Marty McFlaY Posted April 26, 2018 Share Posted April 26, 2018 I don't know how much how to take all streamed peds. Is there any snippet. If yes then please post here @everyone Link to comment Share on other sites More sharing options...
GuruGuru Posted April 26, 2018 Share Posted April 26, 2018 0A8D: [email protected] = read_memory 0xB74490 size 4 virtual_protect 0 000A: [email protected] += 0x4 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 for [email protected] = 0 to 35584 step 0x100 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 000A: [email protected] += 0x1 if and 0029: [email protected] >= 0x00 001B: 0x80 > [email protected] then 005A: [email protected] += [email protected] //[email protected] = Ped end end Link to comment Share on other sites More sharing options...
Marty McFlaY Posted April 26, 2018 Author Share Posted April 26, 2018 I know this but it doesn't know high level. Can you please give me in the Low Level with an example of taking all Steamed Peds doing an action (like attacking player). Link to comment Share on other sites More sharing options...
Marty McFlaY Posted April 26, 2018 Author Share Posted April 26, 2018 Anyone here? Link to comment Share on other sites More sharing options...
Sanmodder Posted April 26, 2018 Share Posted April 26, 2018 Anyone here? hold, but this is a very effective finder only one can work if more crash // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------thread 'NOP' :NOP_Bwait 0 0A8D: [email protected] = read_memory 12010640 size 4 virtual_protect 0 [email protected] += 4 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 [email protected] = 0 [email protected] = 0 :NOP_3E0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 [email protected] += 1 if and [email protected] >= 0 128 > [email protected] jf @NOP_99 005A: [email protected] += [email protected] // (int) if and056D: actor [email protected] defined 803B: not [email protected] == $PLAYER_ACTOR // (int) jf @NOP_99 //-------------------------------//-------------------------------:[email protected] += 256 [email protected] > 35584 jf @NOP_3E jump @NOP_B for starters, get interested in these opcodes are weaker and more stable 0AE1: find_all_random_chars_in_sphere 0 @ 1 @ 2 @ radius 10.0 find_next 1 skip_dead 1 store_to 3 @ 0AE2: find_all_random_vehicles_in_sphere 0 @ 1 @ 2 @ radius 10.0 find_next 1 skip_dead 1 store_to 3 @ 0AE3: find_all_random_objects_in_sphere 0 @ 1 @ 2 @ radius 10.0 find_next 1 store_to 3 @ 02DD: 88 @ = get_random_ped_in_zone 'SAN_AND' with_pedtype_civilian 1 gang 0 criminal / prostitute 1 073F: get_actor_in_sphere 4 @ 7 @ 10 @ radius 20.0 with_pedtype_civilian 1 gang 1 criminal / prostitute 1 handle_as 27 @ 0A3E: unknown_get_actor_in_sphere $ TEMPVAR_FLOAT_1 $ TEMPVAR_FLOAT_2 $ TEMPVAR_FLOAT_3 radius 0.6 0.6 1.0 handle_as 17 @ 0AB5: store_actor $ PLAYER_ACTOR closest_vehicle_to 23 @ closest_ped_to 24 @ Link to comment Share on other sites More sharing options...