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GMR

[TXD workshop] Error when importing texture

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GMR
Hi guys, when importing a texture made in Photoshop, I get the following error:

MLzfEaM1_o.png


How do I fix this error?

Thank you very much :)

Edited by GMR

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𝙲olby

Use Magic.TXD, txd workshop is ancient and broken.

  • Like 1

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Shogun Pacino

LOL. Still using TXD Workshop bullsh*t. Use Magic.TXD, it works with no problems unlike TXD Messer

  • Like 1

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SonicFan99

I keep getting this error, how can I fix it?

"unknown / unsupported fourcc code"

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Ash_735
16 hours ago, MH-T99 said:

I keep getting this error, how can I fix it?

"unknown / unsupported fourcc code"

You DON'T use TXDWorkshop, and use Magic.TXD instead.

  • Like 2

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SonicFan99

Thanks.

Edited by MH-T99

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SonicFan99

But how can I open img files?

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SonicFan99

Thanks.

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OKStyle

Oh, like in russian forums: no fixes, no advices, just DON'T USE IT!!!111

 

12 years I'm using TXD Workshop and I recommend it to you too.

 

1. For your error: don't use minimaps: double click on TXD, set mipmap level to 0.

2. For fix unsupported fourcc code: use compress on textures.

Edited by OKStyle

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Ash_735
On 9/13/2020 at 12:27 PM, OKStyle said:

Oh, like in russian forums: no fixes, no advices, just DON'T USE IT!!!111

 

12 years I'm using TXD Workshop and I recommend it to you too.

 

1. For your error: don't use minimaps: double click on TXD, set mipmap level to 0.

2. For fix unsupported fourcc code: use compress on textures.

I'm sorry what were you expecting? The tool is old and outdated and corrupts the header when modified which can lead to in-game streaming bugs. Magic.TXD solves all the issues of TXDWorkshop and allows for more customised features and "advanced" texture options. Your "fixes" don't actually fix anything, what if they person needs to edit a texture that already has mipmaps, what if they want to deal with uncompressed textures? Speaking of compression the DXT format used on TXDWorkshop is configured wrong and is also outdated, giving textures it imports and exports a very slight green tint.

 

It's old and broken, I'm sorry that upsets you but the scene has moved on to better tools.

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Another GTA Fan

Yeah Magic TXD is definitely superior compared to TXD Workshop. I myself do still use TXD Workshop because... that's what I'm used to and what I've always used. By the way I find running TXD Workshop as an admin does get it to work well enough. If you're like me that klings onto ancient tech, just right click and try running it as an admin; Works for me.

 

Still, despite me being a TXD Workshop user, I agree Magic TXD is the way to go. TXD Workshop at this point is only there for us that grew up with it.

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