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Marty McFlaY

(SA) All Streamed Peds

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Marty McFlaY

I don't know how much how to take all streamed peds. Is there any snippet. If yes then please post here

 

@everyone

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guru_guru


0A8D: [email protected] = read_memory 0xB74490 size 4 virtual_protect 0

000A: [email protected] += 0x4

0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0

for [email protected] = 0 to 35584 step 0x100

0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0

000A: [email protected] += 0x1

if and

0029: [email protected] >= 0x00

001B: 0x80 > [email protected]

then

005A: [email protected] += [email protected]

 

//[email protected] = Ped

end

end

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Marty McFlaY

I know this but it doesn't know high level. Can you please give me in the Low Level with an example of taking all Steamed Peds doing an action (like attacking player).

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Marty McFlaY

Anyone here?

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Sanmodder

Anyone here?

hold, but this is a very effective finder

only one can work

if more crash

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------thread 'NOP' :NOP_Bwait 0 0A8D: [email protected] = read_memory 12010640 size 4 virtual_protect 0 [email protected] += 4 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 [email protected] = 0 [email protected] = 0 :NOP_3E0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 [email protected] += 1 if and  [email protected] >= 0   128 > [email protected] jf @NOP_99 005A: [email protected] += [email protected] // (int) if and056D:   actor [email protected] defined 803B:   not  [email protected] == $PLAYER_ACTOR // (int) jf @NOP_99 //-------------------------------//-------------------------------:[email protected] += 256   [email protected] > 35584 jf @NOP_3E jump @NOP_B

for starters, get interested in these opcodes are weaker and more stable

0AE1: find_all_random_chars_in_sphere 0 @ 1 @ 2 @ radius 10.0 find_next 1 skip_dead 1 store_to 3 @

0AE2: find_all_random_vehicles_in_sphere 0 @ 1 @ 2 @ radius 10.0 find_next 1 skip_dead 1 store_to 3 @

0AE3: find_all_random_objects_in_sphere 0 @ 1 @ 2 @ radius 10.0 find_next 1 store_to 3 @

02DD: 88 @ = get_random_ped_in_zone 'SAN_AND' with_pedtype_civilian 1 gang 0 criminal / prostitute 1

073F: get_actor_in_sphere 4 @ 7 @ 10 @ radius 20.0 with_pedtype_civilian 1 gang 1 criminal / prostitute 1 handle_as 27 @

0A3E: unknown_get_actor_in_sphere $ TEMPVAR_FLOAT_1 $ TEMPVAR_FLOAT_2 $ TEMPVAR_FLOAT_3 radius 0.6 0.6 1.0 handle_as 17 @

0AB5: store_actor $ PLAYER_ACTOR closest_vehicle_to 23 @ closest_ped_to 24 @

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