learn. Ha Link to comment Share on other sites More sharing options...
skff_err Posted October 20, 2019 Share Posted October 20, 2019 On 4/12/2019 at 12:40 PM, Weirdoutworld said: Sorry for the bump... I just really appreciate the work. This mod is so good! Especially since I combined it with Imvehft. I will say, having to manually add each texture to imvehft beta 15 txd's was a pain in the ass... But it was SO worth it! Also, this mod contains the BEST looking vehicle generic detail texture I've ever seen for San Andreas. A must have. sorry for the bump (lol) could i have the mod that has been combined with ImVehFt, please? if you don't want to, could you please teach me how to combine this mod with ImVehFt? thanks. thalilmythos 1 Link to comment Share on other sites More sharing options...
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