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Nrzul

[SA] Problem with rendering of created model

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Nrzul
Posted (edited)

I'm trying to replace LS Hospital with my custom building (simple box), but it has only 3 sides rendered and 3 sides transparent in game. Collisions are working correctly.

 

Tools: 3DS Max 2018 / Kam's Max Scripts 2018

Screenshots: https://imgur.com/a/xvKMXMa

 

What it can be? Thank you.

Edited by Nrzul

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Tut Greco
Posted (edited)

I'm trying to replace LS Hospital with my custom building (simple box), but it has only 3 sides rendered and 3 sides transparent in game. Collisions are working correctly.

 

Tools: 3DS Max 2018 / Kam's Max Scripts 2018

Screenshots: https://imgur.com/a/xvKMXMa

 

What it can be? Thank you.

I believe you will need to enable Backface Culling in object properties (RMB on the object in 3ds).

 

#offtopic question, how do you assign lights to your building as seen in your viewport screenshot? Can you easily just add an omni and adjust its parameters and link it to object, or is it an far more advanced process?

 

 

regards

Edited by Tut Greco

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Nrzul
Posted (edited)

I believe you will need to enable Backface Culling in object properties (RMB on the object in 3ds).

 

 

#offtopic question, how do you assign lights to your building as seen in your viewport screenshot? Can you easily just add an omni and adjust its parameters and link it to object, or is it an far more advanced process?

 

 

regards

 

 

Unfortunately it didn't help. Thank you for trying!

 

 

Edit: Found solution. Just use http://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max instead of Kams Scripts 2017 / 2018

 

P.S. About lights: these lights was automatically added when i imported dff via Kam's Script 2018. I don't know, why script adds them :monocle:

Edited by Nrzul

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