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Sanmodder

gift for my fans, car spawner

Recommended Posts

Sanmodder
Posted (edited)

car spawner
1 press 6
2 press left or right to change the vehicle identification
3 press the spaces, then you will enter the vehicle
4 press enter to close the panel
advantages
stable
fast
rate this script and make the guard spawner

-----------------------------------------------------------------

1 naciśnij 6
2 naciśnij lewo lub prawo to zmienisz identyfikacje pojazdu
3 naciśnij spacje, to wejdziesz do pojazdu
4 naciśnij enter to zamkniesz panel
zalety
stabilny
szybki
oceń ten skrypt a zrobię guard spawner

30629188_165210780971971_154752562098653

30652671_165210777638638_289166239757694

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------0000: nop0ADF: add_dynamic_GXT_entry "menu" text "car spawner"0ADF: add_dynamic_GXT_entry "items3x" text "car id ~y~~h~<~s~~1~~y~~h~>"[email protected] = 400:startrepeatrepeat wait 0until if Player.Defined(0)until if 0ab0: 54Player.CanMove(0) = False:loop while true    03F0: enable_text_draw 0     wait 0    0ADB: [email protected] = car_model [email protected] name    038E: draw_box_position 89.0 103.0 size 140.0 77.0 RGBA 255 255 255 150    038E: draw_box_position 89.0 103.0 size 138.0 76.0 RGBA 0 0 0 255    033F: set_text_draw_letter_size 0.4 0.9     0340: set_text_draw_RGBA 255 180 180 255     0349: set_text_draw_font 3    033E: set_draw_text_position 46.0 75.0 GXT "menu"      033F: set_text_draw_letter_size 0.3 0.9     0340: set_text_draw_RGBA 180 180 180 255     0349: set_text_draw_font 3     033E: set_draw_text_position 23.0 89.0 GXT [email protected]      033F: set_text_draw_letter_size 0.3 0.9     0340: set_text_draw_RGBA 180 180 180 255     0349: set_text_draw_font 3     045A: draw_text_1number 23.0 107.0 GXT "items3x" number [email protected]      if 00E1:    player 0 pressed_key 15                                              then        03F0: enable_text_draw 0         Player.CanMove(0) = True        jump @start      end                                                                         0494: get_joystick 0 direction_offset_to [email protected] [email protected] [email protected] [email protected]    if [email protected] > 0                               then        if not [email protected] >= 610                       then                                       wait 50                                [email protected]++                               end                                end    if 0 > [email protected]                               then        if [email protected] > 400                       then                                       wait 50                                [email protected]                               end                                end    if          00E1:   player 0 pressed_key 16    then        if 081E:   model [email protected] boat         then                                                                                                                  if and                 84A7:   not actor $PLAYER_ACTOR driving_boat                84AD:   not actor $PLAYER_ACTOR in_water                                                                       then                                                                                                                  0ACd: show_text_box "~r~~h~error you must be in the water" time 100                                               jump @loop            end                                                                                                end        if 0449:   actor $PLAYER_ACTOR in_a_car                                                                           then [email protected] = actor.CurrentCar($PLAYER_ACTOR)            if and            02BF:   car [email protected] sunk             881F:   not model [email protected] plane                                                                                  8820:   not model [email protected] heli            881E:   not model [email protected] boat            then                jump @loop            end        end        if 0449:   actor $PLAYER_ACTOR in_a_car                                                                           then [email protected] = actor.CurrentCar($PLAYER_ACTOR)                                                                            if 01F3:   car [email protected] in_air                                                                                         then                                                                                                                  if and                                                                                                              881F:   not model [email protected] plane                                                                                        8820:   not model [email protected] heli                  84A7:   not actor $PLAYER_ACTOR driving_boat                                                                                       then                    jump @loop                                                                                                    end                                                                                                           end                                                                                                           end                                                                                                               if or                                                                                                                 0820:   model [email protected] heli                                                                                             081F:   model [email protected] plane                                                                                        then                                                                                                                  [email protected] = 400.0 //hight/heli/plane            Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])                                                                       0087: [email protected] = [email protected] // (float)                                                                                        005B: [email protected] += [email protected] // (float)                                  else            Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])                   end                                                                                                               if and                                                                                                               881F:   not model [email protected] plane                                                                                        8820:   not model [email protected] heli                                                                                         0818:   actor $PLAYER_ACTOR in_air                                                                             then            jump @loop                                                                                                    end                                                                                                               if 87DE:   not model [email protected] exists // versionB                                                                        then 0ACd: show_text_box "~r~~h~error not model exists" time 100                                                      goto @loop                                                                                                    end                                                                                                               Model.Load([email protected])                                                                                                    038B: load_requested_models                                                                                       if not Model.Available([email protected])                                                                                                                                                          then  0ACd: show_text_box "~r~~h~error not model Available" time 100                                                  goto @loop                                                                                                            end                                                                                                               if and                                                                                                                [email protected] >= 400                                                                                                         not [email protected] > 610                                                                                                  then                                                                                                                  if 0449:   actor $PLAYER_ACTOR in_a_car                                                                                                         then                                                                                                                  Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])                                                                       0362: remove_actor $PLAYER_ACTOR from_car_and_place_at [email protected] [email protected] [email protected]                                             end            [email protected] = actor.Angle($PLAYER_ACTOR)                                                                                                               if 056E:   car [email protected] defined                                                                                        then  car.Destroy([email protected])                                                                                            end                                                                                                               [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected])            car.Angle([email protected]) = [email protected]                                                                               036A: put_actor $PLAYER_ACTOR in_car [email protected]                                                                      end                                                                                                           end                                                                                                          end
Edited by Sanmodder

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