NarUllaqua Posted April 9, 2018 Share Posted April 9, 2018 Hello again friends. I am really a begginer in this. My question is: How can I do to the actor attack tommy with only see him, with no necessy of provoke the actor. thanks {$CLEO .cs} 0000: NOP :LOAD 0001: wait 0 ms 0247: request_model #PGB 0247: request_model #MINIGUN 0002: jump @AVAILABLE :AVAILABLE 0001: wait 0 ms if and 0248: model #PGB available 0248: model #MINIGUN available 004D: jump_if_false @LOAD 0002: jump @XD :XD 0001: wait 0 ms 009A: [email protected] = create_actor_pedtype 4 model 96 at 260.959 -1286.2788 11.0712 0223: set_actor [email protected] health_to 5000 0291: set_actor [email protected] attack_when_provoked 1 01B2: give_actor [email protected] weapon 33 ammo 99999 02E2: set_actor [email protected] weapon_accuracy_to 100 03FE: set_actor [email protected] money 100000000000000000 004E: end_thread Link to comment Share on other sites More sharing options...
ogsf4life Posted April 10, 2018 Share Posted April 10, 2018 check the pedtype of actor than you want than attack tommy. 077A: set_actor PEDTYPE YOUR ACTOR HERE acquaintance 4 to_actors_pedtype 0 // see ped.dat put this too 05E2: AS_actor YOUR ACTOR here kill_actor &PLAY_ACTOR and this 07DD: set_actor YOUR ACTOR here temper_to 100 // see pedstats.dat i dont tenho gta VC installed here,else i try make a script to you. NarUllaqua 1 Link to comment Share on other sites More sharing options...
NarUllaqua Posted April 10, 2018 Author Share Posted April 10, 2018 thanks bro Link to comment Share on other sites More sharing options...
tastyBlackTiles Posted June 13, 2018 Share Posted June 13, 2018 (edited) Quote check the pedtype of actor than you want than attack tommy. 077A: set_actor PEDTYPE YOUR ACTOR HERE acquaintance 4 to_actors_pedtype 0 // see ped.dat put this too 05E2: AS_actor YOUR ACTOR here kill_actor &PLAY_ACTOR and this 07DD: set_actor YOUR ACTOR here temper_to 100 // see pedstats.dat i dont tenho gta VC installed here,else i try make a script to you. These opcodes are for SA, not VC. XD {$CLEO .cs} thread 'KILLACT' Model.Load(#PGB) Model.Load(#MINIGUN) 038B: load_requested_models :ModelsCheckLoop if or not Model.Available(#PGB) not Model.Available(#MINIGUN) jf @Creation wait 0 jump @ModelsCheckLoop :Creation [email protected] = Actor.Create(CivMale, #PGB, 260.959, -1286.279, 11.0712) Actor.Health([email protected]) = 5000 03FE: set_actor [email protected] money 50000 01ED: clear_actor [email protected] threat_search 01B2: give_actor [email protected] weapon 33 ammo 99999 // Load the weapon model before using this 02E2: set_actor [email protected] weapon_accuracy_to 100 // 0291: set_actor [email protected] attack_when_provoked 1 // actor attacks you when you fight him 0319: set_actor [email protected] can_run 1 0162: tie_marker [email protected] to_actor [email protected] color 4 display 3 0168: set_blip [email protected] size 3 :Spotted wait 0 if 0123: actor [email protected] spotted_player $PLAYER_CHAR jf @Spotted 01CC: actor [email protected] kill_player $PLAYER_CHAR :CheckActor_FarAway wait 0 if not Actor.Dead([email protected]) jf @CheckActor_Alive if 80F2: not actor $PLAYER_ACTOR near_actor [email protected] radius 200.0 200.0 enable_sphere 0 // checks if the player is too far away from actor jf @CheckActor_Alive Model.Destroy(#PGB) Model.Destroy(#MINIGUN) Actor.RemoveReferences([email protected]) Marker.Disable([email protected]) jump @End_Thread :CheckActor_Alive if Actor.Dead([email protected]) jf @Loop Model.Destroy(#PGB) Model.Destroy(#MINIGUN) Actor.RemoveReferences([email protected]) Marker.Disable([email protected]) jump @End_Thread :Loop jump @CheckActor_FarAway :End_Thread end_thread Here is the example... It may be hard to understand but for me! Edited June 13, 2018 by tastyBlackTiles Link to comment Share on other sites More sharing options...
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