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VC cleo mission


NarUllaqua
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I'm afraid you can't, CLEO on VC is more limited than SA.

 

But maybe you can "simulate" a mission with CLEO.

 

Try something like this:

{$CLEO .cs}thread 'MYMIS' // unlike SA, VC doesn't accept thread names larger than 7 characters!:MissionTriggerrepeatwait 0    if $ONMISSION == 0 // VC has same "$ONMISSION" var as SA right?    then        if {player actor is on certain sphere, X Y Z coordinates, radius 25.0 flag 0}        then            if {player actor is on same sphere XYZ, radius 2.0 flag 1}            then                $ONMISSION = 1                Show Styled Text 2 "Mission Name"                gosub @MyMission                $ONMISSION = 0            end        end    enduntil false:MiMissionfade 0 2000Put Player Actor on some site// Initialize Mission as neededwait 2000fade 1 2000:MissionLooprepeatwait 0    if {wasted or busted}    then        gosub @MissionFailed        gosub @MissionCleanup        return // Return to MissionTrigger    end    /*        Do your mission stuff here, never abandon loop, or your code won't be        able to recognize if you got wasted or busted.        Work with state machine logic.    */    // Checking win conditions    if        {win conditions}    then        gosub @MissionSuccess        gosub @MissionCleanup        return // Return to MissionTrigger    enduntil false:MissionSuccessShow Styled Text 1 "Mission Completed!"Play musicPlayer money += DESIRED_MONEYreturn:MissionFailedShow Styled Text 1 "Mission Failed!"return:MissionCleanup// Do your cleanup, remove actors, objects, vehicles references// destroy created markers or spheresreturn

Try simple stuff first and if everything goes fine, then increase complexity.

Edited by Sloth-
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